{"author_name":"Arowx","cat":"MiniLD","comments":[],"epoch":1312135860,"likes":0,"metadata":{"p_key":"65414","p_author":"Arowx","p_authorkey":"680","p_urlkey":"101210","p_title":"Damage\u2026","p_cat":"MiniLD","p_event":"LD21","p_time":"1312135860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"680","us_name":"Arowx","us_username":"\/author\/arowx\/","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>Hmm, having a bit of bother here, thought I could just add Stats as a GameObject and then hook it all together, well it&#8217;s not working so far but going modular is\u00a0definitely\u00a0the way to go with Unity IMHO.<\/p>\n <p>So going for tea break&#8230; then giving Damage stats another go!<\/p>\n <p>Also need to sort out some mechnic for aiming\/locking on nearest target either mouse or automatic.<\/p>\n <p>Is this a strict miniLD or more relaxed?<\/p>\n <p>As I started late ;o) !<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"July 31st, 2011 1:11 pm","title":"Damage\u2026"}