Debugging and Optimizing

Sunday, 9 p.m. (42 hours in):

The day has mostly been spent with debugging and optimizing code. Especially the optimizing was a lot of fun, trying to think of ways to only compute what’s needed – and being able to see each change reflected in performance right away was a huge motivation boost. I’m happy to announce that compared to the optimizations made yesterday, the code is 3-4 times faster now (and also has less bugs). It’s not perfect, and far from what grand visions I had for it, but it’s at a stage where I can offer a copy to anybody interested without having to run and hide. You can get the game here : https://github.com/Pab0/LudumDare26/blob/master/SpacePrototype0.2.jar

You control the golden planet and try grow bigger. Controls: WASD

No start or ending screen has been coded yet, I hope I’ll have time to add that later on. It’s still more prototype-y than gamey, but you can give it a shot, it’s 1-2 minutes long. Here’s a screenshot to show you how it looks like:Game version 0.2

Timeplan: It’s 9 p.m. and I’m going to cook lunch now, so…yeah.