Ludum Dare 37 December 9–12, 2016

love me some of that Ludum Dare mm-hmm

oh yeah it’s that time of the year again oh yeah

here’s what I’ll be using:

Unity3D (C#)

Sublime Text 3

Visual Studio Community 2015

Paint.NET

LMMS

bfxr

Tiled (if I need it)

TiledSharp (if I need tiled)

Streaming / other tools:

– Open Broadcaster Software

– Chronolapse + ffmpeg (I use this guide)

Twitch: bradurdung

hope they pick the theme I hate the most, it’s easier to get your creative juices going when you’re fuming.

I’m in (we, really)

Hey there! Fough here!

So, just a short post to say that I’m in with my old partner Gwen. And boy am I psyched!

I’ll try not to drop out mid-way this time. I’ll focus on what matters and, above everything, I’ll play it safe by not trying to explore anything I don’t already know.

We’ll be using Game Maker Studio, Aesprite, Photoshop and BFXR.

 

Can’t express how glad I am of entering again. Need a break from the industry, and Ludum Dare’s the stuff. GOOD LUCK EVERYBODY! LET’S MAKE GREAT GAMES! (at least, let’s make games.)

I love you all.

I’m in!

Having skipped the last few LD I really hope to make a game in this one =D

depending on the idea i’ll use

libgdx+java+eclipse or unity+c#

programs:

gimp, blender, inkscape, audacity, bfxr, FL Studio

I’m in, let’s do this

This will be my first time using Unity (just the 2D), so the game will be available to play in the browser!

I’ll be streaming over at https://www.twitch.tv/sub_strate

If you want to see my game from LD32 (theme was “An Unconventional Weapon”), you can play it here: http://domgetter.github.io/dare/ld32/isolation.html

I’ll consider it a success if my game has sound this time!

Good luck, and have fun everybody :)

I’m In

First time Ludum, I am very exited to participe in this event.

Tools:

  • Unity3d 5.3.2
  • Visual Studio 2015
  • SourceTree with GitLab

 

I’m In

I’m yet again in for another fun time. I’m not sure how much I’ll post around here, but I’ll try for at least the first few hours.

For development, I’m probably going to go with HTML5/Javascript. I’ll use audacity and paint.net if I need to edit pictures or sound. Text editing will be done in notepad++, testing mainly on firefox (for development)

I hope everyone has a good Jam/Compo!

This time my friends, this time!

Hello my friends!

I’ve been struggling to participate and finish a playable build for ludumdare since 3 years. Yeah I know, 3 years right. Not that bad actually, I’ve failed in LD28,LD32 and LD33, so only 3 attempted failures.

I took the new webpage as an opportunity, a new, fresh start you may say.

This time, maybe , may be the first time ever, I may be able to finish a build and rock the internets.

Weapons of choice: Unity3d, photoshop, BFXR, Maya(if I go nuts and try to make a 3d game, which also means another failure).

Hopefully, see you on the other side.

 

Yep I’m in

I’m thinking I’ll be using flash stuff for this, but who knows what ideas may come up.

p5.js experimentation/prep = code for all

After using Unity for most of our more recent entries, I’m considering trying something simpler out this time, and just a few days ago I found out about a JavaScript framework called p5.js, which is basically a JS port of the Java framework Processing, in case anybody’s familiar with that. It makes it simple enough to draw things and play sounds in the browser in no time.

In order to learn how to use it and to get some fundamental stuff going (animated sprites, for example), I wrote up a few JS “classes” today. I’m still not sure whether I’ll be using p5.js at all, but in case somebody else wants to use my boilerplate stuff, feel free! c:

A glorious demo (live [warning: thunder audio at the beginning]: http://formo.ninja/LD37/test/):

View post on imgur.com

Fundamental files:

Less interesting but perhaps handy…

You’ll need to tie it up yourself, but I’m sure you can figure it out. The sprite and animation classes want an object from loadImage() and the animation requires a delta time, which you can calculate easily by using millis(). Animation class in particular is a bit tricky perhaps, with a bunch of settings, so read the comments in the file.

 

Tags: animation, boilerplate, code, javascript, p5.js

Inward!

I’m probably going to do the Jam this time, as I really want to use the Unity plugin I’ve been working on this year. It is called NeoFur and it makes really lovely furry / carpety / wiggly surfaces.

I’ve been helping port it to Unity, but I haven’t had a chance to use it in my own creations yet. Here’s a furry cube with some force applied:
https://dl.dropboxusercontent.com/u/59900676/FurryCube.webm

Other than that, I’ve got my usual tools I might use at https://github.com/Kharzette/LudumDareStuff, as well as Unity, Maya, 3DCoat, BoscaCeoil, and the mighty RenderDoc.

I’m in

Okey this time a i’m travelling in Helsinki, but i will have some time to do something small, but interesting i hope. Good luck to everyone!

I’m in.

First ever ludum dare, going to participate with me and my brother.

I’m in!

I’m in! 😀

I will be using Phaser/javascript as the engine and Paint .NET for graphics and Bfxr for sound!

Tags: im in

My first Ludum Dare

Hello fellow Jammers!

I’m so excited! This is the first time I have both time and employer approval at the same time!

I’m considering either Pixi.js or Unity3D as my platforms.

I’ll record a time lapse, and preferrably do the Compo rather than the Jam, but the jury is still out on this one.

This is also my first WordPress post in about a decade…

I’m in

I will use unity3D, photoshop , maya, Audition

I want to practice by myself! THX

 

I’m in!

I’m in with:

  • C and my Punity engine.
  • Sublime/Visual Studio
  • Photoshop/Aseprite
  • Ableton Live/Push/Audition

Will be streaming at Twitch.tv.

I’m in!

I’m really excited for my 9th Ludum dare~!

I’m not quite sure what tools I’ll end up using yet, beside:

– Game Maker:Studio
– Aseprite
– sfxr / bfxr
– Bosca Ceoil / FL Studio?

Best of luck everybody~!

Original soundtrack and sound effects

MUSIC AND SOUND EFFECTS
I am a musician, composer, sound designer and music producer. I have been specializing in soundtrack and sound design for cinema, games and audiovisual in general. I’ve been working with music for more than 16 years. If anyone has an interest in partnering, I’m here!

>> Check out the result of my last participation in GBJam, with the game “Child of Fire”. Https://thiagocortez.itch.io/child-of-fire

Thanks!

I’m in.

The first 12 or so hours are going to be crunch time for me as I need to whip up a text adventure engine AFAP.

Tools:

Netbeans IDE for Java

The GIMP

Notepad++

A computer.

StackOverflow.

I thinks this is my fourth LD, third to be submitted on my account, and probably 5th I’ve partook in to some minor degree.

I’m In

Hey guys!!!

This is my first Ludum Dare. Ive participated in game jams before, but this will be my first online one. I’ll be using GameMaker Studio and sfxr (most likely).

Can’t wait to see what we all make 😀

INCOMING!!!

I haven’t entered LD in a while… I missed it so much.
Well, I’ll probably use Haxe with OpenFL, but I won’t discard Unity3D just yet…

Let it come!

I’m in.

This will be my first ever  Ludum Dare, i will be using LIBGDX as Engine and my own custom made map maker for the design and gimp or paint.net for graphics :D.(Will start a bit late tho like 3-4 hours after it started)

Tags: 2D, java

I’m In.

Even though my standard rig is in the shop, I’ll be participating!

Can’t wait!

-Evan Overly

I’m in!

Ludum Dare 37 lets go!

We’re in!

A few high schoolers with near-zero cooperation decide to participate in a game jam. What could possibly go wrong?

Well, we’re about to find out. We’re using:

  • Either Stencyl or GameMaker
  • GIMP
  • LMMS

I’m in!

You ready to jam?

I’m in!!

I’m in for my second Ludum Dare Jam! Probably going to make something with RPG Maker again or Twine depending on how the theme works out…

Hello!

Very new to this but I’ll do my best to finish a game. Hopefully it will also be good.
Will be using unity, gimp, hydrogen+audacity (in the improbable eventuality that I’ll have enough time to do music also)
Have fun everyone!

PK

Box Mountain Games is in!

Well just me actually..

I’ll post broken .gifs on Twitter, follow me so I can follow you and we check out each others’ magnum opus.

twitpromoTrying for a VR experience rather than traditional game this time because I’ve playing The Last Guardian so maybe emotional directional stuff

 

Tools:

  • Unity 5
  • Google VR/I heard mobile games are hot these days
  • Lots of coffee

CAN’T WAIT ITS GOING TO BE SWEET HAVE FUN ALL

Finally, the jam has come

This will be our first jam, but we think we are prepared. Our computers are ready and the coffee is hot. Let’s get started.

We will use:

  • Unreal Engine
  • Visual Studio
  • Photoshop
  • Spriter

We are:

Comments

Ricardo Fernandez
09. Dec 2016 · 23:48 UTC
Hello! My name is Ricardo Fernandez. I am a musician, composer, sound designer and music producer. I have specialized in soundtrack and sound design for cinema, games and general audio for more than 16 years. I would like to offer you my work with the soundtrack and sound effects for this Jam. If you’re interested, I’m here!

I’m in!

…for what it’s worth, seeing as how many times I wound up dropping out. However, unlike those times, this time I’m already all warmed up and ready to go! My tools will be:

Engine: Godot
Graphics: Aseprite, Krita, maybe Alchemy for brainstorming
Sound: BFXR and Bosca Ceoil

I’m in

This will be my 4th Ludum Dare, and I’m really excited!

These are the tools I’ll be using:

  • Unity 2D
  • Paint.net
  • soundation.com

Is this another “I’m In” post? Yes, yes it is.

Not my first LD, or even my first solo LD, but this WILL be my first solo LD using Unity!
It’ll also be my first attempt to make a full game in Unity, instead of just a little sandbox for learning how the engine works.

No idea what kind of game I’m gonna make yet, but I’m mostly going to be using this weekend as a learning exercise, so I’m not too concerned about what comes out.
It’s the joooouuurneeeey~~ that matters! ;v

Tools:
-Unity 5.4 & MonoDevelop
-Blender 2.77
-Inkscape
-Paint.NET
-Audacity
-A 6 Quart stockpot for when I inevitably feel an intense desire for pasta

We’re in.

I’m making code & graphics, teammate making music & SFX.

For Code: Mb Unity, mb SFML or SDL, will see.
For Graphics: Pyxel Edit

Comments

Ricardo Fernandez
09. Dec 2016 · 23:34 UTC
Hi, do you already have a teammate to the music and SFX?

I am in!

This is my second attempt at Ludum Dare. I will use Unity and some other wonderful things. Hopefully I will complete something this time around >(

I’m in

First time here!

We a Bozil Game Studios.

Members:
-Gabriel
-Felipe
-Valter
-Thadeu
-Wagner

First Ludum Dare and I am in!

Incredibly excited to participate in my first Ludum Dare!

I’m not 100% sure how I’m going to manage it but I think I can do it.  Either way I’m here to put my skills to the test and see what I can come up with, I’m doing the jam so I think it’s the 72hr period.  Hopefully that gives me the extra room I’ll need to get my head together.

I’m using:

-Unity (2D)

-Visual Studio 2015

-SketchBookPro

-Possibly Audacity to throw in sounds (going to attempt sounds)

-And a keyboard/acoustic_guitar I have laying around to create some music (which I really hope to include!)

 

Let the games begin!

-Mr0w3m

 

Just curious

Can I make a game in 48h without an engine? Just pure java and maybe a few libs, which are lying around.

Comments

cian
09. Dec 2016 · 22:52 UTC
I really don’t think so. The best of luck if you’re trying, though.

Almost mentally prepared! (We’re in!)

Not entirely sure how the whole posting will be working this time around, but I’m sure everyone will figure something smart out by the time I wake up. huehue.
(Gotta see the theme before I go to bed…)

I’m in and once again I have Rik Thunder joining in as artist (sooo Jam rules it is. Though we don’t use premade assets or any such, might go for 72 hours though since we can.)

So far I’ve always programmed manually using some Java libraries. So to see what we can get done with a bit more stuff, I’ll be using Game Maker Studio this time.
(Yeah. I do like meddling with all the little details in writing a game engine from scratch, but it does take away a few hours in which I could be working on the actual gameplay instead… so let’s see how this goes.)

Have a good Jam ya’ll!

I’m in!

This will be my first time participating in LD.

Tools I’ll be using:

  • Engine: Game Maker / Unity 5. Depending on the theme
  • Graphics: Photoshop
  • Audio: Reaper / SFXR / BOSCA CEOIL
  • Timelapse(maybe): Chronolapse

Good luck everyone!

I’m in!

Hi, I’m in, hopefully I’ll be entering the compo (if I can finish on time).

Using Game Maker Studio.

I’m in…

Holy crap, didn’t realize it was this weekend. But no worries, I am prepared to set aside all responsibilities if it means making an awesome game.

Engine: Unity

Scripting: C#

3d Models: Blender

2d Art: Gimp

Sound: Audacity and BFXR

Music: Maybe my guitar if it fits my game. I wanted to last time but I didn’t finish.

Am I missing anything?

In I am

What a perfect time for another LD!

Not too long ago I’ve started working on a new little game engine, but it’s not ready to LD yet. Perhaps next time.

So I’ll choose one of these tech options, depending on the idea I’ll get:

Pico-8 if my idea seems simple enough

– Unity if I want to make 3d game

My rusty old engine for more complex 2d game

Other than that I like to use Paint.net for graphics and Audacity for sound. And I have no clue about music!

Good luck everyone!

First Ludum Dare!

Hello, we are the Petersons.

  • Lars
  • Will
  • Ethan
  • Nolan

This is our first time here, our equipment is the following:

  • Unity3D
  • Paint.net
  • Bfxr

Good luck everyone!

Tags: LD37

Comments

yuigoto
09. Dec 2016 · 23:14 UTC
Family jamming? Nice! Good luck in there! First time is always strange, but it’s a great experience!

I’m in

in post

I am In.

Yep, I’m in.

I’m not entirely sure what I’ll be using, which is a great start but bear with:

It will probably be C++/SDL (Or DirectX/C++), or C# + Something else.

Like I said, preparedness is my middle name.

Codetide is down to comp

First time jamming, let’s see how this goes!

 

2 man team consisting of KekkoDude and Kikmenow (kek&kik)

We will be using Unity, illustrator, photoshop and maybe blender

 

GLHF jammers!

Let’s Go!

As Ludum Dare approaches in a few hours, I’m preparing.  My tools are:

Game Maker: Studio

Paint.net

My Spotify Playlist so I don’t go insane

And most of all, my mind

Good luck to everyone else participating!

Do I have to sign up somewhere?

Hello colleagues!

Im sorry Im kinda new to this. Do I have to sign up somewhere that I will participate in LD 37, or is registration on this site (and of course on ldjam.com) enough? So all I have to do is to upload the game?

Thanks in advance

Comments

09. Dec 2016 · 23:21 UTC
It’s enough… =D
dalbinblue
09. Dec 2016 · 23:29 UTC
That is correct. Participants also typically do an “I’m in” post in order to declare any tools or personal base codes used prior to the start of the competition as generic base code is allowed as long as it’s declared, as well as to show their enthusiasm, but neither are strictly required.

I’m in.

This is my first LD jam.  I’m Excited.

I wouldn’t be surprised if I do something wrong, WordPress has always confused me.

Anyway, here’s my setup.

  • Game Engine –  Unity (on Linux – experimental). C# with MonoDevelop. I was hoping to learn Godot before this jam and move (almost) completely to an open source workflow, but I’m not quite there yet.
  • 3D Modelling – Blender.
  • Image Editing – Gimp.
  • Music/Sound – Ardour DAW and the plethora of audio plugins that come in the KXStudio repositories.

I’ll be working solo and all content will be made by me (with help from above). I’ll almost definitely be making a 3d game (depending on the theme), they’re the games I usually make.

Good luck to everyone, let’s make some good games.

Lonely Computer and Video Games graduate reporting in with some family support!

Graduated from university half a year ago, after a rather empty half a year decided to take up coding again.

Will be using Unity (2D or 3D depends on theme that wins) and will be unofficially supported by my boyfriend and his art. Entering the 72 hour one, as it is more casual, but due to life obligations we might have just a bit above 48 hours really. First time here, is going to be fun! :)

I might be in…

If everything goes ok and I get to participate, I’d use:

  1. Language: TypeScript
  2. Editor: Atom
  3. Framework: Phaser
  4. Music: GarageBand and a MIDI Keyboard
  5. SFX: cfxr
  6. Art: Pixelmator

Good luck, everyone!

Howdy!

I broke the chain after 12 Ludum Dares last summer, so I want to make it to myself and make something good this time.  No pressure though, I here to have fun, I just hope everyone else has fun as well.  Good luck and good coding!

Here are my, tools of the trade:

Programming: Visual Studio 2015, C#, Monogame, Notepad++.

Graphics: Paint.net, Autodesk Sketchbook Pro

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engine, (the link also has a sample game to see it in context).

Ludum Dare 37. I’m In.

Hi, I’m HermitPal :3

I will be using,

Game Engine: Gamemaker Studio 2 (Beta)

Graphics: Photoshop or Illustrator

Audio: Audacity & Melodyne

~ Thanks

We’re all in!

We are in for this Ludum Dare, with all 3 of us!! Yay!

We’ll be using Unity (2D) for our engine, C# and Visual Studio for programming. Who knows what for audio and Krita for art!

This’ll be my 4th LD and everyone elses 2nd. Good luck everyone!

I’m in!

My name is Alvin, long time bystander and first time jammer. I’ll be working on Game Maker Studio

#LD37 – LD Newbie .. pls be gentle

First Ludum Dare after watching live streams (mostly Quill18’s) of previous LD events .. goal is to jump into the deep end of the pool and produce a playable game by the end of the comp.  Haven’t decided if I want to awkwardly stream my attempt or just record it for time-lapse/”sprint retrospective” later.

Please, be gentle …

— Robert

Ready to #LD37. Introducing.


The first post of my #LD37 blog will be in acquaintance with me and my plans to this Game Compo.
My name is Egor Davidov, russian indie developer and freelancer. I started programming when I was 12 years old.

The basic profile – web development, but also I’m developer of games,Server administrator and application programming (eg IoT and Smart House).

That’s all information you need :-)

About plans and my project.
I did not come up with a unique idea for a game, the more vote for the theme of the contest is still going. Most of all I love the one-screen games, runners and simple RPG. I am sure that future development is to build on these areas! And certainly it’s will be in 2D!!! Becouse 2D is AWESOME!!!

For the competition I have chosen category Ludum Dare Jam, because this is my first experience of participating in this competition

 

And by the way, I am very respectful attitude to time management, so now I publish my work schedule, and at all times will adhere to it!

All the time will be divided into 5 stages:

  1. Thinking through ideas and concepts.
  2. Prototyping.
  3. Work on the design.
  4. Work on gameplay.
  5. Optimization.


STAGE


DEADLINE

  • Sleeping before sleepless seventy-two hours
10.12.16 06:00
  • Generate 5 or more ideas of game
10.12.16 10:00
  • Choose 2 best ideas by voting
10.12.16 12:00
  • Make concept prototype of each idea
10.12.16 17:00
  • Choose the best prototype by voting
10.12.16 19:00
  • Make the first playable version of the game
11.12.16 03:00
  • Turn bags into features
11.12.16 06:00
  • First working on design
11.12.16 14:00
  • First working on gameplay
11.12.16 20:00
  • Public Alpha Test!!!
??????????????
  • Turn bags into features
12.12.16 00:00
  • Second working on design
12.12.16 09:00
  • Making new gameplay features, selected by voting
12.12.16 15:00
  • Second working on gameplay
12.12.16 18:00
  • Public Beta Test!!!
??????????????

Tags: 37, gamedev, GameJam, LD37, Ludumdare, Russia

I’ll be entering the LDJam!

Hiya! Just a last minute post because I’ve cleared my schedule enough to do the LDJam! HYPE!
I’ll probably be using Unreal as my primary development tool, as well as
Substance Painter
Substance Designer
Blender
Photoshop
Visual Studio Community 2015
& BFXR.
Depending on the theme, the weather, and Random.value, I may or may not go ahead and roll my own engine.

I’m in!

This is my first LD – feeling woefully unprepared XD

Probably going to use this as an excuse to play with Pixi.js – unless I get cold feet and decide to go with something a little more familiar.

Had a quick play with sfxr and loving the results so far – so likely to use that.

Going to be using Krita & Gimp for art assets.

Looking forward to the announcement of the themes so I can finally go to sleep, or try to at least!

I’m in!

And I need to make a first post, so here I am.

I’m in

i’m exhausted by my week of hard work, but i’m glad and proud to say:

“I’m in!”

I’m in

This’ll be my eighth Ludum Dare. I plan to use:

  • Engine: LOVE 0.10.2
  • Framework: Ammo 1.2
  • Text editor: Sublime Text 3
  • Pixel editor: Hexels 2
  • Sound: bfxr, FL Studio, and probably PaulStretch

Good luck everyone!

I’m in!

This is my first Jam alone, cannot wait to start! I will be using AGS (Adventure Game Studio), Photoshop and Piskel.

Im in!

Yea… My first post…

 

Im in!

Yea… My first post…

I’m In

For the second time, I’m in.

On my first try I had only 30 hours to work on the game, as I had to work on saturday and had an exam on sunday morning. This time I will be alone on my small kitchnet and will have the entire weekend, until monday night, to make it.

I’ll use Unity, scripting in C#. If I manage to make anything playable I’ll already be very happy.

Im in! My second LD in a row.

Hey, going in for the second time. Tools ill be using:

Unity as the game engine.

Notepad++, Visual studio as the IDE.

Blender for modelling.

Gimp for 2D graphics.

Maybe my personal codebase for all types of games which contains some basic character controllers, event systems and a inventory system.

Proably gonna use some of my older models as a base (mostly weapons and characters).

Good luck to all ! :)

I’m so in

Not been able to do any ludum dares for ages but finally I have the time to join in. Super keen to see what the theme is and how everyone interprets it.

I’ll be using the usual tools, Unity for the engine, VS for code, Audacity and likely openMPT for sound, and Paint.net or gimp for art, maybe aseprite if I decide on a pixel art type game.

Good luck and have fun everyone,

Over and out

Oh Baby, Baby

I keep forgetting to do these but now I remember.

Construct2
Photoshop
Reason for music because I can’t find my glockenspiel.
Maybe Spriter and BFXR, too.

Let’s get weird! Let’s get weird! Let’s get weird!!

I’m in!

Excited to participate in my first LD! I’ll be using Unity & Photoshop.

Not my first jam, but my first Ludum Dare

I’ve  done a lot of game jams over the years 12 or so.  I have not done a Ludum  Dare yet though and I’ll be participating this weekend.

I’ll try streaming the process.  I’ll be using GameMaker Studio 2.0 which is a software I’m still learning.  So tune in for the potential train wreck.

I have made several flash games over the years.  Hopefully I still have it.

Hey guys first Ludumdare jam! Looking forward to it!

Gonna start a few hours late but really looking forward to the pressure of putting something together.

I know Unity (C#) and a some of Unreal (C++/BP) but I think I’ll try my luck with Unreal to increase my skilz in it.

Can’t wait to see all the cool stuff that gets put up.

 

I’m in! I think..

Hey!

Third time’s the charm, right?

Well I hope so. This is the first I think I have nothing else planned for the ludum dare weekend, so I should be able to make something really good. At least I hope so. Because right now I am not super excited and I mostly just want to do nothing this weekend. However, I think as soon as that timer clicks over, I will put on some coffee and just start!

Stone Monkey Studios in for LD37

Hello again friends!

It looks like Stone Monkey Studios will be participating once more in this hellish, thoroughly satisfying venture.

This year, we will be:
Ryan Nohr – Code
Jon Rasmussen – Art/Code
Kyle Olson – Art/UI
Tim Brandl – Music/Sound Design

We’ll be using Unity, with a few utility libraries.

Looking forward to seeing your projects!
Cheers!

I Am Excited!

This will be the first Ludum Dare that I will attempt to participate in. I dunno if I’ll need the 48 hours or the 72 yet, guess we’ll have to see! I wish everybody good luck, and happy programming!

First Jam!!

I’m so excited to take place in Ludum Dare!!! Can’t wait to see what other people create! Have fun everyone!

Possibly In, Possibly Not

This weekend already has a whole bunch of commitments made. Having said that, if I do get time on Sunday  to piece together a Gameboy ROM again, I will do my utmost to have something for this jam again 😉

With that in mind, here would be last Decembers Jam Entry by myself.

https://refreshgames.itch.io/the-catcher-van

JamJamJelly

I’m in!

First timer, will be using unity, inkscape, gimp, and bfxr.

 

Best of luck to everyone!

Im in!

IM GOING TO DO THE LUDUM DARE 37 YES!!!!!! AAAAAAAAAAAAAAAAHHAHAHAHAHAHAHAHAHAHAH WITH MY FRIEND BEN WE ARE GOING TO DO IT!!!!!!!!!!!!!!!!!

Tags: LD37

3rd LD

Ready for my 3rd Ludum Dare! Using unity, photoshop, 3ds max / maya, and will hopefully try to make some sound this time

Tags: LD #37

I’m in…

Or at least I think I am, will have to see how the Weekend pans out. This will be my third Ludum Dare, having taken part in 34 and 35.

This year I’ll be using:

  • Unity(C#)
  • Gimp
  • Audacity
  • Paper
  • Pens
  • And plenty of Coffee 😀

(Shameless plug portion of post 😉 )

Seeing as there are a couple more hours until the madness creativity begins 😀 why not relax and check out the anniversary update for my Ludum Dare 34 entry All Ways Down.

comparison

 

You can check it out either on its Itch.io  page, or over on its recently created GameJolt Page.

Finally, good luck everyone, and have fun!

 

in!

Joining you guys and gals for the 48 hour compo.
Will be using the regular, more or less:

  • Unity
  • VS Code
  • MagicaVoxel/Blender
  • Photoshop
  • Bfxr/Sfxr/Audacity
  • Ableton Live Lite

Have fun!

Need tunes (again?)

Hey all. I can do some chiptunes or whatever if you need some for your game. I can also program, so if you need a teammate I’m down (as long as it’s not Unity, haha)

Shoot me an email at yux50000<at>hotmail.com or add me on skype with the same email if you want to team up.

I’m Ready!

Physics Engine – Check

Lighting Engine – Check

Sound Engine – Check

Spritesheet Reader and Animation Generator – Check

Shower – Check

Food – Check

Water – Check

Elbows – Check

 

I’m ready for the Ludum Dare! 😀

EVERYONE TO THE LD MOBILE

I’m in! Using Unity for development and hopefully Octatrack and/or Bitwig for music. I got half of Sunday filled with stuff to do so gonna try and have something publishable by Saturday night, and just do some final polish on Sunday. Still debating 2D vs 3D, it’d be good to get some Blender training.

Compo37

I’m in! (First time)

My tools are:

Eclipse(Java)

Gimp

Audacity

(Possibly BeepBox.com or MilkyTracker)

Lets do this.

48 hours of compulsive insomniac crunch, lets go.

Basecode

So, I won’t be going with C++. Instead, I’m going to try this new, fancy thing called “LÖVE” that definitely nobody has heard of yet.

 

Have some basecode:

https://bitbucket.org/safod/ld37

I’m also going to commit in that repo as I go along.

I’m in!

First time attempting one of these.  Time to go hard in the paint.  MSPaint.  Cause I suck at art.  Also Unity.

Going solo (unless you need an assistant), for fun and to make mom proud.  Or something.

I’m in for the 5th time

I’ll be using:

LOVE2D

Sublime Text 2

Paint.net

sfxr if I do sound

and some files I wrote that are worse than other peoples but I made them.

If you want the files for some reason: https://github.com/thedashdude/LoveHelpers

I’m In!

Hey everyone, I’m in! This’ll be my third time participating. I’ll be using Unity, GIMP, and bfxr.

I’m in!

I’m in! First one in a while. I’ll be using:

  • Unity
  • Photoshop / Paint.Net
  • Visual Studio
  • BFXR
  • Some mod tracker… Maybe. If I have time.

Body is sick but spirits are high! Let the xmas jam begin!

I’m in!

I’ll be using HTML5 stuff. Probably will snag a game engine that I wrote on github for a previous LDJAM. Intended tools:

Looking forward to this one. I feel oddly inspired right now, so I hope the jam starts soon before I lose this random clarity haha.

Good luck everyone!