LD21 August 19–22, 2011

The Labrynth’s Catch

Hello, this is my first ludum competition and I sadly cannot devote the time I want too it.  In the game the player must get through  various mazes using things like portals and switches to make their way though. But there is a catch. The maze will change depending on how fast the player reaches certain points of the maze. So if you are really bad, don’t expect to many changes to the maze. If you are good though, the maze will change too make sure everyone takes just about the same amount of time. So I represent Adaptation with the maze adapting toward the skill of the player. I hope I can finish in time.

Comments

galman
05. Nov 2011 · 09:46 UTC
Looks great! Wish you luck!

Progressing…

Yes!

The squares and the rectangles are working good! Oh yeah!

Programming speed is pretty fast (yay me!). And my partner is working on better graphics than mine (I still think that squares are cool).

Good Luck Every One!

Surprise!

Screenshot time!

 

Comments

galman
05. Nov 2011 · 10:56 UTC
Wow!

Looks Cool!

Grr.

I can’t come up with any good ideas for this theme, it’s annoying imo.

So far our game is extremely linear and challenge-less, we’re clueless on what to do right now.

 

:C

It Is Playable!

We are progressing very fast and our game is finally getting his real shape!

Everything works O.K. and the game is pretty stable and playable!

The main idea of the game:

There are many slimes(or maybe microbes/viruses?) at three different colors that are roaming on the screen.

You have to put the blue slimes on the blue area, the red ones on the red area and so on…

While a slime is not on his area he lose some health. If a slime is on the wrong area he lose double health.

When a slime lose all of his health he dies(obviously). When a slime is on his right area he stays there till the end of the game!

ToDo:

+ Add menu screen, help screen etc

+ Add score(high score board?)

+ Add levels

+ Spawn slimes at randomly places, times and amount

+ Add more awesome graphics

+ Think about more cool features!

+ Decide if they are slimes or whatever they are!(Please help us)

 

Back on track!

The game’s gonna revolve about score and (barely) real time strategy.

 

Another screenshot soon. 😀

Thinking

I am playing super metroid,thinking of some ideas for the game,i thought super metroid would be good for thinking about this kind of thing since this style of game is by adapting to the different planets you are on with different upgrades and tools.

Giving you guys a game. An arcade game.

As I’ve got 2 presentations at school, and I want to show the people some actual stuff.

This is why I wrote this little game: Pilot!

“Punkte” = Score – Feel free to post your score here :p

It’s about dodging asteroids. If you like arcade stuff, you should have some nice fun with it, else you may just jump out of the window. ^_.^

And as a little treat it features the music from my LD #21 Entry – Runner.. and his problems! – because everyone who played it, loved the music :p

4

This entry was posted on Saturday, November 5th, 2011 at 3:40 pm and is filed under MiniLD #30. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

End Of Day 1!

YAY! Finally finished day one!

For a first time on Ludum Dare we were pretty good(I think) and we had alot fun!

We managed to build our game far ahead than what we expected.

Timelapse of the fisrt day on youtube (-:

We have some tweaks ideas for tomorrow but generally our game is pretty finished!

I will sleep good now. Good night! (or maybe good morning?)

2D tile RPG thinger

First post,  beginning of day 2. I have implemented the map, movement, and enemy spawning. Then next step is to introduce combat!

 

The graphics are really rough, I am using this mini LD to make a playable prototype, then I intend to take it further when I have more time =D

Comments

Alebasco
05. Nov 2011 · 20:53 UTC
So I guess I failed to attach the image.. here is a link

MiniLD #30 – Update on Project Cyborg

Now I have a Menu Screen.

AWESOME.

And an about screen.

DOUBLE AWESOME.

AND a simple particle system for when the cyborg knocks over buildings.

OVER 9000 AWESOME.

So far, I’m not sure how long I have spent on this, but maybe all-in-all, about 3-5 hours of coding. I’m pretty happy with how it is turning out, now I just need my friend to draw some textures for the different objects (or I could if I have the time).

So yeah.

The first ever game I have made.

Made especially for Ludum Dare.

I won’t be pasting the source code, but I will eventually (around Janurary/Feb when I get my mac back from school) I will purchase the Corona SDK Subscription, and the Apple Developers pack, and actually test this on a device, make changes, then send to the App Store.

I will be sure to update you guys on the news on this game, because I am sure I will want to finish this game. (I think I might even enter the next LD in December).

And time for a quick pic:

 

IT IS COMPLETE…

The game is complete!!!! There are lots of things that could be made better but im happy with.(Oh yeah if you decide to play it the goal is to get to the cup but there is no win screen(its just cause im lazy)). The controls are simple arrow keys move the cell/blob and space makes you shrink and shift makes you grow. I had fun with this but as i said i got lazy so i left it with one level.

ENJOY

18 hours remain – 2D Tile RPG

Its a hill.

 

Second post. Please excuse the art, I am soloing this MiniLD and I am a programmer, not an artist!

So this is my first time creating a tile based game, it is looking like it will be more of an engine than an actual game, but I like how the engine part of it is coming out… All of the map data COULD be procedurally generated, although after the competition I intend to continue working on the game, and have maps generate off of premade files… The combat is sort of Rock – Paper – Scissors style, but with stats involved. Basically, if you attack an enemy, and the enemy defends, the damage is reduced severely, and it has a chance to stun you. The third option is currently named taunt, and it beats defend, but does even less damage. Attack beats taunt, but doesn’t have a chance to stun, as it does the most damage anyway. The game uses adaptation in two ways; the character adapts  by leveling according to the way that you played it, and each enemy type favors certain choices, so you adapt your combat choices to which enemy you are fighting.

Versipellis Day 2 – 14h to go

Versipellis gameplay

For our (we are essentially two people) first MiniLD we are trying something simple.

You are a kind of flexible Tetris piece. That means you can change your form and your colors. Killing enemies is simple, just look excatly like them (color and form) and touch them. Triggering the switches for the doors works the same way. Touch all the switches with the corresponding color. Sounds easy but it can be extremely difficult.

Gameplay is almost done now. We are now working on map loading, titlescreen, sounds and we need to make some levels.

Going back to work now. Greetings,

Chrupp

An update- Art!

The artist on my team came today and helped with the art for the game, so now I have something interesting to show! Here’s a few screens of the game-

Comments

JaydenB
06. Nov 2011 · 09:46 UTC
Is this made in Corona? looks pretty good!

It’s amazing what good art can do to a game.

(any chance you can come on IRC to help me right now :P)
JaydenB
06. Nov 2011 · 09:49 UTC
Also, if you are making this in Corona SDK, how are you using it in the iOS Simulator?

(I’m not a subscriber or apple developer yet)

Final Tweaks

After a good sleep we are going to do some little tweaks to the game and then we will submit it!

ToDo:

– Implement Kongregate API (Highscores)

– Add a bakground

– Add some music

– Create instructions page

– Create an about page (dont forget me on the credits)

– Eat something

FInally submit the game!

So it’s come down to this

I became unhappy with my work for day one and scrapped it (it was boring). So with a day to spare I’m taking the quick, easy, and dirty way out and doing interactive fiction( isn’t meant as an insult to graphic novel makers).

I’ve had my mind on making a graphic novel engine for a while and so I took the chance to make one now. I doubt sounds will make it in since I still have to think of and make a game using said engine slash framework slash whatever.

Tags: progress, regress

The Adaptor

Finally finished my game and my first mini LD. I thought I’d never finish it after a few retries(due to my noob skills in programming) but here it is:

 

 

 

 

 

The Adaptor a platformer in which the player has to adapt with changing controls,wrong step may cost you your life(well not really). Enjoy!

 

Comments

06. Nov 2011 · 19:48 UTC
I haven’t played to the end yet but I like the idea and how you implemented it. Good work!
Chinchilla
07. Nov 2011 · 10:44 UTC
I really like this, and the music is awesome!