LD32 April 17–20, 2015

Team RoboTS is IN (for the jam)!

Kind of made up group specifically for this Ludum Dare.

Our goal will be to finish a game, even if it sucks.

Team members: 

– stromchin (Blueprinter)
– marcos-c (Graphics)
– boogiepop (Sound)

Tools we will use:

– Unreal Engine 4
– Photoshop
– Modo
– cubase

 

 

Tags: LD #32, ue4

Ludum Dare #32 – I am in!

Alright, this time of the year is near again! Load up on coffee cause it is going to be fun

  • Editor: Emacs
  • Language/Framework: JS/HTML5 with a personal framework I’ve developed in last few Ludum Dares, Magic Engine
  • Graphics: MyPaint, Paint.net
  • Sound/music: Audacity, bxfr
  • Coffee: enough to grind through the weekend

I am testing around with my framework and it seems to be pretty useful, it is very fun to use and helps prototype stuff very quickly. I am gonna release a little warmup game this week end to test it you. If ou want, you can check it out, but I have to warn you it has quite a few quirks, so use at your own risk!

Okay, enough for now, I guess. Hope it will be a productive and fun weekend.

Warmup Weekend Day #1

So far I have this done:

canvas

I’m trying to make a tower defense game in at least one day. So far you can place down towers and spend money. There are no enemies yet, but if they reach the end of the trail your money will go down. If your money runs out, (from spending or the monsters) it will do this!

canvas

It’s always fun when you accidentally make a demonic “GAME OVER!” screen….

I’m In!

I’m in. It’s been a while, and my first attempt was a bust, but… I can do this!

I’ll be using this weekend to figure out what tools I’m using, and hopefully I can bust out a small game tomorrow as a warm-up. So far, I’m considering these for game making:

  • Murl
  • Craftstudio
  • Construct 2
  • Game Maker
  • Corona
  • Monogame
  • Stencyl?

I don’t have time to do a full evaluation for all of these, but I can try out a couple of them and go from there. I may stick with audacity and mouth noises for sound effects, I guess we’ll see. Music? No idea what I’ll do for that unless I can find a good autotuner or something.   XD

We’re in

We are Paulozz and Redhattie. It’s our first Ludum Dare, and for Redhattie very first look into game dev!

We’re going to use Unreal Engine (probably mainly blueprint, and Visual Studio if C++ get involved).

The Gimp for the art.

Audacity for sound.

Blender if we need to build some model (I might change my mind and get a HUP licence for 3DSMax).

I wish all of you to have fun!

I’m in!

This is pretty much my first LD. I attempted a Ludum Dare 30 (connected worlds) but never finished the game on time. I also submitted for MiniLD #58, but that was different. This time, I’ll be using:

Language: C#

Engine: I’m hoping to finish up my neon engine by the weekend, but otherwise I’ll use Unity

Editor: Visual Studio 2013 (if I finish neon), otherwise Mono for Unity

Hosted: GitHub (matthewd673)

Art: Paint.NET, maybe Blender

Sound: Audacity

 

I’m in (We have to make a post like this right?)

So this will be my second 48 hour game jam, but this time I’m flying solo. I’ll start to stockpile the coffee and RedBull. Do you guys have any tips for a newbie who primarily has experience in programming and no skills in art or sound?

Comments

Mantlair
11. Apr 2015 · 16:10 UTC
Same here it would be awesome if someone give a bit of wisdom.

Getting ready!

Forum and blog up on http://darkdroid.com and I’m currently working on open-sourcing my game engine built on LibGdx here: https://github.com/dkoding/ludum-engine

Tools of choice: sfxr/Audacity for sound, jcgmusic for music, Gimp and my mediocre hand drawing skills for graphics.

I’m going to use Java and LibGDX and good ol’ trusty IntelliJ IDEA for my programming – and hopefully the game theme will be something that my engine is suitable for!

 

Innnnnn..?

So long as the theme doesn’t completely leave me uninspired, I’m in.

I’m probably in

If I can make the 48 hours!

I tried to get something done last time, and did it in Haskell, because I was teaching myself that language. Naturally, I never finished the game! I’ll probably do it in Python this time, a language I know considerably better. I will use my own half-finished 2D game engine for this, in the hope that it will be sufficient. (But it should!)

Since my engine is unreleased and probably qualifies as “base code” that I will have to publish beforehand, I will just say that whatever is in this repo when the compo starts is my base code.

Another I’m In Post With a Long Title to Catch People’s Attention!

As if there weren’t enough already. Anywho, I’m happy to be doing this round of Ludum Dare. This will be my second time around and for once I think I’ll try the Compo instead of the jam.

My Beautiful tools include:

Engine- Unity 5!
Graphics- Paint.NET.
Sound- BFXR or a lame Mic and Audacity.
Music- Musagi or Audiotool
Planning- My head, a pen and a notecard. (Notecard to keep ideas simple)
Food- Cheez-its
Other Food- Goldfish
Misc.- A chair and desk and a computer, not to mention a bed.

Good luck and have fun everyone!

Diabolical plans for this jam!

I’m in for the jam! Sure, I’m not quite interested in the compo, but I’m all for a more lax time limit to get the most out of my graphics and animation ability.

Coding: I have code from this past 48-hour game jam that I may recycle (I am a proud GameMaker programmer scrub). Please scream at me if there’s any caveats from recycling code for a 72-hour jam.

Graphics: Graphicsgale

Music and sound: None. I will likely “borrow” music from the net and work my art direction around that, and not use music or sound otherwise.

I have also worked considerably the past months to seriously upgrade my pixel art abilities. I hope I can crank out something as amazing as I hope I can.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

A style imitation of pixel artist Vierbit done to learn how his style applied in Seyken: Crystal Kingdom worked.

Let’s see if I can’t pull off this level of complexity for a top-down environment. I am especially trying to have a project where my ability with pixel-graphics environments is emphasized for a change as well!

My deviantART: http://pix3m.deviantart.com/

Yet another “I’m in” post

Well, I’m in for the first time, hope it’ll be fun.

  • Language: Java
  • Framework: libgdx
  • Graphics: GIMP, Paint.NET
  • Sound: Bfxr, Audacity
  • Music: Probably http://www.abundant-music.com/

I’m in!!!

This is my first Ludum Dare and I’m super excited!!!  I’ve made a few games in my past, but this will be my first jam.

I’m gonna dev in Unity (C#) and make graphics in Photoshop/Illustrator…not sure how I’m going to do sound/music…but I’ll figure it out!

Gonna try again, this time, gonna bite off as much as I can chew

I’m back again, with more EXP!

Yep. The last LD jam game I’ve made was the first solo Unity project I’ve worked on, but since then, I’d like to think I’ve grown.

Next Ludum Dare (comp if I have time, more likely to be just jam), my plan will follow one of the following:
– An RPG focused on story and art, and I will use RPG Maker to relieve myself from coding, because I’m doing lots of coding for my current game, “Slinging Ink” [I am solely a programmer there, I have two artists working on the art. Plus, I’m doing networking/multiplayer stuff, which is new to me]
– A super quick, simple, one screen game sort of like my Valentines Day fun loop game

Either way, the plan is not to bite off more than I can chew. I’d like to make a complete feeling simple game rather than making a buggy but deep game.

Editors: Sublime Text, MonoDevelop
Language: C#
Frameworks: Unity3D
Visuals: Photoshop
Audio: We shall see

 

I’m in

This is my fourth Ludum Dare so I would accept the challenge of doing something different 😀
I had been using java + libgdx combo for the past three time and this time I decided to learn Unity and make the game in Unity!

IDE: Mono Develop
Engine: Unity 5
Language: C#
Graphics: GIMP2
Music: sound effect / music generator?

First time!

This will be my first time on Ludum Dare and I really excited! Unfortunately I’m not good on finish things I start, specially while doing college stuff which I have to dedicate a lot of time…

Tools
– SDL2! – I’ll push hard to learn until next week since it’s the framework I’m using on my term paper (some kind of space sim using Bullet)
– Inkscape! – The only program I can draw things without crying (programmer here)

yaaaaaaay

I am in!

ld

This time I’ll be trying to make a game with some music, so spending my last days before LD refreshing my DAW skills. Tools that I’ll be using:

Unity/C# for code
Pinta/GraphicsGale for graphics
FL Studio/CFXR for audio

I’m considering limiting palette to 4 colours to make things more challenging.

Let’s do this!

Tags: ld32

I’m In.

This is my first Ludum Dare Jam, and I’m looking forward to it.

I am going to use Unity with C#, and possibly a bit of Javascript.  I’m going to use Piskel (http://www.piskelapp.com/) for my graphics, and sfxr for my sound effects.  I’m not sure what to use for music, but I think something like Famitracker (http://famitracker.com/) would do well.