I’m in for the Jam
I’m in for the Jam. I’m going to try doing this with a friend this time, goomplez on ldjam.com. We’re going to try using the Duality game engine and make… something. Looking forward to this weekend!
I’m in for the Jam. I’m going to try doing this with a friend this time, goomplez on ldjam.com. We’re going to try using the Duality game engine and make… something. Looking forward to this weekend!
Here I am sitting waiting for the timer to end to start programming. Ready for the JAM!
Here is what I will be using with gameln and bcarbon:
-Eclipse
-Our Neon2d Engine
-Paint.net for sprites
-Mellow yellow for the night
Gl guys!
and I’m excited to discover the theme!
Who am I?
I’m a full time game developer, working in a small company, developing educational 2D games and tools.
Which are my favorite programming languages, tools and softwares?
I use everyday: HaXe with OpenFL, Action Script 3 and Adobe Animate, GitHub, Trello, Slack.
I’m proficient, but they’re not in my daily routine: Unity with C#, HaXe Flixel, C++, Photoshop.
Where do I live?
Curitiba – PR, Brazil.
What’s my education degree?
I’m currently pursuing a masters degree in applied computing (you can read more about my professional profile in my LinkedIn).
Which are my favorite games?
Currently playing: Fallout 4, Final Fantasy XV, Overwatch, Hearthstone, Enter the Gungeon.
Favorites of all time: Souls/Bloodborne series, Chrono Trigger, Zelda OoT and LttP, Resident Evil 2, Metal Gear Solid series, Hearthstone, Baldur’s Gate series, Diablo series.
GL HF everyone!
First time here!!!
We are a gamedev student comunity from Costa Rica
Good luck, have fun!
This will mark my first LD in about 3 years! It’s been a while but I’m excited to participate again. I usually have some kind of plan before each LD as to what type of game I’ll make, but this time around I think I’m just gonna wing it. I’ll likely just be using Unity, paint.net, sfxr for sounds, and abundant music for music (it’s a cool site, check it out if you want to generate some music.) Good luck to everyone else, and most importantly I hope you all have fun!
This is going to be my first Ludum Dare. Pretty excited!
I’m going to be coding in Java using Eclipse, using Paint.net for artwork and sfxr for sounds.
For the last few ludum dares I said I was in but never actually submitted, this time I’m going to try my best to make a game.
Tools:
Good luck everyone, and remember to have fun!
I’m in once again. This time I’ll be using:
C# + MonoGame
Visual Studio
Paint.NET
I’ll be submitting under the name “tildewave” on the new site
This will be my 7th Ludum Dare! 😀
As I always do, I will be using:
And, of course, I will be using my own custom game engine for my game engine.
However, my game engine is not doing very good right now!
Essentially, I wanted to make my game engine more component-based, as I’ve found the whole component-based model to be a pretty cool idea. However, there was so much stuff I wanted to fix that I decided I might as well rewrite the whole thing from the ground up. (This is a bad habit of mine).
The past week, however, I have been studying for finals (and I have a really busy school schedule anyways) so I haven’t had a lot of time to work on it, and because I am a procrastinator, I only really started working on it last weekend. 😛
So! My game will probably not have anything like physics in it this time.
Last time I did this, somebody had made a top-down medieval RPG. This seems like something I might want to do – and there’s a whole bunch of themes that work with it! Underground, Control the environment not the characters, “Wait, are we the bad guys?”, Running out of space, Save yourself, not the world, the list goes on and on…
I have this bad habit of voting for a theme that I don’t really like, but vote for anyways. This happened last time with Ancient Technology, and it won – so this time I actively avoided doing that. The theme that stuck out to me as “I should vote for this even though I don’t like it” is “Control the environment not the characters” so that’s my prediction for which theme is going to win. If I’m right, well, at least it’s not actually a bad theme – I just don’t really like it because it sounds hard to do, and my game engine, is, again, not very great. 😛
Finally, because I know I will probably need it as well, good luck to everybody! 😀
It feels like it’s been a while and I’m fairly out of practice… so what better to do than pick a new framework!?
I’m planning to use a C++ game engine called Urho3D this time around. I’ve been playing with it for a little while and it looks promising, so let’s hope it allows me to make a good game.
Tools I’ll most definitely use:
Tools I might use given the opportunity:
Good luck to everyone! I look forward to seeing all sorts of cool games.
We are a team of two and this will be our first time competing together as Gumboot!
Art – @comfyfish
Code – @niclupfer (Rosencatz on ludumdare)
We will probably use:
Good luck and remember to have fun!
So this is my first ludum dare. I heard about it through the game design club at my school. I’ve only recently tried my hand at making a game, using Python/Pygame to do it(should probably learn c++). This has been a bit of a struggle, but maybe through doing this challenge it could motivate me to learn some more and get something done.
hope i finish my game this time
Good luck everyone, have fun!
Never tried this before, will be using Unity, Bfxr, and Photoshop, glhf everyone!
Hi there!
First time here, I’m going to participate with my pal using Unity 3D as platform!
Regards!
Greetings!
This is my second ludum dare, my first was LD35. Hoping to have a great weekend to develop my game and play others as well.
Good luck!
I haven’t done Ludum Dare for a few years, but I’m in this one.
Hey guys, this is our first Ludum Dare as team Kawaii Neko.
We did participate in other editions on other groups but now we are proud to do as a team ^^
We’ll be using Unity with Fungus and Photoshop for 2D sprites.
Good luck everyone!
Getting closer!
Well, I’m so excited! This will be my first ludum dare! 😀
I’m going solo. I’m using:
-Unity
-BFXR http://www.bfxr.net/
-Photoshop + Paint.NET
…Aaand some spare knowledge on coded mesh generation acquired while working on a game I’m making. Surely I will find a place to include some flashy generated mayhem regardless of the winning theme, even though I don’t have any prepared code… outside my head. 😉
Don’t expect much though, I am just starting to make games, and haven’t published one online either (again, I’m working on one), though there is quite some experience on both coding and photoshop going on here. 😉
If anything goes wrong, you can still expect some garbage game to come out a day or two after it’s all over, but hopefully it won’t come to that.
Have fun, everyone! And good luck.
…I’m in for the COMPO. 😉
For the 5th time, and 5th time in a row. #excited.
I’m in again. Like usual, the plan is to use MonoGame and C#. It’s the framework and language I’m most familiar with. Last time I had a change of plans with the “Ancient Technology” theme and ended up making a Tic Tac Toe game for the Commodore 64 using Commodore BASIC. I definitely learned a lot because it was my first time using a C64 (emulator). Not expecting any major language or system changes this time around but you never know what will come up. That’s a major part of the fun in these jams. I’m looking forward to developing something fun this weekend. I hope everybody has good time and learns a lot. Good luck to everybody.
What I’m most likely using:
Hey folks!
This is slowtyper!
Gonna be my first Ludum Dare! Can’t wait!
I’m going to be working with my friend.
We both will be using Unity with C#.
Our plan is to make a 2D game and finish something this weekend.
Good luck everyone!!
I think regardless of theme, I’ll be able to make something. So, I’m officially in.
I will be using Unity and C#. Blender if I get really adventurous. GIMP and Paint if I have to.
Right now the goal is to keep it sweet and simple. I think that it’ll be for the best if I keep things that way.
I can add more tools to my subsequent Ludum Dare submissions.
It’s been a year and a half since I was able to submit anything to an LD, so it’s about time for my triumphant return, right? Yes. Haven’t done any programming in an age, either, but… y-yolo? Do kids still say that? Anyway, I’m here. I’m ready-ish. I’m in. I’ll be programming in JavaScript with Notepad++ and Chrome, with art most likely in some combination of Paint and GIMP. It will be glorious. You’ll see.
Let’s make some games! Going solo, Ill be entering the compo but if (|| when) I miss the deadline I’ll be in the jam.
This will be my first Ludum Dare. I’ve done a couple smaller game jams you can check out here: https://brucebelk.itch.io/
Using Unity3d, blender, and if my programmer art skills fail me I’ll use photoshop.
Good luck and have fun!
I’m in. Will be using the following
– Asset store 😀
– Unity
– Photoshop
– Garageband if I get time
I’m in for LD37!
Things I’ll use include but are not limited to:
Let’s set a goal for myself, because why not? I want more improvement on the art side of things. I want my game to feel dynamic and artsy. Particle effects everywhere!
Here’s my starter code. It’s just some collision detection stuff, plus some IoC stuff that I really don’t understand at all and shouldn’t be learning during LD. 
Good luck, everyone!
This is, I think my 11th game jam. Super excited to be doing the compo. May be switching over to Jam if my project out lasts the timer. Stoked to see what I come out with!
The first Ludum Dare led me to complete my first game ever! So why stop there? I will hopefully be creating my third… or fourth game with this Ludum Dare. I wish everyone good luck on creating their project, and would like to inform those who are starting for the first time that if you start to get bummed that you won’t finish: stop, look at what you have, and finish what you have, and don’t add anything else to your project.
This is my first “real” try at this. I put aside time tonight and tomorrow for this and I may be able to take some time Sunday.
Going to use Unity and VS mostly. I’m going to use GIMP for art generation. For sound editing I’ll use Audacity.
Good luck everyone!
twitch.tv/thesquigglez
I am playing Overwatch while waiting for the theme to be announced. Stop by!
Just posted my Nim basecode on github.
https://github.com/ftsf/nico-ldbase
Feel free to use it, it’s basically the Pico8 API but on top of Nim and SDL2 with some utility functions that I’ve been using for a couple of my other projects.
Compiles from Linux to Windows and OSX and probably Android.
Using:
Attempting to stream on twitch, first time, be gentle.
First time here. Little uncertain if I finish anything, but hoping to get some experience at least.
Using
We are using
-unity
-some kind of art program
-maybe some music
good luck everyone!!!
This is my first Ludum Dare in over four years, and it feels good to be home. I’m still brushing off some of my game development rust, so this may be a bumpy ride but I sure am pumped! I’ll be solo jamming in the compo.
The tools this time around are:
And my hardware if need be:

I’m ready to go! Let’s do this!
I managed to get the game done last time (barely). This time I’ve got back up in the form of my friend Tom. Will this be better or worse? Who knows! Yay, LD.
Tools: Unity, Logic X, Audacity, SFXR, Photoshop and GraphicsGale. Also, good looks. Yeah, can’t forget those.
Drawing: PyxelEdit/Sketch (for pixel art or vector)
Not sure yet if I will use Unity or Phaser yet.
If I do phaser I will be using https://github.com/ehtd/ld33 as boilerplate reference
Either Visual Studio or WebStorm as IDE 
No idea yet on the music tool, probably bfxr
Hope I can do better this time, yeahh
Tools: Unity, bfxr, Bosca Ceoil
We are ready, hoping for a good theme!
Tools we’ll be using:
Programming language: C++
Engine: Unreal Engine 4
Art: 3DS Max, Photoshop, ZBrush
Audio: We will see
This time I’ll try to use Phaser instead of Unity.
I just finished a little boilerplate, here so I can start coding quickly when the compo begins 
I’ll be using:
I hope the theme will be inspiring :3 !
(I don’t know where and how to upload my game yet… Maybe I’ll try github page, any idea?)
I think I’m in! Perhaps. I don’t know. I’m going to be in a position where I might not have interburgers through this whole thing. If that’s the case I might not actually be in.
All I know is that I’ll be using similar tools to always: libGDX and something art-y. So, yeah. Let’s see if I can actually get something playable this time!
So…
I’ll doing all.
Engine: Godot
and… ta-daa!
C
Gimp
SDL
VIM
My only current pre-jam rituals are posting Bob-Marley’s Jammin’ somewhere, and then being at my computer an hour before hand to Gush about my excitement. What’s yours?
Art: Gimp & PhotoShop
3D Modeling: Blender
Engine: Unity
Code: C++
Everything ready, standing by for theme announcement ! Excited !



I made this app for myself to make it easier to stream myself playing others’ Ludum Dare Games during the voting phase. I had a few people ask if they could use it, so I rebuilt it into a more user-friendly version.
The app is fairly straightforward: Upon opening it, you’ll be asked to login to your Twitch account, so it can connect to your channel’s chat. It will then start reading chat. Anytime a viewer posts a link to a LD game, it will automatically add it to the queue on the right. You can drag and drop to move the entries around if you’d like. The player controls at the bottom allow you to cycle through the games. The “Play” button will automatically open the current game in your default web browser.
You can download the app for PC, Mac, or Linux here. Please read the “Other things” section before using. Thank you for helping me improve the app!
If you try using the app, I would really appreciate your feedback. What features would you like to see added? Is the interface easy to use? What can I improve on?
Also, I did my best to fix all the bugs I could find, but you know how it is… if you find any bugs, please let me know.
You can contact me on this post, or by email (infernoarchon@gmail.com) with any questions, feedback, or bug reports. Thanks again for your help! I hope you find the app useful.
Just one last note: You wont be able to submit until tomorrow. I had basically no-time to do any site work during the hours leading up to Ludum Dare 37, and it still needs a few hours of TLC. Soon though! Thank you for your patience!
For my 3rd LD I’ll aim for a compo using :
unity
gimp
soundation (if time allows)
a pen and some paper
a lot of coffe !!
can we use loop labs for music? https://www.looplabs.com/beta
adsfgasdfg
Finally I finished it)) For a warmup I’ve chosen to recreate a simple fractal using js & html5(phaser):

I’d like to make something proceduraly (for example levels etc). It seemed to be easy at start but after some time I realized that my math knowledge is not so good xD Anyway after searching for vector math basics I made it.
Btw tried streaming and was kind of nervous… :/
Speaking about fractals. IT’S SO COOL! Even with such a simple one, any small changes in parameters can make a huge amount of variations! I feel kind of excited xD
psyched for our third ludum dare in a row :0
using gamemaker studio and aseprite, excited to try out the html5 module and make a game playable on the web this time around!
I’m in and I will be testing my own engine, using gimp for graphics, and audacity for audio.
And Other Alternative Ways of Saying “I’m In”!
Can’t wait to get started, now. New site looks amazing, and I’m looking forwards to seeing what it’ll be able to do.
As for what I’ll plan on working with, I’m planning on the same tools as I always use, i.e.:
Hoping to fare better this time around, as I’ve been spending time learning since the last LD, and have learned a number of useful things that I think will benefit me greatly. Unity also recently made their line renderers not suck, and things not sucking is pretty undeniably fantastic. Lastly, I finally found a way to prevent tiny gaps between sprites, which is nothing short of a blessing.
Anyway, it’s time to get prepared. Good luck to everybody!
Aren’t we supposed to make these?
Anyway, every keystroke here is one I’m not spending trying to fix my audio code, so, you can check out the code I’m going to use at https://github.com/WilliamBundy/ld37
Tools: vim, cl/gcc, Windows Batch, git, aseprite, famitracker, bfxr, visual studio, audacity, and anything else I end up using.
I’ll be streaming my development Saturday and Sunday on my twitch, too! twitch.tv/williambundy
Maybe I should mention that my new username is william-bundy on ldjam.com? Not sure how those’ll be linked, since I didn’t use my old one.
Engine: Unity

2D-Draw Tool: PyxelEdit

Language: C#
AudioRecording: Keyboard+GarageBand
Nice tools though !It’s 3 am and it’s my first LD, but I’m excited!
Unity3D
GIMP
Inkscape
usfxr
MuLab
Sorry if I messed something up.
I study Game Development, thought this might be a nice test of skill. Gonna take it easy tho and post if I manage to do something interesting.
Gonna be working on Unity, Blender, Photoshop and some Asesprite, maybe Corcotile3d. Dunno if it’s gonna be 3d or 2d yet. Not sure how much I’ll adhere to the theme as well.

Second LD, I had so much fun and learned a lot last time.
My tools :
Good luck everyone !
In again.
Using Unity#d, GimpShop, Illustrator, Audacity and blender.
This weekend marks my fourth year of not missing a single Ludum Dare since I started in December 2012. I usually go for the Jam with friends, but this weekend I’m returning to my roots and going solo in the Compo.
Engine: Unity
IDE: Visual Studio
3D Modelling: Maya
2D Assets: GIMP
Audio: TBD
I’m streaming live on Twitch, come hang out and celebrate 4 awesome years with me!
Or, follow me on Twitter: @20c109!
I’ll be using
-Eclipse
-GIMP/Piskel
-Audacity
Good luck everyone!
Woo! My iMac is ready to roll. I got my Wacom ready. This is gonna be awesome!
Woo! My iMac is ready to roll. I got my Wacom ready. This is gonna be awesome!

Engine/Language: Unity / C#
“Art”: Photoshop
Sound/Music: Hardware synths, eurorack, Logic

Engine/Language: Unity / C#
“Art”: Photoshop
Sound/Music: Hardware synths, eurorack, Logic
Hello world !
I’m gonna do my first Ludum Dare & first game jam in the same time,
I use Unity for the game engine and Visual Studio as IDE.
Also, I do this Ludum Dare with two companions: Ylmir and Ezekiel Koening.
I hope we will made a cool little game :), have fun and good luck to everyone !
Let the fun begin!!!
sorry if this is posting to the wrong place, first timer
i’ll use processing, unity, photoshop,
maybe illustrator, pure data
im in! :]
My third Ludum Dare!
Engine: Gamemaker
Graphic: paint
Have fun!
My last projects: http://gamejolt.com/@ArmezDon/games
I haven’t participated in the Ludum Dare in a long time, but I’m really excited to be a part of it again!
Depending on the theme, I’m hoping to create a game for the Arduboy handheld game system (With a PC port too, of course!)
My tools will be:
mspaint (Included with Windows)
Good luck everybody!
Really excited to get in on my first Ludum Dare. Setting myself a goal of mediocre playable game.
Using: Unity, Blender, GIMP, Audacity
Way too close to the start but here is what I’ll be using.
chrome – debugging and running the javascript game
200 ok – the web server
notepad++ – the editor, would use atom but it keeps on freezing for some reason
inkscape and paint.net – graphics, inkscape for gui and paint.net for actual graphics
musescore, audacity, chiptone or physical instruments– music and sounds
phaser – the game library
canvg – svg gui
javascript-state-machine – might be useful
basejs – error handling, asset loading, modules and a loading screen
pencil and paper – planning and time management
some base code – will become useful for a basis of my code
also, my code will be hosted at https://github.com/aucguy/Ludum-Dare-37 and the final game will (probably) be hosted at https://aucguy.github.io/projects/LD37/view.html.
Alright, the our local dev group is gathered up and waiting for the theme. I feel my last LD game, No Man Has Gone Before, went really well. I actually hit all of my goals for the weekend on that one! Here’s to getting a solid game together this time!
Once again. I don’t know what the theme is yet, but it should be announced any time now. Godspeed everyone!
Myself and Shade are teaming up for the gamejam. Super stoked and can’t wait to get started!
Tentative toolset includes:
Lua – Love2D
BFXR/ChipTone for music/sounds
MSPaint/whatever Shade uses these days.
Let’s GO!
Good luck to ALL !
Lets do it!
Been a while since last attempt; will try to K.I.S.S. and actually complete something fun.
Planned tools this go-round:
Platform: HTML5, using Typescript and some base code I prepared earlier this month
Editor: Visual Studo Code. Might use Tiled if things go in direction where I need a level editor.
Graphics: GIMP
Audio: Weak point of mine. If I get to that stage, probably SFXR or something.
Really excited to do another LD.
Using Unity, Visual Studio, Bosca Ceoil, Sfxr and Paint.net.
Good luck everyone!
I’m all set and ready to go again. Totally prepped:
In and ready!
The dark and cold uk weather at 2am right now will not discourage me from enjoying yet another LDJAM!
see you all on the other side of the announce!
@xopsx
Hi !
I won’t have much time this week-end but I’ll take part in this LD anyway.
I’m going to use Unity as my engine and editor and Blender and Photoshop for graphics ! 
I am using the Jam as a good excuse to put in a solid weekend worth of work on a current project that I’ve been prototyping.
Platform
Virtual Reality – HTC Vive
PC only
Toolchain
Unity
Visual Studio
C# / XML
Funny enough
If I were making a jam game for LD #37, the fact that you need a whole one room for VR would make it eligible for the theme by default. A lot of small VR experiences do just that regardless. Of course, this game is not limited to just one single room.
This is the first step, the first struggle: ONE ROOM
What the heck should I do? well… first of all, Lets start with the first step of the development
TO DO
_____
-Drink another coffee
-Use pen and paper
-Design the game
____
I’ll post here something when I decide what to do
PEACE!
I’m doing Ludum Dare yet again buy this time I am not using unity because I am so absolutely tired of it ruining my games, One room is a pretty cool theme.
IDE: Eclipse
Language: Java
Graphics: LWJGL (OpenGL)
Other Libraries: JOML, PNGDecoder
Art: Aseprite, Paint.net
Music: I dont even know, maybe sfxr/bfxr and what ever else I can pull together
Timelapse: Chronolapse
Good Luck!
Today marks the start of Ludum dare 37 and this is my first time to participate and to top it all off, i’m going solo this year. This challenge is something to prove to myself that I have to make games and enjoy making. this years theme is One Room. so far, I got tons of ideas that will maximize one room. I will begin my creative process by doing a simple scenario wherein you have to maximize the space you have
Not a theme I was expecting. I want my money back! Or some good ideas… Yep, having good ideas looks good.
PSI Games will be in this one
Unity and Pyxel Edit w ill be tools of choice

This is gonna be epic.
Good luck for everybody 😀
GO!
Aimed on “salvage&repair” theme.. GUESS I MISSED : )
Anywayz, going to participate.
Good luck to everyone