Add me in too (Update)
Hey, Its my first ludum dare and I play on making some whacky stuff. I will be using c# on unity 3d.
I will also use audicty for sounds and gimp for art.
Hey, Its my first ludum dare and I play on making some whacky stuff. I will be using c# on unity 3d.
I will also use audicty for sounds and gimp for art.
Add some solar abstract stuff. I would say 85% of the coding is done just need to populate the world and add a scoring system.
^ thats my only screen shot so far…time for a nap.
Second ludum dare, will be using unity and c#.
Just started the October challenge. Decided to be really punk rock anarchy and start half way through. Decided to make a simple on-line zombie shooter because that shouldn’t take more than a week to get up and running. Then with my second week I will set up a page were you can play with a donation button, hopefully some one will donate my precious dollar!
Using unity’s basic networking system I am not to sure how many players it can support, I assume it will also rely on the host-ees internet speed but I don’t plan on capping the limit of players. Hopefully by the end I have a fast based frantic shooter that people can enjoy. Wish me luck!
3rd time entering. I have work on the days but Ill do some crazy work at night.
Code: c# unity
Graphics: Blender, gimp
Sounds: not sure yet.
So I decided to create a god like game where you simple have to kill all the people on the map or something….Im still not sure……SOME PHOTOS!!! Links to more screen shots in post

MY ARMS!
Really early progress of clouds and rain, getting people wet yields points called misery which you can spend on better abilities : https://dl.dropbox.com/u/53037760/Misery.png
After alittle bit of optimization I was able to get more AI on screen : https://dl.dropbox.com/u/53037760/MONOTIZEBITCH.png
One of my fav abilities is the poop yourself one: https://dl.dropbox.com/u/53037760/explode.png
You can summon pianos, goats, bins and other items onto the people: https://dl.dropbox.com/u/53037760/Springclean.png
FINISH HIM (You can take of peoples arms for shits and gigs by using the delimb ability: https://dl.dropbox.com/u/53037760/arms.png
also fire: https://dl.dropbox.com/u/53037760/fire%21%21%21%21.png
Also implemented is a simple pathfinding system, the ability to pull down buildings to crush people and
Did great time but this time lets do better! Hope to have some fun with a good theme.
Using:
unity 3d
blender
and gimp!
Things to fix after ludum dare!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11500
So far the major things people have complained about that need fixing are:
Things I am excited to add
Hopefully I will stay dedicated and add these features.
Got a little bit of work done today, I was able to implement the electricity system. Here you can see an image of a small town
And here is that same town but with the power overlay.
Any powered building that gets connected to a building without power will then power that building. Or you can connect a generator to a power source and it will power all buildings in a radius.
Ill leave you with this.

The town of Eden, a trade hub for the poor.
Dont you just love it when you 2+ hours trying to fix a bug and its because you used the wrong variable.
Any way that happened to me. Now most of my night is wasted which means I have 2 days to implement all remaining features (alot) and a tutorial and add a UI, fun…..
But it was worth it as now 1 of the games main features is 100% implemented! Electricity power lines can no longer go through other objects to reach their targets which means players will have to tactically plan out their citys to maximise power output without spending precious resources. Any way here is a screenshot demonstrating it.
**PS thank you unity technologies for making shadows a free feature in the latest 4.2 update, it makes my daylight cycle B-E-A-UTIFUL!
4This entry was posted on Saturday, July 27th, 2013 at 7:03 am and is filed under MiniLD #44 / 7dRTS. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
Finally release! Although it may be riddled with bugs, not even close to what I set out to make, probably not even fun I am extremely happy to have it done. I enjoyed making it so much I may even start over and make a full game out of it!
Thanks so much for all the nice comments I received as well.

Make sure you read how to play! and there will be bugs!

Wish you where here. I don’t feel the screenshots do the game justice!
Returning for my forth (I think) LD and am excited.
Will be using unity, c#, blender and monodevelop.
I’m hoping to get another game in this LD, unfortunatly I am working a bit during those times so it will only be small.
Unity
c#
Gimp
Im gonna to be using unity, blender and gimp.
Cya there!
Im going to be using:
Unity
Audacity
and blender.
I’m definitely going to try to get something done but am not hopeful because I have other things to do over the weekend.
My goal when I went into this ludum dare was to make a multiplayer game. Because of some time restraints I had to use some art and music from open game art and entered in the Jam, but I did it. Very proud of myself for getting the multiplayer aspect working, even if it meant I spent more time on google trying to find what was wrong than I normally do.
Any way here are some screenshots from my Ludum dare 30 game Pilgrimage.
late entry but I am in again. Heres hoping for chaos theme.
Gonna be using unity, gimp, audacity and blender.
Good luck and have fun.