Truth be unbound: recap 2
Story and style
Limited content may explain some of the writing’s inconsistent style. My idea was to be all over the place regarding story and style. The game is a biography with a pretty general theme (truth vs lies) and I intended it to touch lots of genres: school drama, teen romance, political thriller, silly over-the-top comedy, psychokiller horror and more.
Lots of alternative storylines were planned for each section of the game, so that the player in one playthrough could be a child animal harmer, a teen seducer and an adult psycho, and the next playthrough have him be a mischievieous child, a solitary teen and an adult corrupt politician.
This would be more obvious if all these storylines were available. But I wrote half of them.
Stop and plan
With 8 hours to go I was pretty sure I couldn’t do it on time. My writing grind to a halt. But then a couple of hours later I was churning out the least bad best writing in the game (late section, dear players; see if you find the nickname list). The trick is: stop and plan. I stopped improvising content, sat away from the computer, thought thoroughly the scenes I was going to write the rest of the day, wrote down some notes and structure and had the most pleasant time of the compo writing what I had planned.
Plan is an antidote for blockI don’t know if I’ll do a Ludum Dare again, but I’m really happy I did it and I’m not really disappointed with the results. Thanks everyone!
Tags: interactive fiction, Twine