LD17 April 23–26, 2010

Mini LD #17: end?

Hello everyone.

It’s now been a lot more than 48h, and I see on the compo blog that some of you have made pretty things. I guess we can call it a week-end, and gather all that’s been made.

Could an admin please set up the submission system?

EDIT: Submit Here | View All Entries

In any case, thanks a lot for your enthusiasm and participation, your help for porting the “engine”, and the hopefully wonderful games you made.

As usual, the submission system will be up for a while, so feel free to submit stuff even very late. This is a Mini LD after all. What matters is the result, not the time limit.

See you soon for more adventures (LD #17 coming up!)

Cheers,

Tenoch

Comments

sfernald
25. Mar 2010 · 18:26 UTC
I’m a little sad so few people entered this compo.
31eee384
28. Mar 2010 · 00:52 UTC
I didn’t finish mainly because of time. The engine was functional and effective at what it was meant for (small, raster-retro games), but it did suck away time I could have used to actually make my game.

ToJam vs. Ludum Dare

I received this charming e-mail today.

On Fri, Apr 9, 2010 at 12:32 PM, Jim McGinley wrote:
Subject: TOJam #5 – April 23 to April 25

Registrations >just< went live.
Makes Ludum feel like Dulum.
>BURN<

Funny, those dates seem awfully familiar.

On Fri, Apr 9, 2010 at 1:06 PM, Mike Kasprzak wrote:

No worries. We think it’s cute that you guys are doing your compo on
the same weekend. Our 100+ entrants wish you the best. ;)

It continues…

On Fri, Apr 9, 2010 at 1:15 PM, Jim McGinley wrote:

I see your 100+ entrants and raise you 60 (hopefully)
Does physical presence result in better games?
We’re about to find out.
I believe it is ON.

Oh yes!

On Fri, Apr 9, 2010 at 1:20 PM, Mike Kasprzak wrote:

Oh yes sir, it’s on!

For those keeping score, our last 3 compos we did 123 entries (April), 144 entries (August), and 121 entries (December).

Ladies and gentlemen, I think you know what you have to do. :D

This entry was posted on Friday, April 9th, 2010 at 10:15 am and is filed under LD #17. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Donkey Kong called…

automotivator

He told me pass on this message:

It’s on, like donkey me!

Keep it tasteful boys and girls.

Tags: motivation

This entry was posted on Monday, April 12th, 2010 at 5:19 pm and is filed under LD #17 - Islands - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

And I want my scalps

Brad Pitt is coming for your scalps!

Brad Pitt is coming to get-cha!

Inspired by Sos’s comment.

Tags: motivation

This entry was posted on Monday, April 12th, 2010 at 5:57 pm and is filed under LD #17 - Islands - 2010. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

A new entrant!

Well, having got Game Maker working, i think it’s time to enter Ludum Dare! Expect my game in the competition (but don’t expect an awesome soundtrack =P    )

woo, this’ll be phun!

Thinking of which, how do i go about entering the competition?

Comments

13. Apr 2010 · 22:12 UTC
“Thinking of which, how do i go about entering the competition?”
SonnyBone
21. Apr 2010 · 01:24 UTC
GOOD LUCK

spam

from space quest IV

Tags: motivation

Warmup, a week+ in advance

I’ve been trying to familiarize myself with Flixel in preparation for the Big Compo next weekend. Really psyched about it!

I wanted to focus on atmosphere, and this included music. Hopefully, I won’t be scrambling to figure out how to do basic things this time around (as opposed to last time). The goal is to spend time on content, playability, and completion, instead of “getting a game working”.

Along with Flixel, I will probably be using my HSB color utility class (adapted from somewhere on the internet).

You can play my warm-up game-like thing, “Distant Chimneys”, on my blog:

blog.megastructure.org/2010/04/distant-chimneys/

Tags: atmosphere, Flixel, preparation, warmup

Comments

17. Apr 2010 · 07:47 UTC
Very good job done on music and atmosphere. I wish I could my music would sound like that. :)

First time LD

I’ve checked out a couple of these in the past, I think I’m going to enter this time and see what I can do.  Goal is just to mostly finish my game.  Good luck everyone, I can’t believe there are a few people from northern new england here!

Comments

17. Apr 2010 · 13:44 UTC
That’s me! Coastal NH. Are you on the map now?
20. Apr 2010 · 11:16 UTC
Wait there is a map? I’m in New Hampshire as well! The only other New Englander I knew of was CaseyD from here. I’ll have to look for this map.

Special Thanks

Special thanks to TenjouUtena, sf17k, and our mystery guest for helping prune the themes. We aggressively cut over 400 themes down to a far more reasonable 99. Thanks!

LD Time

I’m available for the LD weekend thankfully – let’s see if I can get first this time instead of measly-old second place!

Depending on what I decided to do I’ll be either using my pygame based library pygame-fenix or my embryonic pyopengl based library Myrmidon.

Whatever the result of that is I’ll be developing the game in Python, doing graphics in Graphics Gale and GIMP and music+sfx in Propellerhead’s Record as usual.

I might also try to sort my timelapse capturing program out this week, it’ll be nice to do that again.

Comments

SonnyBone
21. Apr 2010 · 01:23 UTC
OH MAN. Your last game was rad.

LoneStranger’s LD Prep Article

LoneStranger wrote up a nice list of things you can do to prepare for this upcoming competition. “The usual” would be to set up your base code or libraries, but he suggest a few more things to practice.

http://blog.lonestranger.net/…/pre-compo-competition/

This entry was posted on Sunday, April 18th, 2010 at 8:45 am and is filed under LD #17. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Tutorial: Realistic Drawing

chairsketches

[Reference photo]

A lot of people think they can’t draw. The truth is, nearly everyone can, they just never learned how.

There’s visual drawing and symbolic drawing. Drawings that are like photographs, look real, use shadows to suggest at 3Dness are visual drawings. Simplistic children’s drawings with stick figures and simple outlines are symbolic drawings. Visual drawings are the result of the artist’s mind focusing on outline, color, proportion, how the subject actually looks. Symbolic drawings are the result of focusing on words, meanings, and mental representations of a subject.

To draw realistically, forget what it is you’re drawing, pay no regard to mental representations and ideas, and focus on the reality of the colors and contours of the subject. Visual drawing is like tracing what you’re seeing.

Without turning your head, notice the dark and light areas of this image. If you like, get a piece of paper, relax, and quickly sketch where the dark areas are without paying any attention to what the image is about:

upsidedown

Drawing is about seeing. Things take on interesting qualities when you see them for what they are, instead of what they represent. Pay attention to the subtle curves, angles, proportions of lines. Notice that wrinkles are edges between a shadow and a highlight.  Notice that eyes and liquids are tiny, bright dots of light.  Notice that faces are extremely asymmetrical – light on one side, dark on the other. When you notice these things, you enter a meditative, relaxed, wordless state of mind. This is the artistic mindset.

The artistic mindset is quite at odds with the programming mindset. Programming is largely about manipulating symbols and abstractions. It is no surprise that programmer art is so often like children’s drawings – simplistic and symbolic. This is not a bad thing, it just means the artist was paying attention to words and symbols in his/her thoughts, rather than colors and contours in his/her field of vision. The transition to the drawing mindset can take some time, 5-15 minutes. Above, you can see my progression into this mindset and the improving quality of my chair drawings. If you did the drawing exercise earlier you may have encountered some difficulty noticing the dark areas of the picture. If you keep drawing, this will become easier and easier. Avoid drawing and programming at the same time. Reading, talking, and thinking too much can knock you out of the drawing mindset.

You can think of drawing like copying arrays of pixel values from your vision to the paper, but your vision is infinitely detailed and you have to make choices about which details to transfer and which ones to omit. This choice is your artistic style. More detail is not necessarily better. Know when to stop: watch your drawing, when it looks like the subject, it is complete.

Realistic drawing from the imagination is more advanced than drawing from reference. It comes with practice. If you draw a lot, you will begin to notice patterns in the way that light shines on and interacts with objects, and learn techniques to draw various kinds of objects. Once you’ve had experience drawing from reference, you will be able to apply the skills to drawing from imagination. The other way to draw from imagination is to have a photographic memory that you can use as a reference.

Exercises: 1) Draw the contours of your open palm. At first you may need to look back and forth between your hand and the paper to get the proportions and angles right before you draw a line. Use existing parts of the drawing and the edges of the paper as a size/angle reference. 2) Close your fist, palm up, and draw it by shading the dark areas. 3) Draw any object you like any way you like.

Drawing is relaxing and a powerful way to train your mind and creativity. Nearly everyone can do it if they try.

Questions and feedback are welcome.

Comments

19. Apr 2010 · 05:11 UTC
This looks a lot like the content from Drawing on the Right Side of the Brain… great book :)

Music for yer game

Hi LD community, I’m shady and this will be my first game comp (so be gentle). I wanted to see if I could get some suggestions from the game makers out there about their favorite music making application/technique. I hope you don’t think that’s like aiding the enemy.

Good luck to everyone!

Comments

billknye
19. Apr 2010 · 02:23 UTC
Well there are a lot of ways to go on this. For simple sound effects I think a lot of people use sfxr. For music you can use any kind of sampling / sequencing program. I’ve recenlty discovered pxTone and like it a lot for it’s simplicity. Audacity is also a great app for sound recording either for voices or for samples for another program.
19. Apr 2010 · 07:41 UTC
Propellerhead Reason is really awesome and I’m using that but if you’re looking for something to use this week-end that probably won’t do.
mattdev
19. Apr 2010 · 08:00 UTC
Another vote for ModPlug tracker – I tried it last time I did Ludum Dare, and found it quite easy to use.
19. Apr 2010 · 09:29 UTC
I use either LMMS or Musagi. I know nothing about making music and I can sometimes get decent results from them despite that.
19. Apr 2010 · 13:05 UTC
I’ve used LMMS and it’s pretty cool. If you use it I’d recommend playing around and learning the interface, since it could be a little confusing at first.
Cosine
19. Apr 2010 · 21:16 UTC
PXTone is the way to go for simple chiptuning without using a tracker (I told billknye about it). I would also recommend Renoise, but it’s not free (however you can get a demo).
Osgeld
19. Apr 2010 · 22:52 UTC
cheap keyboard (or in my case decent keyboard, just 1000 years old) with some editing functions, though I think I am going to skip music this time and use that time to polish the game
SonnyBone
20. Apr 2010 · 19:58 UTC
I’ll be cranking out something with FL Studio XXL, but that’s because I’m incredibly familiar with it. My last game was SILENT.

Ludum Dare 17 Theme Voting has Begun!

Theme voting has begun! Tune in every day this week for a new round of theme voting. Then on Thursday, we’ll tally the votes and begin a final round of voting for the best theme, to be revealed at the start time Friday night (see clock on ludumdare.com/compo/).

Theme Voting: Round 1 | Round 2 | Round 3 | Round 4 | Final Round

Ludum Dare Jam, Live at CB2 Bistro this weekend!

Hello! A bunch of people are meeting up in CB2 Bistro in Cambridge, England this weekend to work on our Ludum Dare entries together. It will no doubt be a lot of fun, and you are very welcome to join us! Cambridge is just a short 45 minute train trip from London.

We promise to post lots of spicy chip pictures!

You can find out a bit more about it here.

Comments

19. Apr 2010 · 20:34 UTC
Totally awesome. 😀
DoctorMikeReddy
20. Apr 2010 · 00:27 UTC
Newport will host if you ever want a Welsh LDMeet
matrin
20. Apr 2010 · 03:47 UTC
I’d actually be tempted to come, but the current state of air travel leaves me grounded. :S
20. Apr 2010 · 07:38 UTC
I’ll be there, rocking a crappy old laptop! Let’s hope I can still work effectively!
Fiona
20. Apr 2010 · 10:45 UTC
Is anyone else in the Manchester area willing to do something like this?
20. Apr 2010 · 11:11 UTC
Wow.. this is a really cool idea! Sounds like so much fun too! I should see if there are any LDers even remotely near me to try something like this in the future.
20. Apr 2010 · 23:58 UTC
I’m in Dover. It takes me about an hour to get to Manchester, so it should be about that to Merrimack. A New England LD meeting would be pretty sweet. In a recent post I found that billknye is over here too (Rochester). I remember MrPhil being in VT and there are a few in the Boston area.
20. Apr 2010 · 13:49 UTC
I too would love to do an in-person LD. I think I might be the only LDer in Florida, though.

eh maybe next time

I just got this old apple //c up and running (yesterday) after some minor motherboard repair, and tempted as I may be (emulation is super ez) I dont have enough time to seriously ramp up my “hello world” skills in cc65

but maybe next time!

Tags: motivation

Comments

SonnyBone
20. Apr 2010 · 19:56 UTC
OH MAN. It looks like it’s made of cheese.
Osgeld
20. Apr 2010 · 20:38 UTC
lol yea its seen some sunlight
hdon
21. Apr 2010 · 01:24 UTC
needs some retrobrite :)
Osgeld
21. Apr 2010 · 01:27 UTC
yea waiting for summer to come in full force

My God, it’s full of…

My God, it's full of... nails? Huh.

My God, it's full of... nails? Huh.

Spawned out of #ludumdare.

Vote for Fishing.

It is interesting.
It is original.
It is open to interpretation.
It is best.

Vote for Fishing.

Comments

allen
20. Apr 2010 · 01:33 UTC
economics is much more interesting!
crackerblocks
20. Apr 2010 · 01:39 UTC
A compelling argument… voted.
SonnyBone
20. Apr 2010 · 01:49 UTC
FISHING FOR VOTES, ARE WE?!?!?!
GanonsSpirit
20. Apr 2010 · 03:30 UTC
Baked goods as weapons is where it’s really at!
sf17k
20. Apr 2010 · 04:31 UTC
Make a game about a theme then launch a propaganda campaign to get it voted on…clever strategy!
Mstrp2ez
20. Apr 2010 · 06:32 UTC
My handle is Mstrp and i approve of this message.
20. Apr 2010 · 07:14 UTC
… I have wanted to make a fishing game for a while now actually >__>
20. Apr 2010 · 07:58 UTC
Fishing as an abstract concept is even more compelling!
20. Apr 2010 · 09:22 UTC
I support this message.
20. Apr 2010 · 11:09 UTC
I’m all for FISHING in its many forms and meanings!
Sos
20. Apr 2010 · 17:02 UTC
YES! FISTING!

3 days to go

run_forrest_placa

This time I will go with FlashDevelop + FlexSDK,
Audacity – with my home sounds and inkscape for the unique art 😛

run run !!

Going for LD 17

Yeah, LD 17 going to go retro and flash based development with either Flixel or Flashpunk, just started learning them but aim to have the basics ready for this weekend!

How have I got enough good tunes, pizza, curry to last a weekend?

If you know of any great resources for Flash game development let me know!

Comments

20. Apr 2010 · 11:13 UTC
both engines you mentioned have great forums! I was contemplating using FlashPunk this time too. I’ve only made one prototype with is so far though and I don’t have a lot of time this LD.