I’m in
Hello
I’m in for the first time (in any game jam), and my first time making a game this quickly, but I’m up for a challenge!
Language: Java
IDE: Eclipse
Libraries: libGDX
Graphics: Firework
Sound: FL Studio and (maybe) Reaper
Hello
I’m in for the first time (in any game jam), and my first time making a game this quickly, but I’m up for a challenge!
Language: Java
IDE: Eclipse
Libraries: libGDX
Graphics: Firework
Sound: FL Studio and (maybe) Reaper
I’m going to be using base code for the Compo so I’m sharing it.
It’s not much but it saves me like an hour or so.
http://chezpaingames.wordpress.com/2014/08/21/the-pain-engine/
or
https://www.dropbox.com/s/sp0vb7dq0cq0j2m/PainEnginev3.zip?dl=0
It uses Java and libGDX.
Had a blast during LD30 and I’m in for LD31
I’ll be using:
Language: Java
IDE: Eclipse
Asset Creation: BFXR, Fireworks, Photoshop, FL Studio, and Tiled (though it depends on the theme)
Libraries: libGDX
And I might use a physics engine that I’ve been working on, but it’ll depend on what I come up with, and what the theme is.
Good Luck Everyone!
My third Ludum Dare, I think I’ll do the Jam with another programmer this time.
Tools of choice:
Java, libGDX, and Eclipse
FL Studio and BFXR for music and sound
Photoshop or Fireworks for the graphics
Tiled for the level editor
Good Luck!
Pretty much just code for getting things on the screen, and a physics engine, so I we can just get into making the game once time starts!
Really excited for this one, I’ll be using
-Unity
-FL Studio and BFXR for the music and sfx
-Fireworks for graphics
I’m in, I’ll be using Unity, FL Studio for music, BFXR for sound effects, and Fireworks/Photoshop for graphics.
Good luck everyone!
I haven’t done Ludum Dare in over a year, but there’s no way I can miss the 15th anniversary. Here’s what I’ll be using:
Game Maker 2
Auxy/FL Studio for music
Bfxr for sound effects
GIMP for graphics
Good Luck!