LD35 April 15–18, 2016

I’m in!

First time doing LD, but because of real-life constraints it’ll also be my first time on doing the compo, so wish me luck.

Tools:

  • Trusty Notepad++ :)
  • Gimp, and maybe paint.net
  • Audacity, a headphone mic and an acoustic guitar
  • Phaser (I’m new to it; let’s see how this turns out)

With luck, my first forays into Phaser will be out before warmup week’s over.

I’m not sure where I’ll host the finished product, but I’ve only heard good things about itch.io

First Game Jam

Hi all!

So this will be my first game jam, not sure what I’ll be able to make but hopefully it’ll have movement at the very least.

I’ll be using:

Engine – Unity 5

Code – Visual Studio

Art – Manga Studio, Photoshop, Piskel

Audio – Audition

and a whole lot of graph paper.

 

Wish me luck!

 

I’m in!

First time, very nervous, willing to fail and learn! Just made a warmup demo.
coding: raw js in emacs
gfx: pencil + markers + imagemagick
sound: korg volca + audacity + [maybe] modplug tracker?

The Only Good Dercz wishes you all a wonderful jam!

Figured I’d roll with the crowd…

Well, I’m in. It’s my first game jam, and I’ve only ever made 2.5 games (one was dropped halfway through) but I’ve got to start somewhere!

 

Language: Java

Art: Probably Paint.net

Sound: no clue 10/10 preplanning

Soaked with tears letter

Dear GOD of GameDev,

My nickname is Linver~ This year I have been naughty boring boy, and don’t play games a lot!
But I drew until I can draw!
And I played with all these music generators!
and I created and posted a warmup test!
picture
Can I have fun and playable game for my first Ludum Dare, please? Happy Ludum!
With love, Linver.

PS: I am In! (Is this a tradition or a rule?? _o/)

Tags: iamin, LD35

Hi there! This will be my first LD. Wish me luck!

i would apreciate any suggestion for doing this LD, im going for the compo, cuz want to do the code, music, art (2d/3d) all by myself and see what happens.

i will work with: Unity 3D (c#), blender, photoshop, illustrator, garageband… and some mobile apps (sprite something, inkpad, graphic by autodesk, garageband mobile)

also will share the project with the code as best commented as i can (cuz im from argentina and we speak spanish haha). But ill do my best.

Good luck 2 u all and thanx for doing this jams

I’m In!

The GGJ was my first real jam since I started making games (well mostly learning about game making)  and I’m ready to try something new.  I’m off to University in Comp.Sci. after the summer so I plan to learn as much as I can in the meantime. Ludum dare seemed like a great thing to try and maybe keep on doing for a long time if I like it! Good luck everyone and let’s have some fun!

Tools

Unity. C# with VS.  Blender or Aseprite (depends on the theme) and fruity loops!

Tags: #gamedev #ludumdare #imin, LD35

I am in

I am going to participate this LD also , I will be using :

– Unity C#
– Blender
– Adobe Photoshop

Good luck everyone!

We’re in!

Team of two, first try ever :)

Is this the part where I say I’m in?

So yeah, I’m in.

I’m still considering whether I’ll actually take part in this particular game jam because I just took part in another jam last weekend.

Buuuut, right now it seems pretty likely that I will. 😀

I’m in! #LD35

This will be my first LudumDare! I’ll be trying to get something playable finished on my lonesome!

I’ll be using;

  • Unity & VisualStudio
  • GIMP
  • BFXR ( and LMMS if I magically somehow get time to do music :3 )

Tags: im in, LD35, tools

i’m in

This will be my first my first time attempting the jam.

I will be using java with libgdx

Ready? Probably not but…

Let’s do it!

Using:

  • Unity
  • Language: C#
  • Photoshop & Illustrator or Inkscape
  • As3sfxr (want to play around with ChipTone too)

I’m In

In.  Interested in seeing what everyone comes up with.  This will be my first LD.  I’ll be using Unity, Blender, and Photoshop as tools.

Good luck, happy caffeinating, and never give up – never surrender.

 

I’m gonna do it!

  1. Alright, first time in LD!  I’m really looking forward to what I’ll make and having fun the whole time!

 

Using:

Unity 5.0

Blender

Audacity(for sound effects)

and whatever assets I can use!

 

Can’t wait for this weekend to come!

I’m in! …and will be my first LD!

Hi everyone! I’m from Spain and will be my first Ludum Dare! I’m a little bit nervous (and scared) but I want to face this personal challenge. I really hope this experience made me grow as gamedev.

I’ll use Unity as game engine and Visual Studio for code programming. I’m sure I’ll use other free additional programs (Audacity, Piskel, Paint.NET…) but I don’t know for now.

Good luck everyone and have fun!! 😉

Tags: jam, LD35, Ludum Dare, unity, unity3d, visual studio

Professional Composer and Sound Designer LFG!!!

Hi everyone. My name is Wes Devore. I founded an audio company called Wes Devore Music. I’m a professional composer and sound designer and want to provide top quality, fully produced music and great SFX for some games this weekend. I am fluent in Wwise and FMOD, Unity and Unreal, and can learn anything super fast. Let’s team up!

My website is: www.wesdevore.com. You can check out my whole portfolio there.

My email is: www.wesdevoremusic@gmail.com.

Looking forward to meeting you!

I’m In

First time I’m actually participating (though I’ve thought of doing it for a long time) so I’m quite exited! I’m going to build everything from the ground up to get the real Ludum Dare experience.

I’ll be using BFXR and Bosca for the sound, Aseprite for the grafics and Game Maker to put it all together 😀

I’m reaaaally loking forward to this ^^

Let’s give this a go.

Hello,

My name is Hyden. I’m going to be attempting the compo.

Good luck to everyone 😀

Cheers,
Hyden

I’m in!

Very excited for my first Ludum Dare :)

Planning to do the Jam all by my lonesome, using pure Java.

Good luck to everyone!

I’m in

This is kind of my first ludum dare, I did make a game for the last one, but I was busy, so I never managed to finish the game, but this time my schedule should be all clear.

What I’ll definitely be using:

  • Fusion 2.5 [Engine]
  • PyxelEdit [Graphics]
  • SFXR [Sound]

Good luck to everyone ^^

I’m in!

First time participating in LD, little bit nervous, but i’ll try.

Tools:

  • Gamemaker 8.1
  • Paint.NET
  • FamiTracker
  • Notepad

Comments

Gas
12. Apr 2016 · 23:02 UTC
Just curious, why 8.1?
12. Apr 2016 · 23:21 UTC
@Gas, I was literally just about to ask the same thing, haha.
meyade
12. Apr 2016 · 23:34 UTC
It’s also my first time, let’s be nervous together :’D

Professional Composer and Sound Designer LFG!!! :)

Hi everyone. My name is Wes Devore. I founded an audio company called Wes Devore Music. I’m a professional composer and sound designer and want to provide top quality, fully produced music and great SFX for some games this weekend. I am fluent in Wwise and FMOD, Unity and Unreal, and can learn anything super fast. Let’s team up! My website is: www.wesdevore.com. You can check out my whole portfolio there. My email is: www.wesdevoremusic@gmail.com. Looking forward to meeting you!

Looking to team with an artist

Over the weekend I’m going to be teaming up with Wesley Devore over at http://wesdevore.com/ to make a game. Overall I’ve done 2 Ludum Dares and 5 Various Game Jams. Those games can (mostly) all be seen here. While I could handle the art myself and end up with a crude but passable looking game, I’d prefer to find an artist that knows what they’re doing and can make the game look as good as we hope to make it sound and feel. The games going to be 2D and fairly simple, so it won’t be too ridiculous of a workload. Pixel would probably be the easiest style to go with, but I’m open to whatever works.

If you’re interested hit me up on Skype (divitosislove) or on twitter @DivitosGD and we can work something out. Here’s to making an amazing game!

Streaming Schedule

So Ludum Dare 35 is this weekend, and I am going to stream myself doing it!

What makes me different from other streamers? Nothing except the fact that I’m 13 I guess.

Anyway here are the (CENTRAL TIME ZONE) Times:

Friday: 7:30pm – whenever I go to bed

Sat: 10:30?am – 3pm, 8pm – whenever I go to bed

Sun: 11:00am – whenever I finish the game and upload it

all the times are aproximate but I’ll try my best.

You can follow me on twitch at twitch.tv/thesquigglez

Hope to see you then!

I’m in

I’m so excited for my first LD!
I’m currently trying to finish my school projects ASAP, to have as much free time as possible!

Tools i’m going to use:
Unity (C#)
Blender
Gimp
Pen and paper

Good luck to everyone, and may the code be with you!

In!

Going to be participating in the Jam for my second time now, first time was in December. I didn’t do too bad my first time but I think I’m better prepared now so hopefully this time will be even better! I plan on doing some further experimentation with randomness/procedural generation, this time with levels, last time was with music. I may or may not have a friend join me to help with the music this time, we’ll see! Can’t wait to start!

I’m in

I’m probably in.

Soft as usual Unity + photoshop.

I’m In

Well this is my first official “I’m in” post so … yeah.

 

I’m In.

 

=I These themes are really uh … good?

 

But can’t wait to start creating!

I’m in

And I’ll live stream my game development for the first time over on https://www.twitch.tv/differentname/dashboard

The thought of live streaming makes me nervous, but preparing for it early is helping.

I’m in

Complete amateur here participating for the first time.

I’m using Unity for my engine,

Paint.net for my most likely crappy graphics,

Microphone for audio if I get the time.

Hope it goes well and i get some sleep at least.

 

We are in too!

We are a little team in our first jam. We don’t have lot of experience making games but we’ll try to do our best to have fun and earn experience 😀

Comments

ivanose
13. Apr 2016 · 18:15 UTC
Good luck :)

We’re in!

First Ludum Dare for us. We’re a 2 person team, one coder and one artist.

We’ll be using:
– Unity
– Blender
– Photoshop CS6
– Audacity

We’ll be going in for the Jam, and looking forward to it. Good luck everyone! 😀

We’re Participating!

Hey!

We’re Norseware (Twitter), a small non-profit game development company. We’re fairly new, and are working on our first-to-be-released title. We thought that participating in Ludum Dare 35 would be a nice break from our current project, let’s hope so!

So far we have a programmer (me), and an artist (Rohan Narang). If you are great with sound, and/or music, let us know, we’d love to build our team!

As far as tools go, we’ll be using Unity/C# with some plugins we’ve designed to make things easier, like sprite tiling, WAV editing, etc. As far as actual game code, everything will be from scratch.

I’m not sure what Rohan will be using for art, but I’m guessing GIMP. If we can’t find a sound tech, I’ll be using SFXR/BFXR and Audacity for the sound, and music.

Best of luck to you all, we’re really excited!!

Tags: alien, arcade, chicken, Mutant Chicken Death Jam, norseware, shooter

Comments

13. Apr 2016 · 08:01 UTC
En talið þér norrœnu? c;

I’m in! (and looking for artist)

This is my second LD, last one was long ago in 2010!

I’ll work with:
– Haxe/OpenFL- Flashdevelop

Looking forward to team up with an 2D artist, if you are interested contact me via twitter @dj_jia

I’m in!

Hey guys!

I’m a young game developer. I’ve always had a knack for computer. When I was a really young age I remember creating a console program that would reverse a string input. I thought it was quite cool! I’ve been programming for 6 years total now that may be more than some of the adults here have. For a little over a year now I’ve been primarily focused in C# and Java, I do also know C++ and a few other high level scripting languages like Python.

Let’s get to know a little bit about me, eh. My favourite color has always been and will always be Cyan! If you haven’t noticed yet I’m from the snowy region of Canada which coincidentally it isn’t even snowing here although it is quite cold. I enjoy a multitude of games such as RPG’s but by far my favourite types of games are Simulation games such as the Sims Series, Zoo Tycoon, Kerbal Space Studio, Theme Park Studio, but my most favourite game series and probably the game series that has brought me weeks of joy is the Roller Coaster Tycoon series and I’m waiting ecstatically for Roller Coaster Tycoon World!

With Ludum Dare this week, everyone’s getting everything ready (it’s like Christmas xD) and I’d like to announce that I’m in! This will be my second Ludum Dare and this time I’ll be doing the compo instead of the jam like last time.

I’ll be using:

  1. C#
  2. Unity3D 5.4b
  3. GraphicsGale and Paint.NET
  4. Audacity
  5. SFXR and BFXR

I wish everyone the best of luck.

May the odds be in my favor,

Comments

Shutats
13. Apr 2016 · 02:05 UTC
This will be my first time, it was only last year since your first time
Shutats
13. Apr 2016 · 02:10 UTC
Nooo I accidentally clicked submit…
GalacticGlum
13. Apr 2016 · 02:20 UTC
Haha, thanks for the nice words! Best of luck to you too.

We’re in! (probably)

Third LD for us, a small team of one coder and one coder/artist/sound guy. Missed the last LD, but we did the previous two with “Massacre Monday” and “Glorch’s Great Escape.”

Hoping to try something different again, and of course make the top 100 again! There are quite a few interesting themes in the voting this time around, so feeling excited and hopeful.  Will probably end up doing something in Haxeflixel again, but we’ll see what ideas spring up.

Practice, practice, practice

I have done a LOT of game dev work these past few weeks. Starting with finishing an old project, mini-ld66, gitkraken contest/ld-warmup, and further updates to projects. I feel it is so helpful to warm up before the actual LD because it gets your creative muscles ready for the event.

I just finished and released V1.1 for web of my GitTheKraken endless runner. I added two powerups and made some fixes / changes that were some things negatively critiqued on. Tomorrow I plan to add even more stuff to it.  (I plan to update the source code link on the page in the morning, so tired haha)

 

What would you like to see added?

I’ll do it.

Wow, it’s already been four months since LD #34! It feels like just yesterday I was trying  my hardest to make a game in under 3 days… Anyway, I think I’m ready to try again. This will be my second Ludum Dare, so I hope I will have better luck this time!

I’ll be using Game Maker: Studio and Aseprite for coding and visuals along with Audacity for audio.

Good luck, everyone! :)

My Body Is Ready

I’m in. This’ll be my third or fourth LD, I can’t remember. I’ll be using the following tools:

-Unity 5

-Photoshop CC

-MonoDevelop

-Audacity

Good luck fellow Ludum Dare-ers! May he force be with you.

I’m in!

And I bring my team, IXP.one, with me. That means two other guys.

We’re all coders. We’re up to some pretty bad graphics and sound, but hopefully some fun gameplay.

I’m in!

This will be my first LudumDare, and my first game! Hopefully it isn’t horrible :)

 

Tools:

Unity 5

Gimp

Blender(If my game is 3d)

sfxr

 

Comments

Muel
13. Apr 2016 · 05:27 UTC
I did my first game on LD 34. It was my first LD and my first released game.
mhlbrothers
14. Apr 2016 · 01:44 UTC
Thank you Muel. Good luck!

We’re in!

We’re going to try out Emscripten and make some kind of mini-MMO. Will we try to figure out Audacity and include programmer sound in our totally in-scope project? Let’s find out!

Hello, I’m in

I want participate solo, from home in Krasnoyarsk. I will use:

It’s my first LD

I hope, I have time to finish object builder for SO Engine before Saturday.

Want to make version for Windows and Android.

So, it’s my plans. Good luck to me and all other participants :-)

Comments

SuperDisk
13. Apr 2016 · 05:29 UTC
I’m glad delphi\pascal is in the house. Pretty rare to see nowadays!

I’m in again

Second Ludum Dare.

Again, using Unity as main environment.
I’m thinking of doing the art base on vectors, with Inkscape, and then paint it like I do always, cause my traces get trembly since I draw with the mouse.
But only if I have the time.
And I’m looking for some easy-to-learn music tool.

I’ll try to improve some things from the last one. Better time planning, set the scope on the beginning, first figure the game mechanics and then the art.
Also, if everything works fine, maybe I could try something with music.

I’m still mad cause “Kittens” theme didn’t made it. But I’ll try to do good and have fun.

Good luck to us all =)

I’m in!

I’m in! Fifth time that I’m participating (hopefully the third completion!!)

Tools:

  • Language: C
  • Graphics: KritaAsesprite, Pyxel Edit
  • Sound: sfxr
  • Text Editor: 4coder
  • Libraries: SDL2, PhysFS

I have a git repository with the source code here: https://bitbucket.org/atsmith/ld35.  The base code that I will be using can be found in this first commit: ee4a94b.

Tags: in, LD35

I’m in!

Let’s hope it will end better than the last LD when I gave up halfway through and then felt bad about it for the next 3 weeks.

Weapons of choice:

I suppose the Luxe/Mint samples and tests can be considered as basecode. (?)

Good luck everyone!

I’m in.

Probably using Stencyl and Paint.net. Not sure what to use for sound.

I am in once again!

I find LD super fun in a sadistic hate your sleep schedule type of way, so I am going to try to participate once again. I’ve only done 2 of these with the second one being a bust, so I am probably going to try to keep things simple and fun this time around. As usual my tools of the trade are:

Programming: GM: Studio.

Graphics: MS Paint(suck it h8trz).

Sound: BFXR, FL studio, Audacity and I may even try to compose some stuff with BeepBox.

As usual, good luck to all the doodz entering. I hope this LD will be a good time for everyone!

I am in once again!

I find LD super fun in a sadistic hate your sleep schedule type of way, so I am going to try to participate once again. I’ve only done 2 of these with the second one being a bust, so I am probably going to try to keep things simple and fun this time around. As usual my tools of the trade are:

Programming: GM: Studio.

Graphics: MS Paint(suck it h8trz).

Sound: BFXR, FL studio, Audacity and I may even try to compose some stuff with BeepBox.

As usual, good luck to all the doodz entering. I hope this LD will be a good time for everyone!

Yes I’m in

In again, I’ll use HaxeFlixel, Photoshop and FL Studio for sure. Maybe other tools like Spriter.

Last LD I bailed out during voting, and I’m sorry for that. I promise not to do that again.

I’m in!

Will be my second time. This time I’m going in solo and with a lot more experience.

Why? I want to show that I can handle pressure and tackle a project on my own. Also hoping to become a game developer and move on from web development.

I have a basic idea/genre of what I want to do but it will be 2D but open-minded about the possibility of 3D. My setup is as follows:

OS: Arch Linux (KDE)

IDE/Text editor: Vim

Programming: Unity3D v5.3 | HTML5 & SVG1.1 & CSS3 & JS & GSAP

Graphics: GIMP & Piskel

Sound: BFXR

Target Platforms: Linux & Windows | Web

Social/Self-promotion: @autovelop on Twitter | Autovelop on Facebook | Website

Good luck everyone and HAVE FUN!

IN

Third Ludum Dare and hopefully third compo.

Gonna try to make something a bit different on the graphic side this time. Maybe.

I’ll be coding in C or C++ idk yet… MSPaint and GIMP for the graphics, FL Studio for the music and SFXR for the SFX.

… Or maybe I’ll just use Pico-8.

I’ll be posting progress on Twitter! You can follow me if you want! Like, whatever right?

 

Also, I’m finishing my #LOWREZJAM entry right now but there’s still a few days for that so if you wanna make a thing that fits in 64×64 pixels, come make it! 😀

 

Have fun everyone!

LD35 Round 4 Theme Roundup

Let’s go ahead and get some personal opinions on the Round 4 themes…

Everything Falls Apart – The centre cannot hold, mere anarchy…er, sorry, flashed back to high school English for a moment. Anyway, I don’t know, there are certainly a lot of things that could “fall apart” like societies, platforms, puzzle blocks…If this were chosen, I could come up with something, but it doesn’t really excite me.

Limited resources – As opposed to what, unlimited resources? Can we name a game that DOESN’T involve limited resources?

Adapt to Survive – That’s kinda cool…wait, didn’t we have “Adaptation” in a previous round?

You are Hunted – Ehhh. More of a “setting” or “story” than anything else, seems to limit the game to an action sort of thing. Maybe you’re being headhunted…as in, someone wants to hire you?

Planets – Yeah, but…that’s just, like, a setting…

Time and Space – Hmmm. Well, arguably, basically ALL games are about time and space. Still, if we could talk about space travel or time travel…it’s certainly a wide open theme.

Your weapon is your Enemy – Eh, there have already been some games like this. Tumiki Fighters? Messiah? I’m not sure there’s much design space here.

It’s not a bug, it’s a Feature – Heh…Well, as amusing as this would be, I’m afraid it would be too difficult. You’d have to come up with something that seems weird, but creates interesting gameplay? I’m not sure how many people would be able to do that…

Experimentation – Speaking in the abstract, games are already all about this. Still, it might be cool to have some science experiment games.

Nature vs. Technology – Admittedly, that’s more of a “setting” than “mechanics” theme, but it DOES seem to have some interesting possibilities…

Self-Destruction – Well, it’s either one of those “stand on your own corpse” games…Or you could talk about addiction, or maybe depression. I guess that could work…

Orbiting – I don’t know, would we just end up with a lot of games about flying spaceships?

Keep Moving – Really vague.

Four Classic Elements (Fire, Water, Earth, Air) – Eh…I could come up with something, but it’s so wide open, you can basically make any game you want…

Infected – Well, there ARE a lot of zombie games. And ‘plague’ games. And even games about computer viruses. I suppose it would work.

Choose your Poison – So you’re an assassin or something? Or how about that bartender game, VA-11 HALL-A? I’m not seeing much design space, though.

Don’t be a hero – Hmmmm…There are one or two interesting ideas here, but I’m afraid we’ll see a whole bunch of the same kind of game.

Negative Space – This is a visual arts term, right? I mean, we already have the Shift games, do we need more?

Shapeshifting – That’s kind of…wait, didn’t we have “Shapeshift” in round 1?

Only 1 Shot – There are a bunch of games where you try to kill several things with one shot and some physics elements. There’s also Eminem. Beyond that, I dunno…

Tags: LD35, themes, voting

Programmer duo is in!

Gonna do this jam with a friend. We’re both hardcore programmers so we will see what we can come up with! Since I am more experienced (relatively speaking) with game development and game jams, I will take on the role of producing graphics and audio. We’ll stick to 2D since that is much simpler than 3D.

Engine: Unity 5
Programming language: C#
Graphics: Photoshop
SFX/music: Audacity, mouth, BFXR, SFXR, and something for music.

Since it’s the Jam we might search for some free-to-use music online, but we’ll try to stick to the Compo rules as much as possible! (More fun that way, imo)

EDIT: Forgot to link my library I use for all Unity projects. Contains some tidbits of code that makes my unity experience smoother. https://bitbucket.org/taviandir/unityextensions

Happy jammin’ !

I am in

Over the last week dhm has been ecstatic. He felt pleasure participating in the theme voting. He felt pleasure the last ludum dare theme was growing. He felt disappointed while he could not participate. he felt discouraged when he didn’t manage to produce a game for ld33. He felt blissful while participating in Ld 32.

He is in a relationship. He has two sisters. He is a worshiper of toady.

He is a citizen of France.

He is 129 years old, he was born on the 14th of April.

He his quick to tire.
He his extremely slim. His hair are somewhat long. His beard is black. He skin is extremely pale.
He likes html, javascript, the color chartreuse, and alpaca for their resemblance to a miniature llama.

He has great creativity, good analytical capabilities but he lacks focus and has a poor way with words.

He dreams of creating a great game.

A short, geeky creature fond of drink and game

I’m in!

Last Ludum Dare was a blast. I can’t wait to participate in this one!

Maybe this time I’ll take part in the jam, making the game with a friend.

As for tools, I’ll decide when I’ll have some idea for the game. It will probably be Unity3D, with Blender and Gimp for graphics.

Best of luck to everybody, and have fun!

Tags: im in, journal, LD35

Am I in? You bet I am in!

Time flies fast, and another LD is upon us. This time I’ve reserved the weekend up front, I’m prepared and full of energy.

I’ll be using Unity for my engine, and random assortment of CFXR, Bosca Ceoil, Aseprite, GraphicsGale, Blender, Wings3D, Tiled, Pinta, and whatever else I’ll put my hands upon in the madness that is compo.

Let’s go!

I’ll also be streaming at my twitch page (clickie).

Want to be in

Hi there! I´m able to do 3d animations and music composing on FL. Just looking for a team to join!

Comments

13. Apr 2016 · 18:14 UTC
Here are two posts looking for an artist:
Priptide
13. Apr 2016 · 20:07 UTC
Hey if you want to do it with me I’m a programmer add me on skype: @priptide if you want

Throwing my hat in

A friend and I are throwing our hat in.  It’ll be his first time doing it.  I’ve already done a few with other friends, including #34.

For tools, we’ll be using Unity as our main middleware.  I’d say Blender for 3D graphics, GIMP for 2D graphics.

Audacity for audio editing.  SFXer/bfxer for retro sound effects.  If we utilize any music it will likely be using something royalty-free.

If the light hurts you wins…

I might just make a game where you have a magic torch that turns you into John Hurt and you have to chew your way through the scenery of the level.

 

i might make that whatever the theme is….

I’m in :)

I will be participating in the upcoming ludum dare 35 :)

super excited, this will be my first time entering.

software which will be used: Unity, Paint.net, And imagination…

:) :) :)

I am in!

So this will be my first LD, I’m looking forward to the experience 😀

I will be using Unity.

I’m In!

I haven’t had a lot of time in the recent Ludum Dares to be able to participate, however this time I shall be entering!
I’m looking forward to competing again.
I’ll be entering into the 48hr Compo.

Tools

  • Unity
  • Photoshop
  • I’ll record my own music.

Good luck to everyone!
Try and get some rest!

WIP HTML5+Phaser+three boilerplate

Here’s my boilerplate that I’ll work on fleshing out a bit more before jam time.

https://github.com/Rybar/ld35boiler

It features a working menu, basic play and game over states.

three.js might not make the cut, but I REALLY want to try out throwing some 3d elements into a 2d game.

I’m in!

This is going to be my first Ludum Dare!

I only hope it’s not a disaster! 😛

Good luck everyone!

I AM IN THIS!!!

This is my first Lumdare, and I still type it as “Lumdere”, but it’s going to be a bloodbath once I get my hands dirty in all the game development!

I’m in

I’m in, though I may not have much time depending on getting end of year school projects done.

Last ludum dare I did the very silly Omega Llama and got my feet wet with sound design and basic music for the first time. I aim to raise the production values a little this time, even if only by having 4 bars of music instead of 2. (Though 8 would be nice)

My planned kit:

  • Love2d, reusing any relevant code from last year
  • Bosca Ceol, since it makes ok sounding chiptunes easy
  • bfxr for sound effects
  • Paint.NET for graphics

I may take some time to learn how to use a spritesheet editor.

 

Edit:

 

I wasn’t able to swing working in Ludum Dare with finishing my school projects.

MAYBE IN!

MAYBE!

 

and maybe not :(

Comments

13. Apr 2016 · 20:02 UTC
Woo woo!

I’m IN!

I’m in,

Robot #4656…

jk

Humin #4656

THIS IS GOING TO BE CRAZY FUN!

I’m in, I want to live-stream and create a time-lapse of either the compo or jam again.

#LD35HYPE
#LD35HYPE

#LD35HYPE

#LD35HYPE

#SHOULDITRYLUMBERYARD?

We’re back!

After skipping the last LD we’re decided to create a game for this one! 😀

Our main objetive is to finish something we like a lot. previous games we made were fun to create but not very playable and only the mechanics had good reviews.

What we’ll be using:

Game engine: Unity C# or PHP

Audio: Microphone / jfxr / autotracker / otomata.

Graphics: Basic graphics (cubes, spheres) or random open art or paint (if we have too much time).

 

Also we’ll try to be more active in the irc :)

WE ARE GOING LIVE!!

As this is our 3rd time joining the Jam, we have decided to do our 3rd jam LIVE!  😀 So hopefully we can entertain you thru this 😛

We’re In!

We’re a team of 3 one coder one artist and one story writer, software wise we are using blender, collada, unity and visual studio pro, microsoft word and google drive to store everything. This is out first ludem dare.

I’m in… i guess…

I’ll try to do something on this LD. I think I’ll be using Unity for the compo but who knows… depends on the Theme! Good Luck to everyone 😀

Count me in

My first LD. Kinda afraid, kinda excited.

I’ll be using:

  • Lua and LÖVE
  • Aseprite and paint.net
  • sfxr and Audacity
  • SunVox (if I’ll have enough time to add music)

Let’s see what (if anything) comes of it.

I’m in, hopefully!

A change of language this time. I hope to learn JavaScript/TypeScript + webGL by using Turbulenz Game Engine.

Good luck to everybody.

Im in

Gonna be actually submitting this time,screw Pygame nonsense. I’m using game maker for this one.

I want to be in…

I’d really like to join in the compo again (I did it three times, never finished my fourth and missed my fifth), just not sure I’ll have the time this weekend.  If I do though, I’ll be using:

Unity/C#

Paint.NET

Audacity

SFXR

Hope to see you all on the weekend!

I’m in

ld35

This time with awesome love2d

Comments

13. Apr 2016 · 22:35 UTC
Really nice art, that would make one hell fine of a wallpaper too. Good luck for the jam :)
14. Apr 2016 · 04:25 UTC
How…… How you do that……

Maybe

I dunno how I feel about this.

I might make something. I might not. It’s been hell of a busy start of the week. I’m exhausted. People are coming over this weekend. I had hospital visits yesterday I’m tired from. I just don’t know.

I might make something. If I do it’ll be with the standard tools I use. Check my previous posts to see what they are. I’m not repeating myself. I didn’t even vote in one round. I’m tired.

So if I’m in, I’ll make something. Depending on the theme.

Stay tuned.

Or not.

I may be in

I just got back from the UK and am horribly jetlagged, but I might be able to participate

#in

I’ve got to prepare for Jamchester next month so I will be participating in LD#35

I’m using UE4 mostly blueprint only projects.  If there’s time I’ll do some of my own art possibly with Blender.  I’ll try to record some sound effects too, maybe some backing music with Ableton Live.

 

Very maybe possibly in

I’d like to participate in the compo again this time, like last time all the omens are good at this stage and the weekend is theoretically clear except for a few hours on Sunday.

70-80% sure I’ll be using Unity again especially if the idea I have calls for a lot of 3D, although I’ve been meaning to get back to basics and go full retro C++/OpenGL for the sake of more C++ in my portfolio.

However, I still like being able to produce web builds so I have a feeling this will sway me over to Unity even if the desire for cheap and cheerful 3D doesn’t manifest.

As always I will aim to have as few non-code assets as possible. Also, at some point I will definitely say I’m going to do music for this one, and then probably run out of time for it.

Comments

Gas
13. Apr 2016 · 22:14 UTC
Uhh, C++ & OpenGL aren’t exactly retro..

Extended Ludum Dare soundtrack for Daygore Bunko on sale!

In celebration of LDJAM WEEK, the OST for my previous Ludum Dare game is HALF OFF for a limited time!

For all my Ludum Dare pals, use the code “ldjambunko16” to get it for just $1.50

Download/Stream it here:
Daygore Bunko OST – Jam Version by SonnyBone

Daygore Bunko Jam Version OST Cover 750 v2

Video for “Hail the Moon Creep”

See everyone at LD 35!

Tags: bandcamp, bunko, daygore bunko, game music, music, OST, phantom green, sale, sonnybone, soundtrack

Comments

seizeTheDia
13. Apr 2016 · 22:59 UTC
awesome track!

In I think?

Bwa ha ha ha ha! Finally! I’m unemployed, no plans. Nothing to interrupt what I’m going to be working on this weekend!

The last couple of events I’ve had an important deployment, work stuff, who knows what keeping me from devoting more than 12 hours to attempting to make a game. This time though…

 

Tools

OS: Win8 or 10

Language: Java

Library:  LibGDX

Art: Gimp + Paint.net

Sound: No idea!

We got a real jam goin’ down

We are a team of three, using Unity, Visual Studio, Aseprite/Photoshop, and sfxr/FLStudio. We have a one-time dare veteran, and two fresh off the boat.

Comments

13. Apr 2016 · 23:05 UTC
Welcome to the game jam! It’s your chance! Make some fans at the game jam! All right!

Is livestreaming going to be up in time for ludum dare?

not to sure about the livestreaming being up for lundum dare but if you could tell me please email at anonymousgamer752@gmail.com or not sure if you can but if so please comment it.

Comments

14. Apr 2016 · 02:44 UTC
It should be. I’ve posted details in the announcement post.

I’m In

After missing the last Ludum Dare and then not doing so great on the one before that (time constraints and poor planning), I’m ready this time to make something happen.

Sixth time in LD, but…

Hello guys, this will be the sixth time I do something for Ludum Dare, BUT, will be the first I do alone. I’m trying to get a different experience this time – not the other times were not different. Actually, me and my friends always try to do absolutely different things one of another, and this gave to us more vision of what it work and what not work in a LD game. And the principal to get a successful LD game: focus in only ONE goal to your game. Fun, feel, beautiful art, etc. It’s a short time, so… to give our best, we have to focus in a single objective.

You can see my older LD games here with something that I learned of each one:

#1 – My first game, made in Flash – this was before I learn Unity. It was really hard to get finished. Too much things for a flash game in 3 days.
Do Androids Dream of Freedom

#2 – My second game was not finished – still in flash and a bigger mechanical scope – yep, doesn’t work.
No link  :(

#3 – A catch-up local multiplayer game – it was a very fun game, and made success in local events but… who test in LD community is alone, so explains the low ratings. Keep that in mind for your game. I’m not complaining, I liked to have done it. You just have to know the ways to achieve the goal of your game.
Catch Pet

#4 – A battle game based on turns with some kind of “guitar hero” mechanic. – I did not participate in the creation and planning, I only did the animations. So… here it is.
The Last Walker

#5 – A samurai killer becomes a monster and terminate all your enemies in front of him. This was made by me and only other friend. So, the only goal was really needed. Fun in gameplay. We reached 9º in Fun with this game. :)
Youkai

 

Good LD to all!

Tags: lessons learned

Attempting Ludum Dare for the first time!

Hey, folks. Thought I’d go ahead and state my intent to join in the fun for LD35!

Pretty sure I’m using PICO-8 for everything, as it’s been an outright boon to my development process.

Looking forward to it!

<3,
Roe

We’re in!

Aloha, so me and Foxel are in again. This time we’ve picked up a new team mate (Joe) and we’ll be entering the jam. We’re hoping to achieve a basic playable game and not to overcomplicate things for ourselves. It’s only possible if we try though!

The tools we’ll be using:

Language – C++

IDE – Visual Studio 2015

Library – SFML (SimpleFast Media Library)

Audio – We’re still figuring it out…

Art – Flash (most likely)

We wish every other person taking part the very best of luck, and hope everyone has an awesome weekend!

 

-Mace from <Insert Name Here>

Masimboo

Its been a while

I haven’t done one of these in about two years, but it looks like I will be able to make this one.

Tools:

  • Javascript

(going for simplicity)

I’m In

Java, Eclipse, Custom Image Editor, SFXR

I’m maybe kinda sorta am in?

So here’s the situation, I have work on Friday and Saturday and I am starting my trip to Florida on Sunday… LET’S DO THIS ANYWAYS!

I’ll be burning my sleeping hours and whatever free time I have making a game using:

  • GameMaker: Studio.
  • Aseprite.
  • cgMusic.
  • Bfxr.
  • A laptop I’m borrowing from my brother.

That’s it! Don’t expect a finished game from me, but I’ll try my hardest!

 

Good luck to everyone!

Tags: 2D, game, GameMaker Studio, im in, Ludum Dare, tools

Newbie On the Track!

Tried to do last years but life got in the way. Not this time life. You can be looking forward to a spectacularly mediocre game by us two!

Tools:

GameMaker Studio!

Fruity Loops!

Adobe Photoshop And Illustrator!

——————

Hope for a good topic this year Hopefully NO TIES!

“Probably” joining LD this year

I cannot comfirm my existance for this LD (some IRL side of stuff) but most probably going for the jam.

some of my tools of choice:

Pygame (yes I know I have heard of unity but nay.)

Paint.net

 

wish all the very best!