Damage…

Hmm, having a bit of bother here, thought I could just add Stats as a GameObject and then hook it all together, well it’s not working so far but going modular is definitely the way to go with Unity IMHO.

So going for tea break… then giving Damage stats another go!

Also need to sort out some mechnic for aiming/locking on nearest target either mouse or automatic.

Is this a strict miniLD or more relaxed?

As I started late ;o) !

 

Tags: unity