The programme drew something

Saturday, 3 p.m. (12 hours in):

I’m still not as advanced as I wanted to be by this time. But I have a clearer idea of what I’d like to see in my game. Cutting features is probably the most difficult part, but I should really stop acting like a kid on a Christmas buffet (“I want that, and that, and that. And that. Really, it’s not worth the entire buffet if this is left behind”).
Behold, my first rendering of the game!
First canvas
Okay, it’s not that revolutionary. But I hope the pace picks up now. I don’t want to end the Ludum Dare with circles and rectangles. Well, actually, I do, but they should look more decent than my first render. Oh, and it should also be playable.

Timeplan: Hmm, it’s not a playable prototype, just a still render. 4 hours behind.