LD21 August 19–22, 2011

I’m finished

Well I made a game for the mini-compo. It’s pretty short but I was able to learn a lot. I now think I’ve finally mastered the coding of a basic platform engine so I rule this attempt a success, though I probably won’t win but y’know, it was a lot of fun! :) Anyway, go play Micro. Thanks :)

Laterz,

MM347

Waiting for LD22

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This entry was posted on Sunday, November 6th, 2011 at 8:14 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

The deed is done

So my graphic novel thing is done. I can’t brain right now but I will say that the method I chose to do my scripting in is horrible. I’ll probably redo it in the next few days.

In case of freezes please let me know.

There will be a more comprehensive post-mortem soon. Meanwhile:

http://www.ludumdare.com/compo/minild-30/?action=preview&uid=5432

I’m in – LD22 edition!

For those who doesn’t know how it works:

You upload a video declaration of LD22 participation. Make it crazy, make it big! Just before the LD, I will assemble these into a running reel!

The link below will take you to a neat flash-based webcam recording thingie.


I’m in!


If the thing fails to work for you, or for some weird reason you don’t want to use it, upload your video (file) somewhere (like dropbox, not like youtube) and leave a link in the comments.

Previous compilations:

LD21 I’m in compilation
LD20 keynote I’m in reel

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This entry was posted on Tuesday, November 8th, 2011 at 3:14 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD22 Prep

I uploaded my “I’m in” video, and had to practically shout to be heard.

Anyway, I figured now would be a good time to start (continue?) improving my code base and getting set up.

38 days to go!

October Challenge – Failed

Yes, I failed miserably because I had to fix some issues in GLBasic that took too much time.
But!! The thing is done. I’m just updating a few example games now and release before x-mas. Here’s a trailer for the complete package:
GACK – gaming app construction kit

Vintage in Paris

Our app has been published on the Nokia app store.

Vintage in Paris

I’ve written a little blog post about our Vintage in Paris app here.

First LD for Team Tronic!

Hey all,

I am speaking for a team of four, two artists, two code people, three of which are in the same band, one of which is South African and two of which work here:

We are taking part in LD #22 Jam for the first time ever and it is going to be epic. Most of us have never created a game (all sad app/backend developer types, and print designers!) so it is going to be a steep learning curve for us all. I wanted to ask everyone if they had any tips or words of wisdom? Especially if anyone has made the same transition. I am eager to blog along and share all of trials with LD folk so keep an eye out, and good luck to all participants!

PS I have been told that the team name has yet to be agreed, first point of conflict 😛

Comments

digital_sorceress
11. Nov 2011 · 11:08 UTC
1. Don’t be overambitious, because projects almost always take longer than you think they will. Aim to do engine+graphics on day one. Aim to do gameplay+audio on day two.

Zombie gnomes could attack prepare now!

Zombie Gnomes Attack!

Training Video 101 : ZG Defence

Now you you need to practice your training!

Online

or

On your Android Mobile

A game per day!

Waiting patiently for LD22? How about a little challenge to help pass the time?

The challenge is to make one game per day for 10 days! All code/assets must be written new, but on day N you may reuse anything made on days 1 through N-1.

The reuse rule also extends to reusing assets made by other contestants, should they choose to make them public domain. Asset swapping is encouraged.

I would enjoy taking part in this if others are interested too, even if we devoted only 1-2 hours per day. :)

There are 30+ days before LD22, so take the game per day challenge whenever you like before then!

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This entry was posted on Saturday, November 12th, 2011 at 6:19 am and is filed under Uncategorized. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Hoooray!!!!!!

Oy yeah, it is almost that time of year again! Can not wait :)

Ludum Dare 22

I’m waiting for the theme to show up, I will increase my JAVA skills. When the Compititon starts, on the first day I will upload screenshots of my progress, then get a good night sleep of maybe 3 hours. Anyway, It should be interesting.

Comments

Furyhunter
16. Dec 2011 · 16:33 UTC
I wouldn’t recommend only sleeping 3 hours. You’ll have plenty of time to work if you manage your time wisely and avoid getting distracted throughout the weekend. Get at least 7 hours of sleep every night.

Im in!

Im in, I will use java or c++ with allegro, for grapichs I will use grapichs gale!

also gamemaker sucks.

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This entry was posted on Sunday, November 13th, 2011 at 6:37 am and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

I failed…

I failed the challenge, I wasn’t able to get $ 1 USD out of Escaparazzi during october, the “get the app into the appstore process” is too damn long, and I feel that I have not finished the game yet, but…


I got a 100000% of that during november . 

I entered my game to WorldMakers (the first Chilean game development competition), achieving the second place, so I won:

  • A Samsung Galaxy 5 I5500 phone. These are pretty inexpensive, but hey, free phone 😀
  • Any course I choose to take at Academia MacPC Crossmedia Training Center (I’ll take UDK programming, with a developer from Ace Team). These cost around $ 1000 USD
  • An Internship at Behaviour. Priceless

I’m so happy I could explode.

Tags: SuccessStory

I’m entering this Ludum Dare!

It’ll be my first Ludum Dare!

I’m practicing with libGDX already and I’m registering and teaching what I know as I make a game in my blog!
If you wanna enter in the competition but don’t know all that much about game making or you wanna learn a new framework, check it out:

My Make a Game series of posts!

My post about Ludum Dare!

Don’t make excuses, PARTICIPATE NOW! 😀

So it begun: Into Beyond

I signed up for 8bit funding, and today Into Beyond got approved and i put it live.

If you don’t know what the hell Into Beyond is you can check my past Journal Entries or watch the videos on my Youtube Channel.

So if you like Shoot’em ups, exploration, space, rock, aliens, planets, stars, moons, asteroids, guns, lasers and all that stuff, hop over to http://8bitfunding.com/project_details.php?p_id=257 and spread the word <3

As always, updates will be posted on my blog at

http://redwatergames.blogspot.com

 

Thanks and love <3

wzl

First LD, can I use Playmaker?

Hi,

I am greatly looking forward to Ludum Dare 22 and I am practicing for rapid game creation but I have one thing on my mind I would like to ask; I would like to use PlayMaker in the competition. Unity developers will no that it is a visual scripting tool. It is in the source code of the game when a game is made with it and if I give out the source code of the game will I not be giving out a copy of PlayMaker free, which is obviously ilegal? what do I do in this situation?

Comments

Felipe Budinich
14. Nov 2011 · 18:38 UTC
You could participate in the Jam, no need to hand the source code, and since it’s your first time, it could be a good thing to have those extra 24 hours.
14. Nov 2011 · 21:00 UTC
You are definitely safe in the jam! And you are ok in the main competition too as long as you can provide _something_ from which someone could build your game, even if they would have to buy PlayMaker to do it.
PeripheralGames
16. Nov 2011 · 05:56 UTC
This all seems good and well But it would be great to get a final word from boss man!

please.
digital_sorceress
16. Nov 2011 · 18:50 UTC
When you update the compo rules PoV, it’d be useful if you could list some example of what “base code” covers.

Language/Environment for My First LD

I have sort of a newfound interest in game development, but I am kind of unsure where to go for what language/libraries to use.

In the past, I have developed in Flash with FlashPunk framework (as much as I love it, I’m wanting to expand and get away from Flash for a while), I have java experience (felt a little weird in my hands and could never get a solid word on good libraries for game creation.), and I have done an okay chunk of C++, but nothing graphical. I am a bit interested in python, but research has given me similar results as Java with people mentioning several library bindings, etc.

Please, give my guidance, be biased, etc. I just want to have somewhere to go for a language that can allow me some faster iteration.

Thank you,

droxpopuli

Comments

PeripheralGames
15. Nov 2011 · 05:44 UTC
I am going to biased and say use unity with c#. Next best is probably XNA again with c#.
digital_sorceress
15. Nov 2011 · 13:55 UTC
First is to decide what factors are important to you:
digital_sorceress
16. Nov 2011 · 16:11 UTC
Like Notch, you could use Java with LWJGL, and code with Eclipse/Netbeans.

Ludum dare recording problem

I have a question: how do i record 48 hours of me doing my game? What free software can i use? And how can i make a timelapse? Thanks for your help :)

Tags: game, Ludum Dare, recording

On the 32nd of October – Count your time !

Okay, even if October had some more days, the ski camp wouldn’t be opened on the 34th of October, as a little polish takes way too much time ! But it was really fun and the game is already enjoyed by all the beta testers we got, so we released it online and will continue ! For the next Ludum Dare, or any project if you want too, I made a count down window that you can display right within Unity (of course, that assumes you use Unity). Between wolves and timer, the post continues here after…

Here are some details on the wolves in the game : Snow Wolfie, as I named it, is a snowboarder and a wolf. We could pretend that he’s not very good at snowboarding, in fact he doesn’t know yet how to make a real nice curve on its snowboard, but he’s got some tricks: how to stop immediately when he’s facing a danger, or slide faster when he’s got to slide away ! And he’s got a mission : bring the flour bags to the granny Rose chalet ! To do that, he will require some of your skills, and only two buttons on your mouse (what, you’ve got only one ? well we can arrange that, that’ll be on another post).

If you haven’t seen it, go watch the video on YouTube and play it on Kongregate and post your comments, the ski season has begun !

Chronometer and Count down : as I said, I think it can be useful for Timelapse or only to keep track of your deadline : a count down displayed right in front of you. And there’s a chronometer also: you can start, pause and resume it when you want, and go back to the timer. You can read more and download the free unity package from my blog.

Tags: Kongregate, progress, ski camp, unity, unity3d