LD21 August 19–22, 2011

I’m in!

Frozyn here (hurr), I participated last time but dropped out due to…problems, but I intend to actually finish this time.

edit: Oh, also, I’m using Game Maker, for those who’re interested.

What theme is everyone hoping for?

Comments

14. Aug 2011 · 09:42 UTC
Waiting, definitely. That would be awesome!

Me too!

Very excited to be part of my first real LD48, i do however have a very short work shift at the start of my second day but hopfully i will pull through.

Using Java with my own base libraries. 😀

 

Bet i don’t finish in time :(.

Comments

14. Aug 2011 · 09:40 UTC
Hi there.

First time for everything

This would be the first time I actually enter this competition.

I’m not quite sure yet what I’ll be using to make the game, depends on the theme and ideas from that. My possible weapons of choise are Unity, Game Maker or Adventure Game Studio. I’m planning to join the competition, but as I am a designer and not an actual coder or graphic artist, I might end up joining the Jam with with my friends.

Sorry for the vague information, but it’s the best I can give at this moment. More solid info coming up after the compo has started.

 

Good luck everyone!

Tags: gamemaker

Comments

14. Aug 2011 · 09:35 UTC
Hi and welcome to LD *_.*

I’m in!

Hey folks. I think I am going to do the jam this time around, not because I need the extra time, but because I want to work with an artist! Namely my buddy Sean, who is the newest addition to my company. I am going to do another iOS game, probably two player, probably competitive, because I want to continue from the game that I did for LD mini 28. I know that probably means that I will totally sink in the rankings on the site, but I have found it hard to excel there anyways, and I think it is better to do things that I can have on my phone to play with friends.

I will be using my blud framework, which is a lua based engine that uses openframeworks. It is extremely loosely based on flixel. I have been using it and building it up since LD19, and it is getting pretty solid now. I will probably also steal code from my past LD entries.

I will be using PureData for audio, and TexturePacker for building spritesheets. Maybe box2d if the game calls for it. I imagine that sean will be using flash and photoshop for graphics.

I.Am.In!

Definitely. My wife and child are out of town, so a very good premise to get something done. Unfortunately I couldn’t get my old webcam to work, which means no contribution to the keynote. Meh.

Tools I will use:

  • python with pygame
  • Gimp for the graphics
  • bfxr, if I come to implemeting some sound effects
  • musagi and/or inudge/audiotool and audacity for music, if there is still some spare time left

Really looking forward to my first real LD after my first MiniLD last month.

I’m in again, third time

I hope i have at least 24 Hours this time to participate. Will use my own framework again :-)

Ready for the fun! (aka “I’m in!”)

Here I am, entering my second Ludum Dare compo! Hopefully I’ll come up with something awesome enough for me to sell it ! (just joking, or rather dreaming) 😀

See you all next weekend!

The “I’m in!” video (geez, my phone has better video/sound quality than my webcam o_o):

Bye.

PS: I’ll be using C++ and wxWidgets or SFML… and also Gimp/Inkscape for graphics and LMMS for music (this time, I’ll do this when the game is ready ^^).

I am so ridiculously in.

So. After entering mini-LD 27 and netting myself a gold medal for ‘fun’, I think it’s about time I took on the ‘big boys’ in a main LD. I’ll be making my ‘I’m in’ video when I get home today, as well as squeezing in some gamejam practice.

For those who don’t know, I’m Zed. Hi. I make games in Multimedia Fusion 2, and I’m not ashamed to admit it. My graphics aren’t the prettiest, but I pour all of my creativity into the game. I’m primarily a writer, so expect something plot-driven, no matter what genre it is (I’d give a narrative to Tetris if I got the chance).

I’m Zed, and I’m in.

Comments

14. Aug 2011 · 09:23 UTC
The Main-LDers are not the ‘big boys’ 😉

Some things I noticed!

1. We are… getting flooded by ‘Game Maker’ users. It’s interesting how almost every 4th post contains it. I don’t mind it, though, I use it myself :3

2. Newcomers. A lot of them. Like. A LOT! Seeing as this is my 4th main LD and my 5th LD overall, I feel different now. Not so.. new. 😀 (btw. Welcome to all of you new guys.)

And one little complain: I need a commenting meta-game, so I can ask on IRC about it and lose the meta-meta-meta-game again. 😉

That’s it.

Over and out!

– Folis

Not Enough Kitteh

Scary image that would haunt your nightmares.

It seems that my chief problem with getting rank on my LD entries has been the distinct lack of kittens. Hope to rectify that this time around.

I’ll be using:

  • Unity 3D for the vroom vroom.
  • FL Studio 10 for the boom boom.
  • Photoshop/Illustrator CS5 for the pixel pushing.
  • 3D Studio Max for the polygons and shadows.
  • pixelplacement‘s iTween for the bits that move.
  • Still standing!

I really should assemble a basic code library but it’s more stressful fun to do it all from scratch.

Best of luck to everyone, let’s make some killer games!

Tags: Dark Acre, declaration of insanity, Jack Nilssen, kitteh

Dependant on the weather…

I may or may not be in. It all depends on the weather.

I’m on Holiday in Scotland, which means if the weather’s nice, I’ll be out walking and stuff, but if it’s raining, I’ll be in.

We’ll see…

Comments

14. Aug 2011 · 10:08 UTC
I find your lack of commitment… disturbing.
shockedfrog
14. Aug 2011 · 11:31 UTC
“If it’s raining” in Scotland almost counts as committed. :)

I’m (Finally) In!

It’s been a whole year?! The last time I was able to do this was way back at LD18. I missed the last two due to working overtime to get milestone builds out. Ah, game development.

I’m very much looking forward to cranking something out for LD21, and this will be my third Ludum Dare. I’ll be using Unity, almost certainly working in 2D (but using modo for 3D if necessary), and any audio needs will probably happen in Reason+Record.

My last entry, Fail-Deadly, was a bit subversive, and in the year since I’ve been thinking a lot about that, so I’m probably going to take a similar angle for LD21. That could mean subverting a genre (as Fail-Deadly with RTS) or maybe tapping into the antithesis of the theme.

Also, this is my first actual post on the site: I’ve participated in Ludum Dare twice before, but never posted or journaled or liveblogged or whatever. I pretty much just kept my head down and quietly made my game. It’s because I’m antisocial, you see. But maybe I’ll try and break that habit this go-around.

Comments

15. Aug 2011 · 08:56 UTC
it isn’t that hard to take some food pictures at least. you can do it up.

I’m in for LD 21!

This will be my third LD. In my first one, I only placed in Best Timelapse. In my second…I didn’t finish. I expect to do much better this time.

5th time lucky

This will be my 5th main LD, so far I’d put my record at one success, one nice try, one learning process and one failure.

As usual I’ll probably be using C++ with HGE, PSP7 for programmer art, and Milkytracker for music if I find myself with the time and inspiration for it.

If possible

Traveling a good portion of the compo, but I still want to try.  Hope I can actually think of an idea, but some of the ones coming up in the poll seem pretty nice (I would love to see what would come out of psychosis and 4d).

Tools:

  • StencylWorks – someday I’ll man up and actually program everything, but for now, built-in level design systems hold far too much allure
  • Graphicsgale – delicious pixels
  • Bfxr/Sfxr – delicious bleeps

No time/skill for musics

This is a really stupid question but…

do you have to create a time lapse or is it optional?

Comments

TenjouUtena
14. Aug 2011 · 12:18 UTC
Totally, 100% optional.
Parthon
14. Aug 2011 · 13:53 UTC
You absolutely and totally have no choice except to choose for yourself.

I’m in!

This time I’ll be gone for most of Saturday, but there still should be enough time to make something.

My tools:

  • programming: either haXe (with my own code base), AS3 (with Flixel) or perhaps Monkey
  • graphics: Tile Studio, PhotoImpact, Inkscape, project dogwaffle, Photoshop Elements, GIMP (and perhaps my Random Art Evolver?)
  • sound editing: Nero Wave Studio, bladeenc, Audacity
  • music: MilkyTracker, NoteWorthy Composer
  • instruments: electric piano (Yamaha Clavinova), cello, double bass, guitar
  • recording sound samples:  ZOOM H2 audio recorder
  • time lapse video: ETL and Virtualdub
  • time logging: ManicTime
  • chat: FireFox with ChatZilla

In if I can be.

Unless I’ve forgotten something important, I’ll have a go at a game next weekend. Almost undoubtedly will be making it in/with Flash, Flixel, FlashDevelop, fear, fallacious design principles, fleeting moments of false inspiration, and a foggy understanding of what is fun. (Also Paint.NET for my barely-functional graphics, Bfxr for sound if I remember to do that this time, and Jaffa Cakes for fuel.)

Or maybe I’ll end up making a game with Java and its trendy (read: strange-looking) UI library that I really should be familiar with, if the game doesn’t need graphics, but I find that unlikely.

[throws champagne glass]

What’s happening folks?  I have been out of the Ludum Proper since LD15, for which I submitted a game where you exploded bikini babes with spikes and hammers and things.  I was previously working all day and most nights making the very best football videogames you could possibly ever want (or from the perspective of the indie-game scene, I had a “day job” where I worked for some folks who you probably don’t like very much).  But a few months ago, some of my peers decided to try a startup, and I wanted in, and so I went.  When I left EA, I made two postcards, one of them an homage to the game that tipped me over the edge:

And one a motivational speech inspired by my friend Tim Rogers’ Bulletstorm review on Action Button Dot Net: doitmotherfucker.com

Since leaving EA I have been working on small games, and it has been glorious.  I compose music, I make art, I write dialogue, I help with marketing, and as always I write some white hot liquid code; it’s been wonderful.  And now I work somewhere that allows me to participate in things like Ludum Dare without a hundred thousand layers of red tape blocking the way.

I’ll be building something this time, despite having a new baby in the house!  My toolbox (which has several ORs depending on theme):

  • art: photoshop OR tilestudio OR graphics gale
  • music: garage band or milky tracker
  • web: flashdevelop + flixel OR pushbuttonengine
  • mobile: corona + lime

Looking forward to it!

 

Comments

15. Aug 2011 · 08:53 UTC
are you going to do a mobile version as well?
15. Aug 2011 · 18:57 UTC
My plan is definitely to port to mobile, just not sure if it will be in before the competition deadline (not that this matters much anyway, as mobile games are almost impossible for other people to play before they’re up). I’ve got a decent process down for porting flixel / PBE stuff to Corona (which works on iOS / android) so it should be less than 48 additional hours to finish a hot port once I throw down any finishing touches. And thanks!

I’m in!!!

I\’m IN!!!

I’m ZeroLRS and I am VERY new to programming.

For my game I will either be using java, or flashpunk.

Declaration of Stuff

So as I have been saying for the last 4 months, I’m in :-)

I’ll be using

  • Unity3D to put the thing together, written in Javascript (also iTween I guess)
  • 3DS Max for modelling
  • Photoshop for everything graphical
  • My trusty guitar and Guitar Pro for music
  • Coffee. This time I’ll make sure I have enough of a stockpile.

This will be fun. I already heard from some interesting people to join, and I hope we will get a theme worthy of interesting designs (go Nihilism!)

-Matthew

Tags: 3dsmax, max, unity, unity3d

In, but for a few hours

Well, I might have a few hours that I can spare at the beginning of the LD. My entry is going to be very, very basic, but hey, might as well try to do something !

It’ll be frenetic as hell, but twice as fun. I’ll be using FlashPunk (I’m starting to really like that library), Photoshop, and probably bfxr.

I’ll try and find a nice simple concept and make it. If I manage that, It would be awesome but I don’t really expect to achieve much actually !

Good luck to all and let’s have fun :)

I’m in!

The last two LDs I tried to enter, I decided to use a new / ambitious framework, got frustrated, and failed to finish.

I’m going to kick myself out of that pattern. Whatever the theme is this time, I’m going to do it in either Pygame or straight up console text.

Although I’d love to try Python 3…

 

I’m in!

Finally I think I’m officially in. 😀

I’m going to use the following:

  • Flashpunk as the engine
  • The trusty sfxr for the sounds.
  • The amazing musagi for music.
  • The lovely Paint.NET for the gfx.

Let’s have fun!

I’m In!

My name is Greyson(Bloodyaugust), and I’m in! I’ve been wanting to do this for about a year, and I’ve decided I’m finally up for it!! I’m a web developer professionally, but a C# XNA hobbyist. Here goes the list:
– XNA for code
– FL Studio 10 for music/sounds
– Paint.Net for gfx
– Family for support! 😉

Tags: FL Studio, paint.net, sfxr, xna

First time for me, I’m in.

Well this is my first ever Ludum Dare (oh dear god please help me) There’s a high chance I’ll fail badly but I won’t know until I try, eh? Something simple will be the outcome, probably. I’ll be using XNA to code, Photoshop to make artwork and I’ll need to find sounds from somewhere! Either way I’m nervous and excited.

I’m in LD 21!!

First time participating!!  I have been lurking for some time (like 3 months) and now I finally decided to participate and DO SOMETHING.

My tools are:

  • AS3 with  Flixel (a little familiar with flixel)
  • GraphicsGale, Photoshop, Paint (programmer art)
  • sfxr/ bfxr, musagi, Audacity (at least some weird sound effects and music, i’m not really a composer)

I’m more gameplay focused so I might neglect graphics and sounds. (lol)

Good Luck Everyone!  Nice to meet you all!

Second try, But now for the LD21 compo.

This is my second Ludum Dare, This time for the compo. I did submit a game for LD20 but i found ludum dare a bit to late. Had few hours left for submitting a game for the Jam so i made a realy small game in just 2 hours. Now i want to try again and finish in time for the compo.

So how am I going to do that?

I will use FlashDevelop to script and haXe to compile. Than will I try to create some graphics using Paint.NET. If i need some bigger images I will use Photoshop. The last thing i will need to have is music. I guess that that is the biggest problem. But I will try to do that with sfxr and musagi.

Good luck everyone!

Tags: flashdevelop, haXe

Plans & intentions

I’m quite sure I intend to die sometime during the next 80 or so years. I’m quite excited, and have a lot of plans for it! If only I get a fitting theme – 4D would be quite a cool theme for a death.

Comments

Hempuli
14. Aug 2011 · 20:06 UTC
Post with Black Humour™ sponsored by Hilarious ‘I’m in’ -messages incorporated©.

I’m In, and you don’t care!

I’m in, these are my plans :)

IDE – FlashDevelop
Language – AS3 with FlashPunk Library
Platform – All flash compatible devices that have keyboards and the internetzz :)
Music – LSDJ/Guitar/Bass
SFX – SFXR/Audacity and maybe LSDJ
Fuel – Mtn. Dew/Beef Jerky/Funyuns

Other Notes – last year turned out great for me and my buddy in the jam, but this year he will be in Chicago for LD Weekend so no company for me.

I’m in…

Hey! My first LD so I hope I can finish it and get something out there!

Tool’s I’ll be using:

  • XNA (C#)
  • GIMP for artwork
  • Dr Pepper zero (Got to watch that waist)
  • Livestream to stream WIP
  • Coffee
  • ???
Really can’t wait to get started on it to be honest, I tried to get some people together to do a Mini version (9 hours to make a game prototype) but in the end it was just me doing it. Good luck everyone!

I’m In

Maybe, i hope.. i may be able to spend a few hours on this ld. which should be enough to create a crap game/demo type thing.. i think i’m capable of it but time is a big factor which i have little of this week.

I just want to participate :/ Even if i don’t accomplish much i’d like to give it a go you know?

If i manage to participate i’ll be using:
sfxr: for sound effects
http://inudge.net/ : for music if i manage to put any in.. with time constraints i wouldn’t count on it.
Gimp/paint for art most likely
Java + Slick2d ~ for creating the game.

Hello.

I’m TaslemGuy. I hope to participate in either the Ludum Dare Competition or the Ludum Dare Jam. I’m not sure which, because I’ve never participated in any Ludum Dare before, or really any game design competition.

I’m in!

Hey, all! I’m pretty nervous about trying LD, but I’m hoping it’ll be fun! Planning on using C++ with the Allegro library for spriting and writing some music in GarageBand or FLStudio, although I don’t know yet how to make music work with C++.

I’m in…

red vitae needs compo badly! Hopefully I’ll be able to make something worthwhile this time… my few attempts at LD’s and miniLD’s haven’t been wonderful. We’ll see what actual worktime brings the vitae. I’ll be checking the theme over a pint, then hitting the compy when I get home.

My toolset:
Language: Python
Library: pygame
SFX & Music: nada (I have no audio talent)
Graphics: KolourPaint (yes, I use KDE), possibly poorly hand-drawn art?
Text Editing: vim (syntax highlighting, autoindent, what else do I need?)
Target Platform: linux, with hopeful port to win32 and possibly (but don’t bet on it) to OS X
Fuel: coffee, coffee, and more delicious black coffee

Comments

15. Aug 2011 · 07:08 UTC
You can always use sfxr… or make the music with your mouth. Even bad sound adds a bunch to a game. Or if you make a silent game, you could have the noise of a film projector in the background.

I’m in

I’m going to participate in the LD Jam

My toolset:
Language: DM
SFX & Music: sfxr
Graphics: GraphicsGale pixelart
Text Editing: Included text editor in the DM toolkit
Target Platform: Windows and Linux
Fuel: Beer and luck

I’m in!

This will be my second Ludum Dare.

I’d like to submit an “I’m in” video clip, but my internet uploads at 1 MB/minute… :(

Language: AS3
Library: Flashpunk
SFX & Music: SFXR and Autotracker-C and Schism Tracker to make minor edits to the music that comes out of it
Graphics: MSPaint, Game Maker 8, Paint.NET
Text Editing: Flashdevelop
Target Platform: All flash capable devices with keyboards and mice. Sorry Macbook Air 2nd gen, you don’t have flash 😉
Fuel: Food and Water

Tags: as3, C++, sfxr

LD #21 – I’m IN!

My boyfriend and I have decided to do the Jam this time. I’ll be taking over graphics and sound while he does the actual game development. I believe we will be using Torque2D, sfxr, musagi, and a variety of graphics program that may include GIMP, Photoshop, and whatever else he has on his machine.

Copying threading code

Hey, all.  According to the rules, any base code must be declared beforehand, and I was planning to use some code for multi-threading from this site:

http://www.codeproject.com/KB/threads/sync.aspx

Is this acceptable? I’ll give credit, but I don’t know how much direct copying of code is tolerated.

Comments

johnfn
15. Aug 2011 · 05:05 UTC
Using pre-written code is generally fine as long as you’re not like “oh hey I just coincidentally wrote a game 5 days ago that I’m now going to use”. In your case, you’re totally fine.

Obligatory Declaration of Participation

I’m in. I probably won’t make it in time for the contest (since vacationing with my family is a full time job), but I’ll try to get it in for the Jam.

Tools (assuming that I make a 2D game, which is probable considering that meshes are time consuming; if I do make a 3D game, it’ll be in Unity):
IDE: Xcode
Library: SFML
Graphics: GIMP
Audio: cfxr, Garage Band

(And hopefully, unlike last time, I will not screw up my timelapse)

Tags: sfml, unity

Hi all!

I’m Dopoko, aka Hurrito, and this is my first time entering!

For our team I shall be offering art, animation, and feeding the team.

My friend, cohort, and partner in crime, Chris, shall also be doing art, using his amazing scripting to aid us, and of course, eating the food i make.

My buddy Tom shall be handling music and sound design!

I wish everyone the best. Please to meet you. 😀

Yeah, I’m in again

I’m in for LD21! I’ll stick to doing Flash games, just because it’s fast and easy to distribute. Not that I enjoy coding ActionScript much, but whatever.

Seems I got #1 in Fun in MiniLD28, yay! Thanks for voting! :) If anyone still cares, the game is playable here. I’ve been doing a bigger, more complete version of that for the past two weeks too, but more on that later.

Comments

15. Aug 2011 · 07:07 UTC
hey! congrats on getting to the top of the fun stack! that is awesome.

I’m in for LD#21

This will be my first Ludum Dare. I’m going to try for the compo. My toolset will be:

Language: C++
SFX & Music: sfxr
Library: SDL
Graphics: Paint.NET, Corel PSP

I have some base code I’ll be using that I quickly put together this past weekend. I will post it on Wednesday, once I finish a few things up with it.

Tags: C++, SDL

I’m in!

Well the themes are looking like fun! I’m taking part in this Ludum Dare with more or less the same tools/languages as before:

-AS3

-Depending on the kind of game – Tweenlite and/or Flixel, but I’ll announce as I go.

-Gimp/Blender for graphics

-SFXR for sound, even though my last entry didn’t have any :/

Intent, IRC, etc.

Hey, I intend to participate in LD21. I figured I’d drop in here and declare that. I don’t post a lot on the blog usually, but I hang out and babble all the time on the IRC channel #ludumdare on irc.afternet.org. I hope you’ll join me there.

I’m not completely decided on what tech I’m going to use, but I’m leaning towards C++ with SDL 1.3 and OpenGL. My other option would be AS3 with FlashPunk, which has some significant advantages of its own. Will probably depend on what sort of ideas I come up with once the theme is out.

I’m kinda in…

First one – thought I’d give the Jam a go but can’t get anyone to commit to an entire weekend.

So, might enter the standard Dare unless anyone out there is in a similar position and wants to team up. Interested? My email address is mikewintermute@hush.ai

Tools: HTML5 + LAMP backend OR Cocos2D for the iPhone.

Choice of tools will depend on my research this week. I’m a pretty solid backend web developer but I’ve also done some iPhone dev stuff.

Looking forward to it but with a healthy sense of trepidation – will probably be a complete disaster but bound to be fun!

 

 

Comments

15. Aug 2011 · 08:38 UTC
hey hey! another iphone guy. just a note, if you want all the feedback that you are going to get, you shouldn’t do iphone. That said, if you want to get something on the appstore in a weekend, it isn’t a bad idea.

Also in

I’m in, almost certainly going to attempt to write a game in SVG/Javascript as a proof of concept for a larger idea. I’ll be using a program I wrote a while back to generate some of the more repetitive SVG code from XML/XSL, and maybe some of the animations if I get that far. It’s got a Google Code page for those who are interested http://code.google.com/p/batchsvg/

Given I’ve never used Javascript with SVG, and SVG games are fraught with issues anyway, the chances of producing an unplayable trainwreck are pretty high

Tags: javascript, SVG, xml, XSL

I’m in

Ok, it seems, that I’ll have enough time to join ld#21 (although probably, it will be more limited).

Goals:

  • finish in 48h
  • make something of whitch I’m more proud than my last ld#20 entry.

I will be using:

  • Code: AS3/Flixel and maybe Flixel Power Tools (some of these samples are mind-blowing) powered by an amazing IDE: FlashDevelop (my dear, my love for you has no bounds 😉 ).
  • Gfx: GIMP with tileset addons.
  • Sound: Bfxr (I really recommend this one over sfxr)
  • Music: My last music piece made some people insane or deaf, so probably this time there will be no music.

Comments

15. Aug 2011 · 08:37 UTC
the second one is always easier. Also knowing your tools makes a world of difference. You are going to have fun!

I might be in

I’m moving house on the weekend of LD21 :( I would normally join the Cambridge Indies in CB2 for the weekend, but I probably wont make it. I might have a go at the Jam instead. Heres what I would have wonused…

 

Platform: AS3/Flex4

Framework: Flashpunk

Graphics: Inkscape

Audio: Sfxr

I’m participating

Probably using blender game engine, or at lest do the graphics in blender.

Second time’s the charm?

I’m in!
I’ve been looking forward to this since the semi-fail in LD#20. REVENGE SHALL BE MINE!!!!11!one1!

  • Language: C#
  • IDE: Visual Studio 2010
  • Libraries: OpenTK (opengl wrapper), and my own lib that just pushes vertexdata.
  • Graphics: Unsure
  • Sound: as3sfxr

Declaration of Intent… To Rock!

It’s that time again! Emotions will run high, tempers will flare, and games will be made!

I will enter. This is something that I need.

So… what use?

Well, I’m thinking about Panda3D. Will probably do a shmup, but I’m not sure. I do know that I’ll be in the jam.

So, that being said…

Life is meaningless without passion. Without passion, there is no reason to continue. I have my passion, and I hope that you all find yours this weekend. Let’s see some fire out there, some magic, some love. That’s what this is about.

Peace, love, and a sense of purpose,

— Mr. Dude

Tags: blender, inkscape, panda3d, python, sfxr

I’m in, too

Hi all,

I’m in for LD#21.  It’s the first time I enter the competiton.  I will use

  • Love2D (lua) as programming language
  • Gimp for graphics
  • sfxr for sound
  • If there is enough time I try to use milkytracker  for audio
  • Use Ubuntu 11.04 as operating system

I’m In! :S

Ohaiguise, this is my first time in the competition thingy-ma-bobber.

Tools I will be using:

Code: Flixel/Flashdevelop

Art: Paint.NET and maybe some Adobe Flash for fancy schmancy cutscenes

Sounds: Bfxr

Music: Milkytracker, if I manage to produce something that doesn’t want you to throw yourself off a cliff.

Play it! Seriously!

Dugery – My new, stupid minigame!

Move with the arrow keys and collect 16 ores. Or listen to that funky music!

It is another game done in a whole of 6 hours. It seems I’m getting faster in using Game Maker.

If anyone wants the source, tell me.

Oh, almost forgot to mention: The ores and rocks are generated randomly. So, it may be a new search everytime!

Screenshot-Time!

Woo! Collecting ore! Exciting!

Soo, yeah. You can go play it.

It was created for ghbrvlowabrvfladberogvlwrvfwlo games. (That name totally rules!)

I’m pretty much in, with a friend!

Since it’s going to be my first Ludum Dare, I’ll probably just participate to the jam with a friend. (main focus on music & sfx), but the compo isn’t out of question either so my Our weapons of choice are as follows:

  • Code: C++, Qt framework, OpenGL
  • IDE(s): Visual Studio, Qt Creator, XCode
  • GFX: Photoshop, Illustrator, Paint, Gleed2D
  • SFX & Music: Logic Pro, Kontakt, Waves plugins, maybe Pro Tools.

Have fun everyone!

Getting ready

I’m pumped for LD21 and will be using the following tools:

 

Sound: Audacity, sfxr, Ableton Live

Graphics: Paint .NET +  My animation helper plugin , the GIMP

Modeling: Blender

IDE/libs: Unity3D with SpriteManager 2 and EZGui

 

Tags: sfxr, unity

WP Caching Plugin Installed

Hey all.

At the request of our webhost we have now installed the caching plugin W3 Total Cache on the Ludum Dare site (I can hear you laughing at us for NOT running one). The process has so far been smooth and painless, but we’ve only been running it for minutes and not days (nor during an event), so we’ll still have to see if there are any issues.

If a part of the site isn’t working right, please let me and Phil Hassey know! We’ll be on IRC as much as we can this week and during the event.

I have avoided cache plugins in the past since there were “promises” of incompatibilities with some of the plugins I was investigating. We never had the time to really determine the issues, but thanks to our outside encouragement, it’s trial by fire time. :)

So far everything looks to be working fine, but the big test will be Friday night.

I would like to participate but…

Hello, I would like to participate for the first time, I’ve never released any game and this LD21 could be a great occasion to begin…but : Can I make a game with Adventure Game Studio ? I’ve never seen AGS games in ludum dare, so maybe it’s forbidden for a reason…Could you tell me ?

(I’ll also use Graphics Gale for graphism and Audacity for sounds effects)

Comments

15. Aug 2011 · 19:28 UTC
If people can use Game Maker and Construct, I don’t see why AGS would be forbidden. I can’t think of any AGS ld games off the top of my head, but I’m sure there must be some.

I’m in!

Hi everyone,

I’m in for #LD21. It’s my first LD. I’ll use

  • Flixel as framework
  • sfxr for sound
  • Gimp for graphics

Another “I’m in” post

Hi.

Things I’ll be using:
– FlashPunk, FLEX and gedit for coding
– sfxr for sounds and pxtone for my first sorry try at music
– GIMP for graphics
– tons of orange juice for surviving

Right now I’m trying to get something together in pxtone which doesn’t make ears explode around the world. I suck at this.

Tags: as3, flashpunk

I’m In

No video, but I’m in. First timer for me – fingers crossed I manage to produce anything.

I use Java, GIMP, Objective C, Android and whatever comes to mind at the time.

Can’t wait to give it a shot.

I’m in!

First time trying for Ludum Dare!! I’ve often considered it, but first now I’m gonna do it! I’ve considered buying Adobe Flash CS5.5 around this time, cause I can finally get the student discount…which is like 80% off. So I’m either gonna use mxmlc to compile .as to .swf, or use Flash itself.

Platform: Flash!

Code: ActionScript 3.0

Graphics: Either art in Flash, or dynamically by lines/circles/pixels/etc by ActionScript.

Sound: Possibly Bfxr… or record the sounds myself like I did in my iPhone app GoGo Sheep (it actually went well!)

Framework declarations for LD21!

LD 21 is almost here already! Time for the pre-compo declarations:

Framework: I have an AS3 framework (Stego) that has grown out of doing events like these. I will most likely use that once again, but Unity is always tempting. If I had any confidence in my ability to generate 3d assets, that’s probably what I would use.

Music: GreaseMonkey’s music generator worked pretty nicely when I used it in LD19, so odds are I will be using that again.

Sound Effects: BFXR.

Timelapse: Keeyai’s Chronolapse.

Two games in one weekend!?: This Ludum Dare coincides with Klik of the Month Klub #50! So I will try taking a break in the middle of Ludum Dare to make a separate game in only 2 hours! Or… well, I’m contemplating doing something crazy and trying to make a bunch of two-hour games over LD’s 48 hours and bundling them up as one entry! Probably too crazy. Then again, I did make 10 games in one weekend for the last Pirate Kart, so maybe not? We’ll see what kind of ideas I get once the theme is announced.

Strange image for no reason:

5

This entry was posted on Monday, August 15th, 2011 at 4:19 pm and is filed under LD #21. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I’m In.

I’ve never done one of these before. Hoping this will force me to get over being a wannabe game dev.

Tools

  • Flixel
  • Audacity
  • Gimp

I am not out

Going to participate for the first time on lucky #21.

I’m planning to use pygame, pixelformer, sfxr; also, maybe GIMP, Audacity, or Blender

I’m in! :D

Hello, Ludum Dare. I’m Dev_RedAnt, and I make games with ActionScript 3 and Java.

I’ll be entering this weekend’s Ludum Dare, as a first-timer, and I hope I’ll actually get something done. Here’s some of the tools I’ll be using:

-Cfxr for sound (I’m on a Mac, yes)

-Flash CS5 for programming and graphics (Don’t hate on the Flash IDE  ;_; )

I’ll be posting stuff on Twitter as I make progress (Images, ramblings, etc.) on my account, @Dev_RedAnt

And I leave you with a meow of joy! ~Meow

 

I am in, obviously

Hi,

this is gonna be huge, so how can i not attend? :)

Python; pygame/pyglet;Pain(t).NET/GG

 

Good luck

I’m In

I’m totally in this time. Whatever the theme may be, I’m feeling a lot more confident this time.

Code: Flixel, Flixel Power Tools, TweenLite/Max for some ‘tweens, polygonal DS for, well, data structures, and quickb2 if I need physics (who knows) . Using FlashDevelop, of course.

Art: Mostly Cosmigo Pro Motion, I like to play with color schemes using Adobe Kuler. May pull fonts from fontstruct or League of Movable Type, as well.

Sound and Music: FL Studio and bfxr, maybe Audacity if I need to record voices.

 

Aw yeah.

I’m in there

Hey all!  This is my first time.

I’ll be working with HTML5 and Javascript, using the jawsjs library.  This is my first HTML5 game, so things may go horribly awry!

I’ll be using Paint.net for graphics and sfxr/audacity for audio.

This will be my sole motivator and source of energy: http://www.youtube.com/watch?v=COYRxf13tIg

Looking forward to it.

 

 

 

 

I am most definitely in

I’m looking forward to this, my first Ludum Dare. I’m down for the competition, but I may be going out of town in which case time will force me to participate in the Jam.

The tools I’ll be using:

  • C# XNA Framework (for code)
  • Paint.Net and maybe a little GraphicsGale (for what else, graphics)
  • Sfxr/ Bfxr (not decided yet) (for sound effects)
  • Logic Pro 9 or Musagi for music (depends on whether or not I get use of my friend’s music studio)

And that’s it, I’ll be using some base collision code I wrote and (depending on the theme) the tile level editor I built (no logic built in).

Good luck everyone and make great games.

I’m in.

This will be my first try at Ludum Dare.

I’ve entered MS’ Dream Build Play 4 years running and still have yet to produce a game of any sort. I’m hoping 48 hours will give me the needed push to get there.

Language: C# or F# if I’m feeling particularly adventurous.
Framework/Lib: XNA.
Graphics: Paint.NET, The Gimp, MS Paint
Sound: ??? Update this later.

Reporting in!

Intro: Hey! IDG from NY, NY. This will be my 1st Ludum Dare. My goal is to make a game that I can play with my girlfriend.

Language: Java / HTML5
Graphics: Adobe Suite.
Sound: FL Studio

For more, follow me on Twitter (@jamejamebutdiff)

I’m in

This will be my first Ludum Dare.  I have a few other things to tend to during the weekend but hopefully I’ll get something nice done.

I will be using

  • Java and Slick 2d
  • Paint.NET probably
  • Sfxr for sound effects.
  • Probably Inudge or Otomata for music

I’m In

Artificial deadline to force creation?  Brilliant!

Probably going to use the Ren’Py scripting engine because that’s what I know best.  Does anyone have suggestions for music?  That’s going to be the hardest thing for me to generate, I can already tell.

In

In and rather excited.

This is my first time in Ludum Dare and I shall be working by myself under the umbrella of Wyrm Interactive.

I’ll be using C# with XNA Game Studio 3.1 as my language and Visual Studio 2008. SAIpainter for sprites and other graphics though like a few people I’ll be stumped on audio, will probably just use SFXR to the best of my ability so… Let’s do this.

Nicholas White

I’m In Like Something That’s In!

This is my required post stating that I’m in and ready to be awesome!

I haven’t quite decided what I’m going to be using yet. It’s either going to be AS3 Flash with FlashPunk or Ren’py. I figured I would let the theme do the deciding for me. If I feel really brave, I’m going to try and do it all in what I’m used to (C# XNA), but I’d rather use this time to explore things I haven’t yet. Heck, maybe I’ll throw a curve ball and use it an excuse to check out LOVE 2D.

Music? Pxtone, most definitely, with audacity for wav and sound editing with sfxr used for additional effects.  You can hear some of my music here if you’d like. I’ve got quite a bit of experience using it and it’s still really fun to crank out a 1 minute tune in.

There’s a chance I may get stuck outside of computer land and if so, I’ll have to give up. But I’m going to try and not do that. Same goes for you people!

Let’s rock this thing!

I’m in

At least i’m going to try to make something.  I have a tight schedule and less as 10 hours total available,  so i’m not sure if i get something working at all. But i really wan’t to try it.
I’m Working with Java in Eclipse.
For the grapics i’ll use Fireworks.
For the sound (if i have time left) bfxr.

Let’s give this a shot

Well, I’m not a great game designer/programmer, but I’ll give this a shot. We’ll see how it goes. :)

Lets put this plainly

I think I’m going to be in by successfully pushing aside all other commitments (sort of) BUT I can say one thing already:

99% chance of me making a platforming. I walked in to LD20 (my first LD) with Prometheus as a library that was in development. Within T+6Hours: 8 SVN commits, 70+ file patches and 80 bugs found (a few of which where recurring). This time, Prometheus has been tested in what is almost its entirety – no more fiascos. Only the new data formats etc for the library which are still in Alpha. 4 days to complete my 1000+ line implementation: the 96 hour lead up to LD21 may just be as tough as the LD itself 😀

I’m in… sort of

I’m in… for the Jam. With my partner mini-troll. We’ll probably be using Scratch, paper, pens, flat-bed scanner, The GIMP, and (if we can figure out how to get audio input with any quality at all) a very old Casio keyboard. Still to get new blog set up – twitter is @papaminitroll

In for experience

This will be my first LD and I never done a game in 48 hours. I don’t have the tools or anything and most importantly I’ve got a lot of work to do…

So yes I’m in and will be on it with 6 senses and with all my braincells! I’m working on a NDS demo for a hungarian demo party called Function. Go checkit and make a demo. So my entry will be on the NDS platform.

I’ll ue devkitPro and Gimp 2.6. Sound? WHAT? A game has sound too? Ugh… I didn’t code sound until now… maybe the offered Sfxr. I’ve used Buzz before though.

This will be about 2000 XP for me on one weekend! :)

Oh yeah! And I’ll use No$GBA for testing but it will certainly run on real NDS as well.

Tags: devkitpro, GIMP, in, nds, nintendo, no$gba

Comments

15. Aug 2011 · 21:02 UTC
Hey wow, NoCa$h. We used the GameBoy version (No$GMB) way back 10 years ago to make some commercial GameBoy Color games. :). Great Emu, far better than what Nintendo offered.

A Spectacular Failure : Part 1 – I’m In

Hello, allow me to introduce myself. I am Tofu. This will be my first time entering in LD, as well as my first time making a game intended to be played, not just as a programming exercise. Lots of first times here for me, and like many of my first attempts, such as making an omelette or having sex, I expect it to be extremely successful and not at all frustrating. Just kidding, it’s gonna be a shitshow. Hopefully it won’t cause my girlfriend to abandon her belief system though, like when I tried substituting bouillon cubes for ham in that western omelette.

“Tofu, you’re nuts!” You say, “You’re going to work yourself to the bone and have a nervous breakdown. You’ll end up in a mental hospital, being spoon fed grits by an overweight black lady with bad teeth.” Ah my friend, you need not worry about me. Nothing invigorates me more than stress. I live for the thrill of pulling together a project at the very last minute. Besides, I’m not expecting anything other than a spectacular failure. A failure so spectacular that they’ll be talking about it for decades to come. A failure so bad that it will make E.T. The Extraterrestrial look like Shadow of the Colossus. Oh, gross. I just threw up a little in my mouth. I’m sorry, that’s really bad, I promise it won’t be that bad.

I’m hoping for a failure so bad that I’ll learn a year’s worth of game development lessons. I will of course be documenting the entire process so that other greenhorns like me can learn from my suffering.

Here’s what I’ll be using:

Graphics: Photoshop CS5

Audio: Audacity, sfxr, orDrumbox, a Seagull S6 entourage

Code: Pygame, pgu, eclipse

Moral Support: 1.75L of New Amsterdam Gin

Comments

15. Aug 2011 · 21:51 UTC
This announcement post is the best announcement post. 😀

I’m in

Using Flashpunk, sfxr and Photoshop(maybe GraphicsGale).

I promise nothing, hope for everything.

partitipatton

code: C++

ide: Qt Creator

art: gimp

ponch: o frui

 

 

Comments

15. Aug 2011 · 22:25 UTC
no LD is an LD without Poncho fruit

Count me in!

Hi, I’m Ria! You’ve probably never heard of me. Because I haven’t done anything yet! Anyway, because it looks fun, I need a challenge to alleviate the endless boredom of summer and gain XP,  I’m going to sacrifice my sanity and attempt to make a game within a mere 48 hours. I have little to no experience with anything like this, with my only ‘Thing that I can do’ is game audio, which I once contributed to. My tools for the competition shall be as follows:

Code/game: Processing (Can do some neat visual stuff and has a few good libraries, but I have no idea what it’s like for games!)

Art: GIMP and SAIpainter

Audio: Audacity

Other: Computer, nachos, iced water and fresh air.

Wish me luck!

I’m in!

Once again, I’m in! Weekend freed up, Monday booked off work for sleep, and soon to stock up on food and energy drink supplies. Not sure if I’m going 2D or 3D yet, it will most likely be 2D though.

Engine: Psybrus (https://github.com/neilogd/Psybrus)
Code: C++ & GameMonkey
IDE: Xcode & Visual Studio
Art: GIMP, maybe Blender
Sound: Audacity, maybe SFXR. Actually, I may actually dig out NI Prism and make sound effects with that :)

LD21: I’m in!

This is going to be a very busy weekend, but I am determined to finish something for LD21!  Most likely tools:

Framework: GameMaker and/or XNA

Graphics: Gimp and/or Inkscape

Sounds: Bfxr and/or Audacity

LD21 – I’m In!

This is my first time in this competition.

Code: Java
Framework(s): Libgdx (With LWJGL backend)
IDE: Eclipse
Graphics: Gimp and/or Paint.Net with GraphicsGale Free Version for animation
Sound: SFXR and/or Audacity

 

Tags: java, libgdx

Wisdom Teeth. XP

It turns out I’m getting my wisdom teeth out on Thursday… is there any way I could use Sunday to make up for the lost day? Or maybe Wednesday? I need to know if that would be met with scorn…

Tags: FL Studio, paint.net, sfxr, xna

Comments

speciesUnknown
16. Aug 2011 · 01:01 UTC
If you enter into the jam, but otherwise follow the rules of the compo, you can still enter a game. Sadly i dont see how you can enter the full compo.
16. Aug 2011 · 17:50 UTC
Let’s say I did…

Would they really disqualify me? I would only use 48 hours like everyone else, just a tad later.

I. Am. IN!

This is will be my fourth attempted Ludum Dare (excluding miniLDs), and hopefully my second successful one.

Code: ActionScript 3, Flixel, FlashDevelop

Graphics: The Gimp

Sound Effects: sfxr

Time Lapse?: Chronolapse?

Tags: Flixel

Possibly Entering

Might be entering this Ludum Dare, though my grandma is visiting this weekend so I’m not sure I’ll have time. Also if I don’t like the theme I won’t enter either 😛

If I enter I will use the following:

  • FlashPunk
  • sfxr
  • Paint.NET
  • Audacity

Tags: flashpunk

[LD21] I’m in!

I’m pretty busy this weekend, but that won’t stop me from cranking something out! I’m also going to try to work on it during a party… we’ll see how that turns out.

Unity3D + Photoshop + Audacity / Singstar USB mics + a whole lot of booze.

This will be my first Ludum Dare.

I’m so excited!

C#, XNA, probably start from the XNA Platformer Kit (if I make a platformer, depends on what the theme is)

Paint.NET

sfxr and Audacity

I’m In

My first LD. My weapons –

Game Maker 8 lite

sfxr

gimp

audacity

Tags: gamemaker

IM MOTHER FRICKEN IN!!!

i was too shy to do the IM IN video but this is me saying i’m in.

I’ve been challenged to do an FPS this time around. It will have to be in the style of wolfenstein, because that simplifies level design (I can use a tile editor) but I’ll be able to have articulated meshes for the enemies.

I’ll be using XNA this time around. The last two attempts were opengl / SDL / fmod / god knows how many small API’s plus I’m now bored with c++ for small games.

I’m constructing my starting framework over the next couple of days, it will support my usual “lazy loading” scheme for textures materials meshes and sound. I’m using tiled as the level editor – am going to release an XNA .tmx file loader in the next day or so for all to use.

Guess ill give it a go!

Hello there, first time at this so I thought I would give this a shot. Shall be working on my own but will also be working for the glory of Wyrm Interactive.

Shall be using C# XNA (2008), Photoshop CS4 and Audacity and a large quantity of tea.

Good luck to everyone else!

Jamie Falconer (Peaches)