Beacons

Wooah, pink!

Wooah, pink!

There is now a simili beginning of gameplay… The player places beacons all over the map, and the dudes within their areas of influence will be drawn to them.

Now we’re still far from actual game mechanics, or even winning condition.

Tags: screenshot

Comments

Sparky
24. Apr 2010 · 22:53 UTC
I like the look of it- I guess it’s too early to tell what the play’s going to be like, but the ideas you’re playing with are neat. I’m looking forward to seeing more of this. I’m curious about your terrain generation, the lanscape has a nice look to it.
Tenoch
24. Apr 2010 · 23:36 UTC
Heh thanks. I hope it gives something.

The terrain is at the moment generated by placing a fixed number of gaussian high peaks (h*exp(-d^2/w)), and adding some perlin noise on top of it. That way, it has the rough aspect of perlin, plus the insurance to have at least a few islands in the end.