LD32 April 17–20, 2015

I’m in.

Participating for the second time. If it will be for the 48h or the 72h will depend on whether a friend of mine will be open to do some art for me.

Engine: like many others, Unity 5 this time. In C#.

Sounds and music: Audacity and LMMS

Graphics (if I end up doing it myself): Either Paint.NET or Blender depending on whether it’s 2D or 3D.

Fuel: Chocolate and 7UP.

 

Not entirely sure I’ll be able to finish this time either, but at least the doubt is lighter than last time. Plus, this is great for learning (and a lot of fun) and the result of the previous Ludum Dare is still something I’d love to develop further at some point.

Good luck to everyone and have fun!

Round 2 Already?

I guess I saw the first round a little bit late 😛 Some more neat concepts to make an interesting system around:

  • Adapt to survive
  • Among the stars
  • Asymmetry
  • Limited Resources
  • Side Effect
  • Trade

I am going to have a healthy backlog of ideas for programming projects before this contest even starts :)

Comments

rd127p77
12. Apr 2015 · 20:35 UTC
These are the ones I like. They Are different.

I’m in !

Yay next Ludum Dare and this time it will be better ! 😀

Unity 5 this time and thanks to location where i will be participating lots of lots of hardware to choose ! Probably a game using Nvidia 3d Vision ? Or Oculus Game? oOr something with Dice + ! I hope Theme will help me with this decision !:)

Good Luck Everybody Have fun !:D

Comments

YourLocalFax
12. Apr 2015 · 18:39 UTC
For Ludum I wouldn’t suggest any of the new tech, not many people could play the game. You can have plenty of fun outside of Ludum with those :p
12. Apr 2015 · 19:09 UTC
I was considering doing a Rift game for LD. I don’t think I will target Rift this time, but I would definitely play any Rift games that others did. Obviously not as many people will try your game if you target platforms that are less available, but if it’s what you want to do, then I say go for it.

More wallpaper!

I made these in Blender. Enjoy:

You may remember me posting this one before. This version doesn’t have the depth of field.
Wallpaper

Wallpaper

There’s also this one. I had to enhance the colors a bit since they were not very saturated.
Ludum dare wallpaper

So yeah. More to come next time around. Please let me know if you decide to use one (or both).

Tags: ld32, wallpaper

I’m in!

Had to turn a few screws for this one, did some stuff I’m not really proud of, but I’ll be participating!

Java + eclipse as usual, though this may be the last time with this setup, so that’s interesting.

Nothing wrong with trusting your local bank... right..?

Nothing wrong with trusting your local bank… right..?

We’re in…

Hopefully our entry comes out better than last time, but I don’t imagine it being much worse. This time were going to a 3/4 view top down game of some sort. We hope the theme lends itself well to the rogue-lite/like genre, because we’ve been talking about making a rogue-lite/like for LD.  I’ll focus on code and sound instead of balancing graphics, code and sound. I wasted a lot of time last time on tweening animations to perfection instead of solving issues in the game. We aim to keep the project simple; last time we ran out of time making our entry buggy and down right un-fun to play. Hopefully we’ve learned from our past mistakes.

 

Anyone who is a big fan of the rogue-lite/like genre feel free to comment with what you love about the genre to give us some direction. This will be the first real attempt at that genre.

 

Engine: Construct 2

Sound: Fl Studio

Graphics: Photoshop

Team: Chad – Graphics and Nate – Code and Sound

Energy: RED BULL!!

Good things come in threes : Third participation!

Hello there, it has been a few month since the last LD!
And these months were not without any work. More than that, not without a work related to LD. In fact, I’ve developed a framework to help me (at first and others in a close future) program a game as quickly and easily as possible.

So, let’s introduce what I will use for the LD32 :

Framework : EasyLD (In development : https://github.com/Goutye/EasyLD ) (Compatibility : Löve2D & Drystal)
Game Engine : Drystal ( https://drystal.github.io )  (Lua game engine)
Sound effet : SFX and my beautiful voice
Music : a mix between some known software and own compositions (A song with my voice like the last one? Ahah)
Graphics : Paint.net, Gimp, Crayon & paper

For EasyLD, the project is not really finished. I need to test the framework with a game, as deeply as possible and see what is missing in EasyLD.
Consider it a beta version.

For Drystal, it’s a game engine developed by a friend named kidanger. He made some games with it ( http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=15611 for example ). The best thing in Drystal is the way to make your game avaiable online via JS, and automatically. (Love2D is limited to windows/linux/mac release. No web release is possible)
That’s why I am using it, but not only for that. Drystal is magic 😮

Then, see you soon for my third participation in Ludum Dare!

Irma Irn!

LD32smallimage_pngI’m here, i’m going to attempt to use in a logic and meaningful way this setup:

engine: sfml/c++, maybe additions like “basic engine” on top of it. not sure yet, i’m still testing things.

images: paint.net

tiles: maybe tiled. Looking for a good way to handle tile maps.

sound: audacity, cause my sounds are the best everz.

ide: visual studio 2013:community(yay!)

Foood: loads of fun things like cheeze itz, rice cakes, robineggs(wait, that’s food? LOLz), salsa zesty pringles.

drinks: a plethera of various kinds of fruit juices of all kinds, truely the best thing ever while coding along like a freight train to tease the senses. 😀

 

Whoops! Actually Getting Warmer now, I think (har har)

I posted about my warmup project Getting Warmer yesterday, complete with link to a build… which was broken. Let us try this again.

Getting Warmer

I still haven’t gotten very far or done much with it, having just woken up and being about to head off to work, but there is now a working 64-bit build and an untested 32-bit build, both for Windows. Yipee!

Tags: warmup, warmup weekend

In Once Again

I am in once again. Going solo once again, will be doing the Jam.
I will be using:

Unreal 4
Maya LT
Paint.net

Look forward to seeing everyones projects

Tags: intro, LD #32

Kissing bunnies and bloody mutants! LD31 Postmortem :)

Hey guys,

we most likely won’t be able to participate in Ludum Dare this time :( BUT we have been working on our last LD31 Jam entry Of Carrots And Blood and we just released it on itch.io for free for Windows and Mac. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local Co-op mode (which is the most fun) with a big surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

 

http://tritegames.de/video/OCAB_trailer_2015.mp4

 

OCAB screenshot #01

OCAB Kissing bunnies

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse 😉 More feedback much appreciated!

 

Download OF CARROTS AND BLOOD on itch.io here!

 

Thanks and have fun playing,

Chris and Sebastian

Tags: final, game, jam, ld31, motivation, post-mortem, postmortem, progress, screenshot, unity, update, video

Real World Gathering for Connecticut.

Little late for this go round, but would there be any interest for a Connecticut gathering for the next Ludum Dare?

I’m in!

This will be my third game jam I do and for this one, I want to try something new. Before this one, I was always using JavaScript to make my games, but for this one, I’m gonna use Haxe.

To be more specific, here’s the list of the tools I’m gonna be using:

So, that’s pretty much it, happy jamming!

I’m in!

Encouraged by the fact that I actually managed to submit something last time, I’ll be having a go again this time. (As long as there are no disasters with my children to deal with.)

Framework: This time, I’ll either be using Unity 5, as I’ve been practicing with it a little, or I’ll fall back to Phaser if it all goes South.

Graphics: Unity’s built in stuff, GIMP, and possibly Blender if I’m feeling masochistic.

Audio: bfxr, of course. Audacity. LMMS for music if I get that far.

Or I might just chuck all that in and make a text adventure with Inform 7. WHO KNOWS?

Good luck all!

 

Welp

Today’s attempt kicked my butt, but I learned a lot about Stencyl doing it. Need to explore some more before the weekend. And I still have a practice game to try and finish.   😀

My workflow went really well for a little over half of the day, then fell apart when I got to the level & quest design stage. Definitely going to have to play with the behaviors a lot more.

Comments

Photon
13. Apr 2015 · 00:36 UTC
Don’t be afraid to ask questions over on the forums! :)
Gurglor
13. Apr 2015 · 02:01 UTC
I think there’s going to be a lot of that in my near future. lol

I am in!

Language / Engine: Most likely GameMaker for the speed. Maybe Haxe or C# depending on what ideas I come up with for the theme.
Audio: SFXR or BFXR. I am thinking I will also try autotracker.py this time.
Graphics: Paint.NET or Gimp

Lessons learned from LD31

I made some notes, mostly from the last Ludum Dare, LD31.

  1. With HTML and swfobject.js, there seems to be no way to get initial mouse and
    keyboard focus without using wmode = “opaque” or possibly “window”, both of
    which apparently have performance problems.  If you use wmode = “direct” for
    embedding Flash, people will have to click the flash video first for Flixel,
    and that click will apparently get ignored.  Modifying Flixel might be one way
    to fix it.  I just worked around it by making the game initially pause so there
    is a big arrow that makes it sort of obvious people need to click.
  2. Sometimes FlashDevelop seems to stop detecting compile errors, but when you
    run the standalone Flash player, it will freeze without doing anything.  In
    this situation, if you close the Flash player and restart FlashDevelop, the
    next time you compile the error(s) should be properly detected.
  3. The standalone Flash player seems to have a bit of lag playing sound effects.
    However, playing the game in FireFox seems to make it better, so don’t panic!
  4. The “0.2” master volume in BFXR seems to work with 22 volume on my computer.
    However, BFXR annoyingly seems to reset the master volume with each new sound,
    so be very careful if you are wearing headphones.
  5. If I do something silly with a title/menu page like making it a minigame, some
    people may like it, but other people may be annoyed by it.  My conclusion is
    that I should include a skip button or keypress in that case so the people who
    get annoyed can jump straight to gameplay.

 

Also, here is my previous lessons learned post for reference:  http://ludumdare.com/compo/2014/12/05/lessons-learned-from-last-time/

Announcing code base for LD32 — Flixel project template publicly available for Ludum Dare use

I’m in for LD32!  Code base and tools:

 

I am using a personal library that provides a FlashDevelop Flixel project template as base code.

Here is what the project template loooks like without modification:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template/index.html

Here is the download link for the project template, which includes a README.TXT:

https://dl.dropboxusercontent.com/u/21575115/bliz_flixel_ld_template.zip

Everyone is allowed to use this project template but ONLY for Ludum Dare games.  Please email me (gtschemer at gmail.com) if you have any questions otherwise.

 

I am using my previous Ludum Dare entries for reference code so that I can look at them as needed.  Here are the previous entries including source code:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12278

http://www.ludumdare.com/compo/ludum-dare-31/?action=preview&uid=12278

 

Planned tools:

 

Font:

Flash Development:

Sound Effects:

Music:

Image Editing:

Comments

togie
13. Apr 2015 · 05:31 UTC
Flixel is a great tool! I use it to cut back on the extra 9 mb of storage space unity forces for android unity player!

Warmup weekend result

A picture is worth a thousand words:

Capture

Well OK, maybe not this picture :) how about a download link ?

I’m quite happy with the results.

  • engine up and running and very small (< 1000 lines of code)
  • used programmatic vector graphics and  “imported” pixel graphics
  • added sound support for looping background music as well as one shot sound effects and “imported” sounds
  • basic input, collision detection, win/lose condition checking done
  • main menu screens, win screen works.
  • levels can be designed in text editor

This can support quite a few genres: shoot’em ups, platformers, maze explorers, and puzzle’s come to mind

It’s worth repeating how much difference the Kaitila book made on my preparation and perspective on LD.

 

Comments

TwixtorTitan
13. Apr 2015 · 05:42 UTC
What do you mean with programmatic vector graphics and imported pixel graphics?
nightlord
13. Apr 2015 · 13:55 UTC
vector graphics = pentagons, hexagons, octagons etc, I have a make_ngon() function that creates them

imported pixel graphics = stuff i can draw in gimp and then “import” as a sprite or a background image