Warmup weekend result

A picture is worth a thousand words:

Capture

Well OK, maybe not this picture :) how about a download link ?

I’m quite happy with the results.

  • engine up and running and very small (< 1000 lines of code)
  • used programmatic vector graphics and  “imported” pixel graphics
  • added sound support for looping background music as well as one shot sound effects and “imported” sounds
  • basic input, collision detection, win/lose condition checking done
  • main menu screens, win screen works.
  • levels can be designed in text editor

This can support quite a few genres: shoot’em ups, platformers, maze explorers, and puzzle’s come to mind

It’s worth repeating how much difference the Kaitila book made on my preparation and perspective on LD.

 

Comments

TwixtorTitan
13. Apr 2015 · 05:42 UTC
What do you mean with programmatic vector graphics and imported pixel graphics?
nightlord
13. Apr 2015 · 13:55 UTC
vector graphics = pentagons, hexagons, octagons etc, I have a make_ngon() function that creates them

imported pixel graphics = stuff i can draw in gimp and then “import” as a sprite or a background image