Basileios

LD 44

My progress so far

In my game (art done by a friend), a clock goes down by x every y (changes) and when it reaches 0 you die, getting coins. There are power-ups which can make the clock go faster, but you have to get back to a checkpoint. It is set in space, and you have to deal with aliens and asteroids, which will try to stop you from beating the game. It is level-based, and you get access to a shop between levels. There are two bosses and four minibosses spread across around 12-ish levels.

So, what have I done so far? Asteroids and Enemies have been implemented. This means: -Random Asteroid spawn: location, amount, sprite and speed all random -Random Enemy movement as well as enemy AI -Collisions The player can move and shoot asteroids

What Am I currently working on? I am currently working on the clock and currency

How long have we been working? We have been working ~6 and a half hours, omitting all breaks for Lunch and to make this post

My stream

I've just started streaming my progress http://www.twitch.tv/basileiosbismarck

Ludum Dare 45

Adverse start, gonna give it a go!

I did the last LD with my friend, who did the art. Unfortunately, he can't do it this time. I'm going to have to go solo. I'm also spending Saturday-Sunday at my grandparents house, so that'll be a roadblock. I'm hopeful I'll be able to get something small together and have a bit of fun!

RTS movement finished!

After half an hour of work, I've finished making rts movement! This is especially good as I've wanted to make RTS movement for a long time, but have always failed to make it work. This can ONLY mean good things

Refreshing Break

I've just gone for a 5k run and had a coffee, so am as fresh as can be! Hope to finish Enemy AI soon and get to work on Player health

Finally!

Finished Enemy AI

Switching off for the night

It's been a great first day, and I've got all I could possibly want done. Time to rest and prepare for tommorow's work!

The last stretch

I've finished the tutorial and the first level of my game. Gonna make a few more levels, make sure it saves and make a main menu. Then I'm done! I don't think my game is the greatest, but I've learnt a lot making it.

Sound Won't Work

Because I'm using Gamemaker Stdio 1.4, my sound file doesn't work properly. Guess the game will just be mute. I'll link the soundtrack on my page.

Ludum Dare 46

I'm in, like over 3000 other people

To code my game, I'm using:

  • GameMaker Studio 2
  • Aseprite
  • Bosca Ceoil
  • SFXR

I mainly make arcade-y and UI-based games, so I'm gonna try to do something more traditional this jam. We'll have to see what the theme is, tho. If I can make a history spin on it, it'll end up being text-based and/or a strategy game.

This theme is too broad

The purpose of most games is to keep the player character alive. I could make a run-of-the-mill platformer: theme done! Anyways, I've gone with a game about getting a boat into port. I've got something like movement working and I can make it "playable", no problem, but the game just doesn't feel that fun. Ig i just have to see how it goes

Ahoy, mihearties!

(some footage of my game)

https://imgur.com/a/y0cqNFD

Progress

My nautical bullet hell game (working title: "Ahoy!") is looking good! I've made all the basic gameplay work, time to make some awful levels and then submit! (Also got to add some crunchy sound effects and music)

https://imgur.com/a/OaFktL6

"Ahoy!" retrospective

This is my third ludum dare and my 9th game i've made overall (literally all in jams). However, since the last Ludum Dare I've basically only made UI-based games. This is why I resolved to make something satisfying and action packed. I made the game more relevant to my own interests by theming it around a sea captain. I spent around half of the jam obsessively making combat feel crunchy and like an actual naval battle - I allowed the player to spam to recreate broadsides, I added a fire sound effect, I added copious particle effects and I added screenshakes. This is probably my best Ludum Dare entry. However, it's not my best game overall. The combat is a bit too spammy, the AI is stupid and looking at the compass means you have to split your vision between the bottom right corner and wherever your boat is. However, I think I nailed that "crunch" and made firing broadsides very satisfying.

Play "Ahoy!" here: https://ldjam.com/events/ludum-dare/46/ahoy

Ludum Dare 47

Making good progress!

I'm making a game where you're stuck in a loop of waking up, going to work and heading home - a timed high score kinda thing. Got player movement working and just implementing the first part of the game - the bedroom. The game comprises three phases - bedroom (get up, get dressed, leave), commute (get on bus), work (sort papers). Each phase is timed so you gotta go fast! The more days of this you can do, the higher score you get. Considering adding a final stage if you do, say, 100 days where you can break out of the loop - maybe some kinda story

After tribulation, my game is back on track

My save file got corrupted as I was beginning working on the second (of three) phase of my game. I was able to salvage the raw files and put the project back together. Now I've almost finished the second phase and will begin working on the third phase tomorrow as well as adding a main menu, some music and sfx and a score counter. If I can, I'll add a conclusion (read my earlier post if you wanna know more about the general idea)

Finished the main gameplay

i've completed the main gameplay of my game - all 3 stages. I now need to add sound, a main menu and a high score counter. Then I'll be done!

https://imgur.com/a/xG2kF89

Finished!

914625f0e90e6a7bc1a35cfd60eb93e1.png

check out my game here: https://ldjam.com/events/ludum-dare/47/the-daily-grind