LD33 August 21–24, 2015

I’m new and ready to rock!

Hey gang, just posting to make my account a reality. I’ve been lurking around Ludum Dare for quite some time but I never had the guts to try it. I’m almost graduated from Game Design & Development. It’s time to put it to the test.

In from Hungary!

This will be the 6th or 7th Ludum Dare we’re doing… I don’t really know, but this one is going to be a little different for us.

You probably have never heard of us, that’s not a problem. We don’t really hype our games during LD, nor do we advertise it for everyone to play it. That is why the last LD was a very pleasant surprise for us! We placed just above 300 with Hackinator, and we’re really proud of that (out of 2800).

The team consists of two: me, the programmer, audio engineer and musician, and my pal, a pixel pro, who’ll be doing some 3d this time around.

The tools (programming):
I usually use JAVA and LWJGL or libGDX, but this time I’m in with my hopefully proficient C++ and SDL/OpenGL knowledge.
I’ll be using Notepad++, some neat batch scripts for workspace organization. Nothing very fancy, but it does the job.
For music, I’m using sunvox. Last LD it proved to be the best tool for me.
Sound effects: SFXR + Audacity, because they rock together.

That sums up my badly designed post! I’m very sorry if it hurts your eyes, but I’m no big designer, nor do I know how all these tags and whatnot work, so sorry for that again!

The best of luck to everybody attending LD next weekend, and have fun during the warmup too!

Ungarische Ziegen Spielen (TM)

I’m In – Since 2009 – New API

Goodbye Retro Flow API

Love Bomber - The Cult Simulator Click here to play.

Click here to play.

Click here to player & rate. KEYBOARD + MOUSE W,A,S,D - Move Click - Use Tool Mouse Scroll - Change Tool

Click here to play.

Tiny Civilization with colour

Click here to play.

 

 

 

 

 

 

 

I developed Retro Flow API in AS3 in 2009 specifically for Ludum Dare.  Once Flash was officially depricated it was time to move on.

Hello Super Flow SDK

The past few weeks I’ve been developing a fresh new Javascript Software Development Kit tentatively named “Super Flow”.

I figured it was time to make my “Dream API” for Game Jams and Ludum Dare, something that had a few specific requirements:

  • Convenient programming.
  • Deployable to the web without plugins
  • One programming language for everything.

I came up with a concept I call directives-based programming.

In practice it’s a modular server/client API.  In reality it’s a bit of a paradigm shift in the way you write multi-runtime software.

Directives may or may not be a new concept, I do not know but they will definitely require a tutorial for me to adequately demonstrate their power.  I feel that once you understand the concept its power will be very evident.

Technically speaking directives allow you to define data and entry points for multi-runtime software in any execution order without repeating code using one language.

Why that’s useful comes down to convenience.  It’s an extremely convenient way to write complicated software for the web such as web games.

// in one file...
_.server()
_.remote("do_something",function(arg1,arg2){
trace("a client called this function with arg1 =" + arg1 + " and arg2 = " + arg2 )
})

_.client()
_.ready(function(){
send("do_something", 0, 0 )
})

This doesn’t give it justice at all.   Like I say, some tutorials will clear up how powerful this concept really is in the near future.

Super Flow Prototype 3

Althought I’m developing a complete SDK (software development kit),  complete a powerful IDE (integrated development environment),  I’ll be using Super Flow Prototype 3 this Ludum Dare.

This was the first solid prototype that really took advantage of directives.  It resembles very closely the final design of the API.

Click here (25.2 kb ZIP) – download Super Flow Prototype 3 w/ Net Tank Source Code.

Requires NodeJS,

type “node sf.js server” to run.

Browse to http://localhost:8080 to play the game.

Docs

Sorry, there are no docs yet.

 

Comments

15. Aug 2015 · 18:32 UTC
I’m sorry I don’t quiet understand what you did there – like what is the server client architecture here?

Oh btw I also used “_” object to make my own jQuery thingy once haha
Suese
17. Aug 2015 · 18:56 UTC
Definitely.
17. Aug 2015 · 21:45 UTC
Hmm OK I’m gonna read between the lines and hope I’m correct – are you planning to make a multiplayer game?

I honestly don’t understand your statements – you call this an API and then you talk about an SDK and then you tell me it’s bunch of mods and then you talk about multi-runtime. I feel like the entire thing is scattered.

Well, as far as I know there are already lots of plugins that allow php and javascript merge pretty well in one place.

Really appreciate your response but you see, I could really care less about the prettiness of runtime-functionality made into modular components. Let PHP do what PHP does best. I don’t like forcing languages out of their natures, let each language do what it does best or you’re just making it pointless. Why not use a single-agreed upon language to everything? Because that’s a terrible idea. I do appreciate stuff like Node.js and all sorts of plugins but I guess I’m just not into the kind of stuff of twisting it too much, by the end of the day this means more vulnerability in the web. I prefer letting browsers leave HTML4 and go into the new era safely and slowly. So I guess this stuff isn’t my thing .. but I’m sure this is a cool thing I do like drag & drop features like everybody else =]

As for its usefulness – well, I mostly see potential in client-server based games which is most of the time multiplayer / shared worlds or stats.

All of the canvas and the boilerplate parts I guess are cool but I don’t get how they are dependent on this thing?

Couldn’t you just program it into some native JS module or something?

I think I am in… >.<

This will be my first one ever in the 12 years I have been alive. I plan on using Game Maker: Studio for my engine, Aseprite for art, SFXR for SFX’s, and Bosca Ceoil for some fat beats. I’m going to go hardcore and do the compo instead of the jam. Wish me luck. 😀 (I really want to try LD this year, but I might be busy, I hope I am not busy >.<)

I’m in again

This will be the third time that I will be participating. I’m telling myself each time that I will try and use a different toolkit next time, but I will most likely once again use SFML and perhaps my own TGUI library.

Here is what I created previously:

LD30: Planet Resque

LD27: Racer

Comments

CubeGod
16. Aug 2015 · 00:27 UTC
your LD27 game has a certain charm, I do wish you luck and may the best developer win.

I’m definitely going to try my best to participate this year

After reviewing the rules I decided to challenge myself, I will be using a custom engine written from scratch (starting after this post), this is allowed in both the compo and the jam (source code will be provided regardless).
If that fails (which, realistically, it could) I’ll use SDL and box2D, even then my source code will be provided.

I’m not entirely certain what featureset it’ll support but it will be basic, I want to challenge myself by not having fancy features available.
Probably will have shader support though.

Anyway, I can’t be wasting time here! I have an engine to write.

CubeGod out!

I’m in to some degree

I’m planning to be in for this ld, my Second LD.

Gonna keep it real short and simple.

Engine: unity

Art: aseprite, blender depending

I hope to knock something out in the first day so I’m not rekt the entire weekend.

were in

For the first time and my team of 2-3 are joining the ludam dare competition!

Comments

SomeLad
16. Aug 2015 · 01:29 UTC
What tools are you guys using??

Comon

comon

I Must Break You

My fourth Ludum Dare. The last was a dud though—I started out full of drive but life intruded and by Saturday I had been pulled away by pressing issues in “the real world”. Hopefully the real world will mind its own business this time.

I will use:

  • Xcode for Xcoding
  • Sublime Text for all the stuff Xcode can’t do but should’ve a long time ago
  • Photoshop for arting
  • GarageBand for musicking
  • Cfxr for sounding
  • My own engine, “Fresh”, for engining
  • C++ for talking to the computer with
  • Emscripten for webbing

P.S., I am the villain in this whole Ludum Dare 33 thing but I don’t know it because I’ve just been programmed to do this.

Warm up is struggling

We are new to game making so we are struggling but were getting the handmade texture/music part

 

Guess who’s in!

If you couldn’t guess, it’s me
My toolbelt contains the following:

Unity3d
Blender
Paint.NET

Hopefully I will be joined by my friend 00ooo, but we both have exams this week leading up to LD33 :(

See you all at the deadline

 

You know what

Yes of course i am

Looks like I’m in.

Hi all,

I’m a technical artist planning to participate in LD#33. I’m new to Ludum Dare, and game jams in general. I do have some experience in game production though.

I’ve also invited two friends along. Both are experienced programmers, but one would prefer to support me on the art side of things. They are both also new to Ludum Dare, but have participated in other game jams. I’ll be relying on them for guidance.

First time participating

Going to participate Ludum Dare first time.  Aiming to do something really simple and just finishing.

Tools:

  • F# + MonoGame for code,
  • Paint.Net, Krita or both for graphics, depending on my fancy,
  • bfxr for sound effects, probably not going to try making any music.

 

Hello Everyone!

First time Joining Here in Ludum Dare! I am, well, a complete beginner(?) in game making and doesn’t have much game created yet but still, I’ll try my best here!

Strong Points:

  • Python Programming
  • Blender

Looking for an artist/animator (Unity)

I’m looking for a 2d artist that knows how to animate in unity 2d. I’ve posted some work below from the artist I’ve used in the past. I’m happy for any art style but I want someone who has experience in unity and will be willing to spend most of their weekend on Ludum Dare.

background

boss2

end pic

Once we have an artist we will be a team of 4.

2 programers, 1 music/sound guy and an artist.
Here is a link to some of my previous games for those interested:
Mini LD 57: http://ludumdare.com/compo/minild-57/?action=preview&uid=49258
Mini LD 59: http://ludumdare.com/compo/minild-59/?action=preview&uid=49258
Mini LD 60: http://ludumdare.com/compo/minild-60/?action=preview&uid=49258
Kiwijam15: http://itch.io/jam/kiwijam15/rate/32902

Edit: Please post me some of your previous work.

Please contact me on any of the following mediums
email: logon.k13@gmail.com
skype: logan.k2
steam: http://steamcommunity.com/id/logon_13/

Comments

16. Aug 2015 · 20:11 UTC
Dude those sprites are SICK as TITS!

Decision for my ld33 Toolbox

Preparation of my tool kit during this final stretch before the start of the event.
I decided for my first Dare competition tu use this features :

For Code

  • netbeans : My best free IDE for dev beacause i use in web, Java and Python Coding.
  • Java : Because that is the laguage I know best.
  • Notepad++ : For Brainstorming and when IDE is to slow

For Graphics

  • Paint.net : For blueprints and small graphics.
  • Gimp : For Elaborate Graphics ( If I have time ).

For Sounds

  • LMMS : For music composition ( First use so I’ll try to compose ).
  • Audacity : For editing music

For vesionning

  • GitHub : To share the future game ( I am optimistic ).

So these are all tools in my toolbox for the LD33.

I will not use basic code or framework because i hove not yet used them and i didn’t know to use them. So it’s total YOLO for this first entry. May the force be with me.

Good luck everyone for LD33 and have good fun !

To be continued…

Just another LD 33 Entrant

First time LD entrant, I have entered one other game jam before through the college I attend.

I will be working in a team of two, myself as a programmer and an artist.

Toolset:

  • Phaser HTML5/JS framework
  • Sublime Text
  • Python (for a simple webserver)
  • Git
  • Sound
    • BFXR
    • Reaper
    • potentially freesound.org for sound samples

Looking forward to the challenge and to playing all of your games! :)

PS where is the most active place where the majority of the LD community live (reddit, IRC, Twitter etc.)?

Adam H.

I’m in !

Well, I’m in… Have a nice day !

More seriously, i’m in and this time I think that I will try something totally different, a new style of game, new concepts and mechanics.

That’s all, we will see the theme, have a nice day and have fun !