guoboism

LD32

Special Agent – A Puzzle about guns

sa

 

You are a special agent, equipped with the most evolutionary guns invented by the most crazy minds.

Can you complete your mission with these weird guns?

ENTRY

 

LD33

LD33 PICKED BY GB VOL-6

Hi, My name is Bruce Guo and I will share some findings in today’s rating.

You can drop your entry in comments and I will review them, (though it may takes some time)

VOL-VOL-4  VOL-3  VOL-2  VOL-1


The Troll’s Toll

by baykush_figtree

The design is perfect! Please play again after the end, you will notice the suggestions:

Why you have a ability to throw bottles?

And what is the red thing around neck? A tie? Does a troll wears a tie?

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=32955


The Monster Inside

by Random Seed Games

Film Noir styled story. The art is so lovable!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=16933


I am Death and Fire

by derr

The best flying fire dragon game in LD33 that I rated, so far.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55643


Greetings, Human

by boardtobits

All kinds of aliens coming to earth and you must choose the right way to great them.

You need to check the in-game reference (a lot), it is so humorous.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57679


Hero Mate

by Lancelot Gao

You are a monster but who says that monster can’t help the hero? By being stepped?

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=3035


Loveless : a multiplayer story

by Mark Venturelli

Developer will design the next part of the game based on the massive players’ choices in the game.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=26269


Can I Haz Monsters?

by Omiya Games

Imagine you are baby learning new words. The more words you learn the more you can understand and express.

This game is about the collecting words and making a sentence.

This is experimental!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=20557


Space Invadees

by lanestp

Well, a reversed Space Invaders. You control the swarm above.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=49246


Mini Tar’s Chair Stompin’ Extravaganza!

by ILoveToJam

Who is the monster that broke the chairs in the office?

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=53515


The Supper

by jrhee

A reversed detective game! Kill everyone without being suspected!

AND THEN THERE WERE NONE!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55500


Shark

by camlang

Very nice shark game! It is always bloody with sharks in game?

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34675


Grave

by uheartbeast

Very cool action game! Rare to see in a jam!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54849


VOL-VOL-4  VOL-3  VOL-2  VOL-1

LD35

LD35 Picked By GB Vol1

Hi, I am Bruce Guo. And I have been rating a few games so far. I’d like to share some nice or interesting entries I found.

 

LD35 Picked by GB vol-1

 


 

No Turning Back

by tgrehawi

 

The theme is shape-shift and many jammers take the shape as the shape of environment.

No Turning Back is a nice exploration-puzzle under a orthographic camera.

 


 

Space Pole And Monkey

by kronosfere

 

What will shift in the game? The pole, of course.

You play as the monkey who got a pole that can extend at will.

Well, I thought the game was about Monkey King…

 


 

SandShifter

by nesis

 

You shift the size of objects to wander in this desert full of puzzles.

The mechanic is potential, levels are well designed.

 


 

motion: a

by sepharoth213

 

Not sure what it is, but there is shape and it’s shifting and it looks nice…

 


 

Shifting Worlds

by ichbinkeinreh

 

The light create shapes. And the shapes will certainly shift if light were switched.

It is a very interesting plat former puzzle

 


Line Square Tower

by dalbinblue

 

Imagine that shape-shift is the super ability for a hero!

Well, that’s common. But this game is very funny to allow you to shift between flat state and thin state.

Well, a few games use that concept, too. But the best part of the game is how you move up and down stairs in thin state.

Also, you can expect a polished/smoothed levels.

 


 

Signed Distance Shift

by netgrind

 

The jammer created a stunning visual animation and somehow design a puzzle on top of it.

 


 

Robot Snake

by eduardogacn

 

Well, you certainly saw that snake/worm many times in games.

This time, the game uses a very unique and intuitive and fun way to move.

This is really great job!

 

 


windowframe

by managore

 

Daniel Linssen is one of the best jammers in Ludum Dare.

And this time, he came up with the idea of shifting the shape of window.

It is a very nice entry to enjoy in LD.

 


 

Thank you for reading this far.

I will try to share more games I found.

And if you don’t mind, you can check our game:

LD35 Mountain By Bruce and Mizou

 


 

Again, everything is done personally, leave me a comment for anything.

Comments

eduardogacn
28. Apr 2016 · 06:37 UTC
@guoboism, i’m glad you liked my game 😀

thanks for your FeedBack :p

LD36

God’s Gift the story

My entry is a little strategy game featured a tech tree (like in civ) with ultimate technology to save the universe.

When I was submitting, I realized that the game is too complicated to understand… (One drawback for solos) .

So I decided to write a story to explain the background.

Please note that currently the game is only roughly completed, there is too much to  improve. And I hadn’t the time to actually put the big tech tree (designed for two days) into the game.

There will be a updated version.

LINK TO MY ENTRY.

 

God’s Gift

4000 BC

The player stands in the desert, waiting.

Before him, the giant structure casts a shadow that covers a thousand men. There were the people that lived along the river. Now for the first time, they gathered around this giant structure.

Their king ordered the men to open this structure that had been there for thousands of years.

The men, thousands of them, pulled the ropes that ties up to a heavy stone. Then, someone shouted a commend, and they all let go. The heavy stone crashed on a larger brick of the pyramid. The latter hold still, but they repeated, until the wall of the pyramid gave in. The first slave run inside and returned, carrying a piece of flat and transparent stone.

“Optics.” The player mustered to himself.

As a player, he can see all and know all, in a trade, no one else can see or know him.

Another slave carried a jar. He stutted and fell, and everybody around was frightened by the black viscous liquid that spurred out.

The last findings was just a handful of seeds. The kings hold the seeds in both his hands, with the rest of people on their knees, claimed that these were God’s Gift.

The player left before the ritual ended.

 

AC 1134

The spacesuit was designed  in a different fashion to the memory of the player.

The first rocket had failed and killed its first female astronaut. But human never gave up.

The radio was not very stable, so the latter part  of the landing mission was under the command of the captain.

The space craft looked very tiny against the pyramid on the moon.

But the reversal thrusting was calculated without the account of such a structure…

The player worry a bit when the craft crashed.

But after a while, the captain, in his space suit, get off and found himself standing before the entrance of a ancient pyramid structure.

The man start talking on the radio, forgetting the fact that no one but only the Player could hear him.

Yet, the player cannot understand Arabic.

 

AC 1798

Cain-788901 vonlunteered on this sun-landing mission.

The plan was to shoot their capusule into the sun and then the capusule will operate like a submarine and dock into the pyramid.

Unmanned missions had yield success several times and located the pyramid floating about 300k miles from the core.

 

The artifacts found on the moon has speed up the technology development for hundreds of years.

And also the pyramid is the ultimate mystery for human.

So the signal from within the sun is distinguished, they immidiantly started the sun project.

 

The player float above the ocean of eternal flames. Waiting for the capsule to shoot from a giant spaceship.

The capasule is built with vacum materail to keep off the heat conduction and coated with invisible shield against radiation.

Even the player can not see the invisible capasule. Instead, he was facing the sun and then, he saw the disturbance pattern the capasule left on the surface when it passed.

It is beautiful.

 

 

 

 

AC 2016

6000 years were not very long for the player, yet still, he felt very tired, from  frustration.

Before him, the last science committee conference was being hold, as the ending time is soon.

The player sit in a chair that belongs to the god. In this universe, there had been a ritual to spare one more chair for the ultimate observer in any scientific meeting.

“The condensing speed is faster than we had expected.” The chairman spoke directly to mind of everyone seated.

He then “talked” some complex data models though this brainwave communication.

“Among the seven planets, earth will be the second to be destroyed. The last planet will have extra 0.13 seconds of time.”

Another mind talked, “The research on the pyramid draws one conclusion that could be helpful. ”

“The foamton field could protect the pyramid and things within.”

“We had talked about it before. What good will some objects do when all observer has diminished?”

“There is one possibility that they could be opened by another human civilization in another but same universe.”

“Go on.”

“If we put some items that could be helpful to them on the technology….”

“Then maybe they have a chance to accumulate enough technology to find the Ultimate theory?”

“Now, suggestions for the items? PhotonStick? A book?”

“We must plan this on a technology tree or sth.”

 

The player watched as they shield the gate again. There wasn’t any time left before the condensing.

The human and earth, the stars, everything swallowed by the instant whiteness.

Only the pyramid and the player stands, in the middle of nothing.

One singularity exploded, then another, then all of them.

The time came into being. The foam gradually formed.

The sun was born and then earth.

And finally, the sand filled under the feet of the player until there were desert again.

Not far way from him, a stream is growing to a river.

Patiently, he waits.

 

 

 

 

 

Joined Mini LD70 in the last days

Comments

WERT Studio
28. Sep 2016 · 12:45 UTC
looks like human resorce machine ! neat

Ludum Dare 37

Long night ahead

画板 17

A pyramid has been discoverd on the moon, wanna check it out?

[LD37] Moon Maze Post-Mortem

pmn

Hi everyone,

This is my 6th LD jam. As a indie game maker, I take LD very seriously as a chance to explore creativity and skills.

So one day before the jam, I took some time and thought about every final theme and came up with some ideas.

pre-jam ideas

And this is for “One Room” and several other themes. Player is trapped among giant boulders, and somehow he has the ability to move these boulder around. But due to the limited open space, it is still a difficult job to move around.

 “Klotski”的图片搜索结果

Klotski puzzle. in China, we call it Hua Rong Dao(华容道).

It is basically a twist of kind of puzzle called “Klotski”(sliding blocks around to move  a marked block to certain place.). My idea is about twisting this mechanic into a exploration game: the world is full of sliding blocks, big and small in various shapes; player must move through with some careful thoughts.

 


The Jam Starts

bs

But right after the jam starts, I started a brainstorm and had more ideas.

I was not very satisfied with the first idea. Reasons:

1.Not hitting the theme hard

Theme “One Room” is about physical space limitation. But this idea would end up a game world much larger than “One Room”.

One the other hand, it is not possible for the player to feel like in any room. As there is no way to add furniture.

2. How to balance the “puzzle” part?

This idea is definitely not about remaking the “Klotski” puzzle. I will not design the blocks so that player can pass with the right difficulty. Not to mention I want to add certain free play into the level design. So how do player deal with “impossible” situation?

I preferred idea No.2 “Use Room as resource” from the brain storm, yet I couldn’t came up with solid design.

Player has “One Room” and that’s all he got. He can take actions to counter the threat of death. But actions would be placing items on ground that cost “room (slots)”.

I still like this idea No.2 even after the jam. I can think of some great idea now. But I couldn’t come up with idea good enough under the pressure of jam.

Here was the idea I had after 4 hours after the jam starts (very funny, but no):

One day, the husband lost his job and he was very sad.

But he came up with a poster about a “Money Making Machine”.

He ordered one and he set it up in the living room.(Taking up a slot) The machine makes $1 every second. Player can also press the machine directly. The machine makes a “ka-ching”  sound for every dollar it makes, even in night, which drived the wife crazy.

Yet then, husband just buy more machines with money he made. And he has to sell his furniture to make room for the machine.

In the meantime, I made some breakthrough for the idea No.1:

cut2

  • Player can CUT a block out of a larger block to make the “impossible” situation possible to handle. And there is a “battery-cost” to have the player not abusing it.

crush2

  • Player can hold the moving button and then release to make the block “RUSH” forward, crashing monsters along the way!!!

The second breakthrough bring the element of “BATTLE” into the game, and then I feel the idea complicated enough. As for the theme, I aimed to continue the development after the jam and hoped to publish somewhere , and the idea is good on its own.

Idea No.1 won the bidding.

 


Coding is Fun

timeline

How the three days spent

I happened to be in a time-zone of UTC+8:00. The jam starts at 10:00 am Saturday, end at 10:00 am Monday.(I aimed for compo when the jam start). I don’t have a job currently, good for the jam.

cart

This is the decided concept art in AI

During the actual development, concept art was decided very quickly (I didn’t ask too much). I spent the first two days writing code. Here are certain jobs that cost me time:

  • Move/rush a block: check how far it can go.
  • Cutting: cut a piece out of  a block, results in 2 or 3 blocks.
  • Render the blocks: trace the border line of a block and create mesh to render.
  • Analyse the tile-map data and create blocks for tiles neighboring same color. (must fast enough)
  • Light up the blocks that can be see but no further.(This is totally just eye-candy)

design

Before each level, tilemap data must be parsed and split into each block. And you have to do it quick.

a1 a2

A single cut might just cause a block split into 3 blocks. That’s what makes it complex.


Desperation

These coding carried me away. During the late night of the second day, I felt sleepy and realized that maybe I can not stay up. Desperation arise. Here are the reason I should felt desperate:

  • I have not touched UI.
  • I had no actual level design.
  • There wasn’t any level structure (title, thank for playing, level select, etc).
  • I haven’t thought about the game title yet.

I have spent too much time on the coding of core mechanic itself. I should have spent the time more wisely, in the order of importance, and submitted early and then update.

In the end,  I had to switch from compo to jam! I have another day to fight.

 


The Final Redemption

The third day, I worked on UI, logo, the first and only level, sounds and some bugs. I stayed up through the night. I had underestimated the “extra” work.

lastDay

The last screen of game if the last job of development.

Back before the jam started, I had wished that I could have more time creating levels and have player enjoy for a longer time.


Post-Jam and Future

After the jam, I created another two levels, worked on a lot of other improvements. Currently I am working on a completed version of the game. Instead of a level-based game, I would like to experiment with random-map generation and rogue-like elements.

 

Thank you for reading.

[Play the Game Here]

 

 

LD 38

Frag Saga : Jigsaw and platform jumper

1212-compressor.gif

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You must reach the target position, but it far out of your reach.

You must collect PIECES of the world and CREATE a world along your journey!

PLAY: https://ldjam.com/events/ludum-dare/38/$17213

=====================================================

PC3 2017-04-24 05-14-42-37.png

PC3 2017-04-24 05-14-51-70.png

LD 40

Play My Game DIM

Dive down the dark dungeons in DIM!

DIM_v0 2017-12-05 05-43-02-63.png

DIM_v0 2017-12-05 05-43-38-24.png

https://ldjam.com/events/ludum-dare/40/$66762 or just https://guoboism.itch.io/dim

DIM now added MAC support

DIM_v0 2017-12-05 05-43-38-24.png

DIM_v0 2017-12-05 05-43-18-74.png

LINK: https://ldjam.com/events/ludum-dare/40/dim ITCH: https://guoboism.itch.io/dim

My game DIM is updated + new enemy

DIM_v0 2017-12-07 03-02-02-66.png

POST JAM VERSION UPDATED:

New Enemy = new way to gain or lose energy

Loading level is fixed (fast, no more waste of time)

You can see how far you reached when you die now (Also, energy will gain/lose faster as you progress to next levels)

Play At : https://ldjam.com/events/ludum-dare/40/dim

LD 43

NEED MORE VOTES

1 2018-12-04 07-44-12-23.png

A TURN-BASE STRATEGY GAME ABOUT TAKING DOWN INNOCENT PEOPLE"S HOMES

PLAY IT HERE: https://ldjam.com/events/ludum-dare/43/breach-squad

Ludum Dare 45

Start with NOTHING, literally....

111.png Combining word game with topdown shooter, you must survive and create words with the letter drop by monsters.

Start with words like BOT, or DOG to summon units to fight for you!

Then try to make AMMO, DAM, to upgrade yourself.

Feed your unit with FOOD to make them better.

13.gif

ITCHIO_TITLE.png

Let's play, Code:NOTHING

https://ldjam.com/events/ludum-dare/45/codenothing