davision

LD31

Nowhere is now here

Nowhere is now submitted. It is a little artgame.

If you do not like art games you should probably not start it but if you like them you should probably give it a try: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44878

This game has been created in only 12 hours and is pretty small yet deeeep.

The first days of the jam I went to make a whole other game but it turned to be much too experimental and complex. I also bumped into lots of UE4 bugs but I might pick that project up again tomorrow row

row

row

This artgame is just a little idea that jumped in my mind the first minute I heard of the theme for the jam. Don’t expect too much…

Bests,

David

@tocogamescom

LD34

Onwards to animation

Rig is now working fine, ready for animation:

hero

Animations

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http://i.imgur.com/NTgnH8b.gif

Main animations are done but the thing is I have to make a 2nd version for each for when limbs are grown long, so the character will not throw his long limbs around like crazy. Not sure exactly how I will handle it but probably fade between the 2 versions based on how long  the limbs are.

Here is the jump animations, the middle part is then a loop for falling: http://i.imgur.com/U7bXWQf.gif

 

Forklift Man

http://i.imgur.com/l1859Np.gif

http://i.imgur.com/l1859Np.gif

On to some world making now. The plan is to make some puzzle levels around this.

Forklift Man – Improved physics

I improved the physics handling quite a bit which makes it much easier to stack boxes, carrying a stack sorta works too:

View post on imgur.com

I also improved some camera things and fixed a issue with the challenge where you have to run fast. At some point I made the growing legs slower when moving which made that challenge very hard.

This is now the so called New version but that older version is still also there for you to download: http://tocogames.itch.io/forklift-man

New version of Forklift Man

I added and improved quite a bit in this new version. Previously I already made it work with Virtual Reality: http://ludumdare.com/compo/2015/12/22/forklift-man-in-virtual-reality/ which is now also improved.

http://i.imgur.com/lwVdIXH.gif

You might have wondered before why Forklift Man can grow his limbs at will yet his head is bald as if he can’t grow something as simple as hair. As you can see that is now finally fixed in the new version. Just hold H to grow your hair as long as you like.

You might have also wondered why Forklift Man can’t just grow his brain so he can easier solve the puzzles, well he can now grow his whole head (X)! Also new is the seflie camera (Y):

http://i.imgur.com/0CiZ5ft.gif

They appear to be rather useless new growing abilities but I made a simple puzzle around it in the last room.

Also new added is music and some more sounds. The walking is not anymore always straight forward, he actually strafe walks now by turning his pelvis 90 degress to the side just like every human does it, sorta:

http://i.imgur.com/rjiBjaW.gif

I also improved the physics for carrying boxes quite a bit. Before that I gave another physics grab option of UE4 a try but it only turned out worse with arms literally getting broken and knotted and boxes spinning around. But it is  now significantly better anyway, you don’t have to be as gentle to the boxes anymore.

I also made a few tweaks to the cameras and the rooms. It turned out a lot of people thought putting a box on a pillar solves the 2nd room. Because video game logic I guess. Well, no more of that, that pillar is now gone and it hopefully is more clear now that you need to build a bridge (or anything that gets you up on the other side).

Also added now are simple graphics quality settings that you can cycle through by pressing O, here are all the controls:

 

http://i.imgur.com/aITmqFwl.jpg

Just press ESC ingame to get to this controls screen.

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=44878%C3%A2%C2%80%C2%8B

 

Comments

MSiddeek
01. Jan 2016 · 21:55 UTC
Why can’t I see the images?

LD36

The Get Up is up!

My little arcade physics game which plays in ancient Egypt can be downloaded over Itch.io if you dare: https://tocogames.itch.io/the-get-up Here is the jam page: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=44878

 

http://i.imgur.com/oAhGQy9.gif

Description:

You are in ancient agypt, keep your slaves from getting stoned, up high they go through physics!

Someone needs to get those stones up there, since you are in charge you can grab your slaves to do it. But beware physics are at play here. Someone needs to keep putting wood in front of the stones so they can keep on rolling and nobody gets crushed. Keep everything in balance and you are good to go to get real high!

The Get Up 1.0 with VR and more!

The 1.0 of The Get Up is released, check out the video:

Now also on Gamejolt: http://gamejolt.com/games/the-get-up/189692

Here is whats new versus the original jam version:

  • Sounds
  • Fully fledged VR mode
  • Slaves actually push things now (also butt pushing)
  • Physic simulated palms (Drag out for wood)
  • Destructible vases (The water has purpose)
  • Several obstacles
  • More variations in spawning (front, behind, above)
  • Music
  • Menu with options
  • Improved Physics
  • Actual difficulty increase
  • Fixed stones not touching each other slowing it down heavily

Tags: 1.0, download, released, trailer

LD 38

Now with AI!

I finally finished a AI for my game Dots In Space...! The game has a lot of resemblance to the Worms games but it is in space and gravity of planets and the sun are affecting projectiles.

The idea for the AI was pretty simple, it should not calculate the shots and instead shot and then adjust based on where it flies to.

uiouiouioGIF.gif

Turns out that is much harder then it sounds, while I tried to get AI sane it almost drove me insane. It is now pretty complex and even has basic memory.

There are now 3 difficulties you can choose for the AI, it is default on with Normal difficulty and will shoot as soon as you take your first shot like a real gentleman. You can simply switch if off in the menu for local multiplayer.

New are also a option for indestructible other planets and the option that planets rotate around the sun in both directions.

Here is the download: https://tocogames.itch.io/dots-in-space

Here the jam page: https://ldjam.com/events/ludum-dare/38/dots-in-space

Still working on this

Improved the look quite a lot with shading, detail texture generation, background generation and that shadow effect.
New are the moons and I also improved the AI.

Moons, shadows, all years long#screenshotsaturday #UE4 #gamedev #LDJAM pic.twitter.com/l9Zde0oGOg

— David Hagemann (@TocoGamescom) May 13, 2017

Also new is this game mode in which you have destroy planets for precious debris:

New game mode is all about destroying planets
because you want to turn them into precious debris#UE4 #gamedev #LDJAM pic.twitter.com/2N4FcoDmBV

— David Hagemann (@TocoGamescom) May 10, 2017

Furthermore there will be actual levels where you play against the AI in various scenarious.

Still working on this

ScreenShot00067.jpg

Improved the look quite a lot with shading, detail texture generation, background generation and that shadow effect. New are the moons and I also improved the AI. https://twitter.com/TocoGamescom/status/863411780973989888

Also new is this game mode in which you have destroy planets for precious debris: https://twitter.com/TocoGamescom/status/862391681429250050

Furthermore there will be actual levels where you play against the AI in various scenarious.

Dots In Space...

dfgdfgdfg2.jpg

I'm still working on my game of the last jam over here which I hope to release very soon.

I'm currently adding options for atmosphere settings. There are now well over 200 settings including solar system generation, gameplay settings, physics and lots of visual settings like this.

amtosphere.jpg

All these settings are also used for randomizing everything on the press of a button so every game can be completely new generated. But you can also unlock all the different settings for you to tweak and save as your own custom presets. You can shoot projectiles the size of planets or create massive destructive shockwaves or make the goal to be destroy the most or shoot projectiles that bounce off the planets Peggle style or be on a moon orbiting your planet... there is lots that mixes things up.

In case you never heard of Dots In Space, it is basically shooting whole solar system to pieces while trying to destroy your opponents planet, it share a good amount of resemblance to the Worms games but here you have to take the gravity of the planets and sun in account and if you are not careful your projectiles might come right back to you. Here is the old jam page: https://ldjam.com/events/ludum-dare/38/dots-in-space

Here is how that looks: https://twitter.com/TocoGamescom/status/878617166068817920

LD 39

Dots In Space…

dfgdfgdfg2

I’m still working on my game of the last jam over here which I hope to release very soon.

I’m currently adding options for atmosphere settings. There are now well over 200 settings including solar system generation, gameplay settings, physics and lots of visual settings like this.
amtosphere

All these settings are also used for randomizing everything on the press of a button so every game can be completely new generated. But you can also unlock all the different settings for you to tweak and save as your own custom presets. You can shoot projectiles the size of planets or create massive destructive shockwaves or make the goal to be destroy the most or shoot projectiles that bounce off the planets Peggle style or be on a moon orbiting your planet… there is lots that mixes things up.

In case you never heard of Dots In Space, it is basically shooting whole solar system to pieces while trying to destroy your opponents planet, it share a good amount of resemblance to the Worms games but here you have to take the gravity of the planets and sun in account and if you are not careful your projectiles might come right back to you. Here is the old jam page: https://ldjam.com/events/ludum-dare/38/dots-in-space

Here is how that looks:

The glow shows the gravitational pull of the planets#screenshotsaturday #UE4 #gamedev #space pic.twitter.com/1PMJ8i457V

— David Hagemann (@TocoGamescom) June 24, 2017

Ludum Dare 46

Its Big!

wersdfsd.JPG