Im ready



(Unfortunately after my testing, we still can't embed the game to LD webpage by godot4.3 even with the single threaded export)
Im so happy to anounce that my notepad game is on itch.io it has 2 more levels link is below: https://creeper666999.itch.io/notepad-adventure

https://store.steampowered.com/app/2485090/CharlestheBee/
pls help me choosing should i do jam or should i do compo im going to be making on my own in jam or compo
I've been in quite the predicament these last few years working in AAA game development, where I'm unable to publicly participate in Game Jam or and games related work or media. Over the last few months I've been building a little engine around a small game I've been building in my spare time. I think the tooling is at a point where it could be used for other projects too and it's temping to join LD, and then use it on a project in a short amount of time and feel out the flaws and sore points.
This all hedges on my work status though. :upside_down: apparently I haven't participated in LD since 49
:)
greetings o/ I'm happy to announce my return for the 3rd time in a row for LD gamejams, this time even threw my theme suggestions into the hat, plotting to try and make another game to tell another tale, aiming to keep my upwards trend for making gamejam games, after 2 rounds of dabbling with LD I'm confident this time about exactly what I can and should do for the event! Excited to try a lot of entries and see what everyone makes also! (favorite part of the whole event, where we come together to play each other's little games)
Crossing my fingers and count on your support!

It's in the name, and everyone else is doing it i guess-

I feel like these could be fun ideas to work with, for me my favorite would be "The World is Alive" as I think people can be quite creative with that!
Hey Good people of LDJAM !
This time, I'll go with:
The first one is an invitation to do something meta, to explore the relationship between the player and the game characters, to do a lot of self-referential jokes, or any more literal interpretation (wall factory: the game, anyone?)
The second one is about doing something fun with the idea: what if the usual cost of resources in games (stuff like ammo, health, people, money...) didn't matter, for once ? What if the cheat codes were always enabled ?
Good luck with your own themes!
Can't wait to LD56! It will be my first even game jam. Also, I think these suggestions are good enough.
I've (ludum) dare'd to do one of these in Vulkan before I think, and failed miserably, but we're gonna try again!!!
I'll be using - Java (because C++ is what I do at work, and Java is fun and nostalgic). - Vulkan (courtesy of LWJGL3) - LWJGL3 (so vulkan, vma, openal, shaderc, glfw, this lib is awesome) - beepbox, or online sequencer or something - bfxr, sfxr, or online fxr, or whatever it's called these days - err old Photoshop CS6 that I have a genuine license for, for some reason. - Blender maybe, probably not, fairly sure if I go down this road I won't finish - BULLET PHYSICS, tried this in a game jam before, I think it's possible. Will be using j-bullet though, so likely a very old bullet version...
A lot of this stuff is crazy, and I'm attempting the 48-hour compo, so am writing base-code as we speak. Mainly vulkan stuff, because it's a bit of a beast, this will basically handle: - Init - Descriptors - pipelines - shaders - the starrrt of a deferred renderer. - model loading (might use assimp for this one) - (double edit) oh also sound if I get round to it, I figure this one out all over again every compo :/
(EDIT) OOh, I forgot some stuff: Last LD didn't really play/rate, because I hadn't plugged my desktop in in just over a year, and I can't download random LD games onto my work laptop without getting fired. So WILL be playing and rating this time (I am on my desktop now).
(TRIPLE EDIT) Gonna make another TIMELAPSE, probably using chronolapse, if that still exists.
Very very excited for this one!! Good luck everybody!
Ned
Going to fire up Godot again this time, with GIMP, Inkscape, Blender, Libresprite, Psycle and Cakewalk in my arsenal as usual. I'd really like to do something else than pixel art this time!
Oh, and I'm still working on my LD55 game, "Ritual of Ribbit" - although the progress is super slow due to other commitments: changed jobs, built two patios, got whooping cough, started DM'ing my DND group... Lots of things going on, but I still try to do even just a few lines of scripting every week. :)
Coming off a losing streak I'm determined to make this one a win! Last two Ludum Dare's I attempted "simple" strategy games and didn't get either of them finished. So this time around I'm gonna return to narrative adventure stuff as that's my comfort zone and I'm much more likely to get the game finished in a weekend.
Tools wise I'm sticking with reliable ol' Unity. I know with all the bad press a lot of indies are moving over to Godot but I still like working in Unity regardless of what the company is up to.
I also should have a friend joining me for this one hopefully, which is a nice change from my typical solo jams.
I know my theme suggestions aren't going anywhere so I had fun with a little G-Gundam reference:


Unfortunately I couldn't take part in the last two jams, but hopefully I can make it this time. So here are my theme suggestions.

Obligatory I am in post. Cannot wait for the 13th LD I have competed in. 11 of the 12 I have done as a Compo. Not sure if my buddy will be joining me on this one. But, I have been quite successful with my completion rate. of the 12 I have completed a game on 10 of them! Cannot wait to make that 11 games!
Good luck to you all!
In for the 8th time. Doing compo as always :)
Looking forward to a fun weekend.
