LD21 August 19–22, 2011

Can’t participate

Unfortunately, stuff came up, and I didn’t find the time to do anything for this miniLD. I am not happy about that. I know I won’t be able to make my idea in only 1 day as even doing it in 2 was a stretch. I hope I will go back and make my idea at some point. I really don’t have anything more to say.

:'(

Day 2 Begins

Next on the list is Robots and Turrets, codeing turrets then robots.

Started –  15:41 UK 30/07/2011.

Phase 1 – Mechanics and Gameplay – First 24 hours

1. Landscape Sea and Islands [Done 16:40] 1 hour in

Tea Break

2. Sub Movable [Done 19:45] 4 hours in

3. Marine Moving  [Done 22:48] 7 hours in

Day 2 11:23 UK  [Zzzz from 23:59 – 19 hours in]

4.  Turning Turrets and Moving Robots

5. Shooting / Damage

6. Hubs / Decoding

7. Energy / Resources / Unlocks

 

Memoxagonal wars : day 2, 1PM

We now have a little wizard who can walk in his hexagonal land. He can now cast spells, too.

Next step: give him another locomotion mean than the firebug console and a method name containing far too many letters…

A wizard! A river! A… firebug console!

 Next next step: fill this peaceful land with evil minions. *evil laugh* This wizard needs something to fight against, after all. >:)

You can check last changes on our brand new google code project, or directly test here. :)

Status update II

I’ve been drawing some graphics and building effects since this morning.

Here’s an in progress screenshot (robots are attacking, beware!):

Next up: Sounds!

Comments

31. Jul 2011 · 09:17 UTC
Did the robots steal some birthday gifts ? BTW, your little soldier is cute. :)

WarBeats in the mud

I have serious doubts as to whether I’ll reach my goal during this miniLD. While my initial ideas were interesting the fun factor would be very circumstantial.

I’ve reached a point where I know what needs doing and most of it is cleaning up code in aggregate classes, art assets and sound. Sound is my enemy, and unfortunately such a central part of the game, still. Luckily, I “only” need to make a single music track with four or five instruments (reason pending) for a single level of gameplay, maybe 3 minutes or so.

I have just under 23 hours to finish this thing. Let’s get crunchin’

As the screenshot hopefully implies, it’s still a chaotic mess. Maybe I should add five pixels worth of depth?

It goes BOOM!

Yeah! Added explosions with fancy transparent scale effect. Next I need some visualisation of the damage taken per hull part.

The Final War – first demo

Hi !

So I’ve been working on my entry since yesterday, and it’s really far from where it began.

I started by working on setting the game (the battlefield) then worked on the Soldier class, animations, sounds… I’m now working step by step on the available actions to the player.

Quite a lot has been done but I still need to have : scouting, flares, mg nests & orders that go with that, artillery strike, smoke drop, reinforcement call and maybe something else if I have time.

Go check out the current version (how to play is in the Help menu ingame) : Here

Turning Firing Turrets…

Turning Firing Turrets

Turning Firing Turrets

Another step forward, Turret(orange and yellow cube) turning towards and firing at Marine (green blob)!

Rockets even have smoke trails!

Next up robots…

7. Energy / Resources / Unlocks

6. Hubs / Decoding

5. Shooting / Damage / Explosions

4.  Turning Turrets and Shooting [13:57 – 21 hours in ] and Moving Robots

Sleep – Day 2 11:23 UK  [Zzzz from 23:59 – 19 hours in]

3. Marine Moving  [Done 22:48] 7 hours in

2. Sub Movable [Done 19:45] 4 hours in

Tea Break

1. Landscape Sea and Islands [Done 16:40] 1 hour in

Phase 1 – Mechanics and Gameplay – First 24 hours

Started –  15:41 UK 30/07/2011.

 

Tags: unity

My Mini LD Entry

My entry is a space invaderish game.  You try and defend against the enemy assault.  You can buy new weapons.

 

 

 

What I still Need to Add

  • Airstrikes
  • Enemy snipers
  • Allies
  • Fortifications
  • More weapons
  • Scenery

Lunch 31st July

I had a slow start this morning, and this post is rather late, but the game is getting better fairly rapidly. It now has better stats, a new type of ship (in progress), and a better spawning system.

http://dl.dropbox.com/u/16895250/miniLD28/lunch%2031%20july.swf

Submitted Global Warfare

Please note that I wrote “submitted”, not “finished”. This is how far real life allows me to take this entry:

http://www.ludumdare.com/compo/minild-28/?action=preview&uid=3796

I don’t really like how the interface turned out, but it stands as it is. If I find time between my other projects I might work some more on this game in the coming weeks in order to make it more into a fully fleshed out game.

 

 

 

Moving Shooting Robots

Robots Open Up

Robots (Red/Pink Cubes) Marine (Green Blob) Turrets (Red/Orange T’s)

Robots move towards and shoot at marines or subs – Running behind schedule (Slept in!)

Next up – Shooting Back Marine / Submarine Missile – Damage and Explosions (Yay!)

7. Energy / Resources / Unlocks

6. Hubs / Decoding

5. Shooting / Damage / Explosions

4.  Turning Turrets and Shooting [13:57 – 21 hours in ] and Moving Shooting Robots  [16:09 – 25 hours in]

Sleep – Day 2 11:23 UK  [Zzzz from 23:59 – 19 hours in]

3. Marine Moving  [Done 22:48] 7 hours in

2. Sub Movable [Done 19:45] 4 hours in

Tea Break

1. Landscape Sea and Islands [Done 16:40] 1 hour in

Phase 1 – Mechanics and Gameplay – First 24 hours

Started –  15:41 UK 30/07/2011.

Tags: unity

Got the game loop in.

http://www.youtube.com/watch?v=BTxKJaCEhl0

I think that is probably the shortest amount of time that it has ever taken me to get a full game in. There is still a bunch of tuning that needs to be done, but so far so good! I think this is a pretty ok version of crossfire, and it also plays a bunch like FingerBattle, one of my favorite two player iphone games.

Update the 4th

Just did the following:

  • Rebalanced the game, played against my girlfriend a bunch, now it is anybodys game. Also made the ammo limited, so there is more of a strategic bent to it.
  • Did audio. Luckily I had some code lying around that I could rip off. Thing might not have gone as smoothly if not for that.
  • Came up with a name, and did the default screen and icons.
Still need to do:
  • Clean out the assets. For some reason, the .app is 24mb. This is absurd for such a small game.
  • Submit to Apple.
  • Fix all the size constants so that it works correctly on an old iphone, non-retina display.
If anyone would like a build of it, I could send you one on TestFlight. Add your email addresses in the comments if so :D. You will need some iOS device.

Entering First MiniLD

Hi Everyone!

I’ve been following LD off and on for a while, and finally decided to enter one.

I started yesterday and hopefully will finish something by the end of the day.

I’m trying for an android app.  I prefer pygame, but will be using the corona sdk for this since I haven’t tried pygame for android lately.

Also, I’m using inkscape, gimp, and a little bit of imagemagick.

Here’s screenshot so far:

Holy Shamoly

Well well well, I’ve actually managed to build something for this compo. It’s hardly what you would call done, but I’m pretty happy so far. This was my first time implementing collision-detection from scratch.

I wish I could work on this some more today, but I have an important birthday to attend =D. That said, there was plenty of extra time, so I shouldn’t complain. What can I say, time management for this is hard, but I feel much more ready for the next LD

Ancient Arts: Defeat

I’m afraid I won’t have time to finish Ancient Arts far enough to submit… too much work and Flixel took a bit longer to figure out than I had hoped.

I’m quite happy with my graphics and animation and hope to come back to this later when I have more time to actually prototype the gameplay!

You can play with the rough prototype at my website.

Here’s a final screenshot:

Ancient Arts menu soldiers fighting!

Menu Combat

Status Update III

I’m pretty much done. The game even has a name now, “Pvt. Littledude vs Robot Armada”.

The game is fully playable and completable and suprisingly fun. In fact, it turned out so well that I’m still thinking of adding some kind of an achievement system into it at the last minute. We’ll see if I have the energy, I’m pretty dead for the day already though.

Here’s a new screenshot, not much visual changes since last time:

MiniLD #28 Results!

UPDATE: Mini LD 28 is officially over! Congratulations to all the participants!

See the resultsSee all submitted games

Mini Finished

Pyoing

I am done! Woop! I got the non retina graphics working, and sent it out to a few friends. I decided not to submit to apple tonight, so that my audio buddy can get his paws on it and fix the audio track to be more nice.

One thing that really bit me is that when I changed the sizes for the graphics, I also had them tightly coupled to the box2d objects, so all the weights of things got jacked up. I did a quick fix and platform specific’d everything, but now the game plays slightly different if you are on retina display or not. Luckily there is a pretty big fun area with the mechanics.

The offer is still open if you want a build, just fill out this form, and I will hook you up.

Comments

onefineline
01. Aug 2011 · 00:37 UTC
Woa, dude! I’d never heard of TestFlight! This is dope! I didn’t realize that there was an easy way to distribute iPhone betas!