{"author_name":"Tenoch","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"Sparky","time":"April 24, 2010 5:53 pm","epoch":1272149580,"text":"I like the look of it- I guess it&#8217;s too early to tell what the play&#8217;s going to be like, but the ideas you&#8217;re playing with are neat. I&#8217;m looking forward to seeing more of this. I&#8217;m curious about your terrain generation, the lanscape has a nice look to it.","spam":"N"},{"author_name":"Tenoch","time":"April 24, 2010 6:36 pm","epoch":1272152160,"text":"Heh thanks. I hope it gives something.<br \/>\n The terrain is at the moment generated by placing a fixed number of gaussian high peaks (h*exp(-d^2\/w)), and adding some perlin noise on top of it. That way, it has the rough aspect of perlin, plus the insurance to have at least a few islands in the end.","spam":"N"}],"epoch":1272147480,"likes":0,"metadata":{"p_key":"70998","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"106819","p_title":"Beacons","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272147480","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<div id=\"attachment_18158\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-6.png\"><img class=\"size-large wp-image-18158\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-6-550x358.png\" alt=\"Wooah, pink!\" width=\"550\" height=\"358\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-6-300x195.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-6-550x358.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/Screenshot-6.png 808w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Wooah, pink!<\/p><\/div>\n <p>There is now a simili beginning of gameplay&#8230; The player places beacons all over the map, and the dudes within their areas of influence will be drawn to them.<\/p>\n <p>Now we&#8217;re still far from actual game mechanics, or even winning condition.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 24th, 2010 5:18 pm","title":"Beacons"}