LD33 August 21–24, 2015

And one more time.

I’m in again. Like the last times i will moste likely team up with (some) of my coworkers.

My tolls are (most likely)

  • Unity as engine (or some kind of html5 engine)
  • Krita for 2d Art
  • Blender (if 3d is needed or as a 2d animation tool)
  • Substance Designer (Textures or Tiles)
  • Tiled (eventualy)
  • the recently here posted http://sfxr.me/
  • maybe an other webbased tool for audio

Let’s do this!

I’m in!

First Ludum Dare for me! I have been learning how to make games for a while and I will be using this to put my new skills to the test!

The tools I will be using are:

  • Unity in C#
  • Blender
  • FL studio
  • Maybe more if I need to.

 

I will hopefully be streaming on http://www.twitch.tv/ganglemon if my computer can handle it. Good luck to everyone!

Audio Tools

I was wondering what audio tools does everyone use to make sound for your games? Also how do you go about getting sound for it? Do you download it or go out and make it yourself? Thanks in advance!

Comments

TheGamer90
13. Aug 2015 · 11:35 UTC
Hi, Iorcanwsmith
Andrew Deem
13. Aug 2015 · 17:22 UTC
Audacity is a free tool that a lot of people use. It’s not the greatest for making audio, but if you are knowledgeable on how to use it it can work wonders. I think a lot of DAWs (Ableton, Reason, etc) have free trials so you can download them for the Dare and create music that way as well. Both of these methods can be hard to use but you will get authentic sounds from them!
14. Aug 2015 · 05:58 UTC
You could also team-up with an Audio Guy (like myself ;)) if you’d like!
martincohen
14. Aug 2015 · 06:45 UTC
Not sure if it would help, but I’ll throw it out there anyway.

SDL2 joystick interrogator (second version)

Interrogating a Sony PlayStation 2 DualShock 2 controller.

Interrogating a Sony PlayStation 2 DualShock 2 controller.

I recently rebooted development of a project I tried to develop for the Ludum Dare 20 contest held in April 2011, the theme of which was “It’s dangerous to go alone! Take this!”

As the project will require a controller with an analogue stick to play I’ve begun to develop a utility to interrogate the capabilities of various controllers – and as I feel that the SDL2 documentation is lacking with regards to the joystick support offered by that library I’ve posted to my blog the source code to the second version of that utility, for the benefit both of myself and of others.

Life Sensation Team’s in!

Yay! First jam in team for us! We already tried one time but failed. Hope we’ll make it this time! We are a team of two french guys for the moment.

We’re still unsure about wich tools we’ll be using… Maybee game maker or Unity for the engine.

 

 

We’re making this happen guys! We’re doing this thing! :DD

I was/am/will be in

The latest minild was pretty fun and my first jam. Looking forward for other jams and the LD.

participants++

I’ll be in once again. I didn’t finish my game the last time because I was bored by it and I couldn’t participate the LD before, so I seriously need to create a game again.

So far I’ve used the Dart Editor for programming but as the editor has been discontinued and I still want to use Dart, I’ll use either Atom or WebStorm EAP this time. I’ll use the Warmup Weekend to see which one I’m more comfortable with.

Platform: Web
Editor/IDE: Atom or WebStorm EAP
Graphics: Krita (and maybe GIMP or Inkscape)
Sounds: My mouth (or sfxr.me) and Audacity
Code: dartemis as my ECS and a lib that contains some base classes and helps me to quickly create the boilerplate code and github pages. Also whatever comes in handy from pub.

I just hope the summer heat will be gone until the Jam, otherwise I may die while coding (no need to mourn).

I’m in!

Ludum Dare for the second time!

I’ll work solo with:

Programming: Eclipse w/ pydev Python

Art: Photoshop

Sounds and music: I’ll do sounds with my voice and acapella music like this: https://www.youtube.com/watch?v=lYkBWmWExx0 maybe i’ll record it with audacity xD

Let’s warmup!

How do i join

Can someone tell me

 

Comments

13. Aug 2015 · 18:04 UTC
There’s no need to join. Once you’ve signed up for the website, all you need to do is submit once you’ve finished.

I’m in

Probably using PICO-8 this time around.

Ludum Dare 33

Good Luck!

Music Ludum Dare

Do you think we could make one LD with themes to choose from consisting only from titles of songs. I mean old evergreen songs that everyone knows (not recent hits).

Few themes/songs example (add more):

  1. Ring of fire (Johnny Cash)
  2. Paint it Black (The Rolling Stones)
  3. Ride the Lightning (Metallica)
  4. Oops! I Did It Again (Britney Spears)
  5. I Love Playing With Fire (The Runaways)
  6. The Tide is High(The Tide is High)

because most of these titles are just asking to theme a game

Programmer looking for artist! [Unity3D]

Hello y’all!

I’m a C# programmer looking for an artist to participate in Ludam Dare 33. If you’re intrested you can hit me up on Skype. I plan on making a 2D game but that will be discussed with the rest of the team mates. I’m also looking for programmers, game designers, etc.. so really if you’d like to team up let’s do it :)

Skype: ExaltedGurt

I’m in!

Hello, fellow Ludum Dare participants. My name is Keegan, from Victoria, BC. This will be my first Ludum Dare attempt. I’ll probably be using C++ / SDL 2.0, because I don’t know how to do things that are easy. I have no idea how this is going to go, but it should be a lot of fun, if nothing else! Tools look something like this:

Code: Visual Studio 2013 Professional, SDL 2.0

Graphics: GIMP

Audio: Ableton Live 9, Tweakbench VST plugins

Streaming: OBS, Twitch.

I’m In for compo

This will be my fifth Ludum Dare. I only submitted in my first jam. The next three I attempted a point-and-click each time. My goal this time will be to create the simplest possible game with some nice looking graphics.

I have to attend a party for about four hours on Saturday, at least. I have a bit of anxiety because in addition to attending for four hours or so there is the hour ramp in and out (showering, grooming, travelling, etc) but I will just have to sleep a bit less. I may do something crazy and not drink at the party so as not to be sleepy when I come back.

I’m in and Wallpapers

I’m in. This will be my first Ludum Dare ever (tough I followed many of them) and I am really excited. Due to school, the only main Ludum Dare event I can attend is the summer one. I am thinking of attending Ludum Dare with my friend, but he originally refused the idea of attending because he thinks he is not enough experienced. I will try to convince him to help me in at least the audio work as he is a very good guitarist and we have played music together for many years.

I will be using Unity with C# as it is the only language that I have really got into. I will be going for the 72 hour jam for my first try to minimize the stress (and to possibly have my friend come over and help :) ). I will be streaming my progress on my Twitch.tv page (twitch.tv/thatrepixelated) as suggested by many previous LD-ers so that I can review my progress later. I will also try to update progress on my twitter (@thatrepixelated). Any help provided by previous LD-ers would be really appriciated as I want to use my only opportunity in the year to attend, in the best way possible.

On to the Wallpaper.  I have created these wallpapers around 3 weeks ago but I haven’t had time to post them. Finally I have the time so here they are.
This is the link to the imgur album that contains all of the wallpapers (I cannot upload pictures to the LD website because the Add Media button is not there :( ) :

LD33


It’s basically the same wallpaper in lots of versions. They are all in 2560×1440 resolution and there are mobile versions too (in the same resolution) so that it will fit all (or at least) most of your devices. 😉
I will soon upload these images to the Ludum Dare 33 Wallpaper post too.

I hope you will have a great Ludum Dare and a great weekend. :)

Tags: #LDWallpaper, gamedev, indiedev, jam, ld, ldjam, unity, unity3d, wallpaper

Decision Made

So I was thinking of using python to build my game however I have decided to use the language I started learning with and the one that doesn’t require most people to download anything and am going to make my game for this compo in Java.

 

In for the 5th time!

As always, I’m super excited about LD and I look forward to playing so many awesome games (in addition to trying my own luck)!

Tools?

Hi!

As said earlier, I’ll try the compo challenge!

However, I have a question about giving the sources: if I use a paying asset from Unity’s asset store, how can I give away my project’s source code, so that it can be ran, without giving the source code of the asset?

Thanks!

Comments

14. Aug 2015 · 13:35 UTC
As I understand it, everything required to make the source work should be available publicly. If 3rd party libraries and tools are required, free or paid, that’s fine.

Experimental Work Cycle

During previous LD events, I’ve tried to plan my weekend around getting just enough sleep that I can finish the event, but spend as much time as I can working. I usually aim to get ~8 hours sleep, with the other 40 hours working, and split the compo into two “days” – Saturday runs from the event start (~2am over here) until some time Saturday evening, then Sunday is from whenever I wake up till ~5am Monday, when all the submission and early voting is done.

But instead of working two-ish days which are 20-30 hours long and difficult to plan around, why not split those 40 total working hours into a regular working week? By standard planning assumptions, you’ll have five days of eight hours with 75-80% velocity – so about 6 hours of useful work and 2 hours staring out a window or gurning at Facebook. I’ve sketched up a working schedule that I’ll try out this event:

Sat 2am Event Start – Day One Sat 3am Sat 4am Sat 5am Break Sat 6am Day One Afternoon Sat 7am Sat 8am Sat 9am Break Sat 10am Day Two Sat 11am Sat 12pm Sat 1pm Break Sat 2pm Day Two Afternoon Sat 3pm Sat 4pm Sat 5pm Break Sat 6pm Sleep Sat 7pm Sleep Sat 8pm Sleep Sat 9pm Sleep Sat 10am Sleep Sat 11pm Sleep Sat 12am Sleep Sun 1am Sleep Sun 2am Day Three Sun 3am Sun 4am Sun 5am Break Sun 6am Day Three Afternoon Sun 7am Sun 8am Sun 9am Break Sun 10am Day Four Sun 11am Sun 12pm Sun 1pm Break Sun 2pm Day Four Afternoon Sun 3pm Sun 4pm Sun 5pm Break Sun 6pm Day Five Sun 7pm Sun 8pm Sun 9pm Break Sun 10am Day Five Afternoon Sun 11pm Sun 12am Mon 1am Break Mon 2am Submission Hour

At a guess, Day One is planning & prototyping, Day Two is core mechanics, Days Three-Four are content (graphics & audio) and additional features and Day Five is playtesting, polish & bug-fixing. Each break is a chance to stretch my legs, clear my head and check my progress, so hopefully I’ll have more time to spend on areas I usually skip (like audio) and not burn all my hours on one thing.

Has anyone else tried a work schedule like this?

I’m in (again)

Looks like we will probably be participating in LD again! Looking forward to maybe trying something new, like a genre we haven’t really done before or some new tech. LD is such a great opportunity to try out new stuff…time to go outside the box!

Also, our entry from LD32, Glorch’s Great Escape, is nearing completion and we could still use your votes on Greenlight! There is also a demo of the latest build available on itch.io or Gamejolt. We wouldn’t have even come up with the idea without Ludum Dare, so thanks to the community!

Glorch trailer video: