{"author_name":"erko","cat":"MiniLD","comments":[{"author_name":"","time":"August 1, 2011 9:05 pm","epoch":1312250700,"text":"&#8220;always stand up and take a break for a a minute when stuck on a stubborn problem.  I wasted too much time on a couple bugs that were clear once I wasn\u2019t looking at the code.&#8221;","spam":"N"}],"epoch":1312195680,"likes":2,"metadata":{"p_key":"65396","p_author":"erko","p_authorkey":"4845","p_urlkey":"101192","p_title":"Submitted on time, time to sleep","p_cat":"MiniLD","p_event":"LD21","p_time":"1312195680","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"4845","us_name":"erko","us_username":"erko","event_start":"1313712000","event_key":"7","event_name":"LD21"},"text":"<p>The sun is up here and I submitted a little while ago just before the extended deadline ended. \u00a0I also updated the submission to add a source link and fix typos a few minutes after the deadline. \u00a0I had to take breaks to do other things, but still was able to spend plenty of time on this.<\/p>\n <p>It went ok, but some things took longer than I thought. \u00a0I thought I limited the scope enough, but still had difficulty finishing enough features to \u00a0make the game feel entirely complete in such a short time. \u00a0Also, bug fixing is much slower when tired &#8212; note to self : always stand up and take a break for a a minute when stuck on a stubborn problem. \u00a0I wasted too much time on a couple bugs that were clear once I wasn&#8217;t looking at the code.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2011\/08\/01\/submitted-on-time-time-to-sleep\/device5\/\" rel=\"attachment wp-att-57280\"><img class=\"alignnone size-medium wp-image-57280\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/device5-300x180.png\" alt=\"\" width=\"300\" height=\"180\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/device5-300x180.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/device5-550x330.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2011\/08\/device5.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I intended to add a few more dynamic things to show multiple sides of a conflict and allow more gameplay options, but ran out of time. \u00a0For example, I was thinking of doing more things with the positive and negative scores. \u00a0Also, war games generally seem to need lots of details, so I \u00a0had to take a simpler approach and create whatever simple objects I could make fastest.<\/p>\n <p>I did learn an inkscape trick or two &#8212; I hadn&#8217;t really used tiled clones before, and they were helpful for repeating shapes in a circle.<br \/>\n The backgrounds are created with the gimp lava filter. \u00a0I only changed the color.<\/p>\n <p>If I can think of a few more gameplay features, I may end up adding them &#8212; it probably depends on what I think of this game once I look back at it after having slept. \u00a0<img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 1st, 2011 5:48 am","title":"Submitted on time, time to sleep"}