We're definitely in
First timers, coworkers in IT industry, mostly taking different roles from what we usually do :)
First timers, coworkers in IT industry, mostly taking different roles from what we usually do :)
It ain't easy for the first timers, especially when they're not designers and totally not programmers by profession.
We've started the day scrambling for ideas, concepts and the primary guideline was to do something that would fit in concept of Earth Day which marked the first day of LD38. Either showing the good or the bad side of human influence on the world.
Once we had the general idea what we wanted to do, we did have to scale down on it because we knew that we could not achieve everything in our free time over this weekend. Thus we decided to go with the world scroller game which puts player in the role of Entity in charge of keeping humanity (in the cities) alive by managing resources provided by farms and rivers.
Day one was concluded with working prototype of spinning world and resource consumption being implemented and we're looking forward to tomorrow where the major tasks still await.
Here is a short glimpse of today's event.
With the weekend over our team (which has a new name - SeaShellz :grin:) is back at our regular jobs and waiting for the work day to end so we can jump back to work on our resource management game with current working title Godspeed Mankind.
Second day of game making was quite productive and I have to say we're very satisfied with current state of the game. Just some minor mechanics updates and visual polishing remain :smiley:
Here are two screens from the game as is at this time:


After two weekend days and one after work afternoon our team is finally done... It was a great experience to participate on our first LD JAM and we're looking forward to next one :smile:
And here it is!

Joining the word fever as well. Here's our little ball of words...

Feel free to check out our submission Godspeed Mankind if you haven't already. We're always looking for some constructive criticism and thoughts on it :smile:
Going for it for the second time, first one was for LD38. This time it seems we're going to be a team of two, without any decision up front on the style of the game or dividing responsibilities. Whatever we end up doing, we'll be using Godot Engine.
Hoping for a nice and inspiring theme. See ya on the other side of it :smirk:
I've finally gotten to the point where I can take some time and write a short report on our own progress after two days. Being pretty inexperienced with Godot everything takes more time than expected. But never the less, I'm satisfied with our progress.
We are working on a game where after waking up one day you realize your body is literally falling apart and you decide to do what every (in)sane individual would do. Take matters into your own hands - or perhaps someone else's hands? You go on a rampage, killing everything you encounter and simply take the body parts of corpses left behind and attach them to yourself. I've insisted on using the "chicken meter" indicator for body part health which turns out might be a bit confusing due to different proportions of different parts, so I might end up adding some numeric overlay for easier comprehension. Looted body parts are of different quality which determines how fast they decay.
Sadly for now all the graphics are just placeholders except for the overlay menus so that will be the focus for today. Hopefully we can replace most if not all of it with our own even if the end product is not as visually appealing as we would have wanted. But at least it should be consistent, unlike now where visuals are all over the place :smile:
As for the title, the working one is Cadavour but I'm considering Body Dine, B(l)o(o)dy feast or something similar. Might stick with working one though, seems to contain the essence of the game mechanics.
Here's a screen capture showing the looting of body parts.
We're finally done with the game called Cadavour where you go on a rampage with the goal of snatching some body parts from the enemies you destroy. All with the purpose of keeping yourself alive. Luckily we just made it for the Jam deadline which also means that we did have to compromise quite a bit at the end and the result is not as polished as we would have wished for. But none the less it's the journey that's important and we did learn a great deal about organizing our project, Godot game engine and collaboration. :smirk:
Please go and check the game out, play it, rate it and leave some constructive feedback. I promise we will do the same for yours if you do so. Thank you!
At the moment I'm too tired to write anything more than this but I will write a short post-mortem for our game once I get an afternoon off tomorrow, start playing and rating the games and wrap my head around the whole thing.
Here are two screens from the game - the title screen and a gameplay screenshot:


If you answered yes to any of above questions, give this one a try! Perhaps even if your answers were no and you just find the idea of it appealing :slight_smile:
Cadavour awaits, give it a try, leave some feedback and I will make sure to try yours as well!

I invite you to try our little game of stealing body parts with purpose of prolonging your sorry existence. We're looking for some more ratings and would appreciate your feedback on the game.
We'll do our best to play/rate/comment on yours in return.

Hey everyone. First of all let me say we really enjoyed participating in this jam and making our game. But the real fun comes after with playing others' creations. So many great ideas, visuals and such variety in gameplay concepts. Amazing :smile:
We would appreciate if you could take some time, try out our game of body part snatching with purpose of prolonging own sorry existence. Rate it, leave some feedback and we'll play your's as well and rate it. Thank you!


I am glad to say that I'm done with my game Get to the choppa!. It's been quite an experience doing Ludum Dare solo for the first time and I am excited I was actually able to finish it.
About the game You are an upling, creature from the uplands - the world above - on a not so distant planet. Their power source is dwindling and it is up to you to perform the wildest stunt in the history of upland - take a ride on an alien flying machine that has been found in the dunes of the planet, descent down to the core and make sure that the power issue is resolved. Dare to take a ride and be a hero?
I would appreciate if you could play, comment and rate my game. I will do my best to return the favor to everyone :slight_smile:
And here is a screenshot from the game

Dear jammers!
It's been a great pleasure to participate in the 48th Ludum Dare jam as a creator and now as a player for few days. It is great to see so many well made little games and I'm looking forward to seeing more of them. As a rule I always try to play all games made by those leaving feedback on mine as I believe good feedback is one of the things that makes you better as a developer and content designer in long term.
Considering I haven't gotten sufficient amount of ratings for being rated officially at the end of the jam, I would kindly ask if you could try my game Get to the choppa!, rate it and leave some feedback on it. It is available for playing here: https://ldjam.com/events/ludum-dare/48/get-to-the-choppa
And now for some more details on how the game came to be and some information on things you will encounter in the game as a player.
On Saturday morning I went out for a walk to get some fresh air and maybe get an idea for the theme. Usually I would listen to some podcast while walking by the river, so this was the case this time as well. The idea for the title of the game came from someone impersonating Arnold Schwarzenegger in Predator.
I obviously needed a helicopter now, any kind. And since the little Martian drone Ingenuity is quite popular lately, I thought, what better protagonist for the game than something inspired by it. So here she is, Ginny (hovering by the Deep Mib settlement):

With the protagonist being inspired by Mars helicopter the only logical choice was for the game to take on some planet conveniently called Mars (not mentioned in the game itself). Consequently the characters in the game are called Mibs - Mars Indigenous Beings. How they look you ask? Well, meet Tinker, the chief engineer of Upland (surface) Mib settlement:

As you progress through the game, you will descent deeper into the caverns of the planet and meet Deep Mibs. They can easily be recognized by their predominant greenish color and large pointy ears - they have larger ears than their Upland counterparts due to the fact that they need to depend on their hearing more than their eyes down in the dark depths. So without further ado, here is one of the Deep Mibs:

The helicopter itself uses a power resource and also provides the oxygen resource for Mousie the Mib while exploring on foot. Both can be replenished by landing on the designated landing pads. As these can be quite hard to notice at first, here is a picture of one to help you finding them:

Game was developed using Godot engine. Most of the development time was spent on implementing the drone like movement, consumption of resources and interaction with different characters/objects in the game. This sadly didn't leave much time for content development and thus making the experience pretty short. I do believe though that this could be a positive thing because there was not so many mechanics to deal with and it might have gotten monotonous after some time.
I have to say that I am quite satisfied with how the game turned out and the fact that I did manage to pack in most of the planned features. Once again, I kindly ask you to try out Get to the choppa! and become the hero of the Mibs! Thank you :slight_smile: