Wiering

LD21

Starting now

Yesterday I didn’t have any time to work on LD, I had an orchestra rehearsal day and a concert in the evening, we played Dvorak 8.

This morning I was too tired to get up really early. So I’m going to start now.

Comments

21. Aug 2011 · 09:59 UTC
Good luck! I’m in the same situation, so it will be fun to see what 14 hours of LD can produce :).

Failed…

I gave up at about 2 am last night, after spending way too long trying to get Flixel to do what I wanted it to. Also I ran into a bug in the haXe compiler which made generated as3 code impossible to compile. If I had known about the extra time, I would probably have been able to make something. I might still do something for the jam using some existing code from an old LD or so.

 

Small Tile Studio update

In case anyone is using Tile Studio with Flixel, this might be useful. I added an option to always start with a transparent tile at the beginning of the exported tileset: !StartWithEmptyTile, since Flixel insists that the drawable tiles start from a certain index.

For some reason I haven’t been able to log into SourceForge for a while, but there is a new executable here: http://www.wieringsoftware.nl/ld/ts.exe (if you don’t already have Tile Studio, first unpack the zip from http://tilestudio.sf.net and then replace the executable with this one).

 

Tags: tilestudio, tools

Finished my game after all

I wasn’t able to finish anything for LD21, in the end I started all over for the jam, but didn’t get that finished either. Last week I spent some more time on it and now it is finally ready: Asteroid Escape.

In this game, you are exploring caves in an asteroid when suddenly lava starts to rise, which you have to escape.

In total I spent about 34 hours on this, but spread out over several days. I used haXe and my own base code and Random Art Evolver. There are 7 levels.

 

 

Comments

arielsan
15. Sep 2011 · 14:01 UTC
A bit hard to control, it has too much inertia imo.

LD22

I’m in!

I’m in for the LD, but (again) have a concert on Sunday. I still hope to get something finished, but I might end up going for the jam.

My tools:

  • programming: haXe with NME (either with my own code base or with HaxeFlixel)
  • graphics: Tile Studio, PhotoImpact, Inkscape, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: electric piano (Yamaha Clavinova), cello, double bass, guitar (and perhaps samples from all kinds of instruments available at the concert?)
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL and Virtualdub
  • time logging: ManicTime
  • chat: FireFox with ChatZilla

 

Time for some sleep

I don’t know what to make yet, but setup some basic things and now have some scrolling tiles in Flixel with Haxe.

It’s very late now, so I’m off to bed.

Finished!

Last night I decided to use my own codebase instead of FlixelNME, after trying to fix a little problem for several hours (startIndex of a tilemap not working properly).

Today I was away most of the day, but managed to get something ready just in time. There is just one level and I didn’t have time for character animation.

The nice thing about NME is that you can compile it for different targets, so you can play this game in Flash, html5, Windows and even Android (not really playable, since you need to press keys to move, still it works!).

I really didn’t like the theme. Anyway, this game is about a lonely kitten, who needs to find it’s way back to home.

And here is the timelapse video: LD22 Time Lapse

LD23

I’m in!

It looks like I’ll be gone for about half of the time, but I’ll still try to make a game this weekend!

Here is what I’m using:

  • Programming, I’m using Haxe and I might use the Axel game library (I was looking at it yesterday and made a port of the AxeliteBasic demo and a Tile Studio definition file: Axel.tsd), or I’ll use NME with my own base code.
  • Graphics: Tile Studio, Inkscape, PhotoImpact
  • Sound: Nero Wave Studio
  • Music: NoteWorthy Composer, MilkyTracker
  • time lapse: ETL, Virtualdub

Good luck everyone!

 

LD24

LD25

I’m in!

This weekend I only have one concert on saturday evening, so I should have enough time to make a game!

I’ll be using:

  • Programming: Haxe (with my own base code), NME (with HaxeFlixel) or perhaps Blitz Monkey
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP, (and perhaps my Random Art Evolver?)
  • Sound editing: Nero Wave Studio
  • Sound recording: ZOOM H2 audio recorder
  • Instruments: piano, cello, double bass, guitar
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub
  • IRC: Chatzilla

And this is what my desk looks like:

IMG_9443-001

I really hope to finish something this time.

Dropping out

I didn’t have much time in the weekend after all and was planning to do something small today for the jam, but I really don’t like the theme and most ideas I’ve had so far have already been done in some way. Now I should really be spending my time on more important things.

LD26

Maybe…

I’ll be away for most of the weekend, rehearsing with an orchestra. I might still try to make something small in the evenings if there is a nice theme.

  • Programming: Haxe with NME (or with my own base code for Flash)
  • Graphics: Tile Studio, Inkscape, PhotoImpact, GIMP (and perhaps my Random Art Evolver?)
  • Sound recording: ZOOM H2 audio recorder
  • Sound editing: Nero Wave Studio
  • Instruments: An entire symphony orchestra to record sound samples from
  • Music: Milky Tracker, NoteWorthy Composer
  • Time Lapse Video: ETL and Virtualdub

potatoNow to prepare I’ll just practice drawing potatoes

 

Starting now

I spent most of the weekend playing in an orchestra, now I finally have time to start working on a game!

IMG_0299

I like the theme, I’ll probably try to make a minimalist style platform game, though my plan B is to take my idea from LD 11 (minimalist) and do a better implementation.

MiniQix

I finished a little game named MiniQix. In this game, you draw lines by walking around and when you enclose an area it gets filled up. You end up with minimalist drawings. Don’t let the enemies touch the lines you are drawing.

miniqix1
Play the game here: http://www.wieringsoftware.nl/ld/miniqix/ (Flash)

 

LD27

I’m in

I’ll join this LD if I like the theme. I hope to make something for the OUYA this time, using Haxe/OpenFL.

Distraction…

My new Canon 70-200 2.8 IS lens just arrived today, this could become a major distraction for me during the weekend.

IMG_0346

Comments

Suese
23. Aug 2013 · 21:42 UTC
Make a game out of it 😮
Gravity Games
23. Aug 2013 · 21:49 UTC
I feel for you man, I finally got around to buying a copy of Brawl earlier this week, and I’ve finally got Wine working on Ubuntu…

LD31

I’m in!

It looks like I’ll have some time this weekend, at least on Saturday and part of Sunday. So I’m going to try to get something finished (and if I run out of time, I might enter the JAM).

I’m planning to use Haxe / openfl (with my own base code) or perhaps Unity, depending on the theme. For graphics I’ll probably use Tile Studio and / or Inkscape.

 

Updated Basecode

I spent most of the time so far on getting my old base code to work again. It was based on Haxe/NME with swfmill and it now works with openfl (I really should have done this before the compo). So now I have a tile system that works with Tile Studio.

ss1

My idea is to make a really tiny platform game that has the entire game on one screen, but with a kind of magnifying glass around the player, so you can see what’s happening.