LD35 April 15–18, 2016

I’m in, oh yeah I am

I’ll be doing the Ludum Dare for the 5th time. Hopefully this time goes well!

Here’s the software what I’ll be using:

– Visual Studio (windows), Xamarin Studio (mac eww)
– C# MonoGame
– Photoshop CS6
– SFXR

And here’s the hardware:

– Caffeine
– Das Keyboard Professional 4 Brown switches
– Caffeine
– Caffeine

Good luck to all of you!

Comments

luxio
15. Apr 2016 · 12:57 UTC
Cherry MX Brown FTW!
15. Apr 2016 · 15:03 UTC
ganz geil
15. Apr 2016 · 15:03 UTC
super toll

Ludum Dare 35, I am in you!

I want to build a web game, and CreateJS seems nice! Hopefully everything will work out! I’m excited, and looking forward to an awesome event!

I’m in

I’m going solo this time. I have a few friends offering to help, so if I don’t make it in time this one will be a jam entry.

Tools:

  • Unity
  • Photoshop
  • Blender (or Maya if blender annoys me too much)
  • SunVox (never used before. What could possibly go wrong :p )
  • BFXR

I’ll be streaming the whole time (if the internet connection allows it) over at https://www.twitch.tv/mathijs750/

Have fun everyone :)

We’re In Again!

We’re in for LD35, and this time we got 7 people in our team! We’ll be 4 programmers, 2 artists and a musician. The tools we’ll be using are:

  • Python 3.5 with Pycharm IDE
  • Pygame, pytmx, pyscroll and pyinstaller
  • Tiled
  • Paint.net

We’re all super pumped and can’t wait to get started. See you all at 9!

I’m in

This will be my third Ludum Dare, my second solo game jam, and the first non-December LD I’ve done.

I’ve got a few things I’d like to try this time, in terms of game mechanics. Hopefully the theme will be conducive to at least one of those things!

Tools and resources I’ll be using:

  • vim, for coding
  • HTML5 + JS, in Chrome
  • sfxr, for sound effects
  • minimalist custom “engine”, plus other code I scrounge from existing projects (such as the Point and Rectangle classes from my Kiwijam15 entry)
  • Probably vim, for art. Hopefully it will still be pretty.
  • can I use vim for music? might skip music.

It seems like good form to publish the minimalist code template I’m starting with. Here you go, silly acronym and all: https://github.com/ethankaminski/macej

I am in for the 5th time and on my 18th bday

I am in for the Ludum Dare 35, which will be my 4th LD Compo, 5th LD event and 6th game jam. It also happens to end on my 18th birthday (18th of April), so it might be my best bday yet. This will also be a special LD for me for a different, more personal reason.

I will be using the following tools, as usual:

  • Eclipse IDE
  • My own OpenGL 3.3 based framework
  • paint.NET
  • Coffee
  • PulseBoy
  • BFXR
  • ScreenToGif
  • Possibly one of @somepx‘s fonts
  • More coffee
  • Lots of internet
  • Yet more coffee
  • Pizza
  • Still not enough coffee? Coffee.

I hope you all have a wonderful time and I believe you will all create tremendous games. Good luck and have fun.

I’m In

Let’s get this started.

This is my… fifth?… Ludum Dare. I’ve participated in a few more Jams, but it’s always interesting to see how far I can get by myself.

Tools I’m planning to use?

  • Unreal 4 – because I haven’t used that before
  • Blender3D – because I have used that before
  • Krita – because it’s awesome
  • Gimp – because Krita doesn’t do everything

See you later tonight at the theme reveal.

Good luck everyone!

I’m in!

This is the second time for me. I can’t wait to see what kind of games will be made!

I’m hesitant to say it but…

I’m in?????

burgertrainSo I’m definitely going for the jam. I will be using a raycasting engine I have been working on for A college project with some friends (pictured above). So I’ll be pretty constrained and will have to devote a lot of time to adding features to the actual engine, but more than likely I’ll have something to show on Monday…

So that’s the engine covered. On graphics I’ll be going with gimp, and for audio I’ll use sfxr, lsdj, famitracker, and audacity probably.

This is going to be one of my most challenging ludum dares yet but it will be a lot of fun for sure.

IM IN!

Yay! This is my second Ludum Dare. The Post Project will be on steam!

Unsure about the tools and engine I will be using. It depends on what the Theme is.

Good Luck, Everybody!!

I’m in.. I guess!

This will be my first Ludum Dare, and really, my first time making a real game at all. Probably in over my head but I’m feeling super pumped to get something finished for this!

 

Tools I’ll be using:

Engine: Gamemaker

Art: GraphicsGale

Music: Famitracker and Audacity

Sounds: Bxfr

 

Good luck to everyone entering!! Hopefully I can make something worth playing 😀

I’m in!

Hey there everyone! This will be my second Ludum Dare, with my being 34. Whether or not this is a great idea will soon become apparent but for the past three weeks I’ve been non-stop working on uni coursework which is deadlined for tonight. So I’ll be straight out of the frying pan and into the fire, but in true Ludum Dare fashion would we really have it any other way?

Anyway, my tools will be as follows:

  • Java using LibGDX on good old Eclipse
  • Github for version control
  • GIMP, Photoshop and the occasional PAINT for graphics
  • Sfxr for sound effects
  • Fruityloops for music (possibly)

So good luck everyone, and I hope you all have a fantastic 48 / 72 hours!

We are in!

This will be Ludum Dare number 6 for us… oh the memories…

 

Here’s to this being not the worst game we’ve ever made our best game yet!

 

we’ll be posting it here

https://shlfstudios.itch.io/

 

and who knows, maybe we’ll actually update it sometime with our other game jam games so even we can look at them.

I’m in?

Thinking of doing this, pretty please let the chosen theme inspire me!

Decisions, decisions.

Getting ready for Ludum Dare 😀 Unfortunately we weren’t able to get a venue this time (again) so I’m jamming from home – which is okay, since my best LDJAMs have been from home >_<

But I really enjoy the group jams…

Anyhow, this time around I’ve only got one vague goal to shoot for.

I wanna make a game about decisions.

Being an avid boardgamer (and designer), I want to make something that’s less about reflexes and real-time skill and more about decisions and implications. I know this isn’t a new idea, but looking back on my previous LD games:

  • A game about a landshark shooting missiles in bullet time.
  • A game about crushing friends with deadly accurately tossed boxes.
  • A game about a cop piloting various mecha.
  • A game in which you are a pokemon and must eat to not starve but your food is also your cover and trainers are out to catch you.
  • A game about… Pooping shots to escape.

I feel that’s one area I hadn’t explored yet. So here we go!

MAKEAGAME

I’m new,and I’m in

I’m in,LD35.And I just have fun.
I’m a chinese,so I will use Chinese and English text.
tool(s):
GM8.1

I think voice is a good sounds.

inevitable “i’m in” post

hey guys, it’s the best game dev ever here, just wanting to tell you that I AM IN!!!!1!11!

the tools i’ll be using are ms paint,

 

that’s it

I’m in

Compulsory “I’m in”-Post upcoming

I’m in! (I warned you)

I sadly wasnt able to properly part-take in LD34 due to lack of time (there is an unfinished game lying around), but this time I’ve got the whole weekend available for 48h of coding, horrible pixel art, coffee, pizza and sleep naps.

Once again going to be coding in C++

Tools of choice…

… ‘Engine’: SFML & box2d wrapper developed by me for LD

… IDE: CLion, Visual Studio 2015 for debugging, Notepad++

… Build Tools: CMake, ninja, VC (odd combo, it works nicely though)

… Art: Paint.net

… Sound: bosca ceoil, bfxr, stuff around the house + mic

 

I shall be streaming the whole thing over at http://twitch.tv/imersag

Declaring a CC asset I might use

Almost forgot!

I got this public-domain model from OpenGameArt:

http://opengameart.org/content/sports-car-lowpoly

And modified it slightly to add the EL wires and split off the headlights and taillights. The resulting files are here:

https://digitaldoge.duckdns.org/pitch-black/resources/lamia.blend

https://digitaldoge.duckdns.org/pitch-black/resources/lamia.obj

My modifications are under CC attribution-share-alike.

A pitch-black Lamia

NaKolenke in!

Tне most iиcrediblу аwful sтuьio of some easт-europian neяьs wiтн extremely Ъad тasтe is going iитo Ludum Dare 35 тo Ьeveloр a gaмe тнaт will mosт defineтly geт тнe “Most Trash” award.

ЗА РУСЬ-МАТУШКУ!

 

twqd4rGdYBw

I’m in !

Here’s my “I’m in” mandatory post.

 

Last time was a mess,and didn’t felt the themes (both of them),so this time,hopefully,i’ll be blessed by ideas.

I’ll use Unity5,blender and substance painter for everything 3D.

Gimp if i have to do 2D,or maybe a fancy pixel art program.

 

Good luck to everyone !

I’m in, 11th time

Eleventh time I compete and this time around I’m meeting at GameStad again.

For the upcoming dare I prepared my normal toolset including:

And lastly:

  • Tape, lots of paper and a pen

A previous compo entry:

Post to participate

Hi! I want to participate in this Ludum Dare if it’s not to late to submit me!

Salutations! Imdeeo!

Joining the battle!

Ugh I was really hoping for “no instructions” to pass the slaughter… er I mean.

Ludum Dare time wooo!

Going with:

– Haxedevelop -> OpenFl
– Gimp
– BFXR
– and something for music maybe

Lets go make some games! 😀

I’m in, baby!!!

People always ask me about Ludum Dare. It’s fantastic. Let me tell you about Ludum Dare. I do fantastic with Unity. No one is better on Ludum Dare than me. Let me tell you, we are going to have so much Ludum Dare. We’re gonna have so much Coolness points you’re gonna get sick of it. Ludum Dare loves me. Braid just got ten levels longer. I have the best Ludum Dare.

Good luck and seeya tonight, folks.

I’m in

This will be my first game jam.

Tools I will use:

-UnityEngine

-Blender

-Paint.Net

-Gimp

-Audacity

-Some custom tools

I’m In… Finally!

I’ve wanted to participate in a Ludum Dare for years but never made it happen.  This year, the stars aligned and I’m ready (well, as ready as I’ll ever be) to give it a shot! I haven’t written but a few tinkering game projects here and there over the years, so this will probably be ugly. But hey, gotta start somewhere.

I’ll be using Phaser and a boilerplate that I modified slightly to add a few basic states.  I’m new to Phaser, so I’ve spent the last week playing with the engine here and there to get a feel for a few basic concepts.  It’s pretty rudimentary, but it’s on github for anyone interested.  I’ll be using Tiled, Gimp, piskel, Maybe LMMS, and Atom for my editor.  Given my experience level, I’m not expecting much, but here’s to hoping I can pull something off… my 4yo daughter has provided me with some killer ideas! 😉

 

Some Basecode

Hey Guys!
How I understand, i can use some library-like code after sharing here. (PLEASE, Write a comment, if I mistaked!)
So I gathered some typical sample scripts for fast Unity prototyping. Mostly hardcoded, but can be useful.
[*] RTS and Follow2d Cameras
[*] LookAt2d version
[*] AutoTextTyping, InputField with ForcedFocus
[*] Simple Guns and Spawners
[*] Scrolling Backgrounds \ Parralax
[*] ConstantMovingAndRotatings, MouseFollow, CustomCursor
[*] RandomBaseColorOnStart
There don’t require Tween or other libs\plugins. Under MIT. ^3

Comments

15. Apr 2016 · 14:47 UTC
Heya, yeah I think it’s ok to use already-written code in compo if they are like open source or freely available for all and you post a link for other to get it. As long as you’re clear with everyone it’s all ok !

First Time I am In – Compo

I heard off this numerus times and today on off my favurite Youtubers Quill18, decided to post a Video about this event. I said to myself why not and now 20minutes later i am here in my first ludum dare.

I will upload most off the Programming process on Youtube here: https://www.youtube.com/user/TeamChemicalDestruct

Warning: I dont have any proffessional Programming knowlegde, everything is self taugh and i am an anti-artist. Everything i touch instantly looks like sh*t, so please dont be so harsh when commentating later on the final product.

I am indeed in (first thyme!)

So I posted a while ago that I might not be able to participate but never mind! I’m in for the jam and its mah first time. I’ll be using Unity, Gimp and/or Sketchbook Pro, and Famitracker/GarageBand for music. Hope it goes well and I’m super stoked that my theme “2 colors” passed the slaughter!

 

Best wishes to everyone else and their games!

We’re in!

This will be our first Jam as a team!

We’ll be using:

Unity, Visual Studio, Photoshop, Asesprite, GraphicsGale, Famitracker.

We are:

-Mechamism, @Mechamism

-rozanBR

-Eazydoesit, @josriordan

www.facebook.com/profile.php?id=100009531641545

-WatsonMk1

-tomlangleyuk, @lord_moose

-Amyzor,

amydiazor.tumblr.com/

www.artstation.com/artist/amyzor

sephirothmichaelis.deviantart.com/

I’m in, LD 35

I’m in for the Ludum Dare 35 Jam, my first Ludum Dare.

Using:

  • Java JDK in Eclipse (From scratch)
  • Paint.net
  • Online tools for artwork/sound

Im in? maybe

Im still quite not sure if i can join in this time so i might try to do smth but not quite sure yet :/

Totally in

I’ll have to cut my participation short this year, but by no means am I going to give up. Just going to have to make it smaller! I’m going to try and squeeze everything into 36 hours or so.

Going to use raw WebGL again, and this time I’ve got most of a proper text system. I can mess with the text in the vertex shader, and get nasty output like this. And hey–it handles kerning properly and calculates line breaks with the Knuth-Plass algorithm, because I have fun overengineering things.

text

I’m in

My second Ludum Dare.

Twitter: @khofez

Using:

  • Unity
  • Aseprite
  • Spriter (maybe)
  • Bfxr
  • Visual Studio 2015

Edit: Maybe i’ll be using some other engine/framework, cause unity is full of weird bugs right now and i dont have time to fix it. But maybe I can handle it too, so, idk xD

I’m in!

Yay! I’m in again for this edition. As always the wake up at 3am will be hard but promising.

The stack:

  • Lua and Löve
  • Mischief and Krita/Photoshop
  • bfxr
  • Neovim

And here’s my twitter in case you want to see my struggles :).

First time

Kinda scared, its being a while since I created a video game, hope to learn and get better

Comments

Picking a username is hard
15. Apr 2016 · 15:52 UTC
Good luck. Don’t worry, it’s just for fun :)
TravelingWise
15. Apr 2016 · 17:29 UTC
Thanks, hope i just have fun and do good 😀

I’m In!

I’m currently studying abroad in Japan, so this is going to be a little weird for me, but how can I turn down an LD?

This will be my second LD since I missed the last one. The last time I did the compo I got 22nd place with SPACE JUNK. Hopefully I’ll do better this time, I’m going to try Game Maker this time around instead of Java/LibGDX I think.

 

My loadout for this LD:

  • Language/Engine: Game Maker
  • Art: GraphicsGale
  • Music: FL Studio
  • SFX: FL Studio and sfxr

 

Good luck everybody!

I may be in :)

I would love to enter this Ludum Dare but something new ( like 7 days new ) may alter my workflow :

Paloma_largel

I want to keep my game small so pico8 will probably be my choice.

Good luck to everyone !!

We are in !

We’ll be entering the Jam for our 5th LD as our usual team :

Caffeinated Psychics (twitter: @CaffeinatedPsy)

 

Capsy_logo

 

we will have :

Lead developper : MrMordem

Developper / Sound designer : Ostrich_Sigma

Graphics : Nokusu

English proofreading : Baboulinet

 

Tools :

Engine : Game Maker Studio

Graphics : Photoshop / Illustrator

Music : BoscaCeoil

Sound effects : Bfxr

 

welp hopefully that should do it :p hope you guys have some fun as well, the hype is real !

 

 

 

 

i’m in

with the help of unity, adobe and autodesk…

First attempt

For the first time, I try the Ludum Dare. I’ll go with Unity, I think. And for graphics I’ll use photoshop, Illustrator, or MagicaVoxel.

Good luck everyone !

Okay, I’m in

I have been busy with [TERMINAL] up until an hour ago.  I think I’ll jump in for LD35.  I have to get new lenses for my glasses tomorrow, so that time will most likely be used for design/thinking about what to do next.  I’ll try streaming my progress, but there are no promises for that.

 

Tools

GCC

GIMP

Audacity

LMMS

gVim

SDL

 

I will most likely be getting the game working with the mouse and keyboard, and supporting controllers at the end if time permits.

 

Right now, until the theme is announced, I’ll be working on the framework code which will be available here.  Builds of the game will be available here throughout the competition.

 

Good luck, everyone.  Have fun!

Tags: LD35

Comments

Furyhunter
15. Apr 2016 · 16:37 UTC
Nice username, Phantasy Star Online is a wonderful game :)

I am In!

Hey all, this will be my first LD! It’s been quite some time since I’ve tried to make a game, but I still have 9 hours to prepare so it seems I’ve got my work cut out for me. Good luck to everyone!

This is my first LD, and first game I’ll ever have made, going to use lua with LOVE2d, sublime text and asesprite ~

got my pectin its time to JAM

My mate is coming up for the weekend and we gonna jam til we jrop. Sadly I’m busy Saturday and Sunday morning so we will be constrained for time. We’re probably also going to be entering gm48 as well, which means even though we are Jam we only have 48h and have to do our own assets, as well as use both the themes. But it will be a fun challenge, and there are two of us. That said, I have limited experience with GameMaker and he has none, but we have both made little games with other stuff before.

Tools and duties:

  • Programming: GameMaker Studio; Dan and me
  • Graphics: ?? Probably combo of Inkscape, Gimp, and GM Studio; both of us?
  • Sound effects: ChipTone, like sfxr on steroids, also possibly some of my own gear; Dan and me
  • Music: My own gear, including digital piano, Pocket Piano, Electribe Sampler, Yamaha VSS-200, few other things, all recorded into a 4-track tape deck. It’ll be dirty and droney, probably; me

Food and drink:

  • Beer, green tea, coffee, cranberry juice
  • Probably takeaways/ready meals/frozen stuff. Dan is veggie so I will probably get in on that too
  • Leftover Easter chocolate
  • Sleep. I’m already tired and I haven’t started

First proper LD, other times I’ve only done it for a few hours. Excited to get a game smashed out!

I’m probably in

If I can get back from school in time tomorrow, I’ll be using gamemaker studio, aseprite and a Korg Volca sample for sound. I wanted to learn Unity but its too late now.

Comments

UsAndRufus
15. Apr 2016 · 16:03 UTC
+1 for the Volca!

Red Shorts Studios is in

For the second time, Red Shorts Studios is in.
Actually, the word “Studios” is a bit of an over-exaggeration. We are 3 hobbyist game developers (probably only two of us will be taking part in LD though) from Iceland.
I myself will take on the programming part of the development. My friend and colleague Kolmar will take care of the artistic side of the project.

We will be using Game Maker to develop our game and we will be doing it from scratch.

Good luck to everyone!

I’m in!

Guess what? I’m in! After a taking a short break after LD29 this will by my 5th LD and I am really excited and looking forward to the weekend. My setup will be pretty much the same as it has been the last times:

Language: Java
IDE: Eclipse
Librarys: Libgdx, Artemis-odb, Box2D, Box2DLights
Music and sound: GarageBand and SunVox for music and bfxr for sound effects
Graphics: OmniGraffle, ASEsprite and Tiled

Let´s get the party started!

Good luck and have fun to everybody!

I’m In!

Failed to finish last time I tried Ludum Dare. Determined to finish this time. This will be the first Ludum Dare I complete!

Weapon of choice: Clickteam Fusion 2.5

SFX: BFXR

 

I’m in… also :D

First time using Unity
Also goint to use some Gimp2.0 and some fancy Bosca Ceoil

Hopefully it wont be as shitty “good” as my Tornado game

SadNado

Good luck!!!

I’m in..

..I think!
I’ll be using Unity, PyxelEdit and probably some kind of sound thingy.

Have fun everyone! :)

In again

Great Keynote!

My 11th LD + a bunch of MiniLDs.
Going to use LibGDX, Artemis-ODB, IntelliJ Idea, Inkscape/Gimp/Pyxel Edit, Universal Tween Engine

<3

Let’s do this!

After missing the last LD I’m once again in looking for some more creative awesomeness :)

My weapons of choice:

  • HaxeFlixel (4.0.1 woot!)
  • Pixen
  • Tiled
  • Audacity
  • SunVox
  • BFXR
  • Sublime Text
  • Coffee!

It’s going to be a though weekend, considering I’ll have to go out most of Saturday afternoon (people have this tendency to get married at the most inconvenient times) but I’ll manage anyway.

Good luck everybody!

I’m in for LD35

I’m in for LD35! My second Ludum Dare, but this time I should have a lot more knowledge and experience to use.

Aseprite for art, unity for gamedev and reaper for music. Let’s go!

I’m In

This will be my second Ludum Dare. Hoping to work with my friend for the textures, looking forward to this. Last Ludum Dare I used C#, this time using Java, and possibly Libgdx.

Comments

15. Apr 2016 · 16:43 UTC
Did you do jam or compo last time?

I’m In

This will be my first time joining Ludum Dare.

Tools:

  • Engine: Construct 2(free) or Fusion 2.5(free)
  • Art: Photoshop

 

Good luck to everyone!

 

We’re in!

We’re in for our first Ludum Dare, super excited to be a part of the jam this weekend!

Tools we’re gonna be using:

  • Engine: Unity
  • Graphics: Photoshop, possibly PhotoFiltre as well
  • Sound: audacity, GarageBand for the iPad and some intstruments
  • and anything else that will be necessary

We’re hoping for a great theme and can’t wait to play some amazing games!

Pickles incoming!

We’re thrilled to take part in LD35 as our first game jam experience ever!
Going live on Twitch at approximately 2:30 am CET.

A brief overview over our setup:

Lead Developer: sQN
Developer: nightm4re
Engine: LITI Engine (written by us in pure Java 8 without external game frameworks/ libraries)
IDE: Eclipse
Art: Adobe Photoshop
Music / Sound: LMMS, Audacity, Bfxr

Twitter:
https://twitter.com/gurkenlabs

Facebook:
https://www.facebook.com/gurkenlabsofficial/

Web:
http://gurkenlabs.de/

Twitch:
https://www.twitch.tv/shiquin

developers_atwork

I’m in!

Hi all!

This is my first ludum dare, I hope I can at least finish something 😛

I wil be using:

  • Unity
  • Blender
  • Photoshop
  • GarageBand
  • Audacity

Good luck to everyone!

I am in and i am ready for battle! – Compo

hello its my first time joining a game jam and i dont know if you have to post here to participate so im doing this just to be sure.

so im going to be making something in gamemaker probably and give it some mad* beats with milkytracker.

now i will have to just get some actual sleep so i wont die while attempting to create perfection.

Good luck to everyone else!

 

*eargrinding

Im in!

This will be my fist ludum dare and i will be using gimp, blender, and Java to make my game!

Joining in

Gonna use Paint.net, photoshop, love2D, and FL Studio. GL and HF to all!

I am in!!

This is my very first time!! ^.^

Unity – C#

Gimp-Photoshop

I’m in

This will be my first LD ever :D. I would have participated last year but I didn’t due to lack of spare time unfortunately D: Tools I will be using:

Visual Studio using C# and Monogame ( I have experience with C# but not Monogame )

Paint.NET for graphics ( warning, my drawing ability is basically non existent so don’t expect much 😉 )

Bfxr for sound, not too sure what to use for music.

 

Do I have to do anything to get in?

This will be my first ludum dare I just dont know if Im goint to have to do something to get into the dare.

Comments

funisfun8
15. Apr 2016 · 16:50 UTC
As far as I’m aware. No! You’ve already made an account so just GO! When the time hits and the theme releases, make some games! And then submit your game when ready. Everything else is pretty much just for fun. You might consider doing an “I’m in” post to get excited but it’s not required. Take a look at the different parts of the website as they have useful information. The rules are important and I believe there is an FAQ somewhere. Have fun on your first LD!

Ready to roll

I’ll be entering LD for the second time. I hope this time I’ll come up with something less rough and won’t spend lots of time  just figuring things out.

Will use:

  • LWJGL as main library
  • Krita for graphic stuff
  • Bfxr for sound
  • Abundant Music for, you guessed it, music

Although Ludum Dare can be exhausting and a little bit depressing closer to the deadline, you just can’t replace the satisfying feeling of actually finishing and posting your game. So good luck everyone and have fun!

Sleep and the Art of being In

Been laying half-awake last week at night. Maybe something to-do with work? Anyway… Now I’ve taken a day off to rest up before the main event, but if this hits again tonight or tomorrow, I’m toast. I need my sleep, dang-it!

Any of you have some tips or methods for dealing with this? The (awesome) keynote also mentions some, but I’ve never been a great napper. A lot of the time I need more time to ‘get up’ after a nap than the entire nap has taken 😉

Also: In. Come heck or wet floors*.

*) Not as much as an understatement as it seems, since I live on the fourth floor :-p

I’m in!

This will be my third year participating in the Ludum Dare 48 hour compo.

I will be coding my game in Java using Eclipse.

For drawings I will be using Microsoft Paint and GIMP.

For my audio I will be using Audacity and my Yamaha keyboard.

Good luck to everyone and have fun!

I’m in!

This’ll be my first.

  • Unity
  • Aseprite
  • Audacity
  • SunVox

See you on the other side!

Where could I post my ludum dare game?

Hi, i don’t understand where I can post my Ludum Dare game. I read “Rules and Guides” that say to post it in the blog, but i don’ found it.  So, someone know where could I post my Ludum Dare game? Thanks.

P.s.: if the comment is ungrammatical, is cause I’m not english.

Comments

15. Apr 2016 · 17:02 UTC
Ludum Dare hasn’t started yet. After it starts, there will be a submission form.
JapaBijoux
15. Apr 2016 · 17:05 UTC
Thank you. Anyway, if I want to join the Ludum Dare 35, how can I do? thanks
JapaBijoux
15. Apr 2016 · 17:06 UTC
Thank you. Anyway, if I want to join the LD35, how can I do? thanks

I’m in

Also, I’ll shoot a little documentary of me struggling, just like last time.

I’m in

Unity – .js – gimp – Blender – Rythmil lite chiptune synthetisor.

Me (3t3a) and droid-center are in for the 1st time from France (baguette!)

Ludum Dare 35 obligatory “In” post

Like all predecessors before me, I will say, “I’m in”.

My toolset of choice is mostly open software:

Windows 10 64-bit as dev OS
Unity 3D 5.3.2f1 as Game Engine
GIMP 2.8.16 as Texture Editor
LMMS 1.1.3 as Music Editor
Blender 2.77a and SketchUp 2016 as Model Editors
Notepad++ as Code Editor
Google Chrome as Browser of Choice
Twitter as Social Media for Game Hyping
#ludumdare IRC channel and Discord Game Development server as Communication Tools
Winamp 5 as Music Player

My playlist contains songs by (mostly Polish stuff):
Anna Jantar
Weekend
Akcent
Bajm
O-Zone (that one is Romanian)
Boys
Cirrus’s Famitracker remixes
Rushjet’s Famitracker remixes

I’m going to drink orange-peach juice and lots of coffee.

I’m in

Not sure if I have time to finish anything, but I might as well sign up!

If I do things, I will be using Unity and C#. For art, probably Photoshop and Graphics Gale or Blender, depending on the art style I choose to go with, but I suck at art so it will probably be something simple. For sound or music, I really have no idea. Considering doing compo and not jam, but I have no way of making sounds and no experience to make music.

We’ll see! :)

Welcome To My Brain

Hello! I am a huge fan of puzzle and adventure games. In fact, I am currently the lead programmer at Phoenix Online Studios:

http://www.postudios.com/company/

I thought I’d give Ludum Dare a try as a way to learn new tools with an interesting challenge. I hope my submission will challenge and amaze you!

Well, lets switch engine at the last moment :’p Got some Unity tips for me?

So I practically had everything ready to make a cool game in Python: fancy menu create script, ways to increase performance, pretty good custom player controller including physics and a bunch of other stuff. I had everything to make a great game but where is the fun in that? :p

So yesterday I deleted all that stuff and I’m currently setting up my Unity work space and trying to learn some new stuff before the theme is revealed. (I have like 5 hours of Unity experience) Pretty confident that I can at least make something similar in scope to my previous (and first) LD so I’ll probably be fine. So… anyone got some good Unity tutorials or tips for me? :p

Me typing really fast

 

Tags: unity

Holà from France

Hello everyone !

Going to participate to LD35, here are my weapons :

  • HaxeFlixel
  • Vim + Tmux
  • Staaxe for Stats ( https://github.com/sebbernery/staaxe )
  • Krita
  • Tiled ?

 

I will participate with some guys from Vikindie. Good week end is comming !

I’m in!

I’m excited :D!

I’ll be using:

Gamemaker studio
bfxr
aseprite
tiled
sublime text

LD35

I’m in for LD35, this will be my first ever Ludum Dare entrance. Looking forward to finding out the theme, It get’s announced at 1AM where I am (UK). I know i don’t need to be ready so early but… I’m not very creative so, I want time to prepare. xD

I’m in !

Things I’ll be using :

  • Unity 2D
  • Light2D
  • Dialoguer

Those themes are really good this year ! I’m pumped !

I’m in!

I’m in for my 10th Ludum Dare.

Tools:
Programming language: Java
IDE: Intellij
Libraries: LWJGL,Slick2D, JEngine(My Slick2D layer)
Art: Paint.net
Base code, including JEngine can be found here: https://github.com/JPatrickDev/LD35

Have fun everyone!

I’m In

I’ve been pretty busy recently, and haven’t had time to fix up my previous entry (even though I said I would…).

Either way, I’m in for LD 35.  Not sure what kind of game I feel like making yet, I guess it depends on the final theme.

In, I am. -Yoda, Master

5th LD Compo. (Finished/Abandoned record has been 2/2)

Tools:

Unity,
Photoshop,
Inkscape,
real-life paper, pen, pencil and eraser,
BFXR,
FL Studio,
Clockwork Tomato app,
Trello

Hi everyone! I’m in!

Gonna be doing game with Unity, blender, gimp and audacity on linux. Anyone else using Unity on linux?

I’m in – and it’s not going to be pretty…

Although if I have extra time I could make it pretty. :)

I started 101-ing unity and playmaker today so I’m way behind schedule. Fortunately I know how to make crappy graphics and sounds in a hurry beforehand.

Type: something 2d
Engine: Unity
Gfx: Adobe
Sound & music: FL studio and a mic Rode nt1a

Goal is to make either something very out-of-the-box and very interesting even if very short or if I lack the imagination trying to hone my non-existant skills on Unity and animation.

Break a leg you guys!

In for the 3rd April LD

Let’s rock this thing out!

 

I’m going to use Unity, I Imagine that 3D max, photoshop or illustrator to get the job done with graphics and abundant-music.com

 

 

Also I would like to give for free a litle editor code that I made specially for preparation to the LD. Has a template to made a 3D platformer game, two canvas and all the folders you might need for a project.

 

https://github.com/CCGLP/CCGLPEditorToolsUnity

 

 

 

GL AND HF to you all

Third time’s the charm – I’m in

Third time participating. I’ll work alone and do mostly everything myself

Tools:
Game Engine: Unity
Art: Photoshop
Sound: BFXR and probably something royalty free

I’m probably gonna make something that is really independent of fancy graphics since I’m more of a programmer.

 

Comments

15. Apr 2016 · 18:41 UTC
Fire on full, bro. :)

I’m in!

Hello everyone this will be my very first Ludum Dare and hopefully I will manage to get trough it.

I will be using: My head(hopefully), Gamemaker, bfxr.net, and possibly some other suggested tools from the tools section of this site :)

Good luck everyone!

We are IN!

We are IN for Ludum Dare Jam.
Our team: Antonin Charvat (music and programming), Barbora Sevcikova (graphics, game design and level design) and me (game design and programming).

What will we use?
Unity 3D and Cubase

Folks, I wish you all a good time during Ludum Dare 35!

Primer Jam…

…De la vida. Al fin pillo un Ludum Dare que calza con un fin de semana sin trabajo. Nunca he creado un juego antes, solo especulaciones y modificaciones. Sé utilizar muy bien Photoshop, Illustrator, Maya, AutoCAD, dibujar a pulso, UnrealED pero no he practicado con ningún motor de videojuegos. He jugado con algo de Processing (code art, nada interactivo) y Pico-8 pero definitivamente la programación a secas me queda grande, así que supongo que utilizaré algo que permita programar con drag & drop y código a la vez. Gamemaker probablemente.

Independiente del tema que toque, espero poder utilizar mi background en diseño gráfico y arquitectura para hacer algo único de acuerdo a las cosas que domino bien, y sobre todo poder llegar a algo acabado por malo que sea.

Igual recién ayer en la noche me enteré de que era fin de semana de #LDJam así que no tengo nada prefabricado ni preparado; ni recursos gratuitos. Partir desde absolutamente cero será más interesante todavía.

 

Tags: español, first compo, presentation, spanish

AWWWW YEEAAAAHHHH (I’m in!)

Here for my 8 or 9th Ludum Dare! Gonna have to balance between it and the Doom beta, but I’m very excited!

What I may or may not use:

Engine – Unity 5.4 (C#)

Sound – BFXR and Audacity.

Art (hahaha yeah right) – ASEprite

Timelapse – Chronolapse and Hitflim 3 Express

I’m very excited for this! Good luck to everyone else in the competition ^^