LD17 April 23–26, 2010

There is a distinct possibility….

…..that I will take part. My tools and weapons of choice will be decided by dice roll 53 seconds before the theme is announced.

Grieve

Comments

23. Apr 2010 · 11:36 UTC
One-sided dice, I presume?

Rolpege’s First Ludum Dare

Hello!

This is my first Ludum Dare. I hope it’s fun. I don’t know if I will be available all the time, but I hope that I make a simple but good game.

Computer: Mac OS X 10.6.3 on one of those MacBooks that look like a Mac Book Pro =P

Development

  • Programming: AS3
  • IDE: Flex Builder 3
  • Graphics: Photoshop
  • Sounds: cfxr and Audacity
  • Music: Garage Band with Magical 8bit plugin
  • Libraries & SDKs: Flex 3.5 SDK, Flixel 2 library, AstUtils (a library that I’m current working on it made by myself)

I hope I finish something =D

Comments

ickylevel
23. Apr 2010 · 11:10 UTC
You can’t take something from jamendo , you need to make your own music !

I know …
Rolpege
23. Apr 2010 · 12:00 UTC
Ok, thanks… I will be using CFXr with Audacity to make my own music =D. Thanks again.
23. Apr 2010 · 17:59 UTC
Good luck ^^

Cleared the week-end…

…for my forth LD (excluding Mini-LDs). I don’t know why but I’m as excited as I was for my first ludum dare. I guess I’m always excited when it’s a ludum dare week-end and can’t wait for the theme to be announced.

What I’m using:

Language/IDE

  • FreePascal 2.4.0 Compiler / Lazarus IDE
  • Thorium: a Java/Javascript-like scripting language for FreePascal
  • The platforms I’m going to develop for are Windows, Linux and Mac OS X and if I have too much time on my hands (which I very much doubt) also GP2X.

    Libraries
    My own framework I’ve used the last couple of times based on SDL, OpenGL, SDL_ttf, SDL_mixer and Vampyre Imaging Library. I will post the basecode probably a few minutes before the compo starts, there are still some bugs I want to fix.

    Tools

  • Graphics: GIMP, Cinema 4D and Blender 2.5 (I’m currently switching from Cinema 4D to Blender, but there a few things I haven’t found and I’m still missing in Blender)
  • Music: GarageBand and maybe Musagi
  • Sound: SFXR, Audacity and if necessary Voice Candy
  • Food & Drink

  • Subway sandwiches (Italian BMT ftw! :) ) and some crackers
  • Coke and coffee to keep me awake
  • And here is a photo of my workspace:
    Stoney's Workspace (Ludum Dare #17)

    Tags: deskphoto, introduction

    Comments

    23. Apr 2010 · 13:36 UTC
    Let Pascal rock this joint! Nice setup dude…
    23. Apr 2010 · 15:39 UTC
    Hey

    Let’s do this!

    Yep, looks like I’ll be participating. This will be my second LD, the first being LD14 “Advancing Wall of Doom”. I went with Flash for that one, so this time I’m doing the complete opposite and going SDL + OpenGL. No basecode.

    No desk shot this time, cause I’m not using a desk, just my laptop. Can’t wait to see the theme. (I’m supporting Flood :))

    Tags: declaration of independence

    Comments

    easlern
    23. Apr 2010 · 17:44 UTC
    “SDL + OpenGL. No basecode.”

    Another LD, another Try

    Yeah,…I’m really looking forward to this competition. As always I’m so optimistic and have the feeling I improved from the last event, but realistically spoken I know it will be hard work and I have really to be concentrated. Actually I quite often struggle in tweaking little things that actually are not so important but just eat time…

    Ok,..here my setup:

    java 1.5 / jMonkeyEngine / blender 2.49b / gimp / reaper with my keyboard’s VST-Plugin and maybe some sourcecode from my last LD’s exploration-entry.

    Extreme LD?

    I am hardly going to have any time this weekend for the full LD experience but I may be crazy enough to try and create a game once I see the theme tonight.  I figure I’ll only have a bit of time tonight, a bit more Saturday morning, and a couple hours on a plane on Sunday.  I love LDs so much it is tough to miss one of the main ones when problems come up with your schedule.

    If I manage to make a game it will be using Flash and Actionscript 3.0 possibly using the FlashPunk game library.

    Tags: extreme

    Comments

    23. Apr 2010 · 13:31 UTC
    I think you should go for it.
    23. Apr 2010 · 13:40 UTC
    Go for it! I have a lot of schoolwork to do this weekend (finals next week), but I’m going to try to do a simple game.
    samel
    23. Apr 2010 · 14:05 UTC
    Same problem here … but i think i’ll try to get something up in a few hours.
    23. Apr 2010 · 14:32 UTC
    Thanks for the support! 😀
    mocker
    23. Apr 2010 · 14:43 UTC
    How does FlashPunk compare to Flixel? I’d like to get away from using Flixel, so if it’s any good for quick development I might give it a try
    23. Apr 2010 · 14:48 UTC
    @mocker I think a lot of the differences just have to do with personal development and code style to a large extent. I found that Flixel just didn’t fit the way I think or work on a game for some reason. I tried out FlashPunk and it was a natural fit for me. Both are great frameworks and are used by plenty of people so it likely comes down to style. I also want to try the PushButton engine too!
    Gilvado
    23. Apr 2010 · 14:48 UTC
    Hope you can participate, Dave! I’m gonna be rocking flixel again (although I have also thought about maybe moving to flashpunk… how is it?)

    Ready to rock!

    This is my second Ludum Dare ^^
    I am going to use:

    • Windows XP SP3, with 1GB of RAM and 55GB of Hard Disc
    • Game Maker 8 for the game itself and some sprites
    • The GIMP for more complex graphics
    • Anvil Studio and Audacity for music and audio

    I think I can do a better game than the last time. Good luck to everybody 😀

    Comments

    24. Apr 2010 · 05:59 UTC
    Good luck!

    Bears

    Almost ready

    Well, almost ready to go…

    Reviewed some details on my base framework, you can get it here.

    My framework just features:

    • D3D9 initialization and some helpers
    • FMOD interface for sound
    • 2d Sprites
    • 2d Particle System (very rudimentar, 2 color one)
    • Text (works terribly in fullscreen, hope I have time to fix that during the competition)
    • 3ds file loading (only tested with 3ds generated by 3d Studio Max). Loads lights, meshes and cameras.
    • Small simple math library (vectors and quaternions)
    • Simple 3d camera handling system (just look at operation)
    • XML loading/saving (might come in handy for configuration files, load/saves, etc. The XML loader was created by Frank Berghen, not me… the writer is all me, although the loader also has save functions, but I’m too lazy to figure out how they work)
    • 3d particle system (based on the 2d one, so very rudimentary)
    • 3d sprite system (quads that always face the camera)

    This still does much less than the usual game makers, flash, etc, but it really shaves off about 10 hours or so work…

    Still want some time to review my pixel-art talent (had good results on my last competition with some static stuff, want to see if I can learn how to animate a simple character… Really recommend this link: http://www.gamedev.net/reference/art/features/CoderGameArt/ , and this sheet for reference: http://pages.cthome.net/mnoni/webpage/finalfantasy.gif ).

    cutscene_cursed.jpg

    Finally, I still need to go junk-food shopping… you can’t have a 48-hour competition without tons of junk food… chips, drinks, chocolate… hum… chocolate….

    There’s some good themes for the competition this time around… Kind of rooting for “Pretentious Art Game”, although I have no idea what to do with that, but it would be fun thinking up… “Forest” might also be nice, as well as “Collecting” (rogue-like, here I go!).

    Anyway, I’ll be updating my Facebook, my own personal blog (http://www.returnofthespellcaster.blogspot.com) and Ludum Dare’s blog (http://www.ludumdare.com/compo) one throughout the competition, as usual…

    So good luck everyone!

    Comments

    23. Apr 2010 · 18:28 UTC
    Hey. Gonna try to enter this one. Guess i’ll “see” you there. Good luck

    First Ludum Dare.. Very exciting

    This is my first ludum Dare….I’m very excited. I’ve been thinking of  ways to stream/log while i work, and i realised i could use my livestream account to stream as i work.

    I will be streaming, from start to finish from here.

    I will also be blogging on my tumblr as i make milestones in the 48 hours ludum dare goes on. this can be found here.

    I will be using C# 2005 in Visual Studios, and i intend to write from a white page.

    A little about myself:

    I’ve been programming for about 6 or so years now, and i’m 100% self-taught. When i wanted to learn something, i looked around for a solution, studied it, made it my own, then after a while completely rewrote it. I am working on a game engine called “Supernova” but it’s very VERY limited so far. I’ve also written a scripting language called SkintScript which i may use for config files etc as the Interaction between script and .Net is… glorious. (I took the LuaInterface approach if any of you have used that with .Net). If you are interested in seeing how it works, please see these 3 progress videos found here, here and here.

    If you would like to use it (although i doubt anyone would want to, it was just my little experiment) please contact me and i’ll be happy to e-mail you the library. (Note it’s only .Net compatible though…)

    My Goals:

    Well i suppose the main reason i’m entering this contest is to challenge myself.. see how good i really am and also to meet likeminded developers/people to converse with and/or exchange ideas. I have Notch from www.minecraft.net to thank for making me aware of the competition last time he entered so that’s also a little bit of why i am here.

    So that’s all i can think of really for the time being… good luck everyone, i hope you all have lots of fun, i know i will.

    Motivational Whale

    motivational whale 5

    Tags: motivation

    Comments

    23. Apr 2010 · 16:33 UTC
    That looks like a whale shark…a whale shark is a shark but not a whale.
    Hempuli
    23. Apr 2010 · 18:15 UTC
    It originally read “whale-shark”. But that’s such a long name, so I left the boring part out!

    Ready to roll!

    I am in for my second LD (previously LD15 – Caverns), all preparations done, ready to flip some bits :)

    Here is where the magic is going to occur:

    jarnik_my_desk

    And these are my tools of choice:

    • Coding: FlashDevelop + Flixel
    • Graphics: GIMP + Inkscape
    • Sound: Sfxr + Musagi + Audacity

    My sweetheart volunteered to accompany me during the weekend to provide me with an emotional support and to inspire me :)
    There will be some cooking, expect food photos!

    Chronolapse is set, therefore a timelapse video is also to be expected.

    Tags: deskphoto

    Comments

    winferno
    23. Apr 2010 · 14:54 UTC
    Cute gfx tablet. It’s almost as big as those post-it notes! What model is it?
    23. Apr 2010 · 16:36 UTC
    Wacom Graphire 4. As I’m no big deal of an artist, A6 size suits my doodling needs just fine 😉

    I’m in!

    Every top-voted theme is totally awesome – I’m really excited for this one. I doubt I’ll have a full weekend, but I should be able to get something out. I decided that I am going to (once again) use my personal library JPixel to make this one. I used it for Exproad, Improad, Reroad, my first LD entry (for #13). JPixel has all the typical stuff built in – Sprites, particle effects, 2.5D side-scrolling support, sounds, collision detection, animation system, etc. That’ll make it really easy for me to slap in some gameplay, even though it’s very unlikely I’ll have more than 5 or 6 hours this weekend. I’m thinking maybe zombies or something, even though I did it in #13 as well. Or maybe I’ll go more original. I think what I like about zombies is that it’s totally okay if they have shitty AI. 😛

    HALP MEH WAKE UP B4 IT STARTS!

    plox
    Please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please, please. This will wake me up 4sure (sets 2 minute long text tune)

    Reminder Cat

    Oh man… I’ve got so much to do besides the LD this weekend… I keep studying or playing something or doing errands… I had to find some motivation to keep up with the dev, then I found this:

    reminder

    Tags: motivation

    Here comes a new challenger

    I’ve been lurking the whole Ludum Dare community for a while, so finally I decided to join the fun and make something awesome(I can’t guaranteed the awesome part). I’m not sure what I’ll be working with, but as soon as I come out with some good game concept I’ll choose a proper language and libraries or even a game making software.

    I’m relatively new to programming, I started coding at high school and continue through college, btw I dropped it out a few months ago. Now I make some freelance coding and work in some collaborative game projects :).

    I’m visiting my parents for a couple weeks, so expect some traditional mexican food photos or whatever crazy stuff my mother come out with. On the other hand, I won’t have a proper desk photo, even though I’ve kidnapped the dinning room for working. I’m not sure if I’ll be able to work the whole 48 hours, or even finish my game, but I expect this to be a really cool experience.

    A photo of my workspace.

    My workspace

    My workspace

    Tags: deskphoto

    Comments

    23. Apr 2010 · 17:09 UTC
    What is that table cloth made of, human skin?

    Workspace time

    The wonderous developing is going to be happening right here

    Home grown PC, consisting of:

    CPU: AMD Athlon 5000+ 2.6GHz Duel Core.

    RAM: 1.5GB DDR2

    GPU: Nvidia GForce 9500 GT.

    Soundcard: on-board, Realtek HD Audio.

    Mobo: EM61SM/EM61PM (Old, but does the job :))

    Keyboard: Logitech G11

    Extra Peripherals:

    USB Fan (For those sweaty days);

    External SATA HD Dock;

    5.1 Speaker surroundsound;

    A can of Blackthorns (as seen in the image :)).

    Lets have fun with this!

    Ready as I’ll ever be

    Had a little list of stuff i needed to get ready before the weekend. Didn’t get to most of it but that’s ok…

    I’ve got an older post about tips for LD48 Survival that I think is mostly still true. I’ve changed my option about 2D vs. 3D, I think the real key is to let your gameplay dictate 2D vs. 3D, not your tools or engine. I made plenty of LD games (like Glacier and Crossroads) that would have worked better as 2D, but I’ve made others (like the long lost TIE) that made good use of it. If you’re going 3D, don’t make a 2D board with a little bit of perspective, use that 3D for all it’s worth.

    The one thing I did set up was my music kit. The iPhone is a fantastic music instrument with apps like DopplerPad, ThumbJam (is the bomb), EyDy Looper, etc.. I’ll use that along with my guitar, and trusty old Adrenaline effect processor, and other random noisemaking techniques. I’ll assemble it all with an older version of n-Track because I haven’t upgraded it in half a decade but it still works. I might throw in some Milkytracker if the style demands it. I’m a terrible musician but I have fun with it, so your ears can look forward to suffering at my expense. I’ve always run out of time to make music/sound for my game, this time I’m going to make it a priority.

    This time, I picked 3 unusual goals (“finish a game” is sort of implied here) to push myself a little bit:

    • Have music/sound for the game.
    • Do something unusual with the setting (i.e. no dungeons, zombies, spaceships or other familiar tropes)
    • Establish a distinct and personal visual style

    The nice thing about these goals, other than the music, is that they are more about the decision making rather than adding work. We’ll see how it goes.

    Looking forward to this a lot. I think every one of the themes on the final list would make for an awesome contest.

    And for the record, the tools I’ll be using will be SDL, OpenGL, Pro-Motion, Photoshop, OGMO or TileStudio, Blender if 3D, maybe other stuff.

    Good luck everybody!

    I’m planning on participating

    Hey guys, my name’s Coosh, and I’m planning on trying to do the ludum dare. But don’t expect much; I might have alot of crap to do, so I might run out of time. But I’m pretty excited.

    This is my desk. There are many like it, but this one is mine.

    Just about ready to hit the sack so I can get up early and go all-out rambo with the, hopefully suitable, theme.

    My preferred content-creation tools seems to be working, and so does visual studio coupled with my platform of choice; XNA. We’ll see if I can remember how this stuff works.

    Earlier today I snapped a couple of shots of my workspace. Not much has changed here since the last ludumdare I participated in, except for a switch in monitors and a lovely new keyboard (it glows in the dark!):

    workspace1-april-2010 workspace2-april-2010

    Good luck everybody!

    PS: -1 PAG!

    Tags: deskphoto