Making good progress!
I'm making a game where you're stuck in a loop of waking up, going to work and heading home - a timed high score kinda thing. Got player movement working and just implementing the first part of the game - the bedroom. The game comprises three phases - bedroom (get up, get dressed, leave), commute (get on bus), work (sort papers). Each phase is timed so you gotta go fast! The more days of this you can do, the higher score you get. Considering adding a final stage if you do, say, 100 days where you can break out of the loop - maybe some kinda story