Ready
LÖVE 0.10.2 https://love2d.org/
Tiled https://thorbjorn.itch.io/tiled
OpenGameArt https://opengameart.org/
GIMP https://www.gimp.org/
Bfxr https://www.bfxr.net/
LÖVE Multiplatform https://gitlab.com/IoriBranford/love-multiplatform
LÖVE 0.10.2 https://love2d.org/
Tiled https://thorbjorn.itch.io/tiled
OpenGameArt https://opengameart.org/
GIMP https://www.gimp.org/
Bfxr https://www.bfxr.net/
LÖVE Multiplatform https://gitlab.com/IoriBranford/love-multiplatform
Star Wars Episode IV - A New Hope (1977) - Trash Compactor https://www.youtube.com/watch?v=7U3Oti2L8S4
The Mummy (10/10) Movie CLIP - Goodbye Beni (1999) HD - Skip to 1:38 https://www.youtube.com/watch?v=ARUzoPWS4Uk
REORGANIZING MY BOOKSHELVES 2017 || Books with Emily Fox https://www.youtube.com/watch?v=Qw-Iv8J2_No
WinDirStat https://windirstat.net/

JezzBall https://www.youtube.com/watch?v=lKPa9ITMt-g
Valefor Boss Fight (Boss 3) | Bloodstained Curse of the Moon https://www.youtube.com/watch?v=zYIA959eF5k
Battle Mania Daiginjou Japan Level 4 https://www.youtube.com/watch?v=-2OohMGMakk
GO Game Time Lapse ... https://www.youtube.com/watch?v=Bx4bYTUKIHY
Big Crunch
https://en.wikipedia.org/wiki/BigCrunch

Going with a shrinking space shooter. Except I don't feel like going to space.

Sounds made with Chiptone http://sfbgames.com/chiptone/
https://youtu.be/TS2_rN7XUyU
The name is VoidStalkers. For Win/Mac/Linux.
https://ldjam.com/events/ludum-dare/42/$105814/
https://youtu.be/WgS6cL06GTg
Due to an oversight, the controller D-pad might not work in my game. I have a fix for this.
https://gitlab.com/ioribranford-games/ldjam42/commit/28b85e8666083724dc246ace71a319232ba1a2bf
Do you think it's fair to update the release build with this fix?
I should be getting back on my main project, and I tried, but some things missing from VoidStalkers have been bugging me.
Look forward to:
These updates will be available to try on the builds page at GitLab. After the rating period they will be published on the itch.io page.
The first post-jam version of VoidStalkers is out.
Download: https://gitlab.com/ioribranford-games/ldjam42/pipelines/28224650/builds
https://www.youtube.com/watch?v=9WLvAk2ro
Well I ended up getting only 9-10 hours but here it is. For Win/Mac/Linux.
https://ldjam.com/events/ludum-dare/45/blockrockin
https://www.youtube.com/watch?v=-OK993i9yvU

Nothing in the deep yet but WHEEEEEE

Undersea survival arcade protogame.
Run into fish to eat them until you evolve and can descend to deeper depths.
https://ldjam.com/events/ludum-dare/48/ana-in-the-deep

:thinking:
![2021-10-01 22-39-20.mp4emsnapshot/em00.16em[2021.10.01/em22.47.54].png](http:///raw/19b/81/z/432b0.png)
Video: https://twitter.com/IoriBranford/status/1444176581249826819
Ants are after your honey! Throw wax to block them or squish them. Eat ants to get wax back. Eat ants with honey for a permanent speed boost.
You win when the ants stop coming. Game over when your hive falls.
https://ldjam.com/events/ludum-dare/49/jennybee

I'm posting updates to my game JennyBee on itch.io, here: https://ioribranford.itch.io/jennybee
I added a title screen, using the same map I used to create the cover image (see below). I also added a browser-playable version although the performance is not perfect.
Please only rate my entry based on the builds at this page: https://ldjam.com/events/ludum-dare/49/jennybee

Added win and lose screens.
Since none of the post-jam changes affect gameplay, I went ahead and updated the submission build as well.
