Submitted on time, time to sleep
The sun is up here and I submitted a little while ago just before the extended deadline ended. I also updated the submission to add a source link and fix typos a few minutes after the deadline. I had to take breaks to do other things, but still was able to spend plenty of time on this.
It went ok, but some things took longer than I thought. I thought I limited the scope enough, but still had difficulty finishing enough features to make the game feel entirely complete in such a short time. Also, bug fixing is much slower when tired — note to self : always stand up and take a break for a a minute when stuck on a stubborn problem. I wasted too much time on a couple bugs that were clear once I wasn’t looking at the code.
I intended to add a few more dynamic things to show multiple sides of a conflict and allow more gameplay options, but ran out of time. For example, I was thinking of doing more things with the positive and negative scores. Also, war games generally seem to need lots of details, so I had to take a simpler approach and create whatever simple objects I could make fastest.
I did learn an inkscape trick or two — I hadn’t really used tiled clones before, and they were helpful for repeating shapes in a circle.
The backgrounds are created with the gimp lava filter. I only changed the color.
If I can think of a few more gameplay features, I may end up adding them — it probably depends on what I think of this game once I look back at it after having slept. 
