I'M ALIVE!!

Oh, sorry everyone, anyways...
I am making a new post after 2 gosh darn weeks. There are 2 reasons for this:
- I couldn't come up with a good thing to post that is Ludum Dare related.
- I caught a cold that lasted 4-5 days and it sucked.
I know it's VERY late to do this, but I'll give my opinion on Shape Invasion and how it turned out in the end. sigh this will be a VERY long post..
THE BEGINNING
I was deciding if I should make an account or not. This sounds stupid (and it is) but before Ludum Dare 40, I made games "Under The Theme" of jams, keep in mind that these weren't Ludum Dares and that term I created actually means I 'pretended' to participate, as in, I would make a game - but I wouldn't submit it. Yeah, makes no sense now.
Now, I lack decisiveness, so I basically wait until the last moment to make a decision. I made an account JUST as the theme was announced, I was too late.. I wanted to do it with spare time to vote but I couldn't.
I didn't have much experience with GameMaker: Studio (still don't, really) and I could BARELY use Unity, and that's being nice! So I used what I was familiar with: Clickteam Fusion 2.5! I still feel guilty using it as it is one of those 'no coding' programs. Now I know I shouldn't feel guilty using what I know best, but visual programming and it's users are scoffed at, other people seeing them as 'lazy' and 'stupid'.
DEVELOPMENT
I actually made a few video clips showing the game from beginning to end. Please excuse the Bandicam watermark, I didn't have the full version of Bandicam, I recorded the last bit of footage today which is why the watermark is (thankfully) gone. Here's the video (Also excuse the poor quality)
I didn't make a timelapse as I thought it would take up too much memory, and I didn't have appropriate software to make one. Yes, I know Bandicam counts as a timelapse program, but THAT took up too much space in a few images!
As you can see in the first clip, I started with a simple rectangle (which became the hitbox for the player) some simple sprites and a test level. FYI, the shape is colored white as that allows me to change the color of it without it looking strange.
https://drive.google.com/file/d/1RAIFPELokNfeP4fWWLtv2VIVSMxISBJO/view?usp=sharing
In the second clip, I've made a slightly more 'complex' level, shape spawning, color differences (even in the chunk objects belonging to a shape) and a camera that moves to let players see ahead.
The third clip details a more complex (without the quotes) environment. Now including the player and gun/cannon sprites (the player character didn't have jumping and falling animations yet), a background with parallax scrolling, different background colors each time and score UI.
The fourth clip shows the final level design, albeit a different foreground color (I wasn't able to change the foreground color so I kept it as the color seen in the final game), flashing when shapes are destroyed and bomb UI (I don't know if there were actual bombs in the game or just the UI)
The final clip is the final game. Specifically footage of version 1.1 as that has less intense flashing, less particles and no music.
While making the chunk's colors match the correct shape, I kept using incorrect methods involving custom R, G, B values. Until I made the stupid realization that the correct approach was quite simple in the end.
Also, during the beginning of development, I was getting allergies and kept sneezing. This thankfully didn't persist. What did, eventually was hunger. I'm not sure if it was stress from the jam or actual hunger, but I felt it, it wasn't good, as expected, I tried to fend it off with a plate of spaghetti, but it persisted. Two fiji apples later, it still was there, kind of. The only other thing I ate during the jam was Pop-Tarts (Sour Apple Jolly Rancher flavor, specifically).
For sleep, I only slept around 14 hours for the jam. I usually worked on the game until around 5:00 AM CT, then go to bed. I got some VERY uneasy sleep as thought kept flying through my head as to what can happen today. I'm used to waking up at 12:00 PM, which I know is bad for a game jam and anything in particular, but hey, this is my first Ludum Dare after all, I'm not yet sure when the consequences of this will make themselves known.
I got REALLY stressful as well, even when the jam STARTED. Because I created the entry (but didn't submit it yet) and I panicked as I thought I HAD submitted the game. One night, I had a 'sort of' nightmare, which I'll call a 'mini-nightmare' as it didn't scare me that much. It pretty much detailed the deadline being 17 minutes after I woke up, meaning I would have a VERY unfinished game to submit.
My description might be a little more intense than it actually was to experience.
FINAL THOUGHTS
I submitted my game a little less than 6 hours before the submission hour. I wish I hadn't done that, I wish I made more levels, of which there could've been potential for tricks like bouncing a projectile on a wall, making it hit a shape that way.
The music, good lord the music. I hate it, I hate it SO MUCH!! It sounds awful to me, I bet it could be used as a form of torture, forcing victims to listen to my god-forbidden music. That would be more effective that forcing them to listen to Justin Bieber's Baby, or Rebecca Black's Friday (no offense towards anyone who likes those two, I apologize if you do). Still baffles me how Audio was the highest rated category, considering how much I HATE my music, even IF it's only the second composition I've ever made.
Yeah, I am not fond of my first entry, oh well, I'll try to develop a better view of my next entry.
And, the game was basically a watered-down version of a game I made previously, called A Very Normal Road Trip. They both have hazards spawning randomly and they both have projectile weapons, among other things. But the main difference is, AVNRD was actually fun to play. Then again, I made that in a WEEK, instead of two days.
MAN! I'm harsh upon myself, c'mon myself, stop hating me so much, what did I do to YOU to make this happen!? You really need to develop a better view upon yourself and your creations, myself.
Oh also, @philstrahl, Jake (the player character) has something to tell you, so I'll allow him to write it here:
JAKE HAS JOINED THE SERVER
Jake: So, I've seen you play the game I'm in, and while I said that shapes appear 'out of thin air' and that I 'honestly believe that is just a bunch of baloney!'. I noticed something about your playthrough of the game

Jake: You appeared to have assumed that the gun/cannon ALSO popped out of thin air, and mocking me in the process!
Jake: So..
Jake: You know what?

Jake: That gun didn't appear out of nowhere, see, there is an opening that I jumped into to get there, that gun just CONVENIENTLY fell through the opening. Didn't see that, did ya!
Uh, Jake?
Jake: What!
Um, you seem to be a little more rude than you usually are.
Jake: Well how 'bout YOU get mocked like that, 'cause ya sure won't like it!
Uh.. okay, I think that enough for now, can I take over now please?
Jake: HECK NO!
Jake, I will force you out here if you refuse again.
Jake: HECK NO!
Okay
JAKE WAS KICKED FROM SERVER
Sorry about that, anyways, .. What? He wouldn't leave, also, he seemed VERY ticked off at something so trivial.
(Also, This part was just a joke, don't take it seriously, I REALLY love Phil's content, ESPECIALLY his post mortems. They just never stop being awesome!)
Moving on, I want to make the eRo- sigh Ronan Emoji file downloadable, I actually made a file in GIMP which is basically a mix and match file for Ronan Emojis. Here's a download link, just in case:
https://drive.google.com/file/d/1xsIZVXgoILGeTWQemZLQ0roc73aFySob/view?usp=sharing
WARNING
By default the resolution is 869x1140, but the pictures I show are 381x500. As I scale down the image beforehand, or else it looks like this:

Yeah, that is FAR too big.
But now, it is time for the QUESTION OF THE DAY!:
If you participated, I want to know what YOUR least favorite part of development of your game, and the final game, was?
Don't be afraid to ask any questions of your own! Just be aware that I won't ALWAYS be around to answer them.
Anyways, I'm going to read my HTML and CSS book by Jon Duckett (not sponsored, of course).
Also, sorry for such a long post.