LD35 April 15–18, 2016

I,m in!

Tools:

  • Language: JS
  • Editor: Sublime Text
  • Engine: Phaser
  • Graphic: Photoshop
  • Sounds: Bfxr

Hey LDers!

Hopefully if nothing goes wrong, I’m in. For LD#34, things went very wrong and I wasn’t able to finish my game, mostly due to my inexperience with the “Jamming”.

Now, I’ll try to do my best and not come up with a complicated game that I can’t finish in time 😛
Tools:
Löve2D or Construct for framework.

Photoshop/Illustrator/aseprite for graphics.

FL Studio for music.

Audacity and bfxr for sounds.

In I am, yes I am.

This is my second Ludum Dare I have officially undertaken.

My tools of choice:

StackOverflow (A necessary tool for all programmers)
Java (JDK 1.8/1.7)
Netbeans IDE
Gimp2
If I decide to put in audio I have a Casio CTK-700 MIDI Keyboard using whatever MIDI program I can find.
I sometimes use Anvil Studio, but it is rather limited and I only have Microsoft MIDI set up for it.

I am going to be in Troy at TVGS for the Ludum Dare, if I decide to stream anything it will be on Twitch.tv/AmperaCo
My twitter is @TwoOfFive_ and I might be updating one or the other. I am also AmperaYT on youtube if I decide to do anything there.

The plan is to start from scratch and I am mostly limited to simple 2D games without major keyboard control.

I also have the Text Adventure engine that I made during LD34 (Regrowth of Layeon if anyone wants to play it) that I can modify to use for the contest. It all depends on my ideas and what the theme is. Knowing this competition it’s going to be something that either restricts gameplay, is unfair to those not making a game, or requires me to think outside the box so much nobody is sure if I am using the theme or not.

Anyways best of luck to anyone who is entering in, I hope to do better then last time when I only had a tech demo of sorts.

Ciao!

I’m in!

I’m in for the first time using…

Engine: Unity (C#)

Models: Blender

Audio: Audacity and Bfxr

Graphics(I’ll try); Photoshop

Good luck to everyone!

I’m in again

Hello there =)

NO ENGINES!

NO FRAMEWORKS!

PURE JAVA ONLY 😉

Art – paint.net

Sound – sfxr

WebStream – Twitch

I’m in!

This will be the fourth time I’ll be participating in the Ludum Dare compo. I didn’t finish my game in the last two entries so I’m hoping to end up with a playable game this time.

 

Tools I’ll be using:

Engine: Haxeflixel
Art: Photoshop
Sound: Bfxr
Music: Fl Studio (if I have time to put music in).

 

Good luck everybody. Looking forward to play your games!

I’m in… ^^;

So, I’ve done a few Ludum Dares before, but this is the first one that I’m planning to attempt solo. My usual skill sets lie in the design and narrative fields, so I’m pretty nervous about finishing both on time and with a cool game on my own. Planning on using GameMaker: Studio, Flash, Audacity and a few other bits and pieces as necessary.

Hope everyone has a great time!

(Wish me luck! ^^;)

Tags: DevSocYork

I’m in but I’m gonna be late

Superdisk and I are taking part but I won’t be joining the party until a little after 12:00pm. (Thank you Wal-Mart scheduling)

Doing eet!

Hey, first time trying this. Going for the solo dare, wish me luck. I love doing game jams, always feels like i learn more and faster than when studying normaly. Anyways, good luck, everyone. o/

I’m In!

This will be my 4th Ludum Dare and I’m super excited!

Tools:
– GameMaker Studio (Of course!)
– Aseprite (Love it)
– Bfxr
– Audacity

Good luck everyone!

We are in!

A-Flat Miner Studios is back for LD 35.  This could not come at a better time for me.  I’ve had a stressful week. Ok, month.  And LD is this awesome, grueling, all-consuming monster with the superpower to make me forget every everything other than making the arts.  Double points go out to all you beautiful mermaids who do this with exams, younglings, busy weekends, and general just human things.  I will view your screenshots and play your games and read your posts and love you for it.

For the Arts:  Photoshop, After Effects, mebe Cinema4D if I’m feelin’ feisty.  And I am so, so feisty.

Go get ’em, Tiger.

-Jodi, Artist, Red-headed Spider-Man lover, Knopetastic

I’m in!

I’m in!

This will be my fourth time participating and hopefully my 2nd time to submit something. My first submission was a ton of fun and hopefully this time will be even better!

Code: Javascript

IDE: Sublime

Visuals: Paint.NET, Pickle, and maybe Photoshop

Audio:  Bfxr, Musagi, Audacity

IMG_20141205_125607

Good luck and have fun!

Comments

15. Apr 2016 · 19:16 UTC
What does that image say on the big screen to the right? Ludum Dare Beli…?

I’m in!

Hello, i’m a young programmer who’s gonna to partecipate to him first Ludum Dare! Here the tools:

Language Program = Java

Game Library = Lwjgl + Slick2D

Graphics2D = Paint (^^) and LunaPic (online editor)

As where post it , I have no idea ; any tips?

Edit: i give up. I haven’t got many experience in the camp.

Jammin’

I’ll be entering the Jam for the first time; I have purely done the compo up until now. Normally I work with Java and my own framework (github.com/berkano/katsu); this time it will be Game Maker Studio (HTML5 export) and using some artwork / ideas / other content from my family!

Have fun!

We’re in, I guess

Hello guys!

For the 5th time, we’re in!

Our team is composed of 4 members :

  • @Sentsu_actu / graphs
  • @thomas_baudon / code
  • @Ynck_33 / code
  • @Hibouch_BlogBD / music

We’ll try to post here the progress of our game, but you can follow us on Twitter if you like :)

It’s https://twitter.com/angrysquirrels_!

Good luck to everyone, and happy Ludum Dare!

I’m In

A couple friends and I are entering for our 3rd ludum dare as a group.

 

I’ll be using:

Unity(c#)

BFXR

Gimp

LMMS

If I’m In – Dare to be Retro!

If I’m in, I’m gonna go fully retro this time. The entire game will be written in C and will be using the Punity Engine (https://github.com/martincohen/Punity/).

This means that I will be using at the most a 320×200 resolution or most likely 64×64 because who needs more?

Martin Cohen’s Punity Engine uses a 8 bit colour palette which means I will be restricted to 255 colours (1 less because 0 is transparent).

I love doing these retro styled ones as they actually help me be creative and be productive and have fun!!!

Dare to be Retro!

Tags: Dare to be Retro!

I’m in – But no idea what will come out

Hi – I’ll be entering for the fifth or sixth time, but I’m gonna break a ground rule and use tech I’ve never used before. So there are no guarantees for crossing the finish line and the quality at that…

I’m using Phaser.JS with Visual Code, Paint.Net for graphics, SRFX and Audacity for sound, MPT for music and a whole lotta spit, prayer and duct tape.

Carpe Darem.

DeadBodyOutline is: [√] In [ ] Out

Hey all, here we are again!

This time MDK and Zanoni will be drinking bear eating bacon sleeping working together on LD35 😀

Probably we will use vim/emacs (respectively), with SFML (C++) for the development.

Additional tools: GIMP (or open assets ¯\_(ツ)_/¯), FL Studio/Audacity/sfxrgitlab while developing (the code will be available on our github when finished), and probably something more, according the theme and our idea.

Also trello for ideas and task tracking, IRC and our Twitter/Facebook  account for updates on our progress.

Let’s go!

Tags: dbo, jam

We’re in!

This is going to the first time participating in LD for my little brother and I. He’s going to do the badass art, while I’m going to work on coding the functionality.

Tools:

  • Engine: Unity3D
  • Programming Language: C#
  • Art: Piskel
  • SFX: TBD
  • Music: TBD
  • Task management: Trello

We are creating a 2D platformer game about a booger, who’s desperately trying to escape the human body.

Working title: Oh Nose!

First Entry!

Hey guys and gals! This weekend will mark my first LD entry, I’m excited (and a little intimidated) to join this community of incredibly passionate and skilled developers. You all are such an inspiration that I couldn’t not be a part of this. Tools I’ll be using will include Unity 5, Photoshop, Maya, Audacity and maybe some Garage Band.

Happy game dev’ing everyone!

 

I’m in!

Looking forward to taking part, this will be my second Ludum dare, currently hopping to get most of the work done over the weekend as I don’t think I’ll be able to do much Monday :-(

In any case, I will try and get something out, and hopefully it will be even better than my last entry 😀

I’ll be using:

-Unity 5.3 (C#)

-Gimp

-Audacity

Good luck everyone!

Announcing code base for LD35 — Flixel project template publicly available for Ludum Dare use

I’m in for LD35! Code base and tools:

I am using a personal FlashDevelop Flixel project template as base code.

Here is what the project template loooks like without modification:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template/index.html

Here is the download link for the project template, which includes a README.TXT:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template.zip

Everyone is allowed to use this project template but ONLY for Ludum Dare games. Please email me (gtschemer at gmail.com) if you have any questions otherwise.

I am using my previous Ludum Dare entries for reference code so that I can look at them as needed. Here are the previous entries including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-32/?action=preview&uid=12278

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=12278

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=12278
 

Planned tools:

Font:

Flash Development:

Audio:

Image Editing:

I’m in

Don’t know how this will go, but I’m excited to give it a try.

I am in

I am in and I hope I can finish this time :)

 

Will be using Javascript and HTML5 canvas.

I am in

I am excited for Ludum Dare 35!

I am probably going to use

  • Lua + Love2D
  • Atom text editor + love-ide (plugin)

For Graphics

  • Gimp

Sound Effects / Music

  • Bfxr
  • Maybe I will try out beepbox.co – not sure yet

Good Luck everyone! I am looking forward to seeing what everyone comes up with using the theme!

I’m in

This is my first Ludum Dare! I will probably upload my game in HTML5 to Kongregate  and link it here.

Most likely I’ll use these tools…

Construct 2 (game)

GIMP (graphics)

sfxr (audio)

I’m in!

Finally I’m in, again. Missed the last Ludum Dare because of … life :)

This time I’m going to use some new tools:

  • Frontend: phaser.js
  • Backend: play+akka+scala
  • IntelliJ IDEA
  • Paint.Net
  • Audacity

And yes, the challenge this time: multiplayer!

Have fun everyone!

I’m In

My brother and I will be creating a game for Ludum Dare 35. This will be our first Ludum Dare. We plan on using Unity to create our game.

Comments

derr
15. Apr 2016 · 19:47 UTC
Good luck and have fun! 😀

I am in!

Hello Guys,

I am back on my new account, lets hope I will succeed!

What I use:

  • my genius brain
  • my magic staff
  • glass of juice

Good Luck @ all

After a year, I’m in again.

Woah. I can’t belive it’s really been a year since I last did this. Crazy, huh? Last time, I made that dumb game, Potat0wned (which, by the way, is being made into a full game).

I’ll probably do the usual (since I discovered my hand drawn stuff looks terrible within the time constraints) – meaning, pixel art and GameMaker: Studio. I may do a jam if I feel like chilling, we’ll see.

I’ve also got something pretty cool I’ve been working on for the last week. Shame, I can’t integrate it into LD (Though it will be in Potat0wned, and maybe every game I make from here on). I’ll actually be explaining what it is on my Twitter sometime next week though, which is kinda nice. After all, it isn’t just for me, I want it to be for everyone.

Anyway…

Good look to you all!

Like many others, I’m in!

First jam, so I don’t know what to expect!  Nervous and excited at the same time!

Programming: Java (libGDX)

Graphics: PyxelEdit

Sound: FL Studio, BFXR

 

Good luck to everyone else!

We ARE in!

This’ll be our first big LD and we are really psyched!
Our team is me and gustafh.

We will be using unity and the rest is undecided, depends on 2D/3D, digital/analog etc.

 

Looking forward to see what you all will be creating during these days!

I’m in!

Hello!

Have previously entered a few times as part of a crew in the jam. On my own this time!

Hoping to be finished for the Compo, but we’ll see. Just great to make something.

Using GameMaker, Logic X, stickers, macaroni, glitter, bits of fluff from behind the fridge and anything else I can find!

Have fun all and don’t drink too much coffee/taurine/magic potion or you might end up hhhnnnnnggghhhhhhh…..

I’ll be joining the Compo too!!!

Hey Guys!!

I’m Cris from Turin Italy and It’s my first time doing the ludum dare. I’m gonna be working with Unity or lwjgl, most likely the first tho.

Follow me on Twitter for updates and good luck to you other devs and artists out there!

See you all around other the weekend!

Cris

Tags: compo, crisp, cristian, first, pintea, time

We’re in!

Hi, there!

We are in, and this is our warmup game (click on a picture to play, use Space to shoot, and arrow keys to move left and right)!

Yours,

Igor, Egor, Fedor and Joshua!

sj1

sj2

We’re in!

Hey, we’ll be using Construct 2 for our first entry into Ludum Dare, and we’re very excited!

I’m in too :)

Hi! This will be my first LD entry. I’ll be using Unity, Paint.NET, Audacity & FL Studio (or I could dust off the old Prophet synth…) as well as Sculptris & Blender if in need of some fancy 3D !!

Source Code For Gamemaker

I’m not sure what i’m doing rite now, or even if anybody can read this. i just want to ask this question in a forum

but can’t find one. Anyway…

How would you go abouts submitting your source code for gamemaker for the compo?

Comments

15. Apr 2016 · 20:09 UTC
I don’t use gamemaker, but I believe in the rules it says you submit the project file as source code.

I’m in!

Programming: Unity3D
Audio: bfxr, Audacity

Good luck everyone!

We eager to try our best!

We are three it students from Estonia. Plan is to meet up and create 2.5D-ish game using Unity. Some of us have previously taken part of Ludum Dare.

What we’ll use:

  • Unity
  • Git (Bitbucket)
  • GIMP
  • both Windows and Linux
  • Maybe we’ll find some sound effects somewhere online

People:

  • ervion – Has taken part of Ludum Dare multiple times actually. No better than the first time.
  • kessutinnu – Half-artist, half-programmer. Extraordinary optimist.
  • GaugeAnomaly – Has experiences with unreal, opengl and other kinda low level stuff. Determined to make “cool” anything he is taking part of.

I’m in!

Have an audio guy on my team this time!

I’m in again

For the nth time in the Jam. The last few times I’ve managed to actually get stuff out the door which is more fun than just having learnt stuff!

This time both my kids (10 & 12 years old) will be helping out over the weekend.

Tooling:

Superpowers game engine & IDE

Typescript

Inkscape

Bfxr

Generated music

So…is doing this thing on your own worth it?

I’ve had Ludem Dare in my plans for months and I had talked about it with many people however, as the day has come, no one is free any more! Can I ask – is GameJamming on your own missing the point of what a GameJam is supposed to be? Is it common?

Comments

15. Apr 2016 · 20:09 UTC
I (and I daresay most people) always do this on my own. It really just depends on what you want out of it.
yumaikas
15. Apr 2016 · 20:13 UTC
I did the last one by myself, but was in the IRC channel, that helped a lot for helping keep hype up. It’s definitely worth it, IMO. Also, if the only point was to be with other people in the same room, why do it online?
15. Apr 2016 · 20:14 UTC
I usually go solo, and will be doing so again this time. Believe it or not, Ludum Dare was originally a solo-only event- the solo event survives as the Compo, while the Jam (which allows you to work in teams) was added later. So no, it is not missing the point. The point can be to improve your skills as a game developer, to make a prototype for something you want to build upon, just to have fun, or anything else you think it can do for you.
SetArray
15. Apr 2016 · 20:33 UTC
Nope, you’re not missing the point. The entire purpose of LD is to test your skills, see what you can put out under the pressure of a time limit and theme, and of course have fun! There are so many people out there that solo, myself included, and honestly I’d say probably the majority of LDers solo.

I’m in

Well, I’m literally making this post five hours before the competition starts. In any case, this will be my fourth time entering Ludum Dare, yay 😀

I will be using:

-Java as my preferred language

-Slick2D for a library

-MS Paint / GIMP for graphics. Yeah, sophisticated, I know…

-Eclipse for an IDE

Best of luck to everyone, I hope you’re as excited as I am :)

Proud & Loud!

I’m entering the compo under a new name, Broken Leaf Studios! While I’ll be participating alone, I’m proud to be representing a studio formed between a close friend and I! Wish me luck, and give me a visit at brokenleafstudios.com!

I’m In!

I guess I’m in!

My project is going to be on the Unity 5 engine.

It gets tense waiting. Good luck everyone!

Let us Ludum

In for Ludum THIRTY-FIVE

I’m getting too old for this shit  :)

Good luck guys!

Guess I’m in!

Haven’t done much game dev in a while, but I love doing this. Keeps those skills sharp 😉

I’m in!

I’m going for it. Not done this before but I’ll see how things go.

Using TypeScript and Phaser and whatever else comes to hand.

I’m in!

This will be my second time.

Tools:

The graphic tools depends of what I will make.

  • PyxelEdit, Inkscape, Gimp, Aseprite and Krita

I’m in

I’m in (for the compo). It’s been a while since I’ve successfully completed a ludum dare, so hopefully things will work out this time around.

I’ll be using Unity 5, photoshop for art, and probably Sony Vegas for any sfx editing.

Glad to be back!

It’s been well over a year since I last had the time to do one of these, and clearly Ludum Dare is more important than doing my Masters project 😛

This time I’m gunna have some fun and make a game with a tool I’ve never worked with before – PICO-8. I’ve loved the look of PICO-8 for a long time now and been wanting to try it out. For added challenge I’m only going to work with the in-house tools it provides, which means coding on a tiny low res screen!

And of course, I’ll be streaming the whole thing. Probably won’t record a timelapse this time, but if you want to watch my progress, check out twitch.tv/bollard some time tomorrow morning (UK time).

I’m In!

Been looking forward to another Ludum Dare, almost forgot to post the customary ‘I’m In!’ message 😀

I’ll be sticking to nice and familiar Javascript and will be using Atom as my code editor. Looking forward to trying out some procedural sound generation I’ve been learning how to do.

Far too tired right now, will be off to bed so that I can get up 6am local time tomorrow to get cracking!

We are in!

Me and my friend are joining the Jam.

We will program in Java

 

We will use Eclipse, Paint.net, SFXR

 

My tools for LD35

Great, I have no other obligations this weekend, so let’s go!

Preparing the gear for the compo

Preparing the gear for the compo

This is the content of my toolbox. I’ll probably not use of them, but we’ll see.

Game engine: Unity 5.3.2

Programming language: C# (for Unity scripting), Python (for any other scripting needs)

Text editor/IDE: Vim with the OmniSharp plugin

Graphics: Gimp, Blender, Camera on my Nexus 5

Audio: Zoom H2N, Garageband, Bfxr, Audacity

Other tools: Git, GNU Make

Computer: MacBook Pro

Success is the only option with this toolbox! :-)

I’m in!

I’m gonna join my first Ludum Dare! I’m torn between an rpg/platformer or a text adventure of some kind… I guess I’ll figure it out when the theme comes out!

I’m going to be using Love2d, Photoshop, and Audacity to create my game.

Goodluck everybody!

I’m in

I’m in 😀

This will be my second LD.

Hopefully my game will not be that bad this time.  :)

In. Probably.

I’m excited for this weekend! I am not having the best week of my life, though, so my participation will heavily depend on my mood and my ability to come up with a decent idea for the theme.

I’ll use Unity 3D, bfxr/sfxr and paint.net. I might try Tilemancer as well.

Not out

More like, y’know, in.

I’m in!!

That’s my plan:

  • Unity 3d
  • C#
  • Photoshop
  • blender 3d

Good luck everyone

 

Need to learn GameMaker Studio so…

Might as well spend a weekend doing nothing but using it and try to make something.  So in, I spose.

Guess what? I’m in!

I’m in! this will be my 12th time in a row!

Going to use

  • Unity
  • Pixen
  • Logic x

I look forwards to playing everyones games!

I’m In!

It’s official – I’m participating in LD35!

My tools:

Code:

  • Unity
  • C#

Art:

  • Blender
  • OpenSCAD/OSCADSharp
  • Paint.NET
  • InkScape

Sound

  • autotracker.py
  • sfxr

 

Good luck everyone!

Time for yet another LD

Hey all!

This is my third Ludum Dare competition. Last time, I placed 81st overall, and I’m hoping to do as well as I did that time. I wish everyone luck, and don’t forget to sleep and be awesome. :)

LD #35

Heyo!

So i will attempt to join compo. (first time)

I usually work in c/c++, but i will make the game in JS/WebGL for sake of speed of development and well :3 Public availability.

Not much to say. I love games and development in general, Hopefully i will make some better updates later with the game when it get into progressssssssssssss :3
I will be streaming most of the time incase you wanna join in, chat on discord or w/e floats your boat.
see you at the stream!

twitch.tv/mindrage

I’m in, again

I really hope that I will make it this time :) Stuff that i use:

  • Unity
  • Javascript
  • Some pixel editor, i have to decide which yet
  • Magica Voxel

Good luck to all who are participating :)

I’m In (#5)

The usual tools…

Unity/C#, Visual Studio (community edition)

Blender, Gimp, Paint.net

Garageband, Ableton Live Lite (maybe), Audacity

Caffeine

LD35 Final Theme Roundup

I’ve already talked about all the themes…For this post, I figured I could toss out a few ideas for each theme, with the idea being that if you can think of many ideas for a theme, it’s probably a good one.

Some, you’ll see, will be easier than others.

Remember: You don’t HAVE to follow the theme exactly, or even at all. However, there’s a “Theme” category in the scoring section. So, if you don’t follow the theme, people may give you low scores. If you can think of some angle on the theme that makes people go “Oh, I SEE how that relates”, then you’re probably in a good place.

By the way, I’ll be on IRC after the theme is announced, hanging out and brainstorming!

Shapeshift – Werewolves? Transformers? Either one of those could make a good RTS or XCom-ish tactical game. How about a story game with shapechangers trying to take over a nation. Or, a puzzle game where you change shapes to other shapes in order to fill in lines.

The light hurts you – The obvious one is a vampire going from shadow to shadow…so obvious that there’s already a series of games like this on Newgrounds. Other than that…a fantasy world where obsessive paladins hunt down nonhumans?

Mutation – A Fallout-style game where you use your mutations to progress. Or, same setting, but XCom style. (Anyone remember Gamma World? Anyone?) You could also do a genetics-oriented game, where you breed plants (or other organisms) to do stuff with useful mutations. Or hey, anything involving X-Men-like characters.

Indirect Control – I immediately think of Dwarf Fortress, Dungeon Keeper, and so on. A Pokemon style game might work, if your “mons” don’t necessarily obey you. On a completely different tack, maybe you are trying to control a nation from behind the scenes?

You are the Dungeon – Dungeon Keeper fits here as well; you are, in a sense, the “spirit” of the dungeon, and heroes invade your “body”. Or…How about a roguelike taking place inside the human body, where the player is a white blood cell fighting off disease? (“Some friendly bacteria are doing a colony management sim in my head…” —Tarn Adams) You could also do a weird thing where you are some sort of giant statue, maybe a god, or the things from Shadow of the Colossus; and people wander around inside you. Oh, maybe a Saberhagenesque Berserker?

Create Life – Terraforming. God game. Breed plants. A science thriller where people investigate the origins of life.

Death is Progress – You jump onto spikes, and your corpse stays there, and your next “life” is able to jump on it…or you use corpses to hold down buttons, etc..

You don’t control the Hero – I seem to recall some game where you were a squire, in charge of the inventory of a party of heroes; you had to arrange stuff in your bag, then toss out potions when people needed them. (I may be mixing together two games…) Also, a game where someone was sleepwalking, and you had to arrange objects for them to walk on and avoid danger.

Adaptation – The obvious way is to adapt a famous work (book, movie, architecture(?)) into your game. (Tacoma Narrows Bridge Simulator, anyone?) Or, what about an astronaut who lands on an alien planet and has to survive using local materials? Or, a game about engineering plants and animals for terraforming purposes.

Build your way out – A stranded astronaut trying to build a rocket, like Factorio. Or, like Minecraft, but you’re…stuck in the bottom of a hole?

Limited View – Like in DOOM 3 where you can either shine your flashlight or shoot, but not both. Or, maybe you have a constrictive helmet.

Microworld – I had this idea about a giant robot, and you enter the robot and there are guys trying to maintain it, and then you shrink down and enter a circuit, and you have to debug circuitry problems…Other than that, just shrink down and explore something. Fantastic Voyage, perhaps?

Two Colors – Uh…well, any monochrome game, I guess, like a Game Boy game. Or…Shift? Arguably Portal could fit this, with blue and orange…that’s a stretch though…

One Item, Choose – There’s a choice of three things at the beginning, and depending on which one you pick, the game is totally different?

One Massive Enemy – Shadow of the Colossus. Or, what was that other one, something about titans? How about those giant bosses in the R-Type games?

Companion – Recruit companions to help you on different quests. Look up things in your guidebook. Maybe one of those games where one person is defusing a bomb, and the other has a manual?

Everything is Connected – A story game where initially disparate events turn out to be related, or to converge on something.

3 Rules – Uh…a world where there are only three laws?

Everything Falls Apart – Some sort of dystopia, I guess, or apocalypse.

Limited resources – Literally anything.

Tags: LD35, themes, voting

Comments

KunoNoOni
15. Apr 2016 · 22:18 UTC
One Massive Enemy does not have to literally be 1 huge boss, think about the movie 300. 300 men vs 1000000 men, now that is one massive enemy. :)

I’m In!

Ludum Dare #3 … LET’S DO THIS!

I’m in!

first ludum dare! ᕕ( ᐛ )ᕗ

tools:

blender/three.js/ableton live

might use some clojurescript. we will see…

 

Ready for coding.

This time I would be doing web game.

JavaScript, HTML and all that stuff, you know. Will be doing solo, because I’ve just moved to Kraków, Poland for a new job.

Probably will be using: three.js, eclipse, blender and some sound program, not sure if it will be time for that.

Advice for myself: concentrate on engine, do a prototype and that deep in details.

Looking forward for see what you guys will do for LD35.

 

I’m in!

I’ve really been waiting for this LD, I’ll try my best to get a good idea and complete it

fingers crossed ^_^

depending on the idea i’ll use

libgdx+java+eclipse or unity+c#

programs:

gimp, blender, inkscape, audacity, bfxr, FL Studio

I Screwed up!

So, by plans, I were suppoused to go to bed at 6pm, and wake up at 12 PM to set up stuff for my stream. I went to bed, and was awoken an hour later by an email from YouTube.. “Your channel has received one strike!” and streaming have been blocked.. I spent a few hours looking at what the hell just happened, and theres nothing I can do, but wait until the 10th of October before ANYTHING. After that, I heard something next to me shut down. My dev computer crashed. I checked the drive, bad sectors and delays have been building up. So there I am, 9PM freaking out because the computer for LD just crashed.. I ran out to the store (who thankfully still was open) and bought a new 500GB HDD, downloaded windows 10, and reinstalled. IT’s now 11PM, and theres no way I will survive without at least 4 hours of sleep. so, if any of you were waiting for my stream, it WILL happen. Youtube won’t stop me! It will be done over Twitch.tv instead, and it will start at 3AM instead. I apologize for the change, and I wish everyone good luck with their entries 😀 Happy LD35! I am proud to have been a part of this for the third time 😀

Comments

Farelle
15. Apr 2016 · 21:22 UTC
oh wow, that sounds like you have a shitstorm going on O.o although, seems kinda typical for ludum dare that people are freaking out and computers exploding etc. ;D I wish you good restful sleep for that short time you have :) and hopefully nothing else will try to come your way 😀

Alright!  Ludum Dare 35! I’m in!!!!

I’m in!  I’m in!

I’ll be developing in Unity 5 and Visual Studio 2015.  I will be making art using Maya LT 2016, Adobe Photoshop CS5, Poser 11 Pro, Inkscape, and Aesprite.  Sounds will be handled by FL Studio 11 Fruity Edition, Audacity, and the almighty sfxr.

For source control I’ll be using git with the large file support extension.

I think that covers it.  I look forward to competing and playing everyone’s game when the dust settles.  Good luck, and drink lots of water!

I’m in!

This’ll be my second Ludum Dare and I’m hoping this time I’ll be far more prepared.

Good luck to everyone!

 

Tags: DevSocYork

I’m in!

This is my second Ludum Dare and I am really excited for it!
I hope I will be able to finish!

Tools:

GLHF Everyone!

I’m in for the pre-LD nap!

Who’s doing the same?

Comments

pixzleone
15. Apr 2016 · 21:57 UTC
o/

I’m in

I’ve got 3 different platform choices:

  • pure JavaScript/HTML5 (like LD33, LD#31 and MiniLD#53)
  • Ionic – and possible toss in some cordova plugins for mobile sensors (like LD#32)
  • Unity/C# – I’m a novice on unity, so I probably won’t go for it.

What I pick depend on the theme and what kind of game I’ll like to develop which I can only decide once I know the theme.

If you liked my Sim Tower inspired game from LD#33, I have improved on it since LD. (save/load, lobby, block building, resizable elevators, better mouse and keyboard input)

We’re joining!

We’ll be using Unity3D!

 

Comments

SetArray
15. Apr 2016 · 21:33 UTC
One of these days I’ll find an engine that suits me instead of writing it from scratch. I’ve always wanted to do a LD with Unity or Unreal Engine :)

LudumDare – Remastered HD

Welcome my friends.

After the 2 years hiatus I decided to have another go at the LudumDare,
where our sleep deprivation tolerance and bug avoiding skills will be yet again put to the test.

Toolbox:
Engine : Unity3d 5.3.x
Language : C#
Music IDE: FL Studio 11, Bfxr
GFX: Gimp, Inkscape
Editing: Notepad++

Also with this post I would like to recommend a great resource list for gamedev for everyone who hasn’t seen it yet:
https://game-development.zeef.com/david.arcila

Good luck!

Tags: resources, Voltrig

Im In!

Hey everyone I’m in again. Last Ludum Dare I couldn’t make up The time having my one year old son with a fever. Hope my kids grant me some coding time today!

Engine: Godot

I love Godot!

Or pico-8

Ableton Live, or MilkyTracker or LSDJ

Have a great one!

 

My UI Lib

I am most likely going to be using my UI lib called “smoothui” that I’ve been building for Love2D 0.10. Due to technicalities in the LD compo rules, I have to make this public before I can use it, so… tadaa. Documentation is nonexistant, but that will change. The code is a mess (and also not consistent) so if you’re going to be use it… bless your soul.

 

https://www.dropbox.com/s/mcgljav31adsxm3/smoothui-ldrelease.zip?dl=0

Im in for ld35

hi all, it is my on the fourth time for ludumdare with score of 2 complete and one miss.

Hope this time i will finish the game..

Tools chains planned

Krita, paint.net, Blender, Lmms, Audacity

Game engine i am going to decide based on the which game i am developing. Choices are Unity for 3D ; libGdx or Phaser for 2D games.

This time based on my theme choice ie if it is a multiplayer game then i will use NodeJS for my game. NodeJS and Phaser are new for me, it will be like learning on developing.

Also i am looking for artist, if any one interested ping @paruthidotexe

All the best guys !!!

Tags: LD35, paruthidotexe

Well, I’m in

I’m in. This is my… I forget how many times I’ve done this now. Fifth or sixth time, I think. Some successes, some failures. Here’s some links to previous entries:

I didn’t finish LD32 and I can’t find any of the earlier ones. I did manage to find Escape from Plan 9, which wasn’t a Ludum Dare compo, but was a month long contest of some sort. You can probably tell I didn’t do the artwork for that.

my friend is in!

he was too lazy to post so i did it for him even though he didn’t say to

 

yay

I’m in.

I’ll be doing the 72 hour jam, and this time my brother will join me.

We’ll be using the Love2D/LÖVE framework, so the result will be playable on more platforms than last time.

Tools:

  • Notepad++ for Lua coding
  • Aseprite for art
  • SFXR and/or Audacity for sounds
  • BeepBox or LMMS for music
  • Possibly some hastily made custom tools for map editing and animation sequences

I’m happy to have at least somewhat recovered from a long period of poor motivation. Feels good to be able to do something productive again. Now, here’s hoping my cat will let me sleep properly during the jam! Probably not.

Comments

15. Apr 2016 · 21:46 UTC
Awesome set, have a nice weekend!

I’m in

This time probably again with Unity

I’m in!

Hi!

This is my third Ludum Dare!

I’m a musician, I do not know code.

I programmed my first game with Unity and Fungus for the Ludum Dare 34 with a graphic designer friend.

For the Ludum Dare 35 I’m going to make a video game by my own because it’s crazy and I’m crazy. So It’s perfect.

Do I’ll survive? I don’t know. I don’t care.

Good luck everyone!

 

It’s time

It’s time to do this.  I am ready to participate in my first 72 hour game jams.  My tools are updated, and my beer is chilled.  Lets do this!

I’m in

Not sure yet how much time I can put into this LD but I’ll try to do something with unity. Looking forward for a nice theme. There are some I like quite a lot in the final round 😀

I’m in!

Well, I’m in for the second time, hope I will finish this time x)

The Cabbage Lord is in

It’s me, Cabbage Lord 2016, and I’m here today to create for you the finest selection of cabbage based games in existence.  Have you ever seen a cabbage based game?  No?  That’s probably because I scared off all the other cabbage game designers!  F E A R M Y W R A T H

Comments

chaomoon
15. Apr 2016 · 22:27 UTC
EVERYONE RUN IT’S THE CABBAGE LORD HE’S BACK

Once more unto the breach, dear friends, once more..

Think this will be #5 for me.  Good luck to everyone, may your jam be fruitful!

Links

Tools

  • Unity 5
  • Visual Studio Community 2015
  • Photoshop
  • Audacity
  • Garageband

Plugins