I’M IN!!!!!!
Totally new to LD so let see what happens, probably going to hard to what doesn’t kill us make us stronger 😀
Totally new to LD so let see what happens, probably going to hard to what doesn’t kill us make us stronger 😀
My first Ludum Dare.
2017 is a weird year for me anyway 
Kit: Unity 5.6 with MonoDevelop, Gimp, SFXR, Audacity. Some Public domain spritesheets and music, but I don’t know if I’ll use them yet.
Still thinking about the game itself though. I know it won’t win or even place higher than the bottom of the barrel, but I want to test if I’ll be able to complete it and make it at least fun in 48 hours.
Good luck to all!
Hey guys!
Composer/SD here, myself and a programmer are looking for a few more to have fun and make something interesting for LD38! We’re going to build in Unity and we’re looking for:
-Artist
-Programmer
-Game Designer
Our portfolios: www.soundcloud.com/darkartsaudio
https://www.youtube.com/channel/UCgTTwBdgVwRXdmjNV_KrOuQ
Contact me at rg@darkarts[dot]audio
Rory
We’re a small team called “Les Escargots d’Eau Douce” with:
Damien C. as the dev and sound designer (Clickteam Fusion, Logic pro)
Lisa V. as one of the graphist (Photoshop)
and me, the second graphist! (TvPaint)
(We have a sweet thought for our LD, Sara J., who can’t be there this time)
GONNA BE FUN
Tools:
– C# 6
– Malison-dotnet
– Ascii
about that we can’t use made assets does that include models we have created or assets other people created like assets from the asset store in unity and thanks and when will the competition start and how do we create teams and can we post help about something while the competition is running and or can we surf the web about it and thanks
I have been watching Ludum Dare for a while now wanting to try myself. Unfortunately there was always something. I really wanted to be part of it but there was always an excuse to not do it. I was either at work, off sick or simply missed it. Excuse every single time. Not this time! I am in and ready!
I am not much of a game dev yet but did some coding with Unity so in terms of tools, that will be the editor of choice alongside with Adobe Photoshop. Not sure how am I going to deal with sounds yet and shaders. Those are the areas I simply can’t handle well myself well. I really hope using free available assets is ok. Need to check the rules.
I noticed some people already have game ideas they want to implement, seems like that might be good idea. Might think of something today but on the other side it might be really good fun to roll with one of a suggested one. Not decided then 😀
How exciting!
If you want to get in touch feel free to contact me via twitter @indieforger (no DMs pls) or indieforger at gmail.
Good luck everyone!
Hope you all do well!
Not 100% certain I will be in, but just in case:
BASE CODE
PlanetUnity2
https://github.com/SmallPlanetUnity/PlanetUnity2
TOOLS TO BE USED
Unity
Photoshop
Audacity
Blender or Wings3D
http://www.fakemusicgenerator.com
http://www.bfxr.net
Aiming for the compo this time.
Tools:
– Unity + 2D Toolkit for game engine
– Photoshop/Flash for visuals
– BFXR for sound
So, this LD I was attempting to create a shooter with a sick OST. I made a lot of progress on the code (github repo), as well as writing one song, titled Searching out Someone. They definitely both need a lot of work (and for some reason MonoGame doesn’t want to load my .wav content files…) so I won’t be submitting an entry, but I at least wanted to show that I tried.
Oh, and good luck to everyone participating in Ludum Dare 38! I won’t be able, prior obligations. My brother, who is going to study Computer Science starting this Fall, also doesn’t seem to want to, but maybe he and I will team up on the next one!
I’ll be streaming development for the first time! I’ll be using unity and have about five years of experience in it. My primary focus is programming so watch if you’re interested. My goal for this compo is to break the top 100 overall. https://www.twitch.tv/frenchie144
Good luck everyone!
Second compo. Must do 3D this time.
Tools:
a







My name is Daniel and this will be my first LD!
Tools:
I’m going to be using a small scrappy engine built on top of Pixi.js.
My tools:
I think Tiled is the only thing about my tools that has stayed constant through the years. I love Tiled!
Goals:
Good luck, everyone! Especially you, Ludum Dare website. You’re gonna need it. 
I am so excited to build a game this weekend! I am going to use some base code of my own to store global high scores. I can’t wait to see who gets the highest score. Base code can be found here: https://github.com/CodeChomper/HighScoreBaseCode
Tools:
Tags: LD #38
I will be using
Game Engine : Unity
Art Programs : Paint.net, Pyxel Edit
Audio Programs : Audacity, LMMS
Lets see what comes out of this one
For the first time, I’ll be taking part in Ludum Dare not alone, but in a team. Me and my long-time friend, Abaddon, Behemkot or whatever name he’s going by now, will be joining Ludum Dare 38 as “Drifting in Yellow”.
Our tools will be:
Have fun jamming!
Second time doing a LD jam, and hopefully little better than last time.
I’m not sure what engine I’ll be using this time, depends on the theme.
Engine: Probably unity, otherwise self made
Visual: Gimp, ms paint, blender
Audio: lmms, audacity, fruity loops
This time I’ll try to focus more on the gameplay aspect, that was kinda left out last time 😀
This will be my third Ludum Dare, and i’m excited!
I might try something new this time tho. Maybe i’ll be using Unity, but maybe i just stick to regular old Game Maker.
Time will tell 