LD35 April 15–18, 2016

I’ll be back

I am awaiting the final theme but overall there’s a small package that can inspire me so I may be in the game

Taking part once again! :D

Hey everyone!

I’ll be taking part in Ludum Dare 35 and can’t wait. Hoping for a theme that’s awesome, but then that’s always what I hope for!

 

I will as per usual be using:

  • Game Maker (perhaps one day I will move over to UE4) using GML
  • Photoshop
  • Audacity
  • Bfxr
  • My voice/sounds around me
  • Xmind
  • The internet

Here’s to an awesome Ludum Dare! This will be my 18th LD and I hope to try and post some photos…or photos of food during the jam. I’ll probably tweet a little more where you can find me @Catmoo

Unity Git The Kraken Project

GitKrakenGameMenu

 

In my warmup game GitTheKraken I had one main issue with the project and that was Unity’s UI scaling. Before the main LD I wanted to put out a question for the community since a lot of people here use Unity.

 

How do you manage scaling for multiple resolutions, and how effective has it been?

 

I’ve tried to use the anchor points and adjusting where it bases the anchor from in relation to the screen, however it seems to always mess up on 1080p or lower than 1024×768. I managed to get the placement so it would fit everything in but it’s not truly in the locations I wanted it to. I’m interested to see what others have come up with as rebuilding 50 times is not fun.

any advice on Unity5 WebGL?

I’ve been pushing my games out for the last 3 dares using the Unity web player, but with that now having limited support and going away, I decided to upgrade to Unity5 and try WebGL.  However, that looks like it only just works in Firefox.  At least couldn’t get it to work in Chrome and Opera.  Just sits on the loading screen.  I would have thought that with HTML5 and WebGL, the good thing would be that you don’t have to beg your user to download a plugin, and that it would just work smoothly.  Anyone run into this before?

Comments

11. Apr 2016 · 18:32 UTC
In Chrome, you may be able to get more information by pressing ctrl-shift-i or command-shift-i in the tab with Unity running and then clicking on the “console” tab.

I’m in.

Okay, I’m not sure if I must write this post to get into compo. But anyways, I’m in and I’ve got my boys (C#, MonoGame/Bridge.NET) with me.

Comments

pema99
11. Apr 2016 · 18:36 UTC
Bridge.NET works with MonoGame? 😮

My first ludum dare

not sure how to join in but i guess saying ile join in is a good start

im in! i havent been making games or programing for long but sounds like fun

 

tools:

game maker studios

bfxr

Comments

11. Apr 2016 · 17:33 UTC
Once the jam starts you’ll start seeing links on the front page about submitting your entry, you don’t have to do anything in advance.

I’m in.

This is my first LD and my first compo of any sort. Was directed here by a friend and really like what I’ve seen so far.

I will using about as basic of the languages possible and try to create a simple but nice design with:

HTML5/Canvas

jQuery

As for sound and music I know what I can do on my end with phone apps, but I’m not sure how I’ll port them exactly for the game.

The game will be completely web based or just a few files to download if necessary. I’m debating on how to live-cast or whether to stream development  at all, but I’m definitely looking forward to this weekend!

I’m in!

Hey guys, this is the first game jam I’m taking part on.

I wrote a Flappy Bird clone using Love2D a while ago an really enjoyed creating a game.

For this LD I’ll be using the following tools:

  • Framework: Love2D
  • Art: GIMP
  • Sound effects: BFXR
  • Music: not sure yet :(

I’ll probably go for a pixel art look for my game (though I’ve never messed with pixel art before, lol).

I intend to make my game for both Linux and Windows platforms.

I’m in

First time participating in LD. Good luck everyone.

Tools:

  • HTML + JS or Love2d
  • Gimp or Piskel
  • Chiptone

I’m in

First Ludum Dare. First game (kinda). Gotta try and make a real game for real people to play!

Plan to use:

  • Unity (+ Visual Studio)
  • Blender and/or Krita for graphics
  • Audacity and Bfxr for sound

Good Luck to everyone (myself included)!

I’m in.

Oh, man this is my first Ludum Dare. I’ve admired the compotition from afar for quite some time, but never participated.

Here’s to testing my work ethic. Hopefully my programmer art isn’t vomit inducing.

My tools are as follows:

  • Atom
  • Piskel
  • Something for the music (a recommendation would be great)

Comments

I might try

First LD for me too, I’ll not be at home for this first one, so I’m not sure how much time I’ll be able to work, but I’ll give it a try!
I’ve been using Game Maker Studio for 9 years now! I should be able to release something decent.

Would love to have a graphist and a composer to be more efficient!

  • Game Maker Studio
  • Gimp/Photoshop
  • Fruity Loops/Audacity

Im in.

Since everyone seems to be doing this…

… Hello?

I’ll be (hopefully) participating in the jam with a friend, this is my first time in the Ludum dare but I have participated in a jam once before. I’m gonna be programming and my friend does art and the tools I’ll be using are as follows (hopefully):

Game maker, Audacity, Bfxr, Gimp… Mabey some other stuff.

Edit:

Seems like my friend is going to be busy so I’ll be by myself, in which case I will aim for the compo but if I can’t, I’ll do the jam.

I’m in!

This LD I will be going solo and participating in the compo (hopefully)

I’ll be using

Unity3D
GIMP
Bfxr

Best of luck to everyone else!

I’m in for LD35

Hello,

I’ve finally found time to participate in Ludum Dare!

Although it’s tempting to use bare C++ with OpenGL, I’ll probably use some third-party engine ( Godot or Unity or Panda3D, not decided yet ). For graphics I’ll have my girlfriend help and for audio…I think I’ll have to make some procedural noises (I’m a little musically challenged :-P).

Good luck and have fun :-)

Tags: godot, godot engine, im in, imin, LD35, unity, unity3d

In I am

Third Ludum Dare for me (previous entries Charge! and Squatchin’). I’m hoping this time around to be able to work on a 2D top-down shooter about robots, or space, or robots in space, Theme willing.

This jam I’ll probably be using:

  • Unity
  • Tilemancer, PyxelEdit, The Gimp
  • Tiled, Tiled2Unity
  • Blender, if my ideas end up leaning in a 3D direction
  • Bfxr, Audacity
  • Bosca Ceoil, or maybe GarageBand

I’ll be posting progress on twitter (@randomhuman) as soon as there’s anything interesting to see (or maybe before).

Good luck and good fun everybody!

I’m the opposite of out

That’s right, I’m in! It’s my 7th Ludum Dare, and I’m doing it differently this time. Instead of going with the old Java and OpenGL binding, I’m using a proper game engine, Unity! Haven’t used it much, but I think it will be fun.

Besides Unity I will be using Paint.NET for textures and sprites, maybe Blender (haven’t decided if I want 3D or not) and sfxr. Not sure if there will be any music.

Building a team for #35

Building a new team for 35 jam.

 

Plan on using unreal engine.. which none of has used yet, should be fun!

Alright, I’m in!

LD# 2, for me. The timing may be tight, but I should be able to squeeze something out this weekend.

Tools:
Zbrush
Blender
Substance Painter
Photoshop
Unity (with at least one plugin for game logic)
Audacity

And some good old fashioned pencil and paper, for brainstorming and such. I am looking forward to the challenge!

Participation confirmation

So I’ll try to participate if I have time. This will be my 4th LD competition (I’ll probably do the compo)

This time instead of using my crappy engine I’ll be using something that doesn’t suck – the Love2d engine/framework.

Usually I program in Java, so I thought I would try LibGDX, but I didn’t even get past setting it all up and just kinda ragequit. Meanwhile Love2d is pretty much as simple as it gets to set up. Though I’ve only dabbled in Lua for like a few days, but hopefully I won’t run into many problems during LD.

Anyway, without further ado, the tools:

  • Language: Lua
  • Engine: Love2d
  • IDE/code editor: Notepad++ (if anyone has any better suggestions for this do tell me)
  • Graphics: Inkscape, Gimp (don’t know how well this is gonna go, graphics have always been my weakness)
  • SFX/Music: REAPER, Audacity

Think that’s about it… I guess maybe I should look into some sort of level editors or something…

Welp, good luck all and have fun!

Comments

dcRfj15
11. Apr 2016 · 22:24 UTC
I *personally* use the love-ide plugin for the Atom editor when I use Love2D + Lua. I have liked it thus far. That being said, I would imagine that Notepad++ is good also (haven’t used it though, so I can’t comment on the differences).