Follett

LD23

Add me in too (Update)

Hey, Its my first ludum dare and I play on making some whacky stuff. I will be using c# on unity 3d.

I will also use audicty for sounds and gimp for art.

Day 1 down!

Add some solar abstract stuff. I would say 85% of the coding is done just need to populate the world and add a scoring system.

http://i.imgur.com/GISWW.png

^ thats my only screen shot so far…time for a nap.

Comments

poe
21. Apr 2012 · 12:16 UTC
85% done? Great! Only 95% to go!

LD24

Count me in

Second ludum dare, will be using unity and c#.

Going, going…I forget the rest.

Boom, early screen shot of the basic AI running.

 

Just finished the core AI of units. Started on the evolving Ai that changes depending of the skill of the player.

I plan on adding some artillery later and hopefully some better graphics.

Just started the October challenge wish me luck!

Just started the October challenge. Decided to be really punk rock anarchy and start half way through. Decided to make a simple on-line zombie shooter because that shouldn’t take more than a week to get up and running. Then with my second week I will set up a page were you can play with a donation button, hopefully some one will donate my precious dollar!

Using unity’s basic networking system I am not to sure how many players it can support, I assume it will also rely on the host-ees internet speed but I don’t plan on capping the limit of players. Hopefully by the end I have a fast based frantic shooter that people can enjoy. Wish me luck!

Comments

7heSAMA
18. Oct 2012 · 18:41 UTC
I’m starting late, too. Good luck too us!

LD25

LETS DO IT!

3rd time entering. I have work on the days but Ill do some crazy work at night.

Code: c# unity
Graphics:  Blender, gimp
Sounds: not sure yet.

Day 1 almost done!

So I decided to create a god like game where you simple have to kill all the people on the map or something….Im still not sure……SOME PHOTOS!!! Links to more screen shots in post

 

2012-12-15 16.30.39

MY ARMS!

Really early progress of clouds and rain, getting people wet yields points called misery which you can spend on better abilities : https://dl.dropbox.com/u/53037760/Misery.png

After alittle bit of optimization I was able to get more AI on screen : https://dl.dropbox.com/u/53037760/MONOTIZEBITCH.png

One of my fav abilities is the poop yourself one: https://dl.dropbox.com/u/53037760/explode.png

You can summon pianos, goats, bins and other items onto the people: https://dl.dropbox.com/u/53037760/Springclean.png

FINISH HIM (You can take of peoples arms for shits and gigs by using the delimb ability: https://dl.dropbox.com/u/53037760/arms.png

also fire: https://dl.dropbox.com/u/53037760/fire%21%21%21%21.png

Also implemented is a simple pathfinding system, the ability to pull down buildings to crush people and

 

 

LD26

4th time lucky

Did great time but this time lets do better! Hope to have some fun with a good theme.

 

Using:

unity 3d

blender

and gimp!

Things to fix after LD26


Things to fix after ludum dare!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=11500

So far  the major things people have complained about that need fixing are:

  • More clear game play instructions
  • Tighter controls
  • People seem confused and thing the arrow keys are the only way to move, need to make it more obvious that WASD also moves that character
  • Game is too fast. This is a tough one because it isnt the game is to fast but people are to slow/ or they don’t understand they can move fast. I will need to make it more clear that you can move fast.
  • Inverted controls

Things I am excited to add

  • I really want to make it so people can upload/choose there own custom songs from the pc. This will probably only be for the windows/mac versions.
  • A world that re-acts to the music. So far I am thinking if the volume is low all the blocks are flat  & black and white. Then when music gets started the “come to life” and become more colourful.
  • More gameplay options, and obstacles
  • More tunes.
  • Tutorial.

Hopefully I will stay dedicated and add these features.

LD27

Electricity in my trash based city builder!

Got a little bit of work done today, I was able to implement the electricity system. Here you can see an image of a small town

SkyAnd here is that same town but with the power overlay.

power2

 

Any powered building that gets connected to a building without power will then power that building. Or you can connect a generator to a power source and it will power all buildings in a radius.

Ill leave you with this.

The town of Eden, a trade hub for the poor.

The town of Eden, a trade hub for the poor.

 

I am stupid!

Dont you just love it when you 2+ hours trying to fix a bug and its because you used the wrong variable.

Any way that happened to me. Now most of my night is wasted which means I have 2 days to implement all remaining features (alot) and a tutorial and add a UI, fun…..

But it was worth it as now 1 of the games main features is 100% implemented! Electricity power lines can no longer go through other objects to reach their targets which means players will have to tactically plan out their citys to maximise power output without spending precious resources. Any way here is a screenshot demonstrating it.

POWER TO THE PEOPLE!

**PS thank you unity technologies for making shadows a free feature in the latest 4.2 update, it makes my daylight cycle B-E-A-UTIFUL!

4

This entry was posted on Saturday, July 27th, 2013 at 7:03 am and is filed under MiniLD #44 / 7dRTS. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

 

Finally release! Although it may be riddled with bugs, not even close to what I set out to make, probably not even fun I am extremely happy to have it done. I enjoyed making it so much I may even start over and make a full game out of it!

!Check it out here!

Thanks so much for all the nice comments I received as well.

Make sure you read how to play! and there will be bugs!

Make sure you read how to play! and there will be bugs!

 

Wish you where here. I don't feel the screenshots do the game justice!

Wish you where here. I don’t feel the screenshots do the game justice!

Comments

29. Jul 2013 · 09:50 UTC
Hey dude! Your game concept and art style look amazing! I love the post-apocalypse genre so this really appeals! Are you thinking about selling the game?

Lcok me in

Returning for my forth (I think) LD and am excited.

 

Will be using unity, c#, blender and monodevelop.

Comments

adventureloop
19. Aug 2013 · 08:32 UTC
Good to see another road warrior returning to the fray, fight on my friend.

LD28

Hopefully!

I’m hoping to get another game in this LD, unfortunatly I am working a bit during those times so it will only be small.

Unity

c#

Gimp

LD29

IM IN!

Im gonna to be using unity, blender and gimp.

 

Cya there!

LD30

I’m in but not hopeful

Im going to be using:

Unity

Audacity

and blender.

 

I’m definitely going to try to get something done but am not hopeful because I have other things to do over the weekend.

 

Pilgramage

 

My goal when I went into this ludum dare was to make a multiplayer game. Because of some time restraints I had to use some art and music from open game art and entered in the Jam, but I did it. Very proud of myself for getting the multiplayer aspect working, even if it meant I spent more time on google trying to find what was wrong than I normally do.

Any way here are some screenshots from my Ludum dare 30 game Pilgrimage.

 

Pilgramage 4

Pilgramage 2

Pilgramage 3

Comments

25. Aug 2014 · 23:05 UTC
Reminds me a lot of Journey; can’t wait to try playing it!
25. Aug 2014 · 23:14 UTC
I see what you did there. Good job on getting multiplayer into a jam game.
besieger1
06. Sep 2014 · 20:58 UTC
Do you plan to release source for this, loved the whole multiplayer experience. Could diffidently be expanded!

LD31

Im in again…

late entry but I am in again. Heres hoping for chaos theme.

Gonna be using unity, gimp, audacity and blender.

Good luck and have fun.