My first Ludum Dare – I’m in!
Hello everyone,
after many Ludum Dares of just watching others creating great games, I’ve decided to try my luck as well. I won’t prepare for a specific theme; there are too many themes available, and that’s probably on purpose. I’m not very experienced in making games, nor really proficient in coding, so I’ll try to keep it simple this time. Maybe a simple platformer is what I’ll be going for (I know platformers are quite popular among Ludum Dare contestants), or a puzzle game. The 3D MMO will have to wait for now, it seems.
My tools:
- Programming language: Java
- Art: GIMP (or plain Swing commands, if I can get away with it)
- Sound: Probably nothing, but might check out some programmes on the Tools page
- Libraries: No libraries, I’m not familiar enough with external libraries, and I don’t really have a good private library
- Code hosting: Probably GitHub. Dropbox and GoogleDrive are alternatives
What I won’t be able to do yet:
- Web play. This is something I regret not learning before, but right now I have no experience in making a game playable in a browser. Which is bad, because it’s really more convenient to just open a new tab to play the game.
- Sound. I’ve never programmed anything with sound in Java. I’m aware of some libraries that handle sound, but unless they’re easy to pick up, I won’t be able to add sound. This should detract much from the atmosphere.
- Elaborate graphics. This will all be pure programmer art. You have been warned.
I’ll probably wait until the theme is announced and start brainstorming until a good idea crosses my mind. That is, after I wake up – it’ll be 3 a.m. in the UK when the compo begins, and I’m not planning on being awake this early (or this late, depending on your perspective). I’m planning to stick to the following timetable as much as possible:
Saturday:
8:00-9:00: Wake up, have some breakfast, watch the keynote again, and get started!
9:00-10:00: Come up with a realistic game idea.
10:00-11:00: Design the programme. This should save me from quite some headache afterwards.
11:00-14:00: Get a prototype working. It seems like incremental development is the way to go in this competition.
14:00-16:00: Cook and eat lunch. I’m a slow cooker, and eat a lot, so 2 hours are justifiable.
16:00-20:00: Get the prototype closer to a “game” status. All core mechanics should be implemented.
20:00-22:00: Iron out as many bugs as possible, and compile a Todo-list with enhancements to be made.
22:00-23:00: Have dinner, and take a break by looking at what others are up to. Maybe already play some games.
23:00: Go to bed. By now I should have a properly working, unpolished game with placeholder art.
Sunday:
8:00-9:00: Wake up, have breakfast, have a look at the Todo-list.
9:00-12:00: Three hours time to implement some extra features off the list.
12:00-13:30: Create original art. I’m no good as an artist anyway, so I’d better not spend a lot of time on that.
13:30-15:30: Cook and eat.
15:30-16:00: Import all created art into game.
16:00-17:00: Upload test version of the game. Might get some feedback, but more importantly I won’t be bothering with upload issues in the last minutes.
17:00-18:00: Add game start and ending. Because I guess I won’t have bothered with them till now.
18:00-21:00: Last timeframe to add new features.
21:00-22:30: Bug hunt.
22:30-23:00: Dinner. Most likely consisting of a bowl of cereals sitting next to the laptop while I continue looking for “this last bug“.
23:00-24:00: Last hour of polish to the game.
24:00-1:00: Submit the final version of the game.
1:00-2:00: Make sure the submitted version works, and go to bed. I’ll probably be too tired to play other games at that point.
That’s my plan, I’m curious to see how good it turns out to be, and if I can follow it. The outcome is unknown, but it’ll surely be interesting, and I’m honored to be competing against, nah, rather together with so many talented individuals.
Good luck everybody, have a nice Ludum Dare!


