LD33 August 21–24, 2015

See you in the compo!

It’s that time again. It’s coming. And now I will start using PyGame. Not unity. Risky bet. But I can do it! And so can you! I’m in, and I hope you are to. I will see you in the compo.

I am SO In!

So hyped to be entering Ludum Dare! This will be my seventh time doing it and I’ve managed to produce five fully-working games in my past six attempts.

I will be entering the compo and using a completely new stack of technologies that I have never really touched before (until this last week or two I guess):

Framework: Phaser

My first ever entry was a Flash game since I’m an old Flash developer. After that I moved on to Game Maker which I really loved and haven’t given up on. My motivation for the switch was to get into a more multi-platformed and open source model. I’ve only been looking into this for about a week but it seems like a solid, if opinionated, framework.

IDE: Visual Studio Code

Not open source, but very multi-platform being that this software was built on the amazing Electron platform with HTML/CSS/JavaScript. I’ve only been messing around with this for two weeks but have been VERY impressed. It is very early (still in Alpha) but I hope this goes on to replace the existing Visual Studio eventually. It’s lightweight like a text editor (fast, simple UI) but does heavy lifting IDE things (debugging, intellisense) when you need it to. It’s also got built-in node.js and git support (my version control of choice).

Language: TypeScript

It is very rare when something makes me say “Holy shit, this is awesome!” in the development world, but getting to know TypeScript has definitely done that for me. I work with JavaScript every day at work and while it is becoming better and better every year, TypeScript makes it feel like an honest-to-goodness heavy duty, modern language. Just the fact that you immediately see inconsistencies and errors instantly in your editor before running code OR compiling it makes you much more productive opposed to vanilla JavaScript. The type system also makes it easier to logically organize your code and is really powerful. It also works perfectly with existing JavaScript code (type definitions for existing libraries, yay!) and is open source to boot.

OS: Mac OS X

I work with Windows at work but have fond memories of doing web development in OS X in the past. I wouldn’t call myself an Apple fanboy but I just find working on OS X a little more pleasant. This will be my first game development of any kind on a Mac and I’m looking forward to it!

 

Warming up with phaser.io

I’m in again, and I’ll try to get up to speed with phaser.io enough to reach a level that I feel comfortable to switch out unity for a while.

Here’s my playground! Chiptune and sky gfx made before by me, while the rest is done this evening.
Definitely feeling positively surprised by phaser!

My tools:

Audio
Musagi
FL studio
Audacity
(Perhaps: Jammer)

Graphics
Pyxel
Paint.NET

Code/IDE:
Either Unity or Phaser.io
Sublime text

Misc.
Coffee to stay focused when I need
Fiancée to make sure I take some breaks

Good luck! May the weekend arrive soon enough…

We’re In!

Hello fellow Ludum Dare competitors!

For this LD me & Foxel will be entering the jam (once again) as a team. On this occasion though Foxel will be in the United Kingdom, staying at my residence and we’ll be doing this jam as it should be done.

 

Below are the tools ->

  • Game Library – Slick2D & LWJGL
  • Programming Language – Java
  • Art – Flash
  • Sound Effects – SFXR
  • Music – Bosca Ceoil

So that’s our obligatory “I’m in!” post.

 

-Mace & Foxel

I’m in

I just finished my entry for the GameBoy Jam 4 and i … am … exhausted…

I dont have any vacation this summer, so basicaly, i was working during the day and programming the rest of the time for the past 7 days…

Here is what i have done if you are interrested to see it^^:

UD_shot1

Until Dawn

 

Anyway…

I am obviously 100% in for LD 33!

Hopefully i’ll get some rest this week and be fully prepered for this. =)

I’m in and excited!

This time I’m in for my fourth Ludum Dare Compo in a row, and this time I’m especially excited for it as it’s a chance to start out a fresh game and to just try out a lot of new things without having to worry about code-readability for future-me and long-term-planning. Just the sweet joy of starting a project. Since April I’ve mainly been working on just a single game. That’s not that much time compared to other people’s projects which sometimes take years to complete, but for me it feels like ages since I used to kickstart some new gameidea every week or so and never really released anything.

 

My tools of choice:

-Gamemaker Studio for messy programming

-Paint.net for janky sprites

-bfxr for crunchy sound effects

-Bosca Ceoil for funky music

 

Good luck eyeryone!

I’m in!

First time joining! 😀

I have 100% no clue how this will go

Engine: Unity

Audio: Bfxr and autotracker.py

Art: Paint.net

Comments

LavaGhost
16. Aug 2015 · 18:59 UTC
IKR same here :/

I’m In! Ludum Dare 33

I have only 15, but I’m crazy enough to do the Ludum Dare 33. This will be my first game jam and Ludum Dare.

And I will work with someone else.

  • Programming :
    • Game Maker Studio (D&D, but mostly GML)
    • Eclipse (Java)
    • Visual Studio 2012 Express (C++)
  • Art :
    • Photoshop CS6
    • Paint.Net
  • Audio / SFX
    • Bfxr
    • Audacity
    • Ableton Live 9
    • Propellerhead Figure (on iPad)
    • Some samples from others websites.

B216

I’m Probably In

Howdy!

First post – I’ve technically been ‘in’ for the last two major events, with less than desirable results and no submissions. We’ll see how it goes this time!

Tools, may vary:

Programming: Java, in Eclipse
Libraries: JMonkeyEngine 3 / Slick2D (with JBox2D)
Graphics: Fireworks / GIMP
Sound effects: BFXR / Audacity
Music: FL Studio 12

Art is the bane of my life.

Comments

RadioLemon
16. Aug 2015 · 19:49 UTC
High five for shared bane

I’m In

Fell behind on my GAME A WEEK project this summer, but plan to catch up on it over the next week, then finally spend this weekend doing my (hopefully) first successful LD! Yay!

In, 2 years later

I’m in, two years after the first one I was in. The theme was 10 seconds. I was making a text adventure about biological weapons in Inform 7. I didn’t finish a game for Ludum Dare (or anything for that matter) until last December when I worked with my friend Shawn for the first time. This time around I have another friend helping also. We don’t really have an idea what we will do, it might just be something normal like a hack ‘n’ slash about a ninja vampire with a glass sword after the apocalypse, which happened when there were 24 world wars in one month.

I am a Composer, I will be participating (probably)

I have never participated in Ludum Dare before, but as far as music goes I am fast (I have a twitch stream (currently offline) about making full songs in under 3 hours): www.twitch.tv/eternal_renegade

 

Here is a link to some of my music:
www.soundcloud.com/devtm

And I look forward to participating! :)

Here is my toolbox!

OK, I seem to have forgotten to talk about my toolbox in the last post. Shame!

This time I will be using:

  • Python with PyGame: PyGame is a great library and I am glad I managed to learn it before Ludum Dare. I don’t want it to go like last time!
  • Autotracker for music: It is great! It is a program that generates music for you. Love it!
  • (Maybe) Py2exe for compiling: it compiles Python programs into an EXE
  • PhotoFilter for graphics: This is a lesser known program, but I find it really easy to use and it is what I will be using for the graphics.
  • Spotify/iTunes for playing music: Because it wouldn’t be the same without music!
  • Twitter for progress updates: I will also post major progress updates here, but most will go on my personal Twitter account (@pta2002)
  • Git version control: Git is great!
  • Ubuntu as my OS of choice: Ubuntu is great for development! Such an ease to use… I will be recording GIFs on Windows though.
  • ScreenToGif for generating GIFs: It is the best program I ever saw to do it. I love it!
  • My laptop as my computer of choice: I have all the development tools on it, and it is pretty decent for the job.
  • (Maybe) Tiled for map editing: I like Tiled. It does its job pretty well.
  • All other tools I forgot to do everything else I forgot to mention!

Good luck to all of you! I will be on IRC if you want to talk to me 😀

Hot Tip

If anyone else is developing on OS X, Quicktime Player takes really good screen recordings (File -> New Screen Recording). You get a .mov which can go straight up on gfycat.

I’m in with coffee!

Hello World!

So this is the first ever Ludum Dare (and Game Jam as well) for me! I’m super excited about it. I am 15 years old and I’ve been making games for 6 years now so it’s time to test my skill!

I’ll be using:

– Unity3D

– GIMP and Blender for Artwork

– BFXR and Audacity for SFX (Might use SFXR as well)

 

Comments

Waynetron
17. Aug 2015 · 00:02 UTC
Good luck, have fun!

I’m in for the LD33 Jam

I’ve not had a chance to participate for a few jams now, but I’m hoping to spend some time doing something fun next weekend for LD33.  Thinking about maybe playing with pico8, but more than likely I’ll be playing with my usual tools:

Hardware: Macbook Pro, MPK25 keyboard

Game Engine, Languages, & Tools: Unity 3D, C#, Xamarin Studio

Libraries & Frameworks: Vectrocity, Spine, Grids Library for Unity

Graphics & Art: Corel Painter 12, Photoshop CS, Blender 2.7, Spine

Music & Audio: Ableton 9

I’m in

This is going to be my first time participating in ludum dare. I recently graduated as an engineer in computer science, and have developed a few games during my time there. Also went to my local Global Game Jam this year with a 2D minecraft-esque auto scroller.

Oh yeah, I have no skills in graphic design, beware.

I have currently made games using:

  • Unity
  • C++ & SFML
  • Java & libgdx

Can someone throw some Unity Webplayer help my way

So I lost an entire evening trying to get my warm up game shareable through dropbox and have tried every solution I could find on google and nothing is working. first timer here so if anyone could shed some light my way on how I get the embed to work I would be very grateful. As I just get told DL failed each time. :(

Tomatoes Together Client

Hey guys,

I have written a client for Tomatoes Together in Java.  Just download and run it and then everyone will be in sync.

https://drive.google.com/file/d/0BwnFYlLb1tsFNlM2TUQ3WmxDUTQ/view?usp=sharing