{"author_name":"jovoc","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"moltanem2000","time":"April 24, 2010 5:50 pm","epoch":1272149400,"text":"oh man mine is called Island World too \ud83d\ude1b","spam":"N"},{"author_name":"pwnmonkey","time":"April 24, 2010 6:16 pm","epoch":1272150960,"text":"wow looks really good","spam":"N"}],"epoch":1272149280,"likes":0,"metadata":{"p_key":"70990","p_author":"jovoc","p_authorkey":"34","p_urlkey":"106811","p_title":"Island World","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272149280","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>My game is starting to take shape&#8230; I have a player that I can move, even though he&#8217;s only drawn as an axis right now.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/screeny2.png\"><img class=\"size-full wp-image-18184 alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/screeny2.png\" alt=\"screeny2\" width=\"400\" height=\"305\" \/><\/a><\/p>\n <p>these are just temp art (i hope), my plan is to get the engine going tonight and then leave tommorow for content.<\/p>\n <p>One nice thing is that I&#8217;m using the<a href=\"http:\/\/ogmoeditor.com\/\"> OGMO level editor<\/a>, and it was very easy to make a layer for elevation and another layer for tiles.. so even though it wasn&#8217;t build with this kind of game in mind, it&#8217;s flexible enough to support it.<\/p>\n <p>Still not 100% sure what the setting\/theme will be&#8230; but the general idea is that gameplay will be some sort of narrative roguelike.<\/p>","time":"April 24th, 2010 5:48 pm","title":"Island World"}