More heroes of the Mibs needed
Dear jammers!
It's been a great pleasure to participate in the 48th Ludum Dare jam as a creator and now as a player for few days. It is great to see so many well made little games and I'm looking forward to seeing more of them. As a rule I always try to play all games made by those leaving feedback on mine as I believe good feedback is one of the things that makes you better as a developer and content designer in long term.
Considering I haven't gotten sufficient amount of ratings for being rated officially at the end of the jam, I would kindly ask if you could try my game Get to the choppa!, rate it and leave some feedback on it. It is available for playing here: https://ldjam.com/events/ludum-dare/48/get-to-the-choppa
And now for some more details on how the game came to be and some information on things you will encounter in the game as a player.
Game title
On Saturday morning I went out for a walk to get some fresh air and maybe get an idea for the theme. Usually I would listen to some podcast while walking by the river, so this was the case this time as well. The idea for the title of the game came from someone impersonating Arnold Schwarzenegger in Predator.
Setting
I obviously needed a helicopter now, any kind. And since the little Martian drone Ingenuity is quite popular lately, I thought, what better protagonist for the game than something inspired by it. So here she is, Ginny (hovering by the Deep Mib settlement):

Characters
With the protagonist being inspired by Mars helicopter the only logical choice was for the game to take on some planet conveniently called Mars (not mentioned in the game itself). Consequently the characters in the game are called Mibs - Mars Indigenous Beings. How they look you ask? Well, meet Tinker, the chief engineer of Upland (surface) Mib settlement:

As you progress through the game, you will descent deeper into the caverns of the planet and meet Deep Mibs. They can easily be recognized by their predominant greenish color and large pointy ears - they have larger ears than their Upland counterparts due to the fact that they need to depend on their hearing more than their eyes down in the dark depths. So without further ado, here is one of the Deep Mibs:

Resources
The helicopter itself uses a power resource and also provides the oxygen resource for Mousie the Mib while exploring on foot. Both can be replenished by landing on the designated landing pads. As these can be quite hard to notice at first, here is a picture of one to help you finding them:

Game development
Game was developed using Godot engine. Most of the development time was spent on implementing the drone like movement, consumption of resources and interaction with different characters/objects in the game. This sadly didn't leave much time for content development and thus making the experience pretty short. I do believe though that this could be a positive thing because there was not so many mechanics to deal with and it might have gotten monotonous after some time.
I have to say that I am quite satisfied with how the game turned out and the fact that I did manage to pack in most of the planned features. Once again, I kindly ask you to try out Get to the choppa! and become the hero of the Mibs! Thank you :slight_smile: