LD31 December 5–8, 2014

Ideas ideas

Time to start developing!ld31_ideas

Garage48 Riga teams update

– Hello, again!

So far we have decided to create Tower Defence game which we will call “To Bee or not Bee”

Based for teenagers and young adults, with labyrints, weapons. Theme will be Bees and Honey, so you can see where our games name came out.

– Greetings from Riga, Latvia by Garage48 team

Progress report ;)

General idea: dungeon / labirynth mixed with a match3 game. As you walk through the labirynth, as long as it creates a proper match, you’ll be able to swap the tile you are on, with any of the neighbours. Matching tiles will then be cleared and new random tiles will be put in their place (no falling tiles). An algorithm that makes sure that walls / passages on neigbouring sides are the same, randomizes the geometry not only on the cleared tiles, but also on neighbouring tiles.

Zrzut ekranu 2014-12-06 o 09.13.10

Not sure how far will I go with this idea :)

Now it’s time to get some sleep…

End of First Night Screenshot!

Well I haven’t gotten much done other than some art and my main character, but I’ve got an idea and I’m going with it!

OrionTheCat

Snowman Attack

Screenshot from 2014-12-06 10:15:28

snowmen functioning correctly, needs more gameplay and it will be playable

Because you want to get hurt

I added new features: now Mr. Spooky can drop bombs and get hurt! Isn’t it wonderful?

Approaching Grace

Just finished drawing and getting my two main characters into Unity.

They are both split into individual parts just need to make the animations now :)

Tune in @Twitch

 

Sam.

Almost 5 AM. Here I am.

I have a title and a game idea. And a little gif to show you guys!

The game idea is simple. You only have 1 screen. Every time you die, the screen in which you’re playing is “regenerated”. You have an objective to reach on each different screen. Each time you reach it, the bar bellow you gets one charge. To access the final stage, you must have all 8. Thing is, you get the levels at random… and if you lose, you lose one progress bar. No mistakes allowed.

Should I call it 0000 or “0000 PRESS Z”? Let me know what you think :)

Comments

obskyr
06. Dec 2014 · 07:40 UTC
I was thinking about something similar! this looks really cool. The aesthetic reminds me of the old powder game- don’t know if you’ve ever played it, but for me that’s a good thing. Looking forward to seeing what you’ll do with it!

I’m back!

Last time I didn’t get to finish the entry, but hopefully it will not be the case this time.

My last completed entry was Farm Fortress, which got a lot of positive feedback, and I intend to explore those suggestions as soon as I get a new phone.

This time the game will have sounds, possibly even music! I’ll be working alone with the following tools:

  • FL Studio 10
  • Unity 4.6
  • Blender 2.71
  • Paint.NET something.something

This time I got a dual-monitor setup, with the same specs as last comp:

FX6300, GTX760, 8GB, 1.5TB

FX6300, GTX760, 8GB, 1.5TB, Plus gaming level peripherals

I’m in

For the first time alone, so I’m tring the compo !

I will use Unity 4.6 as I’m quite experienced with it

Good luck to everyone

2h30min in, progress

Greetings traveller,

 

As it is morning in europe (germany), we did not start directly with the LD timer, but roughly 4 hours later.

So after some brainstorming (theme is ok, but none of the very special LD-Themes, I guess) we decided to create a top-down shooter with only one screen, so no scrolling, only one level and no menu (apart from a small intro).

Player’s controls are working now, but need some magic number tweaking. Enemies follow the player.

More to come! (shooting, pickups and of course lots of juice)

Best, and everybody: keep on!

runvs

 

Poo Dee Pie – Updates, Concept Art and More!

PooDeePie HeaderGood morning!

Ben and Steffen have been working hard all night creating some awesome looks for Poo Dee Pie, as well as working on the development of gameplay. Check out these very early concept sketches from Steffen Wittig:

WorkerConsoleWorkerButtonPush Here is the comparison (f)art work from Ben and Steffen.

concept sketches comparison

As you can see, the (f)art work is coming along smoothly.
Game development is running at a great pace and keeping with the timeline. Soon, we will have screen shots of gameplay and videos will be up this evening.

 

 

Tags: #Poodeepie, Ben Pledger, gaming, indie, indie development, ld31, ludum dare 31, Poo Dee Pie, poop, Steffen Wittig, Thumbs Blue Gaming

T = 6 hours

I’m still not 100% sure where I’m going with this, but I managed to get a neat graphical effect going:

SS0103

In case you’re wondering what you’re looking at; the scene is first rendered onto a simple buffer. That buffer is then rendered onto some panels that have a bit of physics applied to them.

 

Comments

Pepelumen
06. Dec 2014 · 08:07 UTC
That’s very nice!! I’m looking forward to see what you get with this

Time to get started!

Awake – Check!
Had Breakfast – Check!
Coffee – doubleCheck!
Prepared Basecode for libGDX – notCheckAtAll

Looks like I’ll be using Slick2D once more after all.

Good luck to all who aren’t already done with their game! 😉

A Good Idea!

After an hour of brainstorming i have an idea! Just starting coding now. The only problem is I’m using Unity’s 2D system which i’m not to good with but who cares!

Come watch at http://www.twitch.tv/ronniemoir

Things are happening… I guess.

So, I actually had a rocky start, mainly because some dumb bugs were being, well, dumb. And I wasn’t happy with my pixel art, and also didn’t feel like hand drawing everything. So I settled on an art style that I have been wanting to use for a while now:


ASCII ART!

Well, kind of…
I actually use traditional ascii art, but then print screen them, and use them as sprites. This is to help with more control over the layouts, and to prevent any weird font – computer incompatibility problems that would most likely happen. The maps are actually just tilemaps:

So far, I have movement, and interaction with NPC’s (even though there’s only one for the moment)

And I have a simple “Kick-Transition” thingy!
(Note: even though the gif is slow at the start, it won’t be in game, this is caused by the program I use to make gifs, it tends to lag the game sometimes. Although, the super slow mo kick does look pretty baller.)

Well, I guess that’s all for. I’m going to go sleep, and work on the main story, and combat… and enemies… and everything else… yay!

“The metal killer bee vs. The Gangstas”

Nothing better than jumping from overhours to the game jam… After about 6 hours of sleepy regeneration time for action.

So… One Screen. And Slaugher (because I liked that theme).

Something from fruit ninja, something from hotline miami. Something with ludum dare madness. See ya in 41 hours 😉

Now with 100% more tilesets

Tileset is mostly done. They’ll likely be tweaked as I go on. Basic tile drawing is there, too.

The idea for my game is to have a screen-wrapping platformer (a la Mario Bros or Kid Icarus). Scrolling + wrapping will be used as a puzzle game mechanic (e.g. to kill enemies by crushing them against a wall).

I’ve been fighting a bit with OpenGL, but progress is good. :)

ludum-tileset-1screen-1

After 3 hours of struggling…

Screenshot

After 3 hours of doing nothing (drawing and then deleting), now I have something to show… It’s not the most beautiful thing, but I like it :D. Next TODO: enemies, basic menu, GUI

Recovering From SFML

So after SFML decided not to work after about a week an a half of testing and said tests work properly, I decided to switch my project over to the web.  Making progress.  I have a nice shiny start and am well on my way to finishing on time, if not early.  This is my 3rd coffee break and the next should yield screenshots or a demonstration video.

Idea Sketch

plan

 

I’m thinking of doing a run-n-jump-n-fight dealie where the screen doesn’t scroll, and you don’t visit new areas, but instead the scene you’re in slowly changes. So, you might burn down a house or a road might get built and then tanks would come along the road and soldiers would pop out and shoot you.

There could even be little puzzles to solve, like — there’s a boulder blocking the way so you have to remove it somehow. Not so you can get past, but so the construction crew can get past to build the road.

Maybe at one point it could snow, and you have to fight snowmen for a bit, as a little nod to the theme that might have been.

What d’you think?

 

And it begins!

Little theme teaser…. will get cooler, I promise :)Capture

I’m in… Bordeaux

Yeah yeah, sorry for the late 😉

Wilbefast

 

 

 

 

 

Ludum Dare, unlike many jams, can be done anywhere you like. So I left Paris to do it in Bordeaux with the Motion Twin guys!

Motion Twin, Bordeaux

My chair is the orange one

I was rather riding on “Snowman” so this whole “Single screen” thing is a bit of a pain in the butt. Ah well 😛

I was also hoping on using Haxe and Heaps, but work was pretty full-on so I didn’t have time to get it working. So it’ll just be Love 2D as usual. Old faithful 😉

Github repository here.

Good luck y’all, see you on the other side!

W.

 

Tags: bordeaux, haXe, Heaps, Love, love2d, motion twin, snowman

Comments

freaknarf
06. Dec 2014 · 08:08 UTC
Bonne chance mec il devrait y avoir 2 jeux bordelais au moins alors 😉
06. Dec 2014 · 11:46 UTC
Deux jeux fait chez la Motion Twin, il me tarde de voir ça, car le résultat est excellent en général 😉 !

Progress!

LD31-1

I’ve been working for 7 hours now on a level generator and I’m quite happy with the progress so far.

Hope I’m not aiming too high with all this procedural stuff…

Streaming….

http://www.twitch.tv/friken0

 

Loving the sketch and color progress.

 

godCapture120614_0402AM

Comments

March
06. Dec 2014 · 08:37 UTC
That looks interesting.. :)

I don’t speak of my LD 29 Entry, and I missed 30, but 28 was awesome, and I must do better! I am in! As usual, very late!

Hello, world! (Huehue, programmer jokes)

I’m British, and I like sleep, so I’m finally thinking of what my  game should be. I’m really loving the idea of one gigantic boss battle, where the area around you is changing, the enemy getting different (maybe random) powers, I like it!

I’ve never really done anything with AI before, nothing big, so it’ll be interesting to try it !

 

Wish me luck, good luck to all of you and MERRY LUDUM DARE!

Good morning and tools

Good morning!

Time to start coding on this thing. Tools for this Ludum dare are as follows:

Which are two lib:s provided by myself. Including OpenGL wrapper, rendering and sound.

I will sertainly use some of the following libraries also:

Other software and tools:

The programming language of choise of course is C++. Let us now se what can be done with this theme, good luck to everyone.

Fluids?

Fluid simulation or a bug?

 

 

TA-DA! a bug!

 

 

2

To late for the party? I’m in nevertheless!

I’m a bit late, but I will take part in LD 31!

Stuff I will use:

  • Paint.NET
  • bfxr
  • Javascript with phaser.oi
  • Sublime Text
  • Pickle?

So let’s see, what we can do this weekend :)

#Update 1

rpg

I can’t stop myself from posting this. One of the first icons for menu. 1 min in Photoshop.

I think it’s the best thing i’ve drew ever =D

No, really, i like this guy.

Taking part once again

doingit

Hadn’t done my taking part post. Here’s my desk it’s a little messy.

Will be using:

Game Maker

sfxr/bfxr

Audacity

XMind

Paint/Photoshop

 

I have a few ideas kicking around at the moment, but nothing I’m solidly happy with yet, just need to flesh them out a tiny more and then my scripting will get underway. It’s mainly a choice of picking which of my ideas approaches the theme in a way I want to deal with it.

It does something!

My guy can move and throw a ball (with gravity and collision).

Also featuring crappy tilemap background made in about 2 mins.

Going to get some sleep and try see if I can marathon this thing to a somewhat finished state.

 

Screen Shot 2014-12-06 at 4.16.28 AM

Comments

exoddinary
06. Dec 2014 · 08:26 UTC
How to insert picture in the post? Sorry this is my first time in ludum dare

More buttons!

I’m In

Here’s what I have so far:

The Stickman Cometh

StickManIdlePreview_00001

Tools:

  • Unreal Engine 4
  • Photoshop
  • Maya LT
  • Ableton

Lots of work to do. Time to sleep.

 

Ludum Dare never disappoints

OK I’m totally late to this and I’ve still got shitloads of customer work to do today but this theme…it made me reconsider because I love it and I hope I will be able to start around evening time.

I’m thinking Pac-Man because I always wanted to make a Pac-Man clone but to make it more interesting I’m switching roles “somewhat” – you play the Minotaur in the Labyrinth and a never-ending wave of Theseus’ wants to kill you. It would be cool if I could pull off a simple path-finding AI and *some* “flow-inducing” animation/controls for the Minotaur swinging his axe once a Theseus comes close to him. Bonus points if I manage to have some kind of traps gameplay…would be fun? If I don’t finish any “AI” it could still be cool to have a two player mode at least? I don’t know, I will have to think about it during my breaks over bread-work today…

Oh god I love LUDUM DARE, this community never disappoints I thought I couldn’t get excited this time but you’ve got me again!! COME CLOSER THESEUS!!!!!!!!!

IMG_3152

Comments

shcromlet
06. Dec 2014 · 08:34 UTC
Love the idea. Good luck!

I would like to buy an ‘amburger :P

So, we have something to share.. Meet Jenna, the main character of our game.
You can see a quick timelapse about the creation of this concept here: http://goo.gl/xZkmZD

characterConcept2

THIS IS THE GAME

beauty

Hi guys! Another four months, another Ludum Dare. This time our roster’s a little smaller, but we feel that will make us more focused. Our team this time is:

  • Cohen
  • Josef
  • Keiran
  • Mathew

Tools we are using include:

  • Bitbucket
  • Brackets
  • GIMP
  • LÖVE
  • Psycle

Don’t forget to follow the progress of our other team member who is doing the Ludum Dare solo, Micaldom.

Thank you, and good luck!

I’m in

Is it necessary to write “I’m in”?

 

Anyway, I just did it.

My game tells about the one russian rifle.

engine/constructor: game maker studio

sound: sfxr

graphics: inkscape

So Far so … well?

So i heard about Ludum Dare whilst viewing GameStudioLive on twitch (click the link and go say hi and support Ollie).

I decided to enter on a whim, being new to programming, and making indie games, i have embraced the theme with slightly crossed arms and a face of confusion, and i have decided to create a top down shooter. with procedural generated items.

What these items are is beyond me at this point in time, i’m thinking enemys, maybe some sort of level to navigate round.  So far its all looking pretty okay.

You can watch me as i make the game by visiting this link here TheScragglyMan.  Please do follow, and pop in and show your support to a new “bedroom” developer.

Heres a sneak peak at what i have so far.


Hope you like. Thanks for reading & Stay Frosty. (good luck to everyone)

We are in !

Hi to all, been working on the game since it all started… We are two persons. Working with PHP + JS.

HAVE A GOOD LUDUM

Mysterious image wouhouuu

Got a circle moving around a screen

Learning JavaScript as I go along… My goal is just to have something like asteroids working for this ld.

This will end badly.

I don’t have 48 hours!  I have… I have no idea!  And I’m a bit damaged from pikkojoulut.

But I have an idea for a game mechanic and – let’s do it!

(This will end badly (:  )

Game Mechanic Coding starts…. NOW!

(Oh, I should announce the tools, yes:

love2d / sublime text / git / sfxr / autotracker / Swanky Paint.

(Swanky Paint:  http://dime.lo4d.net/dl/swpaint  – tho I have a beta and you probably can get one too if you’re interested.)

Tools, ideas, chocolate bars.

So, one game on one screen, eh? I was not expecting this!

This made me think that It would be nice to make a game & watch style game, but they reuqire a lot of attention to detail.

Instead, I’ll be making a sort of a 3D game, which is contained within one screen:

a kind of breakout game.

Tools as of now: sfxr, Unity3D, paint.net.

I hope I’ll have enough chocolate bars to survive on them.

Some ORDERLY progress!

Ok, so 6 hours in, I’m ready with my first screen-shot (not very exciting I know) and the basic gameplay… and a name!

A little back story behind ORDERLY:

screenshot

You are a librarian with a jetpack (represented by the white circle) that  was sent to hell(for whatever reason), where your punishment will be to stack books for the rest of eternity (the white blocks).

Stacks of books that are above the designated line will be processed (disappear) and add to you score.

Evil Twist: With each stack processed the line will be raised, causing you to stack higher and higher <insert evil laughter> .

Obviously, you can never win, but I’m still not sure when the game will end. Probably when the books become too many.

Back to WORK!

 

We’re in!

This LD we will join the fun and participate at the Jam. We’re all exited and ready to rumble!
  • Language: C#
  • Engine: Unity
  • Graphics: Adobe CC, Blender, ShoeBox
  • Audio: Bfxr/sfxr/Audacity & Co

We wish everyone good luck and a great LD31 weekend!

We’re in

Hey Team BluCookie checking in. We’re in as well.
We are @iossif (code), @leafthief (art) and his brother.

Not super happy with the theme but hey, whatever. Let’s make a game.

Our idea is that players have to place props in a theatre and see how the actors/audience reacts + how the scene plays out.

scene

I’m gonna do it!

This is my first Ludum Dare, but it’s not my first time making a game. I have a couple ideas that fit in with the “game in one screen” theme, and I’m excited to start working!

I’ll check back in when I’ve made a little progress.

Engine: Unity

Graphics: Paint.NET probably (programmer art incoming)

progress so far

Snowman trying to guard kid’s gifts =)

1

Snowman vs. Entire game on one screen

I don’t know, but to all those naysayers who didn’t want the snowman theme, isn’t the ‘entire game on one screen’ waaay worse as every game is technically on one screen and none has to change anything to make any game fit to the theme?

I am very interested to see what ppl will make of it, but seriously, whuuuut?!

Don’t think i can come up with sth. for this one that is more then: Err, here is the game and it is on, errr, my screen….

Anyway,

gh&hf

goeth forth and codth

Comments

06. Dec 2014 · 09:21 UTC
Yeah, this is probably one of the most generic themes since…. MINIMALISM and I remember that producing some cool games, sooo there is hope…
06. Dec 2014 · 09:30 UTC
Haha, like that one, the !theme ;p

I’m In!

Looks like i’m fashionably late to the party! Just started recovering from weeklong sickness, perfect timing to take part in this weekends antics.

 

Engine: Unity (C#)

Audio: FLStudio

Graphics: Paint.net

 

Got a decent idea on what I want to make, lets just say I wish it goes to plan… :)

I’m in

I’m in, a bit late…

I forgot that it was this weekend so i am a bit late, but i will be participating!

Here is my progress.. Pretty lame, but he can do backflips and stuff.

GameSoFar_0

 

 

 

 

 

 

 

Tools:

Paint.NET

Unity

Audacity

FruityLoops 3

gotime!

I had been brainstorming ideas around the snowman character, so I was surprised some other theme won.  I think I’ll still go with my original idea, but keep it to one screen:

 

VERY SERIOUS SNOWBALL FIGHT

It will involve:

1) Tense snowball-throwing action

2) Dramatic deaths

3) Randomized neighborhood kids in puffy snowsuits

4) Flags

5) Communists, Jihadists, Anarcho-Syndicalists, 18th-century Republicans, and, uh, bimonarchistic Lacedaemons.  Maybe Catholics.

6) Sadness

 

7:08: Oh my god just spent an hour trying to get snow on the screen lol.  I swear I was once a professional programmer and that I did a goddamn HaxeFlixel tutorial before today. ugghh haha.

Still coding…

…but it’s time to sleep -.- ZZzZZzzz
I’ll finish the code tomorrow and then start drawing.

ld31coding

graphics coming along

LdGr

Made some progress in graphics, not great but it’s not bad, now it’s time for some code and stuff.

Comments

06. Dec 2014 · 09:09 UTC
The style looks awesome!

Wait for me! I’m in

Do not like this theme but what the hell at least it’s totally open in one respect.

Going to use Phaser/JavaScript, Bfxr, Audacity and trying out GoyaPixel and Piskel for the graphics.

1º lvl

Untitled

Update #3 One Screen Fighting Game – The Super Snowman Edition

One Screen Fighting Game – The Super Snowman Edition is an action game where the player will fight evil snowmen.

Beheading of a snowman

The evil snowman can now be beheaded. After my break I will make the attack of the snowman and death of the player.

Progress – Day 1 – Pic 1

I’m going for the theatre approach, although I was able to think of it myself, I’ve seen others doing the same. Regardless, I’m just going to do my best!

 

Starting…

So I was technically awake when the theme was announced (3 AM here), but too drained to do anything. Alright: entire game on one screen!

It’s probably going to be 2D again, I think I know what to do: a wargame/strategy thing… with everything… on one screen. Well.

Livestreaming at: http://www.twitch.tv/udnozor

Comments

Miltage
06. Dec 2014 · 09:08 UTC
Timezone buddies! Also 3 AM for me.

Progress – Day 1 – Pic 2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Does it look familiar? This time you’re not the camera man, but the director!

First day progress and screenshots

I have a title screen, and a level (this theme removes the desire for multiple levels), and the player movement works, and the cat properly snubs you.  There is some additional placeholder art if you look closely enough.  I think that’s it for tonight, I’m going to bed.

Screen Shot 2014-12-06 at 2.41.55 AM

 

Screen Shot 2014-12-06 at 2.42.19 AM

9 HOURS!!!

Coding since ~ 9 hours straight!

Coding since ~ 9 hours straight!

Our Progress 😀

Dat OP Power Nap

Decided to get an hour of sleep in. Stupid alarm didn’t go off, and I overslept by 4 hours… This is the work that I wake up to, as well as a few bars of musicCapture

Updated spritesheet (Click the image to see animation)

Added red highlights- the game is set in Hell and needed to reflect that. Also darkened the edges of solid structures to separate from walkable terrain and obstacles. Decided to take the Advanced Wars approach and outline entities with black. It’s coming along nicely, but still needs some work. The red highlights don’t look good on all the tiles, noticeably one snow tile and the snowman statues. Progress, comrade.

spritesheet_timelapse

 

 

 

 

 

 

 

 

 

 

Question: How do I insert GIFs that animate on the post without making users click on the image file? I’ve seen people’s GIFs work just fine before.

Comments

06. Dec 2014 · 09:01 UTC
Hey, I got a GIF to work last time by putting it on dropbox in my public folder, and then pasting the public link into my LD post with [URL] tags
06. Dec 2014 · 09:28 UTC
you need to upload the gif not on LD, but on any other site, e.g. dropbox, imgur, etc…
06. Dec 2014 · 11:12 UTC
Nah, your problem is not where you upload it, but that you let it be resized. Show the FULL image in your post, and ideally make the original GIF small enough to fit the post width already.
06. Dec 2014 · 12:05 UTC
This looks really cool! Bookmarked so I can play it later.
06. Dec 2014 · 17:34 UTC
Thank you all for your supportive and quick feedback.

I hit my goal for the night!

I’ve finished my goals for the night – I got collision testing working and have an okay animated reaper. I also hacked in some quick z-sorting and mass. Things are looking okay. Tomorrow will be tricky though.

schell scivally ld31

schell scivally ld31

If you’d like to follow along here is my github repo https://github.com/schell/ld31.

SLEEEEEEP

Tags: schell

Comments

data
06. Dec 2014 · 08:55 UTC
Nice reaper!

Cubify progress

Hello people!

Here is our entry to the LDJAM. We’ve got our idea figured out and after 6 hours we’ve got some basics up and running. I think that I will continue to post progress here in the comments.

We are developers from Zoink and this is what we do in this jam:

Design – Kevin Andersson (twitter: @AnderssonKev)

Art & Animation – Martin Rasmusson (twitter: @nenqu)

Programming – Rasmus Jarl (twitter: @RazeDux)

 

CubifyProgress01

Im in.

OK I’m in this time, first theme for a while that has given me some idea’s quickly!

 

I’ll be using UE4, Flash Pro and probably Audacity (+ my own voice) for sound.

 

Good luck everyone :)

Progress so far

Ooooo, sexy lady

Oww

I’m In (Belated)

I’m in!
Yes, I’m running behind, but I am most definitely going to try to do what I can for LD31!

    The tools of my trade

IDE: Atom/Brackets/VIM/Emacs – it depends on where I am or what I am doing!
Platform: Browser
Language: HTML5, Javascript
Graphics: HTML5 Canvas, Gimp
Sound: sfxr, bosca ceoil

I will be competing in the Jam and I think I have a few ideas for the interesting theme.

First Screenshot!

 

 

Look! The first screenshot of my LD31 game. I’m aiming for high mood scores, I hope I’ll achieve that goal!

screen01

Finally Up and Running

Okay, doesn’t look like much, but after an hour of fussing with irssi and another hour getting setup and getting an project running, I have a basic stage setup.  Now, I get to draw fake elements onto the page. Hurray!

Progress – 6 Hours

Lots of backend stuff happening. Almost finished the entire flow sequence, so i’ll soon be adding content!

The general idea is that you are a spirit trapped in a well. People come along and ask for help in some form.

 

6 hours

 

The options are intentionally vague.

6 hours2

 

Very simple, not much interaction…

Day 1 Progress

Screen Shot 2014-12-06 at 9.58.48 PM      After 8-9 hours of programming, it’s time for me to wrap up the day.

Progress So Far:

-Jumping mechanics

-Conveyor belts that affect rocks and crates

-Crates can be pushed by player

-Spikes that kill the player

-Gravity affects crates, player and rocks

-Buttons that can be activated on/off, but don’t do anything yet.

-Some pixel art

-Animations for player, piston and conveyor belt

Still To Come:

-Doors as level exits, and pistons to push rocks and crates

-Buttons to activate doors and pistons

-Levels

-Sounds

-Secret mechanic, which is the key innovation and cool mechanic of the game (which i won’t spoil!)

 

Have a great ludum dare, everybody! 😀

So.. I’m in apparently :D

Yess. I’m participating! And I have first moving images:

moving snowman of death

moving snowman of death

It’s going to be amazing.. (I hope :P)

(And yes I’m full aware, that the theme is not the cute snowman. But hey, UTF8 assets are cheap ^^)

The 392st progress article for today!

I’m making a bomberman-ripspin-off. I don’t know what the end product will be, but it’s not your average one.
Nothing spawns, there’s nothing comming out of the crates
What you see in the beginning is what you get, no spawning, nothing comming out of this corner, no menus, no…

The potions spread. They “grow”.

I’m currently working on collisions.

Here’s a picture:

bomermanh

 

Good luck, other people!

Finally not in

I finally don’t have time to do Ludum Dare this weekend, I’ll try to do a game, but I’m pretty sure this will be impossible

What I’m up to after roughly 8 hours from seeing the theme.

1

Collecting snow (XXL clumps of snow for some reason)

2

Rolling snow ball into more snow to make it grow larger. (Appears after you collect a certain  amount of snow but is initially much smaller than the one in the screen shot).

3

Roll two balls into one another…

4

Bam. You made a snowman.

The idea of the game is that for some reason an infinite number of bullies will be coming from the woods to hurl snowballs at you and make you cold and upset. To fight back you throw snow balls at them, and make them cold and upset (genius I know ;) ). If you have the time, you can make some items to help you out. So far this will include:

  • Camp-fire: Keeps you warm (essentially healing you) but melts snow. Can be used offensively to take snow away from bullies or defensively to heal you.
  • Snowmen: These will come alive and wander round, pelting bullies with snowballs. They will melt over time depending on temperature (day/night cycle, fire, or maybe a bully who uses firecrackers). As they melt, they will shrink, and throw smaller (less damaging but faster) snowballs. You can keep them cool by throwing snowballs at them, or use them as cover.
  • Snow walls: A simple wall to crouch behind, no snowballs will hit you if you are crouching and the ball has passed over a wall. These will also melt over time, but there’ll be no way to keep them cool (not planned yet at least). May add two types, tall and short. You could stand behind tall ones and not be hit at all, but you wouldn’t be able to throw snowballs over them.

That’s all I have so far, and most of it isn’t implemented.

If you were wondering how it fits the theme, there’ll be one map which fills the entire screen, and no scrolling or anything, so it kinda works. Weirdly enough, I had most of the idea after the theme had been announced, it wasn’t just a happy coincidence that the theme fit the idea I had before the start. My idea before the start (assuming snowman would win) was a puzzle game where you have to roll a ball around as cover to not get hit by balls, but you had to take a certain path so the ball wasn’t too large to fit through a gap or so that you had the right timing to not get hit by snowballs (there would be people would throw a snowball at the same place every third/(any number really) step).

I am in.

Hello to everyone!

I am in. I will use:

1) HTML5 + Javascript
2) SFXR
3) Gimp for pixel art.

Dat 1st Music From Da Hoody Game.

Greetings !
This is a preview/unfinished version of our games main music.

We still have no name for it, so let’s call it “Game With No Name Including a Little Girl Chasing Nightmares” “Of Apocalyptical DOOM” “Rerisingvengeance of the Diving Dwarves”

JIM BEAM Approved !

 

Pew pew pew

pewpew

Lasers!

Streaming gamedev

Just opened my stream. The design of the game is not finished, but let’s start all this…

 

http://www.twitch.tv/atridas

Our game and current progress.

The theme “Entire Game on One Screen took us by surprise. Terrible timing, too! We had planned on working on a traditional Shoot-Em-Up, but the winner theme is a bit too specific for that. We had already worked on some menus and had laid out plans for our scenes and structure but most of that had to be thrown out in order to stay faithful to the theme. At first it was annoying, but I’m starting to think it’s a great theme because while it limits your game design by quite a bit, finding ways around those limits leads to creativity! So instead of working on a SHMUP-clone with menus and leaderboards and boring stuff like that, we’re going to make a sort of a tower-defense move-like-a-shmup-ship the-shop-is-just-a-pop-up-i-swear kind of a game. Basically we managed to cram everything we wanted into the ominous One Screen, just using some pop-ups here and there and simplifying the overall game progression a lot.

 

Thematically, the game is set in a simian village that is threatened by Stereotypically Evil Outside Forces and our hero is a brave local monkey who is the only thing standing between a vast array(not a flight array, mind you!) of monsters and innocent, weak simian children. Here’s a teaser:

06-12-2014_13-07

Our brave hero standing strong against unseen forces. The game is designed to be played on a phone in portrait mode (but works with a mouse too!)

All in all, we’re pretty tired but still having fun. We’re having a small break right now as it’s the Independence Day in Finland and most of us are visiting family for an hour or so, but we’ll be back on track in no time!

As always, you can watch us at http://twitch.tv/bradurdung

Getting started on Snowman Sumo

After my usual period of panicking that I can’t think of something for the theme, I’ve got an idea I really like and have made a small start on it. I’m calling it Snowman Sumo, and you an probably guess what that entails: Roll around, gathering snow to get bigger, then attempt to knock your opponent snowman off this little island.

Snowman Sumo, first screenshot

I’m using Unity, which is madness as I couldn’t make a cube in a 3D editor to save my life. As such, I’ll be making “models” from Unity’s prefabs, giving them very basic textures, and hoping for the best. 😉

All the best to everyone participating!

Tags: progress, screenshot, snowman, unity

Nope.

I’m going to pass on the LD48, the theme is terrible. Good luck to the rest of y’all.

Progress

So, a couple of hours into the LD. I think I’ve got my main game idea thought out now, so feel free to enjoy this little example picture:  (Disregard the fact that Sublime Text says I’m writing ActionScript. It’s really Angelscript code)

 

Game

I think my game will be something of a four (or five, six, one hundred twenty eight) in a row, where each square is a minigame that you capture by beating the last persons highscore. If any of you have ever heard of the old game Teazle, then that’s where my inspiration’s from.

Going to start with a hot seat multiplayer and then see if I can set up a simple TCP based protocol once that works well.

 

Hope the rest of you have seen progress as well, and happy coding.

Tags: Angelscript, C++, progress, screenshot

Hey everyone!

Hey everyone! I havent been at LD for quite some time (last one was 23 I think with my game “Save your folks”).

But I think I will make it this time! Wohoo. See you around here!

Jot (ILIKESCIFI Games)

Entire Game on One Screen

screenshot101 screenshot100

 

..i can’t really think of some other game from the theme so i decided to make air hockey style game..

Comments

Root
06. Dec 2014 · 09:39 UTC
That looks cool as hell. I’m definately playing your game when you finish it!