It is that wonderful time of year again!
After a hectic year where I had no time to try starting any game dev projects, Ludum Dare 56 falls on a long weekend here while work is predicted to be quite. So I have the whole weekend with not needing to take leave from work.
While I had hoped to have learned some new tools to use (so as to expand what I have available), I've not had a chance to do more than look at the differences between them and what I usually use. So, to be more likely to complete a game, I'm sticking with the ones I know for this one.
Each jam I've took part in I've given myself a goal to work on, but have not decided on one yet for this time. Past ones have ranged from finishing a project, to having the aim to create an atmosphere in the game.
Looking forward to the manic fun of building a game and trying out as many of the creations we'll see afterwards.
Happy jamming!