LD21 August 19–22, 2011

Hello World

We’re participating in the jam.

pygame for the game engine

pymunk for physics

That will be all. Have fun o/

Here we go again!

Hi, I’m Xedfire (or Erifdex, spot the connection..) This will be my second ludum dare compo, and I’m really feeling pumped for it this time!

I’ll be using FlashPunk.

LD21 I’m in!

I don’t know if I will have enought time to build a game, but I’ll try.

My declaration:

1) flashpunk as library with punk.ui for user interface, if I can also Explode image  and Lighting stuff from previous LD or Lightus we’ll see 😀

2) all graphics made by myself (and so it will be some crap graphics), no more mistake with this!!

3) music using as as3sfxr

I don’t know if theme will allow a top down game but I think is the most simple game to do this time 😀

I’ll try to think before do something, promise!! 😀

Tags: LD #21

Workstations and All That

 

Eighteen hours to go… .  So I’ve got this computer that I’m going to use for the competition.

computer internals

At the moment, this is the only computer I have.  Power supply is still in the mail.  I guess if it doesn’t arrive on time, I might just close up the case and use it as a desk.

Depending on what comes to mind, I’ll either be building a game with FlashPunk, Flixel, C+SDL, possibly OpenGL 3, or just pen and paper.  Really haven’t committed to a medium yet on this;  I’d like to keep my options open!  And just in case I don’t pull my desktop together before the competition, I am actively considering building a choose-your-own-adventure website.

With a make-shift desk, a stock of pens, a ream of paper, and my trusty phone, anything is possible!

 

Comments

19. Aug 2011 · 07:19 UTC
I like how the image is named ‘sadsm’
19. Aug 2011 · 09:09 UTC
oh man, pen and paper game would be cool.

Creating a timelapse in Linux

Hello,

I’ve written a couple of scripts for making timelapses in Linux. It’s fairly simple stuff;

Create a screenshot every 15th second by running the following script in a terminal;


#!/bin/bash

# Takes a screenshot of my second monitor every 15 seconds
# Only have one monitor? Drop the -crop part ...

mkdir ~/img

while [ 1 ]; do
# Uncomment the line below if you only want timelapse of your second monitor, and both monitors are 1680x1050 big.
# import -window root -crop 1680x1050+1680+0 ~/img/LD21-$(date +%y%m%d-%H%M%S).jpg

import -window root ~/img/LD21-$(date +%y%m%d-%H%M%S).jpg
sleep 15
done

(The script is interrupted by pressing CTRL+C)

Then encoding the images can be done using mencoder, like this;

mencoder mf://*.jpg -ovc lavc -lavcopts vcodec=mpeg4:mbd=2:trell -oac copy -o output.avi

If you want audio, add ‘-audiofile somefile.mp3’.

Hurray!

Tags: howto, timelapse

I’m in (for the first time)

Hi all,

This is my first post, first message of intent to participate, and generally first online game programming competition I’m signing up for. It seems that everyone is doing an “I’m in” post, so I might as well; you know, so twenty years from now my humble beginnings can be traced back once I inevitably become a billi… moving on:

Actually, I do need to declare my base code: http://blog.capdb.net/wp-content/uploads/XnaBase.zip . This is the default XNA new project spiced up with a few custom classes/structure. There’s a simple rendering loop to draw a cursor and some text, a simple input processor for mouse/keyboard/controller, and a simple game state machine (playing/paused/menu). Just the basic stuff I’ll need to code for any XNA project anyway.

I’m using C# and XNA (Visual Studio 2010 + ReSharper). Photoshop for sprites. May be Maya for 3D rendered sprites if I feel masochistic. And, of course, Notepad for a TODO/TONOTTODO list.

Cheers.

Tags: CSharp, xna

I’m in

This is my first Ludum Dare!

For coding I’ll be using the Processing (and the simple graphics library that comes with that).

I have some base code that I might use. I put them all here.

All images will be created and edited with Photoshop. The images will then be compiled with Sprite Sheet Packer.

Most sound effects will be created with sfxr.

I’ll create music with PixelBlitz (recording it with Audacity), which is perfect for creating simple music under time constraint. If I need something more complex, I might create something with Ableton.

 

Good luck to everyone!

I’m in, like Donkey King

This is my 3rd LD. Last time I wanted to see if I can maed a facebook game in 48 hours.

This time, my goal is to make something polished. I might make a very generic game but with all the bells and whistles.. like a 3D tic-tac-toe game with achievements or something.

Tech stuff:
PushButtonEngine
RPGAutomata
Tiled
Sfxr

Tags: flash, pushbutton

Almost time

Ok we are nearly there, i was hoping to get  an actually decent nights sleep last night but that failed. I was also hoping to get an easy day in work today but that is looking unlikely too!

Whatever nothing prepares you for coding like more, different coding.

Following up from my last post I will be using http://www.bfxr.net/ as a sound generation tool. In my previous experiences with intense programming competitions, I can make passable art and great code but terrible sound so a tool like that which lets me create sound files fast is a real boon.

 

At the moment i’m hoping Adaptation or Evolution will be the theme but i’m up for anything!

I’m hopefully in!

Hi!

I’m a Norwegian “game-programmer” (Not really, but I’ll give it a try).
I’ll try to finish a game this weekend, but inexperienced as I am, I guess theres a good chance I might fail badly :p (still an optimist)

I’ll be coding in Java using Slick2D

Last minute entry

I wasn’t planning to enter this time, but decided to anyway at the last minute, so I’m not very well prepared. I have to work on Monday so it will only be a 24-hour contest for me. This time I will be using D instead of C++. I’ll still be using my custom library (Obelisk) which I’ve mostly ported (except I haven’t done a Linux version, so my game won’t have a Linux port this time :()

Since I’m short on time, I’ll try to keep my game simple instead of making something unique like I usually do. So I’ll probably do a shooter or platformer or something.

Tools:

  • IRC: HydraIRC
  • IDE: text editor and makefiles
  • Graphics: Paint.NET
  • Audio: sfxr, Audacity
My computer desk

This desk layout has survived two house moves :)

Tags: declaration, deskphoto

I’m Cheating. :D

<hystericalrant>

Yesterday I got my wisdom teeth removed. Now, I’m on totally psychadelic drugs. Oxyconton, Oxycodone, prescription strength Ibuprofen, antibiotics with some weird side effects, and an anti nausea drug known to cause hallucinations. I now exist in a state in which none of you can. My ideas will be invincible. XD

</hystericalrant>

Blowout Soon, Fellow LD Competitors!

Hi everyone.

I’m entering Ludum Dare for the first time. My weapons of choice will likely be Flash (AS2), Graphics Gale, FL Studio and SFXR (at the very least for placeholder sound effects). Way in over my head with this, but it’ll be a lot of fun (he says in blithe oblivion).

Timelapse Recorder

Just before the competition starts, does anyone have any good free timelapse screen-recorders for windows? I have Camtasia but don’t want to save  the large files for the hours I will be recording.

Comments

19. Aug 2011 · 10:43 UTC
Yep, Chronolapse is the one! 😉

HELLO I AM in!

Yep!

Ill be using my own engine laboratory2d (javascript mac/windows/linux standalone exe) to make my entry.

I last entered LD19,  so glad to be entering again. I already have some ideas about what I want to try mechanics wise (like, physics based rope) so I will be waiting to see the theme.

I’m a spy and I’m in!

Ok, fine…

I confess…

I lied about being a spy…

 

But I am in!

I added the Espionage theme a few weeks back and to my amazement it made it to the final round, so I can’t not be in! This will be my 4th LD and I’ll be using Java with Slick2D and a little library of my own. I’m very excited about the themes, there are so many good ones this time!

Good luck to all and enjoy!

Tags: java, LD21, LD21 Im In, Slick

Comments

19. Aug 2011 · 10:24 UTC
regardless of what wins, you should do espionage to celebrate the fact that it made it to the finals.

Tools for Timelapse Making

So you are joining the Ludum Dare #21 and you feel like recording the step-by-step creation of your humble entry. But… how?

Worry not, my gimmicky friend! The community has made available many tools for the painless production of said development video. The birth of your interactive offspring will forever be registered with the assistance of those timelapse tools:

 Windows and Linux

Chronolapse

Linux

gLapse

Other options:

Tags: timelapse, tips

First time !

Hi everyone !
It’s my first time to participate :)
I will use AS3 script, FL Studio, and for graphism, i don’t known at this time… Have the evening for find it and prepare for it !
Good luck :3

I’m in

Have some things to do tomorrow, so will not have full 48 hours to work on this but am planing to make something simple. I hope 😀

As usual my tools will be Flash, depending on theme may use Box2d. That’s it I guess :)

Well I am off to “polishing” my tools using old LD entries and other experiments 😀

Comments

19. Apr 2012 · 13:34 UTC
Veiksmi [:

Im in!

Hi. Im going to enter the LD Jam for the first time… ill be using:

gamemaker 8.0 for programming

Pixen Maybe for Art.

Ill make my own SFX and music with audacity

To all the others that are entering:

GOOD LUCK!!! 😀

 

ni ma I – arielsan – Gemserk

I will be probably joining this Ludum Dare as I did with the previous four:

I will be using similar tools and libraries as I used for the others:

Good luck to everyone

arielsan – Gemserk

Tags: compo, iamin, introduction, LD21

Im in

This is my third Ludum Dare and I’ll be using either:

. Java JApplet

. Netbeans 7.0

 

or

 

. C# XNA 4.0

. Visual Studio 2010 professional edition

 

And all the graphics will be made using Paint.NET

 

Good luck with the entries, guys.

First Ludum Dare

I spontaneously decided to enter Ludum Dare #21 after waking up (that’s when I get the best ideas).

This is my first time and I hope to produce something playable, as well as having a lot of fun ^_^

I’ll be using Java, all from scratch. Probably my first mistake =p

bfxr.net for sound, if I even have time to implement any.

Let the Games Begin!

My last supper … before LD starts

To fill the FoodPhoto tags for this LD even more, here is my last meal before LD starts tomorrow. It’s penne aglio, olio e peperoncino (out of spaghetti, I was)  with the peppers and herbs from my own balcony and olive oil from the region of Lake Garda. Easy to make, very delicious but also quite hot in taste.

Best preparation for LD, I guess.

Tags: foodphoto

I’m in…. perhaps……

Ok, I’ve only been part of the jam before (LD20) and had a hellin’ good time. However, it seems that I’ll have to go solo this time around if I want to participate as my friends have a life things to do. Problem is… I have quite a few things to do this weekend (and I’ll be back at the office on monday) so I’ll probably have no more than a single day for making the game. Despite that fact, I will try to participate anyways.

As for my tools I have not decided the programming language yet but I’ll be using GIMP for the graphics, SFRX for the effects and probably LMMS, Famitracker or PixelBlipz for the music (haven’t really used them beyond playing 5 minutes with each software, so I’ll have to chose eventually the one that works better for me). Of course, assuming that FX and music make it into the game. Given my time-frame that’s unlikely.

I really want to participate and I’ll make an effort to be part of this iteration of LD… just cannot promise anything.

My tools:

Code: Prometheus, pascal, openAL, openAL, SDL (haven’t entirely decided yet)

Graphics: Paint.Net, GIMP, Maybe PhotoShop

Sound: LMMS if I get time, Finale 2009, CuBase

I’m in.

This will be my second Ludum dare and I’m looking forward to it. hopefully I’ll be able to finish my game this time too.

For tools I’ll be using C#/XNA for programming, Paint.NET for any 2D graphics and SFXR for any sound effects.

Good luck everyone! I can’t wait to see what you guys come up with.

First LD

I’ve been trying for years to write a game. However I’ve never finished a thing :(. Just burn trough the enthusiastic part and then the work stops. This time given the time frame maybe I will able to produce something at least playable. :)

I’ll use Java most probably (although JavaScript trough Rhino is also an option). For the other stuff I’ll look in the Tools section (only used Paint.Net)

I wish success and fun to everyone participating :)

PS: I wish self-replication to be the theme :)

I’m in

I hope to make something playable and not make too much of an idiot of myself :-).

I’ll be trying to use libGDX, gimp, and SFXR…I think that’s it…maybe another one off of the Tools page.

I’m rather inexperienced, a hobbyist really, so we’ll see if I can manage. I look forward to the challenge.

Good luck everyone!

Comments

leprasmurf
22. Aug 2011 · 01:58 UTC
I failed. Couldn’t figure out how to build a world quickly enough. Maybe I’ll have learned enough for the next Ludum Dare.

I’m in!

Thought I’d come along for the ride once again. Fingers crossed I’ll actually produce something vaguely fun this time around (as if)!

 

Tech mcgubbins:

  • AS3 + Flex + Flixel
  • Geany as my IDE
  • bfxr or sfxr for sounds
  • Paint.net for art assets

I, also, am in.

As stated in the video, I am in.

This is my first LD, but  I do have one Mini-LD failure under my belt, which I consider to be a solid foundation for this weekend.

I will be coding in Monkey. Multi-platorm language. I love it.. so much.

For media, I will be using Inkscape for vector art, LMMS for la muzica and my microphone for sound effects.

Let’s do the dang thing!!

 

 

Writing some boilerplate code

In the interest of allowing myself more time to work on actual game code, I’m writing some non-gameplay code.

What I’m writing :

A state manager that keeps track of what’s going on.

A menu to select between play, quit and settings.

Resolution and keymap settings.

All the rest will be done when LD starts…

Getting ready for LD21

Getting ready for LD21 by cleaning my office.  Yes, cleaning my office — it’s going to put me in a good, positive mood and I’ll be surrounded by, and reminded of, this accomplishment while I’m coding :)

After that, plan to test my art pipeline by building a mini-, mini-, mini-game in Unity.

Entering LD21 with modified PushButton Engine

Hey everyone. I’m joining LD for the second time, hoping for a better result than last time when I didn’t manage to finish my entry.

I’m feeling a little bit unprepared. I have decided to go with PushButton Engine as game engine since I really like its component based setup, but I’ve only been reading up on it for about a week… =/

I’ve also noticed a few things I didn’t really like with it. It has no support for tilemaps and tiled backgrounds. And it relies on box2d for physics – which I really don’t like. Also, I have noticed that the framerate was a bit jerky.

So I have been modifying the engine a bit. The processManager uses a Timer instead of EnterFrame wich gave a much better impression. And I have been adding my own custom components for reading, rendering and scrolling a tilemap. Its not as perfect/polished/finished as I wish it would be, but its a hell of a start. So as the rules says: here is the modified library, with an example (built with FlashDevelop). Don’t hesitate to contact me (do it through comments on this post plz) if you have any questions about it.

http://www.salomonsson.se/ld21/PBE_modified.zip

Sorry for just making it a zip-file. When its a bit more reliable I’ll probably put it on GitHub.

Tools I plan to use:

IDE: FlashDevelop (miiiight use flash cs5 for animated cutscenes)

Library: My modified version of PushButton Engine (see the rant above)

GFX: Photoshop

Music/SFX: Don’t know. Probably nothing. If I do I might just sing a song (or whistle) in a microphone 😉

 

 

Here is a screenshot of my test-app. Animated dude and tiled background. Source code included in zip file above.

Comments

nilstastic
19. Aug 2011 · 12:51 UTC
nice!
tusongtupa
19. Aug 2011 · 13:44 UTC
I’ve been using PBE for quiet a while now. Advice: don’t get caught up with the component based thing. It only really becomes useful once the game gets complicated.

385, Music, BG or AG and Fighter Pilots!

Hi LD’ers yay why am I so hyped at this rate I will be tired before the event begins!

Just a quick line to say that already 385 people have played Energy Island Conquest (the enhanced beta of my LD mini 28 entry) on Kongregate.

I was just thinking of what Music I should line up for my Ludum Dare Weekend?

I recall a scientific article that said classical music is supposed to be good for your brain.  I know I’m a BG (before Google) nerd, my introduction to my first computer was the ZX81 and they did not have a internet search bar, or browser or internet!

So are you a BG (before Google) or an AG (after Google)?

LD Tip: Play Ludum Dare like a fighter pilot!

Fighter pilots train themselves so they instantly forget any mistakes they make, as even a split second worrying about something that went wrong could take you down in flames.

So for Ludum Dare expect failures, mistakes, errors, dead ends but prepare to forget them fast and fix/drop/work around them faster.

Tags: BG, motivation, music

We’re in!

Hello everyone,

we are students of programming and we are attending Ludum Dare Jam for the first time. We use Ubuntu, NetBeans, C, SDL for programming and our graphic uses Windows & Photoshop.

Good Luck everyone!

Team InifinityLeaks

P.S: Thanks to Technical University in Liberec (in Czech Republic) for lending us place to stay.

Pizza Eater: I’m in

I’m in!

I will be using FlashPunk 1.6 with FlashBuilder 4.5, Photoshop for the assets and if there’s time, as3sfxr for the sound effects.

Also, I challenged IRC users to make a game in 30 minutes, as a mini LD. I did my own challenge, here’s the game:

Pizza Eater

And here’s pekuja doing a record: http://www.youtube.com/watch?v=5I5O07j9w-Q

I’m sure I’ll have fun doing this! I won’t have time at saturday afternoon, but that’s part of the fun! 😀

Tags: as3, flash, flashpunk, im in, intro

Welp. I hope my “I’m in” post isn’t too late! (I’m in BTW!)

I attempted LD20 back in April and failed horribly (only finished about 70% of the game) so this time I figured I would actually try my best to finish.

Tools:

Coding: Contemplating C++ and Java

Graphics: paint.NET and Photoshop CS5 extended

Sound: Ableton Live 8 and freesound.org

And if all fails, I’ll make a quick game with GameMaker 8 😛

Im short on time!! HELP!!

i might only have about 24 hours to work on my game so i may fail. omg im so nervous!!!

Comments

19. Aug 2011 · 13:18 UTC
People have completed a game in less than 24 hours. Just scale back your ambition to something you can manage in that time. Also let who ever has to deal with you in the next 24 hours know you will be dead to the world.

A wild Dduckster appears.

Right, after following the last few of these I’m going to give this a go!

Going to be using libGDX (java) for code, fruity loops / audacity for sound n music and paint.net for the art.

 

Dodge – Do you like crates? – The DEMO!

Dodge! – Do you like crates? – The DEMO!
Go ahead! Download it! It’s free! Take it while you can!

So, this is the first public release of ‘Dodge!’.

You can move with the arrow keys, and push around crates by walking into them!

If you get hit 3x, you can start all over again, so be careful (Side Note: You can finish the demo without getting hit at all.)

You can turn on music by pressing ‘N’, and if you think my music-making skills suck (they do, actually), you can mute it again by pressing ‘M’

That’s actually everything.

This demo contains the first 5 levels of the 60 that are planned!

Have Fun!

– Folis

Comments

19. Aug 2011 · 13:19 UTC
Works perfectly and looks awesome! Keep up the great work.

Joining the Jam

Going to be my first ever jam/blog/coding outside of assignments, so it will probably be an eye opener, but I’m aiming to have something working by the end of it.

I’m really just looking to use this as an excuse to actually make something and to learn some new stuff, so I’ll be pretty happy no matter how I end up doing 😀

Joining the jam since this will be my first time using LÖVE pretty much, and I’m hoping that I’ll be able to get pretty familiar with it by the end of this.

Not sure how active I’ll end up being with the blog though, since its somewhat foreign to me. I seem to be making random statements rather than actual blogging, but we’ll see.

Anyways, best wishes to everyone in the comp.

Comments

19. Aug 2011 · 13:28 UTC
are you joining the jam to work with other people, or just to get the extra time? if it is for the extra time, I would recommend aiming for the compo, and if you really need it, entering in the jam.

Bring it on.

Well, I decided to participate in this LD for the first time I have ever done so. I’m very excited, hopefully I have the attention span to get something done within 48 hours!

I’m planning to use C++ with the SFML library, as well as my own little game framework (just some basic stuff like a solid timestep system, state manager and so on).

For graphics I’ll be using GIMP, and if I get around to making sound then it will be with sfxr.

Comments

Gaeel
19. Aug 2011 · 15:14 UTC
Are you me?

Don’t mind me, just sharing an interesting blog post

Anna Anthropy on Game Maker and game making: Who gets to make videogames?
Anna Anthropy on YoYoGames and how they’re mismanaging the most important creative tool of our time
http://home.sevenstories.com/index.php/news/anna-anthropy-author-of-rise-of-the-videogame-zinesters-writes-on-the-hobby-of-gamemaking/

Tags: Game Maker

Comments

19. Aug 2011 · 14:22 UTC
Honestly, I don’t really see the point. The watermark is not a bad thing as it is not interfering with the game and nor is it even very visible; the price increase is not a bad thing as it could easily be sold for 250-300$; the game is still your own creation. YoYoGames provides an important resource to many: They provide web hosting for literally hundreds of thousands of games. You have to remember Sturgeon’s Law here. The games are ugly because the developers suck. Only about 1% of the stuff created and posted is actually a diamond in the rough; the rest of the stuff is crap (Yes, this applies to my own games *laughs*) Genuinely good games can be created with Game Maker, and, if you are able to create an extraordinary game with GM8.1 Lite, consider that watermark as a trophy, one that proudly says that Game Maker is an excellent tool, and that you are an excellent programmer for breaking the limitations that the watermark mentally places on you. There are actually very few limits that cannot be broken in GM Lite, namely Internet access, textured 3D (untextured 3D is possible with some maths knowledge), external resources, and extensions.

Maybe in

Not quite sure if I’m in, 50% certain I can get enough time to try. Then I also need to be inspired by the theme, 40% chance since I’ve got trouble with that recently. Now when it comes to getting done on time, I’d give me a 5% chance, I really suck at that. Finally this would be my first Ludum Dare, which adds another factor of 10% on success chance. These completely made up numbers leave me with a 0.1% chance of success, hooray for that.

I thought about using Ogre/SDL+OGL and a custom toolset I’ve built together with a friend of mine, but decided agaist that because I can’t do anything web-based this way (at least not until Ogre gets NaCl support). For now I’m using play’N (which was known as forplay until the recent name change and is still in alpha stage). While I might have to write code in Java I already have in my C++-toolbox, being able to easily export the game to HTML5 is worth a lot for me.

Tags: forplay, html5, java, playn

Why, hello

Hello, This is my first Ludum Dare.

I will be using SDL with OpenGL. Well try to atleast :)

Tags: opengl, SDL

I’m in and stuff

Hey,

I’m IN!

 

Tools:

  • Coffee
  • Unity3D
  • Gimp
  • Chronolapse
  • Audacity
  • Cats
  • Blender
  • DropBox
  • MyPaint

I’m in!

I’m in, shame it’s starting at 3am for me though. I’ll probably use C# and XNA, maybe gamemaker if I have an idea that it’d make easier though. Good luck everyone!

Gonna do this (hello world)

First time doing this, hopefully everything will go according to plan. Hopefully I’ll have a plan so everything will go by it.

So far I intend to use  processing with possibly one or more of its libraries. Aren’t 100% sure yet, I’ll probably have 1000+ ideas before the theme is announced and get a mindblank right after.

For graphics I’ll go with gimp and/or random items around the house and a photo camera, and for sounds I’ll probably bang pots together and record it.

A new challenger appears!

I’m joining my first Ludum Dare, and I hope I do well!
I’ll use C# and Microsoft XNA for coding, Paint and Photoshop for Graphics, Sfxr for Sound FX and coffee for energy.

Good luck, everyone!

Quick framework update

In the interests of full disclosure, I created a (very) minimal framework to make sure I can use pybox2d, since I haven’t used it in a long time.

It’s basically the pybox2d example + a couple helper functions for creating objects.
It’s not organized or easily usable yet, but I plan on improving it during this ludum dare and making it more reusable for future ludum dares.

pyboxframe-0.01.zip

 

I’m in!

I’ll be participating in the Ludum Dare for the first time. I’ll be using Flixel with the Flixel Power Tools plugins, Photoshop for the graphics and Famitracker for the beeps and boops.

I’m in!

Hello world,

For the first time, I’m in. Yeah!

I’ll use:

  • Javascript
  • GameJS
  • SoundManager 2
  • GIMP
  • Ardour
  • ZynAddSubFX
  • M-Audio Oxygen 61
  • as3sfxr

iDeclare: personal code library

Hello everyone, I’m going to use Flash for LD#21 (which is my first LD).

I have an actionscript 3 utilities framework that I’ve been developing for my personal projects, most likely I’m gonna use it for my LD entry too. So I made this post to declare and share it.

I call it CMG, that’s the shortened name of my start-up indie company `Cloud Mill Games`. It provides several game-specific utilities based on a number of excellent open source libraries:

These libraries are all included within CMG and all -except Tweener- are modified to integrate with it, CMG is actually a little more than just glue code.

Keep the following issues in mind:

  • CMG is written to be used with Adobe Flash, so I have no idea if it is useful with Flex based libraries.
  • It is still far from being complete, and I’m sure there are a ton of bugs still there. So don’t go around building nuclear reactor software with it, use at your own risk.

Download from here (~500KB)

Good luck to all LD’ers 😀

The Beercave is prepared

 

 

 

 

 

Here’s where I’ll be doing my thing this weekend.

Now I just need to load up on snacks and – of course – beer!

Tags: deskphoto

Comments

Radnyx
19. Aug 2011 · 15:34 UTC
Sick guitar you have there xD
snowyowl
19. Aug 2011 · 16:11 UTC
CRT monitors, eh?

I’m in.

I’m not sure if I’ll be able to devote as much time as I’d like to this, since I just found out about it yesterday.

The Theme will be what makes or breaks my chances at producing anything over the weekend.

I’ll be using the App Game Kit released just 5 days ago by The Game Creators.

 

Comments

onefineline
19. Aug 2011 · 15:36 UTC
Hey there!
19. Aug 2011 · 15:42 UTC
Heya KIStech, it’s me OMEN from the TGC Forums! I’ll definitely be following your progress, be nice to see what the AGK can do 😀

checking web server

This is my first LD, so running a few checks…

I’d be eternally grateful if any fellow LD’s could trying loading my sandbox at either of these addresses (just hosting a Dev Snapshot of ZCP there right now):

http://sandbox.lakehomegames.com

http://173.160.112.173

…and let me know which one worked and if everything loaded correctly.  You should end up controlling a zombie, running around a city.

 

Comments

ZenithSal
19. Aug 2011 · 15:21 UTC
Both worked flawlessly for me :)
19. Aug 2011 · 15:29 UTC
Works for me as well!
tcstyle
19. Aug 2011 · 15:30 UTC
Both links work.

It’s quite interesting that people start running away if I click on “wood” some times.

Ready to go!

I’ve cleaned my work space, tested my tools. I’m ready 😀

Tags: deskphoto

I. AM. READY!

Woo, BIT.TRIP reference!

So I’ve prepared my stuff, collected the content generators which were all over my drive in one folder, and tidied up my desk a bit.

Suyo's Desk Photo (LD21)What do you mean, that’s not tidy? You should’ve seen it before!

Tags: deskphoto

Comments

19. Aug 2011 · 15:35 UTC
+1 for samsung TV!

Je suis dedans [CCCP Gathering]

So we are 3 young and willing guys from the north of France, entering our first ever Ludum Dare. We are from the same independant game studio, CCCP, and we’ll gather tomorrow to jam ! Two programmers and one game designer/project manager/lama lover/cofee maker. We’ve considered entering as a team for the Jam, but ultimatly we thought it will be more fun to work on our own.

( Truth is, we are sick of working with Meedoc as a manager 😀 )

 

Our lovely place

 

As for myself, I’ll work with AS3 and FlashPunk. Will do my crappy graphics with Photoshop, make sound with sfxr and Audacity, and music with, well, errrr…. I suck at making music. Probably won’t :/

Anyway, I’m in !

 

 

Tags: cccp, flashpunk

I’m in & I mean it… [CCCP Gathering]

Ok I won’t continue with bad jokes… One is enough…

It’s my first Ludum Dare and I’m really excited! I don’t know if I’ll use Unity 3D or Flash, it will depend of the concept I’ll find…

For the graphics I’ll certainly use Photoshop.

For the sound, it’ll be sfxr and maybe Audacity.

For the design, a piece of paper and certainly Visio if I need to do some level design.

Anyway, I’m convinced it’ll be fun!

Good luck everyone!

Tags: as3, cccp, flash, unity

I’m in~ [CCCP Gathering]

Hi this is my first ludum dare and i’m very excited about it!

For programming i’ll be using flashpunk.

I’ll be using audacity for the sounds (but i’ve never used it xD) and sfxr and. As for graphics it’ll be graphicsGale or photoShop. (same as sound, i don’t have any experience with drawing softwares so, i’ll probably do pixel art, or likely pixel thing)

Good luck, and…

I’m in \o/ <(^_^)>

 

 

 

Tags: cccp, flashpunk

Madness…

LD21FP_BS_gogo

Without any further words…

Tags: deskphoto

Ludum Dare Time!

Hi everyone!

I missed LD 20, so I’m looking forward to participating this time. I’m planning on using Game Maker, GIMP, and sfxr. Good luck to everyone!

(Hopefully I’m posting this correctly…)

Alright, I’m In

I’ll be at a wedding tonight but the late start (for the east coast) and lots of time at work for my wife this weekend mean I’m in for my first LD! I’ll be going for something small but complete.

Likely tools include:

  • Flixel 2.5: Adam’s wonderful little library has been my plaything over the summer. With it, I’m confident I can whip out a quality piece over the weekend.
  • MacVIM and Terminal: I’m holding a grudge against Eclipse and I haven’t gotten around to giving FlashDevelop in VirtualBOX a chance. I have this setup streamlined to my liking.
  • DAME Map Editor: After overcoming the learning curve, DAME is my editor of choice. Unless I decide to go with a procedural world, DAME is where it’s at.
  • Pixen / Photoshop: Sometimes one, sometimes the other. Everyone says to stay away from Pixen but it’s the best app of its kind I’ve been able to find on a Mac so I’m giving it a chance.
  • Audacity: Eh? Audio? Last on the list because it’s at the bottom of my priorities. If inspiration strikes and time remains I will likely use Audacity to whip up some passable sound effects.
Now, everyone vote for a theme that lends itself to new gameplay experiences and mechanics! Let’s make it fun! Also, I need something good to brainstorm over while I make the drive back tonight. Good luck to all!

I’m in???

So, decided like 5 days ago to work out what tools I’d need and do this….

Didn’t work out what tools I’d need though.

So let’s do this.

Using C++, probably Gosu, if I need art I’ll head to GIMP, if I need music sfxr/Audacity will get looked into.

My goal: Have something that can compile when I’m done. Secondary goals of having it do things and be a game. Actually being fun will get to be a tertiary goal.

I’m in, for a most variable definition of in.

Yoroshiku Onegaishimasu

Tags: audacity, C++, GIMP, gosu, sfxr

Ik ben in?!

Heyall, will be participating in the awesome Ludum Dare this weekend.

I’ll be working with flashdevelop, flixel, paint.net, charmaker1999, sfxr and pxtone to make a game.

To all people participating “have fun, good luck and good night till tomorrow” :)!

I *think* I’m in…

…. it’s just that the GF dropped on me two days ago that she wanted to go up to f’ing Sacramento on Saturday for a birthday (I live in San Francisco). Besides this last minute annoyance, I’m excited about LD #21, but still haven’t quite figured out my plan. =)

I’m developing for iOS in Xcode 4. I’ll be using the terminal screenshot script that was posted today. I actually used it in the last Mini LD; and it works reasonably well, especially considering you don’t need to install any extra software, which is nice.

I have my own small library for iOS games, which is the accumulation of what I’ve learned until now. There are still some glaring holes, like that fact that I have no idea how to build/import any kind of map haha! But I’m sure I’ll figure something out. Last Mini LD, I figured out collision detection on my own.

Hmmm, since a lot of entries include photos and stuff, maybe I should do the same. I’m at work, so I won’t be taking pictures of my messy house, however, I started dicking around on some music last night, warming up for this weekend’s challenge (don’t worry! I won’t actually use it. And my “song” really sucks anyway, haha). So I included a few screenshots of that.

Wee!

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 50%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ 1 2
3 4

Tags: 2D, apple, compo, iOS, iPad, iphone, iPod, music, Objective-C, screenshot, timelapse, Xcode

Comments

johnfn
19. Aug 2011 · 16:54 UTC
Disregard girls, acquire game compos. :)
onefineline
19. Aug 2011 · 19:58 UTC
Yeah, that sounds pretty reasonable. I thought about doing that, but if I can’t figure it out, I might just do it oldschool kind of Dwarf Fortress style with ASCII characters.

Wellllll…….

If evolution happens to win by a slight margin, I’m in, otherwise, I’m sitting out. And like usual, I’ll just use the stuff I’ve declared before. Except this time it’ll be in flixel 2.5.

Good luck to everyone else!

Comments

natpat
19. Aug 2011 · 16:54 UTC
Evolution’s not going to win. It’s a given. It’s doomed to roam the last round for eternity, but never quite make it all the way…
xhunterko
19. Aug 2011 · 17:16 UTC
It could make it next time. But still, I don’t need another game project to finish. -.-

Which is why I’m sitting this one out.

Ecce ego particeps…

…since “I’m in” seems too normal… Smile

This is my 8th or 9th LD, and still is as exciting as ever! Smile

Anyway, I’m using the same framework as last time, done by me, just added a 3d tilemap system (doesn’t have any type of querying yet, just rendering at the moment, I’ll add the rest during the competition, according to needs).

You can download the framework here, if you want to use it (it has two sample applications that show most if not all the features):

  • D3D9 initialization and some helpers
  • FMOD interface for sound
  • 2d Sprites (with sprite caching, etc)
  • 2d Particle System
  • Text
  • 3ds file loading (only tested with 3ds generated by 3d Studio Max). Loads lights, meshes and cameras.
  • Small simple math library (vectors and quaternions)
  • Simple 3d camera handling system (just with a “look at” operation)
  • XML loading/saving (might come in handy for configuration files, load/saves, etc. The XML loader was created by Frank Berghen, not me… the writer is all me, although the loader also has save functions, but I’m too lazy to figure out how they work)
  • 3d particle system (based on the 2d one, so very rudimentary)
  • 3d sprite system (quads that always face the camera)
  • LUA library support (it’s actually ripped from my engine, so it’s a good support system for LUA)… Last time I used cutscenes and scripting, and loads of the game code was much simpler because of that…
  • DDS image loading for an offscreen buffer (just supports R8G8B8A8 images). Might be useful for some level design stuff, although I’ll probably go back to my old days of text files
  • 3d Tilemap (Kind of a blocky heightmap with an automatic texture atlas generation and partition of the map in chunks for possible culling (not implemented))
  • On the tools side:

    • Visual Studio 2005 (hope I can get used to it again, been using 2010 at work)
    • Photoshop CS5 (for 2d graphics and textures if I decide to adventure into 3d, and for map creation, etc)
    • 3d Studio Max (for modelling if I go 3d, or for title screens and such otherwise)
    • sfxr (or Bfxr) (for audio effects)
    • Wolfram Tones (for the music creation – fun tool, saves loads of time) and MIDI Converter Free (to convert the MIDI generated by Wolfram Tones to OGG)
    • Live Writer for blogging

    About the themes, I have a gut feeling that “Dreams” is going to win, although I don’t have any ideas for that… or any of the others, to be honest, since the times in the past when I tried to think of an idea for all the themes it didn’t work that well… Smile

    Anyway, very excited about this all!

    Good luck everyone!

Tags: C++, directx, FMOD, lua

Timelapse on OSX

For anyone who doesn’t want to muck about with command line scripts etc I just picked up ScreenNinja from the appstore – 2.99 GBP – seems to work fine for getting those timelapses.

So … I’m IN!

Last supper is gone, now let’s get down to business :) The competition starts in 7 hours – for me this means waking up at 4 am … This is going to be my 1st LD, so I don’t expect miracles to happen. I just want to get a quick taste of what everyone has to offer and what I am capable of.

(most probably) I’ll be using C++ with Irrlicht. Now off to bed, I definitely need to get some sleep, as this compo is going to keep me in front of my computer for a LONG time :)

Comments

natpat
19. Aug 2011 · 17:18 UTC
Don’t bother waking up at 4am to do this – you’ll just feel tired and uninspired. Get a good nights sleep, at least until 6/7, you’ll feel much better and you’ll be able to stay up until 4 on the last day doing last minute things 😀

Count me in

Hi. First post and first Ludum Dare so I’m not quite sure what I’m letting myself in for here but it certainly sounds fun so I’ll give it a go. 3AM start for me but whatever.

I’ll be using…

Code: App Game Kit
Graphics: GIMP
Sound: Audacity & SFXR

Good luck all!

Comments

19. Aug 2011 · 17:53 UTC
Hi Lucas,

Frist Psot

This is my first time.  I’ll be using my game engine i’ve developed (in C++) over the past few months.

The engine is built using the following tech:

  • Ogre – Renderer
  • Bullet SDK – Physics
  • Lua/Luabind – Scripting
  • OpenAL/Ogg/Vorbis – Audio
  • Particle Universe – Particle System
  • OIS – Input
  • Recast Navigation – AI Path finding
The engine is designed such that the entire gameplay can be coded in Lua.   So I’ll be scripting the entire gameplay.  This also helps in quickly prototyping the game.   I use blender for creating 3D models

 

Comments

19. Aug 2011 · 17:21 UTC
I think you’re supposed to link to any libraries or engines that you use that aren’t freely available elsewhere, just so that everybody has a fair chance to use the same tech!
19. Aug 2011 · 17:25 UTC
oh neat! I love to see that more and more people are using their own lua engine. I would like to double the request to see the source if you don’t mind. I am hoping that there are things I can borrow for my own engine.

Just one last thing

Okay, let’s see the checklist

something to eat and drink – check
environment set up – check
nothing to do this weekend – check
game ideas for the top themes – check
tool chain – check
personal base code – check (find it here)
motivation – check

sleep – …

Well, that’s what I’m going to do now. Since the competition will start at 4am here, I probably should get some sleep before it starts. Maybe I’ll wake up with some good ideas 😀

The Battlestation

I can’t remember if I worked on my drawing board last time, but I know for sure that it was indeed my laptop. Anyway, I have plenty of paper stacked up on the left for pre-game brainstorming as well as notepads on the right for game-time note taking. I also usually have a notepad doc in the game’s folder that I use for to-dos but sometimes paper has it’s advantages. There will be some Rockstar cans hanging around soon also. ;]

 

 

I’m In!

Just wanted to say that I’m in,  this is going to be my first Ludum Dare and I’m really excited!

I’m going to be using unity3d (JavaScript) for the engine, gimp for images, and 3ds max for models if needed.

I also plan on making a time lapse video of the development of my game.

Anyways I can’t wait to get started, and good luck to everyone!

Comments

Tom Leonardsson
19. Aug 2011 · 17:33 UTC
unity3d uses unityscript javascript is an extension of HTML fuckin noob
CoreDumped
19. Aug 2011 · 17:55 UTC
lol contest rage?

Woo! Pixely Desk 2.0!

Ohh, pretty (and as clean as never.) Also: Obligatory DK: Country 1 Cartridge for distraction with my SNES!

Tags: deskphoto

Count me in (sort of!)

Going to see what I can knock out in this competition in one day, as it starts 4.00am here in the UK – and I accidentally double booked Sunday with a DnD4.0 game! D’OH.

Will be using C++ with SDL/GL for graphics, window management, input, etc.

Hoping to twist the game theme in whatever horrendous ways allow me to use my recently developed  resource/electric Simulation System!

Good luck everyone!  A busy Saturday lies in wait!

Quick edit:

Could somebody just confirm with me, am I right in believing that my simulation system is generic and public enough to be considered ‘acceptable’? :S

Comments

speciesUnknown
19. Aug 2011 · 20:08 UTC
It starts at 3am, not 4am. For god’s sake dont miss the first hour
PiedotTaste
20. Aug 2011 · 06:57 UTC
My god, man, I just woke up! I’ve missed the first _SEVEN_!

I’m In, and So Is My Dog

God at play logoThis is my first LD, and I’m excited about it. :) I’ll be working on something small scope, as most of my work will be done on Saturday. But I’m hoping that it will have a proportionally large impact. Small bark, big stick, that whole thing.

Given some technology I’ve been working on lately, the game will most likely involve a dog.

I have very little experience making my own music, so that should be interesting. I’m kind of scared, haha.

I want to recreate a specific feeling I had looking at this photograph at the state fair. But I have a feeling my sincerity will be taken as pretentiousness. Yep, sorry everyone that I have the pretense of wanting to evoke a feeling. I guess that makes me a jerk or something.

Framework/Engine: Unity
Libraries: In-progress procedural character animation library, a crude procedural level generator (which I will likely work on during the jam, doh!), a simple IK solver library, maybe HSB-to-RGB color script, maybe iTween, a couple utility scripts like CameraFollow, maybe Strumpy Shader Editor for making my own shaders.
Sound: GarageBand, Audacity, maybe Reaktor 5 Player
Graphics: Photoshop/Illustrator/Flash CS3, modo 501, 3D Coat

I’m in!

Ok, this will be my first year, so I’m a noob at this and still don’t know if I will end up doing compo or jam :S

And I still have to decide on the programming language.

And sleep.

oh shit…

Entering LD21 with Android

My first LD. I’ve made some Android games before and will most likely make a 2D game possibly using Box2D physics engine.

Tools: Android SDK, Eclipse, Gimp and some Android devices.

Two of my previous games are open sourced:

I’m in for my third Ludum Dare

I’m using python/pygame again. After my LD #19 entry received only 9 plays, I decided I really need to learn something web-based. I started to learn ActionScript and even made a failed entry at One Month Game, but I don’t feel like I’m comfortable enough with it yet to use it for LD. So I don’t plan to get a lot of feedback again, but I still hope to have a good time!

Unfortunately my home internet is down until 29 Aug, due to a telecom workers’ strike! Since none of my neighbors were nice enough to unsecure their wifi, that means I have to take this production on the road. I plan to write my game from work, the library, and a friend’s house. Never a dull moment. I probably won’t be able to get a Windows port together until after work on Monday. I hope that doesn’t keep too many people from playing.

I hope to stick to my strengths for this game, which are humor, story, and creative use of the theme. It will probably be silent with badly hand-drawn graphics, and lack polish since I do everything from scratch, but I hope to make up for that with interesting game mechanics.

Good luck to everyone!

Comments

foobaz
24. Aug 2011 · 22:07 UTC
I kind of regret using actionscript and not pygame for my first LD. I spent about a quarter of the time looking for a decent library for a simple (GUI) button, which I eventually ended up coding myself.

wtf am I doing?

I may be short on time this weekend, but I’ve had my heart set on entering LD21 for like… six days now. There’s no turning back!

I’ll be using Game Maker 8, Graphics Gale (maybe a little photoshop), MilkyTracker for music, and sfxr/bfxr for sounds.

Here’s my basecode. It’s not much, just sets up some surface scaling and GMBassmod, which I’ll use to play music. Also has some constants for the colors I’ll be using. Oh yeah, I think I’ll be doing all my graphics with this color palette:

…just because.

Good luck everybody 😀

Comments

Kinta
19. Aug 2011 · 18:14 UTC
Good luck to you, too, fellow Game Maker user. :)
19. Aug 2011 · 19:46 UTC
I’m stealing your color palette! :O

I’m in as well

 

Missed the last one, so I’m double excited for this Ludum Dare.

I will be using HTML5 and Blender.

 

Comments

tcstyle
19. Aug 2011 · 18:26 UTC
Wow! Game development without any input device. I’m impressed ;).
19. Aug 2011 · 18:47 UTC
Yeah, I thought about abandoning my keyboard as well. But that makes coding so hard.
19. Aug 2011 · 20:52 UTC
Don’t you see the Kinect box in the picture :)

Starting Framework for Doom Clone

Hey,
My game is going to be a doom clone. I got dared. I cannot resist a dare. Its a bit ambitious, but nowhere near as ambitious as my previous attempts, both of which were RTS games and unsurprisingly failed. I am determined that one day I will do a proper RTS though…

Anyway, my starting framework is XNA with some windows specific hacks I worked out, and a game state system. I also made a crude tiled file loader, but didn’t really test it with any kind of renderer, only inspected its results in the debugger. It seems to work.

http://dl.dropbox.com/u/7274197/LudumDare21StartingFramework.zip

There are two application projects. The first is code I ripped out of a real game, i wrote it for testing content pipeline extensions. Ive done this so I can stick breakpoints directly in the code and not worry about how VS insists on using msbuild on my content extensions. If you run it in the debugger you can put breakpoints in and test that the tiled map file is loaded correctly.

The other is a blank screen. Warning: it captures the mouse. This is because I plan to do a 3d FPS and capturing the mouse is necessary in this situation.

[edit]
I forgot to say what stuff I was using 😛 So yeah, here is a list:
XNA for everything code side
My own tmx map loader which I just wrote in the last few hours
tiled for building the worlds
paint.net for doing graphics
sfxr and audacity for sound stuff
VS 2010 express IDE
BEPU Physics engine for the vehicle sequences. Only joking. No vehicle sequences. That would probably suck, but i do need it for ray casting (shooting) and for the collision and stuff.
SVN, hosted on unfuddle, for backup (yes, source control is useful)
XACT for formatting the sound so XNA can use it.

Gonna try it!

I basically need some deadline to learn FlashPunk, and hope to finish something really simple. It’s my first time, so I’ll try not to feel awful if I fail.

Code: FlashPunk, FlashDevelop
Graphics: GraphicsGale / Paint .NET
Sound: bfxr / pxtone

Flash Dev Toolbox

I think I’m finally ready for my Ludum Dare weekend getaway. Here’s what I’ve packed:

I spent today working through tutorials and making sure I know how to use all this stuff.

I even set up a twitter account for this thing, so maybe I’ll get to know some of you guys.

Good luck everyone, and I look forward to seeing all your new games! :)

Don’t start without me!

I normally make my declaration of intent a bit earlier than this, but I wasn’t sure whether to use XNA (used for my last two entries) or Flex (know more about), and I was updating my website to show details of my LD18 & LD19 entries as I was using a different CMS before.

Anyway, here’s my cunning plan…

Coding

  • FlashDevelop 4 Beta
  • Flex 4.5 SDK
  • Facebook 1.6.1 SDK (if I have time and the game is suitable for Facebook)

Graphics

  • Inkscape (maybe)
  • Corel Paint shop

Sound

  • Audacity (Sound Effects, recorded using household objects and a microphone)
  • ACID Xpress 7.0 (Music, if there is enough time after everything else is in place)

Time-lining

I don’t use anything fancy for time-lining, just a table of events on my personal website, with concept art, screenshots, and vidcaps.  I have preapred the page for LD21 at http://derekstobbs.net/projects/projects-ludumdare/projects-ld21.html and will be tweeting now and again (follow @Kalakian if interested).

The compo starts at 03:00 on Saturday morning here, so I’ll be having an early night the night, and getting up early the morra for a caffeine dose and get straight to it.

Good luck everybody, and have fun!!

I’m in!

I’m going to be participating in this Ludum Dare! It’s my first, and I’m freaking out! I don’t know what Language i’m using, or libraries or any thing. AAH!

Comments

Kalakian
19. Aug 2011 · 18:51 UTC
Take it easy and keep things simple. Stick to what you know, and use software you feel confident enough with that you’ll be able to put something together quickly.

FIRST!

I will be attempting this for the first time. I am bringing to the table a barely working installation of XNA Game Studio, whatever the newest version of Farseer physics engine is, and a dollop of Paint.NET created programmer art.

Huzzah!

Comments

Jiyko
19. Aug 2011 · 19:12 UTC
A fine combination! Identical to my own.
speciesUnknown
19. Aug 2011 · 20:01 UTC
You might want to try out my tiled map loader content extension, if your barely working XNA GS installation can handle it.