Beacons

Wooah, pink!
There is now a simili beginning of gameplay… The player places beacons all over the map, and the dudes within their areas of influence will be drawn to them.
Now we’re still far from actual game mechanics, or even winning condition.
Tags: screenshot
The terrain is at the moment generated by placing a fixed number of gaussian high peaks (h*exp(-d^2/w)), and adding some perlin noise on top of it. That way, it has the rough aspect of perlin, plus the insurance to have at least a few islands in the end.