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LD23

Finally things are starting to come together

Just finished the base level code and the character code. All art (except enemies) is just about done. Now I need to worry about finishing all the other levels.

This is my first time doing LD – I’m really hoping I can make it!

Tags: cute, flash, Flixel, screenshot

And 48 hours later…

I can’t believe I pulled it off. A lot of placeholder art got a permanent home, and I had to nix the entire story, there were some features I got rid of, and some features could definitely be polished – but all in all, I’m super happy I did it. Please check it out – here’s the Entry. It says “Windows” but the game is Flash – I’m still in a daze from the past 48 hours so I totally missed it :)

LD24

I’m in – and so is Richmond VA!

I’m looking forward to this one – so much so that I’m hosting a Richmond, VA meetup!

Check out our snazzy site!

I’m most likely going to be using Flixel and FlashDevelop again, but I may team up with some friends at the last minute – I want to be more flexible since I might be busy with hosting things 😀

Comments

pizzalicious
21. Aug 2012 · 10:23 UTC
this is gonna be sweet!

LD25

Dracula’s Treasure!

Here’s my submission – Dracula’s Treasure, I hope you guys enjoy it! I started off this jam with an idea for a “Dracula Dating Sim” which would place Dracula in high school, where he would try to win the heart of some incredibly stereotypical high school girl by dressing as an incredibly stereotypical high school boy. All in all, I don’t think I knew enough about dating sims, dialog trees, or high school to get it playable. Here’s a peek at what I had gotten done by Saturday morning:

draculasama

So on Saturday afternoon I set out on making a new game based loosely on Flicky and City Connection where you play as Dracula trying to protect your valuables from impending eviction:

gameplay

Anyway, I wanted to do something a little different – and even though this is closer to my M.O., I tried a lot of new things and learned quite a bit.

Great LD! The theme was great (even though I’m not advanced enough to tackle some of the better ideas I had for it) and the company was great!

 

Tags: 2D, as3, Flixel, platformer, postmortem, screenshot

LD31

Ludum Dare 31 Inspiration Wallpaper!

I’ve made a new wallpaper for Ludum Dare 31 – feel free to use it! I remembered my first Ludum Dare I felt like participating was like being confronted with a insurmountable mountain, and afterwards I felt like I was on top of that mountain :)

ld31

Just click through to the 1920×1080 version!

 

Tags: inspiration, wallpaper

LD32

LD 38

I'm in

My second Ludum Dare! This time it will be in a team. :)

LD 39

Night Watch Post-Mortem

This is the first Post-Mortem in my life(:slight_smile:)

About the game

Night Watch is a game about using your light and repairing lanterns to destroy ghosts which come to haunt your house.

What went well

  • Managed to finish the game
  • Created great art(as the people who played the game told me)
  • Created a pretty good soundtrack for the game and very fast
  • Nailed the mood(:smile:)
  • Made also some sound effects

What went wrong

  • Didn't have enough time to playtest and balance the game (due to overscoping)
  • Didn't manage to polish the game enough

* Here is an in-game image: *

Photo1.png

My thoughts

I was impressed of what can I do in less than 48 hours if I am well organised. I will begin now working on an update for the game.

My only regret is that I didn't have time to play and rate more games, but this week I will manage to do it.

* Send me your game in the comments so I can play it! *

* And if you would like to _ play _ the game and _ rate _ it here is the link *

Made it!

So the game gathered 20+ votes! Hurray!

Madeit.png

Thank you those who voted and thank you for your feedback!

Now I'm working on improving the game and playing and rating other games.

Send your game in the comments so I can play and rate it!

And if you would like to try my game here is it

Helping others

If you didn't check it out here is a game you should try:

https://ldjam.com/events/ludum-dare/39/resistance

LD 41

My first 3D game in a 2D engine :D

Hey! I made OUTLAW MAYOR PANIC! this last weekend, where you play as an outlaw mayor who outruns the law while building a city. The idea was to cross pac-man with sim city, but my ultimate goal for this LD was to utilize a 3D technique I see a lot of GameMaker devs use!

gif1.gif

The effect layers 2D sprites in a way that makes them appear 3D, and was most prominently used in NIUM by Moppin and Nemk, but it's also used by other really awesome developers like @Salman_Shh @iampinqu and @like100bears.

car.gif

It's not a terribly difficult effect to pull off if you know how to sort sprites in the engine you're using, but it gets a little tough when you add in camera rotation (thanks @elanti for the help with that math!). It was pretty easy to accomplish in HaxeFlixel, although the tutorials and help I found for GMS didn't really parse well.

Creating the assets for the game was a tiny bit challenging, because you need to create a sprite for each layer of an object, and while you're editing the sprites, you don't really see what the end result is going to look like until you plop it down in the game (which makes this one of the first LD's I actually got a lot of coding done before making art assets :P), but despite that I think the novelty of the effect allows you to get more mileage out of every object that you create, so it worked out well!

I was pretty happy with the effect, and I'll probably use it in some upcoming projects because it was so fun!