LD33 August 21–24, 2015

“Project Jumpius” timelapse video

I uploaded my timelapse video on youtube. Check it out :)

You can play and vote here.

Comments

24. Aug 2015 · 08:40 UTC
Timelapses are always fun

Test Post

I’ve been trying to look at my author page… and it seems like it won’t populate with my entries or whatever.  So I’m making this post to see if things will show up.  Sorry for the semi spam… though I did participate in the Ludum Dare 33 Compo!

 

Edit:  Seems like you need to post at least once for it to populate.  Guess that’s a good note for anyone else who wants to know!

Woohoo! Finished!

Okay, so this time I managed to enter the Compo! This is great – last time I could only enter Jam, and the entry was far from finished. This time I’ve managed to finish something playable – and mind that I actually had no real idea how to work with JavaScript and knew *nothing* about Phaser, so I’m actually glad I did anything!

Hey, if you want to see the game, feel free to do so:

Save the Monster!

Now working on a timelapse and postmortem post, because unfortunately tomorrow I need to get back to my daily job. ;( Anyway, I’ve had lots and lots of fun! Thanks!

Also, to all the jammers out there, good luck! And if you wanted to enter the Compo, but went into Jam instead because your game wasn’t ready – don’t worry, what’s important is that you’re still fightng! Don’t stress too much about quality – as long as you’ve learned anything during last 2 days, it’s really, really great! 😀

Tags: entry

Going for the Jam instead

While i made great progress on the first day, I didn’t manage to do much of anything yesterday. I overslept, I had to go buy groceries as I just returned from a trip hours before the start of this LD, and and and. I only managed to do about 3 hours of productive work yesterday.

Alas, not all is lost. I still think I might be able to finish in time for the Jam. Might. There are still no sprites, no sounds, no music, no real levels and combat is basic at best and there is only one enemy type with a really stupid AI.

While I would like to show some screenshots, I didn’t prepare any, but there shall be some soon

Our LD33 submission: Ev0L

For LD33, I collaborated in a team of 4 to deliver Ev0L. In this game, you are the “virus”, strolling through a human body and contaminating all the cells, and trying to reach the heart. We had 2 programmers, 1 designer and 1 artist, and I participated as one of the programmer.

I also produced the music, but since it’s an old song, the audio won’t be counted for the jam. Feel free to comment on it though 😉

Please check out our entry at: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57566

banner

Пошло все!

 

 

789
follow us at VK https://vk.com/barrel_games

piccies

You know, I should put the pictures I drew between coding bits up. So they’re somewhere (:

m1

Lil’ guys (called ‘Smileys’ and ‘Frownies’)  (and work stages)

wall4

The ‘room’ graphic; various things would be put in front (chairs, beds, office furniture, plants, shop tables, etc.)

Loads more to do with the gfx to get it going for the game, and we really needed more ‘game’ before I spent more time on the gfx.

We’re still working hard…

LD33-surprise

 

We’re still working hard on our jam game here at Literal Games, and we’ve still got so much to do! Sound effects, final graphics, another case to write, and most importantly, polish!!

LD-33stream

https://twitch.tv/LiteralGames

 

Our stream is still up, so come watch us if you’re feeling the post-compo blues!

Primary objective, a summary

fixed typo

PLAY NOW

Timelapse coming soon!

So, this was fun. Even though I missed 5+ hours because of family business, I pushed till 3+ in the morning on both nights. Yup, European timezone. I did spend quite a lot of time on the backgrounds / art, so I hope the ratings reflect that. But it cost me some polish – I had to rush the endings in the last minutes, test them, fix them, etc. The last minutes were very hectic. I did play around with the radio track for quite a bit, but I don’t regret it. It’s simple, but it sounds quite nice. And it’s officially my first game soundtrack ever! (That is actual music, not … deep sinewaves playing random patterns)

b0008-02

glitchy~

The story might be confusing, here’s how it was supposed to go:

  • You, the player,
    wake up in the jungle with cliché amnesia
  • You find a facility in the jungle, containing an ominous-looking and -sounding machine that makes you its ‘secondary agent’ by making you wear a VR headset
  • It tells you its objectives
    • Collect data
    • Archive
    • (corrupted)
  • You go ahead an explore the nearby hunting town, which is almost empty, except for 3 people (it’s off-season)
  • You find parts of the machine in the town, but the townsfolk won’t give them for free
  • As you talk to them, they grow more and more suspicious of you; they ‘disappear’ one by one – to you it looks like they just leave town or lock themselves up, etc. – it is actually the machine creating an illusion
    • In reality, it controls you through the headset, making you kill all the people and forget about it
  • You gather all the parts, it then reveals the final objective – Exterminate – and that you have already completed it
    • Cue footage of you killing everyone one by one / the VR illusion is turned off

I know, it’s somewhat ominous and doomy-feeling, I like that kinda story. Maybe it’s for the better that I couldn’t finish it 😀 Oh well.

b0008-03

Hope you enjoyed this game, looking forward to playing / rating yours!

If God had wanted you to live, he would not have created ME!

Finally feels like I’m getting somewhere (with 16 hours to go, I should hope so). Here you can see the unit interactions of my RTS-lite dungeon keeping game. The wolf pups all aggro on their own and nibble the pathetic Knight to death. For great justice.

If for some reason the gif above isn’t loading on this site (I had that earlier), you can see it here.

As you can see, the unit selection/movement is also working (though the selection glow is bugged for some reason and only shows up when it feels like it). Next I need to throw together a dungeon, then a simple pathing system for invading heroes, configure the prefabs for the remaining units/buildings, and baby, you got a stew going.

Countdown is Finished

After 57 very interrupted hours I finally finished my game for the LD33 Jam

If you want to play it it can be found here

Ok so now its time for me to go to sleep, I hope everyone still working on their games are having a great time

My entry: Mission

Finished LD33 by cutting it real close. Last hour testing before packaging I find a bug that is only in the packaged build and not in the editor. Very heart-pounding moments to be had.

I am very happy with my entry, I seemed to have had enough time to do, not everything on the original design list, but everything  I was trying to make. It feels like I was able to realize every piece just enough so they feel minimally complete instead of rushed.

Looking at other entries I have to say that this theme has inspired many of us. There are some really nice creative entries out there.

Entry

DD Orks Dungeon

Hi. My progress over the two days:
scr_LD33_DD_Dungeon_5
You play as an orc. After the death of the player you are given the neighboring orc.
Objective: To protect the treasures and \ or kill the hero.
I think I almost missed with the theme of LD: D Ps. Sorry for bad English

Tags: dungeon, gamemaker, LD33, ork

Is anyone else having issues with imgur gifs becoming broken?

I’ve had two posts now that seemed fine and dandy for the first five minutes of being up, but then suddenly decide that the image isn’t worth loading. Anyone else having this issue?

Comments

dalbinblue
24. Aug 2015 · 10:49 UTC
I’ve noticed several broken images in posts the last few days. I haven’t personally had one break but I do think there is an issue.

Null DIES: Ludum Dare 33 [Day 2]

Day 2 of Ludum Dare 33, things are moving smoothly so far. Since the game has no level design the second day was exclusive for modeling and programming only. If you want to read more about Day 1 check it out here.

Color Related Items.

Starting the day with a nice coffee and a little bit of research for flowers. We thought that if we took the meanings behind certain flower species we could make a connection between their meaning and their functionality in the game. However, we decided to change this approach. Adding fantasy to the flowers would make them look more “magical” so to speak.

iceflower

Take a look at this rose for instance. It is made out of Ice. The Crystal petals add a very nice effect too making it look as something more than just a normal rose. If you look closely too, you will realize how nonuniform its petals are. This design approach was taken to better visualize the chaos of nature. Unlike the Order’s Items which you will see later on this blog post.

The same thing was done for this flower (The Glass Flower). You could see that each petal reflects the other petals giving the flower a very glossy/glassy feel.

glassflower
The Order Related Items

When it comes to creating something for a group like The Order one must think of how “ordered” they are. When creating their items we took a very symmetric approach with modeling them. The items we created include landmines and shock-poles.

mine
3D Render of the Mine

tesla
3D Render of the Shock-Pole

Although these two items are low-poly. They are very organized, symmetrical, and smooth with barely any rough edges unlike the items related to Color.

Also modeling of the Order Soldiers and Color started today. Since Color has more randomness she is taking more time to model as we are literally modeling her one polygon at a time. However the Order Soldiers are very symmetrical as seen in this picture.

theorder back

theorder frong

The inspiration for their design came from Storm Troopers, who where inspired from uniforms of older Nazi Germany and right now are inspiring films like The Hunger Games and more. The bright white attire with black touches and accessories.

Programming

The game mechanics were finished today, everything works fine. However, it needs more beautifying, and that’s for the Third Day.

We managed to test the items and mines and also managed to rig and animate the character in a such a short time thanks to Mixamo for their unbelievable service.

Here is a nice screenie showing what we reached in the game.

LD33 Day2 Screenie

I know our beautiful monster is not yet to be seen. But we are leaving best for last.

You can also read this post and more on our website.

As the Jam draws to a close:

I know the Jam isn’t really drawing to a close just yet, but I wont have any time to submit tomorrow, because I’ll be at school, so I’ll be submitting tonight. Here’s a small sneak peak to satisfy your hunger, and a link will be posted when I’ve submitted to finally quench your curiosity. :)

 

thumbnail

Amnesia – A short story

If you want to play to a short game, telling a gloomy story, you really should try Amnesia
(A browser game, no download)

Capture du 2015-08-24 11:50:53

Glomp

Most of the game mechanics are functional, hope I can get all the levels done and tested in time.

glomp

Road To Hell

After a night of rest, we managed to export our game for WebGL and Web Player version.

Now you can try your Road To Hell in Web Player and WebGL version and also in PC version.

So we would like to hear from you what you think about our game, thanks guys, this ludum has been great.

We are on the Highway to Hell!

LINK: Road To Hell

n

nn

The Monster

So I have my game uploaded and ready to be played.

TheMonster 2015-08-24 02-25-18-84

 

Some of the games mechanics are little bit buggy, but fun.

If you want to check it out click here.

Long time no jam

I used to jam a LOT – LD, OneGameAMonth, etc. I once made a James Bond-themed game every month for a year (here). But time marches on and things change – partner, house, job – plus I’m the sort of person who just likes to be *doing* something all the time, so picked up several other hobbies that gradually wore away at my game-making time as I got deeper into those. I’m in my mid-30s, by the way, web developer by trade for about 15 years; a fully-fledged adult who buys fences and carpets.

To top it off, a little over 10 months ago my partner and I welcomed into the world a baby, which kind of put the kibosh on any sort of free time I thought I had before, but in the most awesome way. Babies are great – they’re like Tamagochis that will eventually do the washing up and inherit all your debt (I maintain if you want to gain an insight into objective design then get one and start putting things in the way of whatever they’re trying to get at – you’ll see how their brain works solving your barriers. Then make it gradually more difficult…)

So my point is, things come and go, your enthusiasm will wane and you’ll get tired. But eventually it’ll all come around again and you’ll find yourself enthused with renewed vigour and spunk. Next LD I’ll be up in the compo like nobody’s business.

Also I’m basically excusing myself for uploading an old game to the LD Jam: GOOD MONSTER, BAD MONSTER

2

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=26228

Enjoy! 😀

:(

Ideas For LD

Really wanted to take part but life intervened… thought I might as well share what I was thinking of doing. Didn’t make it past the first hour :(
December can’t come fast enough

Maleficum

otvQTUD

Comments

24. Aug 2015 · 11:34 UTC
hahaha Gustav is my real name

It’s done! Justice Five lives!

Finished a little early this time! Justice Five is my game for Ludum Dare 33!

I’m seeing so many great stuff here, guys! Looking forward to playing all of your games!

You can check my entry HERE.n1

 

 

Itty Bitty Bites – Super Cute Carnage!

IBB_SS1
Itty Bitty Bites is a isometric brawling game, about beating up other monsters and consuming buildings for the highest score.
IBB_SS2
The game features controller support for up to 4 local multiplayer participants.
IBB_SS3

Eat the building blocks and let the mayhem begin!

Play it now HERE!

Tags: AndyJamesAdams, awesome, Bites, Bitty, Controller support, cute, dkkarate97, fun, gamedev, Itty, Itty Bitty Bites, LD33, ldjam, monsters, multiplayer

Not that I dare…

…to think I could finish. But to push myself a little bit I’ll show you my little test-island with my little isle-inhabitans and my monster. Most of the time was spent to get those little people some mind in its mesh-head so it wanders around the isle but flees from the monster(the player).

Now I start with my basic gameplay. Catch and kill the little guys for score. Avoid them to run in the water, cause they will drown.

Let’s see 😀

Screenshot-Untitled Window-1

Quick Question

I was just wondering, do you guys prefer playing games in browser with HTML5 or downloading it for windows/mac? Since I’m using Game Maker: Studio Pro I can build my game for all 3 and I’ll upload for all 3, but I was just curious to see what people prefer

Comments

lorcanwsmith
24. Aug 2015 · 11:22 UTC
I prefer playing games in browser as it just saves me from having to download it.
Zoglu
24. Aug 2015 · 11:31 UTC
I also prefer playing in browsers, except for Unity games.
24. Aug 2015 · 11:35 UTC
Browser, but having all the options available is probably best.
PostmortemGames
25. Aug 2015 · 00:30 UTC
Okay, thanks for the replies. I’m definitely having a browser based version so that no downloads are necessary, but I’m also going to offer downloads for Windows. For some reason Mac was working :\

Closing in on the 12 hour mark

We’re closing in on 12 hours of the jam left, and my games looking pretty solid. On top of most of the art currently being done, the game is completely playable, and all but 1 enemy that will be in the final game is in there.

Aside from finishing that and designing the wave, it’s nothing but a pretty coat of polish with things like sounds, music, menu, etc.

I think this is shaping up to be my best game jam game ever!

Screeny

Progress

scza

Super Saiyan, glitch since 2015.

Day 3 Results

View post on imgur.com

Previous Post

Day three! Ah! I was panicking for a lot of the day about whether or not we’d have anything to show for all of our hard work. We had a lot of trouble with our collision system and we kept having to move on and then come back to it only to get frustrated and move on again. We finally found the problem and it turns out I’m an idiot. But now it’s fixed and works great! We’ll definitely have a game to submit tomorrow. :)

Today we managed to do a whole lot of work. We added a couple more translations bringing our total use to seven text and two voiced. Crazy. We finally set up event listeners and implemented our audio and subtitles so now all of our translations are displayed in game. We also added win and lose conditions, though they need to be tweaked. The full “gameplay” aspect of the game is still lacking and our full focus in the final hours will be to get that working. Losing is pretty. When a lose condition is met, your game input is cut (menu input persists) and after a couple seconds the game pauses and allows you to spin your camera freely. It looks really cool. We decoupled our camera input and movement from the normal input and movement systems to allow this more free control.

@shakesoda finally created our cage model while I (@LandonManning) set up the event listeners and options menu so now the game just looks more complete and almost ready. He also significantly improved the menu scene and creates our snazzy logo. Props! Our options menu is simple but it works. You can adjust your language and volume settings. Woo! We also added a blood particle to our diver dude when the time runs out or if you eat him. Lol.

Sleep deprivation is going to kill me tomorrow. I have a job interview in seven hours and then it’s go hard until submission period. Tomorrow’s focus will be purely gameplay.

Good night!

My game is finished!

Last night after a lot of hard work, my game was became finished. I am proud of it and is double the size of anything I have ever made before.

If I were to do it again, I would work a lot harder on the first day so I could add more levels and spend more time on music and sound but oh well.

Please play it here!

thumbnail1 Thank you!

Scary Steve, Update #02

It’s 2 PM in Germany, so if I want to get a decent amount of sleep tonight, I’ll have about 10 hours left to finish everything up. I completed all mechanics, added some sounds and the music and made a first WebGL Build, so you can play it in your browser. Why don’t you just go ahead?

http://scarysteve.lpeterke.de/

As you can see, some sprites are still missing. I hope to get some more variation into it. For the levels I decided to write a function to generate these randomly. I figured that I don’t have enough time left to make handcrafted levels. Instead I’ll just try to improve my generator function so the final game will have a decent difficulty curve.

Do you love animals?

capture_menu

Come get some love in this game !! Try to pet each of the balls of fur that you can see, but be careful we have sometime a weird way of showing our affection for the animals.

It’s my first submission for the LD, and despite the weird text above there nothing sexual here =)

Play here!!

 

Shop finished

The Shop is finished:
Shop

 

The game is nearly finished, the only thing missing is a bit polish and a good old shotgun.

Cheers folk!

Minotaur

This is just gameplay of my game. But play it and post links to your games in the comments so I can play them.

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54522

Comments

Acerio
24. Aug 2015 · 12:26 UTC
Goto my profile and click my LD 33 entry. You can make a video if you want, just leave a link in my games comments. Rate it too please :)
24. Aug 2015 · 12:30 UTC
You should better use the link tool to make it clickable. Just a hint ^__^
MrSylar59
24. Aug 2015 · 12:36 UTC
Welp. Made kinda same game… Now I’m happy >.<

New main Image for the Monster (cover for the finished game)

Oh, btw, yesterday I made a new logo image for the game, so here it is.

The game ended up as a pretty short one, and first thing to improve for the post-compo will be better items randomization and bigger table.

Anyway, the bonus level is nice and I can make some extra stuff based on it.

Feel free to review my game and comment on any possible improvements. (link)

pendulumDestroyed

Hungry Monster – The Final hours

Hi.
So I really really really wanted to finish my game for the compo but LIFE interrupted a bit.

Anyways, here is my final preview before I release a bit later.

Next I need to add android support and build a few levels…

Dev Updates

All right! First post of the entire jam, I was a bit skeptical but I managed to complete the gameplay code to have a complete playthrough already. Now I will put some more features and stuff.

prev

 

Well, that’s a bust = v =)\”

I wound up being too busy to really get anything done XD

And now I have to work today, souuu…. XD

 

Oh well. I can always make my game outside of the Dare o w o)

And hey, now that I know this exists, maybe I can make sure to have my schedule free next time! XD

 

LOL

Tags: busy, fail, Ludum Dare, quit, work

I will not participate

I got these two days of COMPO making my game, and it was very good, but I could not finish on time (even there are still some things to add to the game) is natural to think “if it does not time for COMPO I finish and I put in JAM, but I looked around, and realized that the JAM games are really well made, so I will not upload my game, my game is very good, but not in the JAM level, I will finish my game, and upload on other sites like I’ve normally done.

The ludum dare taught me many things, and finally I managed to make a good game and did not give up halfway (I never finished a game), perhaps in the next ludum dare I can finish on time. Good luck to all (sorry for my bad english)

Comments

24. Aug 2015 · 12:59 UTC
Nonsense.

There’s no such thing as a standard quality to the jam, or even to the compo for that matter. Ludum Dare isn’t and has never been about the quality of the game you submit, all it really is is an excuse to make and finish a game.
m4rujom4r0t0
24. Aug 2015 · 13:04 UTC
My game was made in a hurry for the COMPO and I think no one will like the graph styles made quickly or somewhat buggy gameplay, so okay I’ll try to finish my game and post to JAM, thank you!
Azure_Kyte
24. Aug 2015 · 13:09 UTC
Yeah, I wouldn’t look at other games to determine the worthiness of your own. To me, Ludum Dare is an opportunity to showcase what you’ve learned and how you’ve worked over the time period, and other games shouldn’t detract from that at all.
24. Aug 2015 · 13:11 UTC
The gameplay is the most important thing to fix for sure, graphics are secondary in any game, especially a game jam one.
Leuthil
24. Aug 2015 · 13:19 UTC
Even though Ludum Dare has voting and some sort of competition in that sense, it’s more about yourself. If you don’t post your game, you are missing out on valuable feedback from players. I think you should post it anyway :) Worst case scenario people don’t like it but that’s ok! That’s what this is all about, learning and improving.
24. Aug 2015 · 13:35 UTC
I think the competition aspect of ludum dare doesn’t come in competing with others but more from competing with yourself.

Loving monsters

ludumDare33image03

 

Monster v.2

Our Lovecraft inspired monster kawaii desu ne :3

After-Compo Feelings and a Question

I think I did pretty good. Aside from, you know, not polishing the game at all. But overall, I’m happy with my game. It was also my first time making an RTS, so that was a fun new experience.

Good things about my game:

  • Pretty much a playable game
  • Spent more than 10 minutes making music
  • Good graphics (when compared to my other ones, at least there is a bit of variety in models and textures)

Bad things about my game:

  • No polish
    • Many graphical indicators missing
    • Things missing from the tutorial
  • Lack of content (which might be a good thing, since short games are good for LD)
    • A lot of “empty” space (not literally empty, but space that doesn’t have any practical reason to be there)
  • Forgot to add the music (the very same music I mentioned in the “good things”) in-game.
  • A bit clunky and unnecessarily hard-to-control combat.
  • Overall clunky movement of the characters
  • Lack of animations
  • Bugs
    • Selection boxes behave weirdly when camera is rotated
    • Character movement sometimes bugs out a bit (looks a bit like rubberbanding) in slopes
    • Sometimes a character isn’t gathering resources even if it seems like it should
    • Characters are looking 180 degrees in the wrong direction

 

Now, the question I have for you, dear reader / ludum darer:
Would you categorize the forgetting to enable the sounds under the “MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO” rule? It does mention at the end “No new features, just fixing mistakes you should have caught had you been better rested”, and I would personally think the music isn’t a new a feature since it’s already made (and can be found in my game’s sources), but isn’t set to play.
“Enabling” the music and sfx would take one class to store the sounds and a line of code for each situation in which a sound would play.

TL;DR: Could I enable music and sfx in my game now, after-the-fact, if it would take a few lines of code, according to the rules?

 

Also, a link to the game, Cruelty.

Comments

Picking a username is hard
24. Aug 2015 · 13:16 UTC
Hmm, that’s tough. Why don’t you put a link to the song in the game description, and then people could still listen to it if they wanted too, however I don’t know if you’d be allowed to put the song in. But who knows, you might get away with it as long as you didn’t make it after the compo ended. I personnally would be fine wioth it if you put it in. But idk about everyone else.

Protect the Egg postmortem

I started this compo with one specific goal: to have music in my game. In the week before the compo, I spent a lot of time learning LMMS to brush up my (very) rusty music making skills.  The final result is not only a game with 4 soundtracks, but also a quite playable one with nice graphics.

Protect the Egg animation

On day one I had some non-gamedev duties, but spent most of the time on the music.  I only had a bare bones shooter that didn’t really feel like a game yet.  After creating the “warp tunnel” style animated backdrop on day two (which is a WebGL shader that maps a texture using polar coordinates), I changed the game into the radial shooter that it is now.  I spent literally 20 minutes on the enemy sprites, which are generated by my random sprite generator. The backdrops are generated with Evolvotron as usual.  I worked on to the last minute of the submission hour to add the finishing touches.

>>> PLAY THE GAME HERE <<<

Easter Egg

Just Found out thats by mistake i forgot to remove a glitched level from the final release xD

You can only get it from a cheat code so thats won’t effect gameplay 😉

Truth be unbound: recap 1

ludumdare33-4

Yesterday I couldn’t post anything during late-compo frenzy to get something shippable so I’m posting my recap now.

It was my first Ludum Dare, game jam, first finished Twine story, and here’s my biggest lesson:

Don’t do a game jam if you are gonna need a lot of content

That simple. In a 48 compo you can write some logic that luckily generates a lot of interesting gameplay combinations. You can add a bit of high quality content, or a bit more of basic content. But if your game depends on a large amount of content that you need to create manually, you are not going to make it according to plan.

 

Mechanics and content

Truth be untold

Truth be untold is a game about lying or telling the truth. It is more story-oriented than gameplay-oriented, but at the same time I think it has more mechanics than typical exploratory Twines. Each choice you take is calculated from multiple factors that include all your previous choices, NPC knowledge, randomness or a hardcoded level of difficulty.

This mechanics could allow for some interesting progressions. For example, you could get a NPC that initially doesn’t trust you to believe your first lies due to pure luck, increase his trust, and eventually be able to make her believe the craziest stuff you throw at her.

All the pieces are in place to get that kind of gameplay. But I would need to write a lot of different scenes of interaction with that character. Handmade content is needed to allow the gameplay to emerge. And good handmade content is exactly what you can’t deliver in a 48 hour jam.

Of course, I knew this, but I overestimated my writing speed.

(More later)

Tags: interactive fiction, Twine

Strange chemistry

The game is shaping up guite well.

New things (gif):

Screen6

Screen7

Tags: LD33

Tragedy: Today the Toll takes the Troll

Hello my fellow jammers! I am really exited to see what you’ve been doing!

I’ve been doing some trollsy stuff, click here if you want to play!

For the first time on a Ludum Dare I haven’t done a “fan arcadey” and walked right into the TERRITORY OF FEELS

The Troll’s Toll is really different from anything me and my teammates have ever done. It’s a blend between RPGs, Unreliable Narrator Thrillers and Fairy Tales.

There is a full, spoiler-filled postmortem linked on the page and inside the standalone versions.

I hope you love it, send me your feedback please!

1 2 3

Comments

Felsiland
24. Aug 2015 · 13:46 UTC
Hey guys!

His Majesty’s Monster Postmortem

All right, I was able to submit my LD33 entry yesterday. To be honest, I wasn’t entirely sure if I would be able to finish it, but I did. However, the game I submitted, His Majesty’s Monster, wasn’t as good as I thought it would be.

Good things

  • Skills -> I’ve been working on a game in Unity for the last few months, and this allowed me to get a lot of skills with Unity which I didn’t have before. This allowed me to make a game that, in my opinion, has a way better framework than my other Ludum Dare entries.
  • Framework -> I love the way my grid system works. I was also able to write it the same evening the theme was announced, which helped me a lot for time management. Something that would have required 2-3 hours last time took me less than 1 hour this time around.
  • Music -> I love Abundant Music. It’s such an amazing tool to generate soundtracks. I also added a mute checkbox for the music, a feature which I find is often absent from LD entries.

Bad things

  • Lack of polish -> This game lacked a whole lot of polish. The code was awfully messy, the tutorial was awful and the UI was awful due to my attempts to support other aspect ratios.
  • Lack of content -> The game lacks a lot of things. I was hoping to add traps and defenses, but I didn’t know exactly how long it would take me so I decided to scrap that idea.
  • Bad graphics -> The graphics were horrible again. I really need to practice my graphics skills, because right now, the monsters look more like a ball of transparent gas than furry monsters and the enemies look like weird rune circles while they’re actually helmets.
  • Bad tutorial -> The in-game tutorial I put it was 17 pages long, and most of them were absolutely useless. Due to the lack of time, the sentences probably lacked proper structure. I really need to write a tutorial system to practice the interface for them too, because this time around, the tutorial was awful.
  • Annoying controls -> I was able to add in keybinding using the default Unity system right before submitting, but that’s pretty much the only good point about the controls. For instance, you can only build buildings using the number keys and the “Give orders” tool lacks a lot of functionality.

 

Finishing up!

Screenshots of the finished game now and I’ll use them for the jam game page. (click image for larger res)

 

nearstargate1

1

2

 

Please give Hop some Hope

Would you please try Hop’s Hope, my 48-hour compo entry for LD33? I think you’ll probably like it, maybe. Except… no, maybe you won’t like it so much. Yeah, now that I think about it you’ll probably dislike it in some ways, ways that ultimately will make you hate it and want to destroy the memory of it, or better yet its creator. In fact it will almost certainly make you contemplate whether it would be possible to send a robot back in time to destroy ALL games so that this one abomination might never have been committed.

Still, it’s worth a try, you know?

 

Hop's Hope - Gameplay

 

 

finished !

fear me screenshot

We made it, our game is online !

It was the first time use used unity for a 2D game, we had some issues but in the end everything turns out pretty well.

You can check it here

50 shades of chalk (my first LD)

Hey guys, my name is Laurent, I’m currently studying Game Design at Bellecour Ecole in Lyon, France.
With my fellow, Kévin, this 33rd Ludum Dare is our first Game Jam and I hope you will enjoy our game. We thought the game jam was actually 2 days long so the game is quite short, but no doubt that the next time our game will be better and longer:)

View post on imgur.com

link game : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54163

Finally it looks like a game

It took a while till you could do anything but I’m pretty happy with the result:

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=43712

Track down all the moving things and kill them – but beware – even the defenseless can harm you when they see you!

This was my first Jam ever and it was a really nice competition for myself – I guess I’ll be in then and when again 😉

Sadly I lost my self in the pathfinding and wasn’t able to add a story and sfx…

I hope you guys like it anyway 😉

Unity is failing me :(

I may not be able to complete this jam :(

Unity has decided to refuse to let me load a new level, it freezes when I do. The load level is called on a 2d collision. As it freezes there’s no error messages and the editor log doesn’t seem to have anything helpful. Anyone experienced this? Googling returned Unity 4 results and none of them helped. I’m using Unity 5.1.4 Personal Edition

Comments

24. Aug 2015 · 14:50 UTC
Did you try closing it down, delete the Library folder and reopen?

12 Hours to Go

12 hours to go and we’ve got it into a good playable state. Now to make the final tuning and ui passes.

TitleScreen

Post-compo shameless self-criticism

This is my second LudumDare. I was very excited since I did fairly good on my first one. But things didn’t go well this time.

ezgif.com-gif-maker

I started late, I didn’t manage time well, I was fixed on one idea for the fiction/setting and ignored the core mechanics completely till the last minute, I had nothing till 8 hours before the deadline, I quickly implemented the simplest mechanic that I could think of, and put a story on top of it. I’d say my performance was less than mediocre.

This however doesn’t mean I’m giving up on making games, I’m only going to be making more. Anyways, it has been a great expreince!

Tags: LD33, postmortem

Drack’s Mansion Post-Mortem

>>PLAY THE GAME HERE<<

creen1
>>PLAY THE GAME HERE<<

So my first LD entry. How did it go? Meh, there were ups and downs.

Theme reaction and initial brainstorming:
When I woke up pretty much first thing I did was see the theme. The monster is you. There were a lot of things I could do with that theme. In fact I was a little stumped for ideas at first. I thought it over on the toilet(where the best ideas come from) and came up with a few concepts the best of which was playing a monster in a randomly generated cabin that sneaks around and uses cool abilities to kill people. I thought the idea was nice and I got to work.

Day #1:
On the first day I was mostly sticking to my initial idea. I got a movement engine done rather quickly and got to arting a character. Meanwhile, I had brainstormed some more and came up with a main mechanic – the fear bar. The idea was, you could do all these cool abilities like teleporting and turning off lights in rooms and stuff but they all cost fear. Once your fear was gone the game was over since you would be a pretty useless monster if no one is scared of you. You regained fear by doing typical horror movie scary things like banging doors, making things fly, sneaking up and killing people etc. The idea seemed cool so I got to implementing those mechanics.

Needless to say, it did not work out. I got to work programming the enemy AI and just failed over and over. I had wasted about 2/3 of my first day on an idea that didn’t work well, wasn’t thought out enough and simply wasn’t fun. So I scrapped it and started a new. I wanted to set out and make a game that’s fun and polished rather than super artsy and innovative. I remade the idea into a millionaire monster that just bought a mansion and each week people would sneak in and bother him. Thus, he did what he knew best and killed them in an action brawler sort of way. It seemed fine and I spent the rest of the day working on it.

Day#2:
This is when most of the work got done. First thing I did was polish the engine. I gave it a dynamic camera that I hadn’t done before but seemed fitting for the type of game I was making. I had some issues with the camera going outside of the room but with some foresight I got them resolved. Then, I made the abilities. The spell was the first. I spent probably way too long on making the particles for it work, but eventually they did. The rest was pretty simple. Next was the melee attack. That was also quite simple despite some sprite origin problems I had. Next came the minion. I knew I wanted pathfinding so I did more research and got it working! Once I had that, the enemies would be simple as well as they used the same pathfinding. Finally, I did the energy blast, which was also easy to make.

After I had made the abilities work I moved on to level art. As always Google was my friend and helped me with references of Mansion interiors. Most people seem to really love the art, but I think it’s just some above average work of mine. I have done better, but I was satisfied.

After all that, I had about 5 hours left. I rushed to get enemies into the game and actually make it a game and not a tech demo. The final hours are very blurry for me. I remember being tired, rushing and just wanting to get it out as fast as possible. It’s surprising people liked it as much as they did as I had almost no time for playtesting and balancing. I finished implementing the enemies about an hour before the deadline. It those last two hours(including the submittion hour) I mad a title screen, the menus, the story, the newspaper and the actual progression system. The first three nights are always the same but after that it gets progressively tougher by adding more and more enemies. The game had an arcade feel which I embraced by adding simple .ini scoring literally around 20-15 minutes before the end of submittion hour. I was exhausted, it was 5 in the morning, I had worked for almost 19 hours straight and I was in no mood for problems. Unfortunately, they came regardless, as I had so much trouble logging in due to forgetting my password and generally being dumb. I managed it though and got the game in 5 minutes before the end.

Here’s what I think went right with my game:


-it was finished(which for a slow worker like me was quite an accomplishment)
-it looked and sounded nice
-it was quite original in terms of story concepts and characters

Here’s what I think went wrong:


-the failed idea at the start due to not enough planning
-the lack of any music
-the fact mechanics are not explained as well as they should have been
-it’s still a bit buggy
-it could have had more interesting enemy types

Final thoughts on my first Ludum Dare:
This was very fun to do, despite the stress and the lack of sleep. I wish I had spent more time on it and wish I had polished it more, but at the end of the day I came out with a finished, functional, nice looking product that people seem to like. I proved to myself as a dev that I can do this and I was dedicated and skilled enough to pull it off. Regardless of what people think, or where I place, no one can take that away from me.

>>PLAY THE GAME HERE<<

Tags: compo, ld32, post-mortem, postmortem

Yeti Scent – Complete

Finished my entry! I went for the jam this time as I didn’t have much of Saturday to work on a game.

Here is the game I ended up making: PLAY IT

It’s a first-person stealth/adventure/dating-sim or something.

YetiScent 2015-08-24 21-47-59-583

11 hours left (ಠ益ಠ)

Okay so I just woke up knowing that I wouldn’t make it for the compo, I’m not sure if I can make it for the jam either but I’ll try my best!

Most of the “art” assets are done, I just need to code the gameplay and the level loading system, I’ll probably have to drop some gameplay stuff because of the scope but oh well.

huntergame

And I pretty much fofeit :/

It was an educational experience for sure but couple tools not cooperating and my computer deciding to die and not start during the final stretch of the compo I’m about completely fed up.

I might change my mind in an hour or two and decide to push the final stretch and actually finish my game (currently needed: level parser, room pager, fleshing out the player class, six basic enemy ais, boss ai, and a basic box2D setup (because I ran out of time on my own physics engine)); I have enough time but I have no more patience with this, I’ll probably upload the sourcecode later today or tomorrow if anyone wants to read it but I doubt it’s much use to anyone; I’ll finish the game later but for now I can’t be bothered, I lost at least five years from my life expectancy due to this.

[insert white flag here, the international symbol of surrender is fitting methinks]

Comments

Felsiland
24. Aug 2015 · 14:09 UTC
We know the feeling, bro!

Great Games

So far I have played about 30 games and on the whole they are amazing. It is surprising what people can make in 48 hours.

Here is a list of my favourites you should definitely check out:

-Mr Mine

-Rob the good Guys

-Monsters    create

– Antimon

– Ally’s funhouse

 

 

Gobblin’ Goblin!

This was my second LD, and the first that I would consider a success.  It has graphics, sound, high scores, and isn’t toooo glitchy.  You might fall through the ground here or there.  The bunny’s were having a great time quantum tunnelling through the ground, so I made them ignore gravity and sit in one spot.  I would like to have had them run away, and the butterflies maybe flitter around instead of in one spot.  I also would have loved a background.  It was intended to be in a forest but, time…screener6

I look forward to the next LD and MiniLD.  I will be more prepared thanks to this weekend.

 

Thanks for playing.

~KeithK

Dr Mad Scientist on Ameba Warfare

Well luckly i finished yesterday but when i came this morning i forgot to place simple things like: start the game… so the game just starts :)

I’m very happy with it, is not a game it self, but more like a toy, where you have to touch, and experiment, since you are the scientist i’m hopping that you will find very intresting combinations, fussions and other kind of funny situations!

Use your mouse and create ameba lifeforms in the screen to see them kill each other. ¿why? because you are a monstruos mad scientist stuff crazy kind?

who cares? just have fun creating little killing guys with endless combinations and results.

PLAY IT ON: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=46920

Tags: ameba, amebawarfare, experiment, mad scientist, Warfare

Where Am I ? [Post-mortem]

Hello there !
Wanted to use UE4 for this LD, so I made a project not original (at all) to get used to this engine.

creature

So far, I think UE4 is a nice engine, but it crashes a lot :/ and I can’t even play my game on my computer flawlessly (ok I have an Intel HD 5000). I’m not satisfied about the art style I used and the creature is very groteske to my taste; but I have lost so much time trying to align meshes in the editor that I think I lost some creativity….

And blueprints are nice but I’m still having difficulties with it ! Look at this mess !

5

I’m asking myself if the sounds of rain and thunder I took on some free sounds samples website is ok, as I did the music and voices by myself and the global audio is made in my “own thinking” (sorry for my french!). I like to make all from scratch (even if I use references photos or else from the web, which I think is good) so I’m asking this !

02

Anyway here are some captures and timelapse video link !

01

4

3

———————————————

Timelapse there : Youtube Timelapse

Link to the game here : Where Am I ?

———————————————

Will test your games when I have time ! Post me a link to your game there or in the comments of my game !

I had dreams about the theme

After uploading my game and finishing my cold cup of coffee, I felt on the bed and took a big nap.

My girlfriend told me that I said “I need one more monster” during my sleep. I did 5 of them already, so
is that some kind of sign ? Should I do more ?

Test

Check my game

Check my Tumblr

We are here! Almost done…

Hi folks!

This is the first time we have participated in LD, we’re a bunch of students (from Perth, Australia) still learning the ropes – and this is the first time we have made something together.

Our game is Unity 3D based, you play a as a grim reaper character who has to harvest souls (of dead video game characters) which have ended up in his little graveyard, essentially sending them to the game over screen. Working title is “the game reaper.”

So far it’s been a great experience and we’ve learned a lot, also having a time constraint has pushed us to achieve a lot in a short period.

The coders are putting some finishing touches on things, it should be up for play in the morning! In the mean time here’s a screen.

screen

Cheers! The Quad City Jammers.

What do you use to create music?

During LD33 I wasn’t able to find good random music generator. I want a tool that’s easy to understand and at the same time allows customization.

At best if it would allow to generate music from chosen genre.

 

The reason why I’m posting this is because during LD33 I needed a nice battle/combat theme. I thought about some nice rock music but every music generator found by Google created happy tunes instead.

Chicken soup and playing games

Hey can anyone play my game ?

 

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=38857

ill play yours if you comment

Tags: LD #33, LD33

Im done!

I didn’t get it done it time for the compo, but I got it done for the jam. Back to work tomorrow, so have to go to bed. Did’t get everything done I wanted to. But it’s small fun, none the less.

screenshot

 

Play right in your browser:

http://ld33.procrustes.net

You control the local chupacabra, terrorising the local sheep population.

Rack up sheep kills with this monster simulator.

Cursor keys to control Mr Cabra. Go for the sheeps necks!

The arrows will help you find the closest victim.

Sound Effects: sfxr
Music: ModPlug Tracker
Graphics: grafx2
Library: Infinitelives, pixi.js
Code: ClojureScript

Code, game, graphics, sound and music created by Crispin Wellington in 72 hours .

Rate It!

Had to Deviate Course

Had to deviate course from original idea. Last minute, as soon as I realized I couldn’t finish what I wanted to in time. Should be able to put out something playable, but IDK if I’ll have enough time to put everything I want into it. I’m making sure the art for it is halfway decent, but I’m not sure I’ll have time to animate everything!

:( Atleast the static sprites look nice...

:( Atleast the static sprites look nice…

Done… Sleepy… Postmortem

My entry is done!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41214

Capture2 Capture1

Up & Away!

Untitled2

 

Play it!

 

So I managed to finish my little 3d platformer in time for the compo! I had a lot of fun making it this weekend, it’s a little challenging with some precision jumping needed in some places, hope you enjoy! :)

Untitled

Best website for iframe

Hey dudes, I found this field in “game sumbit form”.

frame

On what website I can upload game to embed link into frame?

Comments

24. Aug 2015 · 14:50 UTC
Itch.io I think is able to do that. (not sure)
24. Aug 2015 · 16:01 UTC
I also use GitHub project pages.

But take care, there is some difference in 3rd party iframe.

Drumster OST

The game that will literally Rock the Hell out of you!

Truth be unbound: recap 2

(Recap part 1)

Story and style

Truth be untoldLimited content may explain some of the writing’s inconsistent style. My idea was to be all over the place regarding story and style. The game is a biography with a pretty general theme (truth vs lies) and I intended it to touch lots of genres: school drama, teen romance, political thriller, silly over-the-top comedy, psychokiller horror and more.

Lots of alternative storylines were planned for each section of the game, so that the player in one playthrough could be a child animal harmer, a teen seducer and an adult psycho, and the next playthrough have him be a mischievieous child, a solitary teen and an adult corrupt politician.

This would be more obvious if all these storylines were available. But I wrote half of them.

Stop and plan

With 8 hours to go I was pretty sure I couldn’t do it on time. My writing grind to a halt. But then a couple of hours later I was churning out the least bad best writing in the game (late section, dear players; see if you find the nickname list). The trick is: stop and plan. I stopped improvising content, sat away from the computer, thought thoroughly the scenes I was going to write the rest of the day, wrote down some notes and structure and had the most pleasant time of the compo writing what I had planned.

Plan is an antidote for block

I don’t know if I’ll do a Ludum Dare again, but I’m really happy I did it and I’m not really disappointed with the results. Thanks everyone!

Tags: interactive fiction, Twine

My Compo Entry!

splash

This is late for a compo blog post, but I fell asleep and forgot to write a post about my game!

Linky here. It’s a visual novel about a new student at an all-girls boarding school dedicated to the art and science of slaying monsters.

dragonfight

 

Keyboard control on D.A.S.H !

ok

 

I got a lot of feedbacks of people who didn’t have a controller, you can now play D.A.S.H without it!

 

Comments

24. Aug 2015 · 16:03 UTC
Thanks, will check it out right away :)

LD33 Progress Update 9

Gosh its been a busy day 😀

I’ve gotten the sprites and terrain tileset in so the game looks just like the mockups!

(Click for correct resolution image)

tileset and sprites

 

Been quickly getting through adding all the assets to the game, music is in and I’m getting sound effects in now. Game is almost ready to submit :)