My body is falling apart! - progress after 2nd day
I've finally gotten to the point where I can take some time and write a short report on our own progress after two days. Being pretty inexperienced with Godot everything takes more time than expected. But never the less, I'm satisfied with our progress.
We are working on a game where after waking up one day you realize your body is literally falling apart and you decide to do what every (in)sane individual would do. Take matters into your own hands - or perhaps someone else's hands? You go on a rampage, killing everything you encounter and simply take the body parts of corpses left behind and attach them to yourself. I've insisted on using the "chicken meter" indicator for body part health which turns out might be a bit confusing due to different proportions of different parts, so I might end up adding some numeric overlay for easier comprehension. Looted body parts are of different quality which determines how fast they decay.
Sadly for now all the graphics are just placeholders except for the overlay menus so that will be the focus for today. Hopefully we can replace most if not all of it with our own even if the end product is not as visually appealing as we would have wanted. But at least it should be consistent, unlike now where visuals are all over the place :smile:
As for the title, the working one is Cadavour but I'm considering Body Dine, B(l)o(o)dy feast or something similar. Might stick with working one though, seems to contain the essence of the game mechanics.
Here's a screen capture showing the looting of body parts.