Island World
My game is starting to take shape… I have a player that I can move, even though he’s only drawn as an axis right now.
these are just temp art (i hope), my plan is to get the engine going tonight and then leave tommorow for content.
One nice thing is that I’m using the OGMO level editor, and it was very easy to make a layer for elevation and another layer for tiles.. so even though it wasn’t build with this kind of game in mind, it’s flexible enough to support it.
Still not 100% sure what the setting/theme will be… but the general idea is that gameplay will be some sort of narrative roguelike.
Comments
moltanem2000
24. Apr 2010 · 22:50 UTC
oh man mine is called Island World too 😛
pwnmonkey
24. Apr 2010 · 23:16 UTC
wow looks really good
