Ideas ideas
Time to start developing!
Time to start developing!
General idea: dungeon / labirynth mixed with a match3 game. As you walk through the labirynth, as long as it creates a proper match, you’ll be able to swap the tile you are on, with any of the neighbours. Matching tiles will then be cleared and new random tiles will be put in their place (no falling tiles). An algorithm that makes sure that walls / passages on neigbouring sides are the same, randomizes the geometry not only on the cleared tiles, but also on neighbouring tiles.
Not sure how far will I go with this idea 
Now it’s time to get some sleep…
Well I haven’t gotten much done other than some art and my main character, but I’ve got an idea and I’m going with it!


I added new features: now Mr. Spooky can drop bombs and get hurt! Isn’t it wonderful?
Just finished drawing and getting my two main characters into Unity.
They are both split into individual parts just need to make the animations now 
Tune in @Twitch
Sam.
I have a title and a game idea. And a little gif to show you guys!
The game idea is simple. You only have 1 screen. Every time you die, the screen in which you’re playing is “regenerated”. You have an objective to reach on each different screen. Each time you reach it, the bar bellow you gets one charge. To access the final stage, you must have all 8. Thing is, you get the levels at random… and if you lose, you lose one progress bar. No mistakes allowed.
Should I call it 0000 or “0000 PRESS Z”? Let me know what you think 

Last time I didn’t get to finish the entry, but hopefully it will not be the case this time.
My last completed entry was Farm Fortress, which got a lot of positive feedback, and I intend to explore those suggestions as soon as I get a new phone.
This time the game will have sounds, possibly even music! I’ll be working alone with the following tools:
This time I got a dual-monitor setup, with the same specs as last comp:

FX6300, GTX760, 8GB, 1.5TB, Plus gaming level peripherals
For the first time alone, so I’m tring the compo !
I will use Unity 4.6 as I’m quite experienced with it
Good luck to everyone
Greetings traveller,
As it is morning in europe (germany), we did not start directly with the LD timer, but roughly 4 hours later.
So after some brainstorming (theme is ok, but none of the very special LD-Themes, I guess) we decided to create a top-down shooter with only one screen, so no scrolling, only one level and no menu (apart from a small intro).
Player’s controls are working now, but need some magic number tweaking. Enemies follow the player.
More to come! (shooting, pickups and of course lots of juice)
Best, and everybody: keep on!
runvs
Livestreaming game’s creation twitch.tv/metooldaddy
6 hours into the jam and I really like the result so far! ![]()

First sketch

Current progress
And the game is playable right here:
https://dl.dropboxusercontent.com/u/42020614/Web/Web.html
Ben and Steffen have been working hard all night creating some awesome looks for Poo Dee Pie, as well as working on the development of gameplay. Check out these very early concept sketches from Steffen Wittig:

Here is the comparison (f)art work from Ben and Steffen.
As you can see, the (f)art work is coming along smoothly.
Game development is running at a great pace and keeping with the timeline. Soon, we will have screen shots of gameplay and videos will be up this evening.
Tags: #Poodeepie, Ben Pledger, gaming, indie, indie development, ld31, ludum dare 31, Poo Dee Pie, poop, Steffen Wittig, Thumbs Blue Gaming
I’m still not 100% sure where I’m going with this, but I managed to get a neat graphical effect going:
In case you’re wondering what you’re looking at; the scene is first rendered onto a simple buffer. That buffer is then rendered onto some panels that have a bit of physics applied to them.
Awake – Check!
Had Breakfast – Check!
Coffee – doubleCheck!
Prepared Basecode for libGDX – notCheckAtAll
Looks like I’ll be using Slick2D once more after all.
Good luck to all who aren’t already done with their game! 😉
After an hour of brainstorming i have an idea! Just starting coding now. The only problem is I’m using Unity’s 2D system which i’m not to good with but who cares!
Come watch at http://www.twitch.tv/ronniemoir
So, I actually had a rocky start, mainly because some dumb bugs were being, well, dumb. And I wasn’t happy with my pixel art, and also didn’t feel like hand drawing everything. So I settled on an art style that I have been wanting to use for a while now:

Well, kind of…
I actually use traditional ascii art, but then print screen them, and use them as sprites. This is to help with more control over the layouts, and to prevent any weird font – computer incompatibility problems that would most likely happen. The maps are actually just tilemaps:
So far, I have movement, and interaction with NPC’s (even though there’s only one for the moment)
And I have a simple “Kick-Transition” thingy!
(Note: even though the gif is slow at the start, it won’t be in game, this is caused by the program I use to make gifs, it tends to lag the game sometimes. Although, the super slow mo kick does look pretty baller.)
Well, I guess that’s all for. I’m going to go sleep, and work on the main story, and combat… and enemies… and everything else… yay!

Nothing better than jumping from overhours to the game jam… After about 6 hours of sleepy regeneration time for action.
So… One Screen. And Slaugher (because I liked that theme).
Something from fruit ninja, something from hotline miami. Something with ludum dare madness. See ya in 41 hours 😉
Tileset is mostly done. They’ll likely be tweaked as I go on. Basic tile drawing is there, too.
The idea for my game is to have a screen-wrapping platformer (a la Mario Bros or Kid Icarus). Scrolling + wrapping will be used as a puzzle game mechanic (e.g. to kill enemies by crushing them against a wall).
I’ve been fighting a bit with OpenGL, but progress is good. 
So after SFML decided not to work after about a week an a half of testing and said tests work properly, I decided to switch my project over to the web. Making progress. I have a nice shiny start and am well on my way to finishing on time, if not early. This is my 3rd coffee break and the next should yield screenshots or a demonstration video.
I’m thinking of doing a run-n-jump-n-fight dealie where the screen doesn’t scroll, and you don’t visit new areas, but instead the scene you’re in slowly changes. So, you might burn down a house or a road might get built and then tanks would come along the road and soldiers would pop out and shoot you.
There could even be little puzzles to solve, like — there’s a boulder blocking the way so you have to remove it somehow. Not so you can get past, but so the construction crew can get past to build the road.
Maybe at one point it could snow, and you have to fight snowmen for a bit, as a little nod to the theme that might have been.
What d’you think?
Yeah yeah, sorry for the late 😉
![]()
Ludum Dare, unlike many jams, can be done anywhere you like. So I left Paris to do it in Bordeaux with the Motion Twin guys!

My chair is the orange one
I was rather riding on “Snowman” so this whole “Single screen” thing is a bit of a pain in the butt. Ah well 😛
I was also hoping on using Haxe and Heaps, but work was pretty full-on so I didn’t have time to get it working. So it’ll just be Love 2D as usual. Old faithful 😉
Github repository here.
Good luck y’all, see you on the other side!
W.
Tags: bordeaux, haXe, Heaps, Love, love2d, motion twin, snowman
And now i can Join (maybe because i’m realy tired) Ludum dare..
Even if the theme is “strange”
If you are tired of coding grab your android phone and download https://play.google.com/store/apps/details?id=com.jogaloca.weshwesh and try (i realy say try) to beat my score

WESH WESH ANDROID GAMES
Well, my first Ludum Dare, lets see where this goes….
Theme isn’t really the best for a starter.
I’m live at Twitch

Hello, world! (Huehue, programmer jokes)
I’m British, and I like sleep, so I’m finally thinking of what my game should be. I’m really loving the idea of one gigantic boss battle, where the area around you is changing, the enemy getting different (maybe random) powers, I like it!
I’ve never really done anything with AI before, nothing big, so it’ll be interesting to try it !
Wish me luck, good luck to all of you and MERRY LUDUM DARE!
Good morning!
Time to start coding on this thing. Tools for this Ludum dare are as follows:
Which are two lib:s provided by myself. Including OpenGL wrapper, rendering and sound.
I will sertainly use some of the following libraries also:
Other software and tools:
The programming language of choise of course is C++. Let us now se what can be done with this theme, good luck to everyone.
I’m a bit late, but I will take part in LD 31!
Stuff I will use:
So let’s see, what we can do this weekend 

Hadn’t done my taking part post. Here’s my desk it’s a little messy.
Will be using:
Game Maker
sfxr/bfxr
Audacity
XMind
Paint/Photoshop
I have a few ideas kicking around at the moment, but nothing I’m solidly happy with yet, just need to flesh them out a tiny more and then my scripting will get underway. It’s mainly a choice of picking which of my ideas approaches the theme in a way I want to deal with it.
My guy can move and throw a ball (with gravity and collision).
Also featuring crappy tilemap background made in about 2 mins.
Going to get some sleep and try see if I can marathon this thing to a somewhat finished state.
Some progress … hope I will be able to make a (fun) game out of it.
First #LDJAM for me … https://t.co/pzbEvpT2Sf
— Mattias Wargren (@mattiaswargren) December 6, 2014
Tags: big pixels, progress, unity3d
OK I’m totally late to this and I’ve still got shitloads of customer work to do today but this theme…it made me reconsider because I love it and I hope I will be able to start around evening time.
I’m thinking Pac-Man because I always wanted to make a Pac-Man clone but to make it more interesting I’m switching roles “somewhat” – you play the Minotaur in the Labyrinth and a never-ending wave of Theseus’ wants to kill you. It would be cool if I could pull off a simple path-finding AI and *some* “flow-inducing” animation/controls for the Minotaur swinging his axe once a Theseus comes close to him. Bonus points if I manage to have some kind of traps gameplay…would be fun? If I don’t finish any “AI” it could still be cool to have a two player mode at least? I don’t know, I will have to think about it during my breaks over bread-work today…
Oh god I love LUDUM DARE, this community never disappoints I thought I couldn’t get excited this time but you’ve got me again!! COME CLOSER THESEUS!!!!!!!!!
Hi guys! Another four months, another Ludum Dare. This time our roster’s a little smaller, but we feel that will make us more focused. Our team this time is:
Tools we are using include:
Don’t forget to follow the progress of our other team member who is doing the Ludum Dare solo, Micaldom.
Thank you, and good luck!
Is it necessary to write “I’m in”?
Anyway, I just did it.
My game tells about the one russian rifle.
engine/constructor: game maker studio
sound: sfxr
graphics: inkscape
So i heard about Ludum Dare whilst viewing GameStudioLive on twitch (click the link and go say hi and support Ollie).
I decided to enter on a whim, being new to programming, and making indie games, i have embraced the theme with slightly crossed arms and a face of confusion, and i have decided to create a top down shooter. with procedural generated items.
What these items are is beyond me at this point in time, i’m thinking enemys, maybe some sort of level to navigate round. So far its all looking pretty okay.
You can watch me as i make the game by visiting this link here TheScragglyMan. Please do follow, and pop in and show your support to a new “bedroom” developer.
Heres a sneak peak at what i have so far.

Hope you like. Thanks for reading & Stay Frosty. (good luck to everyone)
Hi to all, been working on the game since it all started… We are two persons. Working with PHP + JS.
HAVE A GOOD LUDUM

Learning JavaScript as I go along… My goal is just to have something like asteroids working for this ld.
I don’t have 48 hours! I have… I have no idea! And I’m a bit damaged from pikkojoulut.
But I have an idea for a game mechanic and – let’s do it!
(This will end badly (: )
Game Mechanic Coding starts…. NOW!
(Oh, I should announce the tools, yes:
love2d / sublime text / git / sfxr / autotracker / Swanky Paint.
(Swanky Paint: http://dime.lo4d.net/dl/swpaint – tho I have a beta and you probably can get one too if you’re interested.)
So, one game on one screen, eh? I was not expecting this!
This made me think that It would be nice to make a game & watch style game, but they reuqire a lot of attention to detail.
Instead, I’ll be making a sort of a 3D game, which is contained within one screen:
a kind of breakout game.
Tools as of now: sfxr, Unity3D, paint.net.
I hope I’ll have enough chocolate bars to survive on them.
Ok, so 6 hours in, I’m ready with my first screen-shot (not very exciting I know) and the basic gameplay… and a name!
A little back story behind ORDERLY:
You are a librarian with a jetpack (represented by the white circle) that was sent to hell(for whatever reason), where your punishment will be to stack books for the rest of eternity (the white blocks).
Stacks of books that are above the designated line will be processed (disappear) and add to you score.
Evil Twist: With each stack processed the line will be raised, causing you to stack higher and higher <insert evil laughter> .
Obviously, you can never win, but I’m still not sure when the game will end. Probably when the books become too many.
Back to WORK!
We wish everyone good luck and a great LD31 weekend!
Hey Team BluCookie checking in. We’re in as well.
We are @iossif (code), @leafthief (art) and his brother.
Not super happy with the theme but hey, whatever. Let’s make a game.
Our idea is that players have to place props in a theatre and see how the actors/audience reacts + how the scene plays out.

This is my first Ludum Dare, but it’s not my first time making a game. I have a couple ideas that fit in with the “game in one screen” theme, and I’m excited to start working!
I’ll check back in when I’ve made a little progress.
Engine: Unity
Graphics: Paint.NET probably (programmer art incoming)
Let’s see how this will turn out!
We are making lot of progress, we hope you guys enjoy our game, it’s for all the family. 
We are a designer and a programmer from Venezuela, follow us on tweeter:
-@FelixIzarra
-@UncleHoek
I don’t know, but to all those naysayers who didn’t want the snowman theme, isn’t the ‘entire game on one screen’ waaay worse as every game is technically on one screen and none has to change anything to make any game fit to the theme?
I am very interested to see what ppl will make of it, but seriously, whuuuut?!
Don’t think i can come up with sth. for this one that is more then: Err, here is the game and it is on, errr, my screen….
Anyway,
gh&hf
goeth forth and codth
Looks like i’m fashionably late to the party! Just started recovering from weeklong sickness, perfect timing to take part in this weekends antics.
Engine: Unity (C#)
Audio: FLStudio
Graphics: Paint.net
Got a decent idea on what I want to make, lets just say I wish it goes to plan… 
I had been brainstorming ideas around the snowman character, so I was surprised some other theme won. I think I’ll still go with my original idea, but keep it to one screen:
VERY SERIOUS SNOWBALL FIGHT
It will involve:
1) Tense snowball-throwing action
2) Dramatic deaths
3) Randomized neighborhood kids in puffy snowsuits
4) Flags
5) Communists, Jihadists, Anarcho-Syndicalists, 18th-century Republicans, and, uh, bimonarchistic Lacedaemons. Maybe Catholics.
6) Sadness
7:08: Oh my god just spent an hour trying to get snow on the screen lol. I swear I was once a professional programmer and that I did a goddamn HaxeFlixel tutorial before today. ugghh haha.
Do not like this theme but what the hell at least it’s totally open in one respect.
Going to use Phaser/JavaScript, Bfxr, Audacity and trying out GoyaPixel and Piskel for the graphics.
One Screen Fighting Game – The Super Snowman Edition is an action game where the player will fight evil snowmen.

The evil snowman can now be beheaded. After my break I will make the attack of the snowman and death of the player.
So I was technically awake when the theme was announced (3 AM here), but too drained to do anything. Alright: entire game on one screen!
It’s probably going to be 2D again, I think I know what to do: a wargame/strategy thing… with everything… on one screen. Well.
Livestreaming at: http://www.twitch.tv/udnozor
Added red highlights- the game is set in Hell and needed to reflect that. Also darkened the edges of solid structures to separate from walkable terrain and obstacles. Decided to take the Advanced Wars approach and outline entities with black. It’s coming along nicely, but still needs some work. The red highlights don’t look good on all the tiles, noticeably one snow tile and the snowman statues. Progress, comrade.
Question: How do I insert GIFs that animate on the post without making users click on the image file? I’ve seen people’s GIFs work just fine before.
I’ve finished my goals for the night – I got collision testing working and have an okay animated reaper. I also hacked in some quick z-sorting and mass. Things are looking okay. Tomorrow will be tricky though.

schell scivally ld31
If you’d like to follow along here is my github repo https://github.com/schell/ld31.
SLEEEEEEP
Tags: schell
Hello people!
Here is our entry to the LDJAM. We’ve got our idea figured out and after 6 hours we’ve got some basics up and running. I think that I will continue to post progress here in the comments.
We are developers from Zoink and this is what we do in this jam:
Design – Kevin Andersson (twitter: @AnderssonKev)
Art & Animation – Martin Rasmusson (twitter: @nenqu)
Programming – Rasmus Jarl (twitter: @RazeDux)

OK I’m in this time, first theme for a while that has given me some idea’s quickly!
I’ll be using UE4, Flash Pro and probably Audacity (+ my own voice) for sound.
Good luck everyone 
I’m in!
Yes, I’m running behind, but I am most definitely going to try to do what I can for LD31!
IDE: Atom/Brackets/VIM/Emacs – it depends on where I am or what I am doing!
Platform: Browser
Language: HTML5, Javascript
Graphics: HTML5 Canvas, Gimp
Sound: sfxr, bosca ceoil
I will be competing in the Jam and I think I have a few ideas for the interesting theme.

Okay, doesn’t look like much, but after an hour of fussing with irssi and another hour getting setup and getting an project running, I have a basic stage setup. Now, I get to draw fake elements onto the page. Hurray!
After 8-9 hours of programming, it’s time for me to wrap up the day.
Progress So Far:
-Jumping mechanics
-Conveyor belts that affect rocks and crates
-Crates can be pushed by player
-Spikes that kill the player
-Gravity affects crates, player and rocks
-Buttons that can be activated on/off, but don’t do anything yet.
-Some pixel art
-Animations for player, piston and conveyor belt
Still To Come:
-Doors as level exits, and pistons to push rocks and crates
-Buttons to activate doors and pistons
-Levels
-Sounds
-Secret mechanic, which is the key innovation and cool mechanic of the game (which i won’t spoil!)
Have a great ludum dare, everybody! 😀
I’m making a bomberman-ripspin-off. I don’t know what the end product will be, but it’s not your average one.
Nothing spawns, there’s nothing comming out of the crates
What you see in the beginning is what you get, no spawning, nothing comming out of this corner, no menus, no…
The potions spread. They “grow”.
I’m currently working on collisions.
Here’s a picture:
Good luck, other people!
I finally don’t have time to do Ludum Dare this weekend, I’ll try to do a game, but I’m pretty sure this will be impossible
Collecting snow (XXL clumps of snow for some reason)
Rolling snow ball into more snow to make it grow larger. (Appears after you collect a certain amount of snow but is initially much smaller than the one in the screen shot).
Roll two balls into one another…
Bam. You made a snowman.
The idea of the game is that for some reason an infinite number of bullies will be coming from the woods to hurl snowballs at you and make you cold and upset. To fight back you throw snow balls at them, and make them cold and upset (genius I know
). If you have the time, you can make some items to help you out. So far this will include:
That’s all I have so far, and most of it isn’t implemented.
If you were wondering how it fits the theme, there’ll be one map which fills the entire screen, and no scrolling or anything, so it kinda works. Weirdly enough, I had most of the idea after the theme had been announced, it wasn’t just a happy coincidence that the theme fit the idea I had before the start. My idea before the start (assuming snowman would win) was a puzzle game where you have to roll a ball around as cover to not get hit by balls, but you had to take a certain path so the ball wasn’t too large to fit through a gap or so that you had the right timing to not get hit by snowballs (there would be people would throw a snowball at the same place every third/(any number really) step).
Alright, im currently getting the game to render to the screen. but, this is all i can get to you
Link to kinda playable state: http://www.kongregate.com/games/Hiarc_Games/ld31-c64_preview
Screen cap:
If you like it… Comments Please ![]()
Hello to everyone!
I am in. I will use:
1) HTML5 + Javascript
2) SFXR
3) Gimp for pixel art.
I already feel like I have gotten so much further this time then I did back in LD29
It is starting to come together! This is what I have sofar! Feel free to check it out at LD.ubersoftech.com and watch me stream
Greetings !
This is a preview/unfinished version of our games main music.
We still have no name for it, so let’s call it “Game With No Name Including a Little Girl Chasing Nightmares” “Of Apocalyptical DOOM” “Rerisingvengeance of the Diving Dwarves”
JIM BEAM Approved !
Just opened my stream. The design of the game is not finished, but let’s start all this…
http://www.twitch.tv/atridas
The theme “Entire Game on One Screen“ took us by surprise. Terrible timing, too! We had planned on working on a traditional Shoot-Em-Up, but the winner theme is a bit too specific for that. We had already worked on some menus and had laid out plans for our scenes and structure but most of that had to be thrown out in order to stay faithful to the theme. At first it was annoying, but I’m starting to think it’s a great theme because while it limits your game design by quite a bit, finding ways around those limits leads to creativity! So instead of working on a SHMUP-clone with menus and leaderboards and boring stuff like that, we’re going to make a sort of a tower-defense move-like-a-shmup-ship the-shop-is-just-a-pop-up-i-swear kind of a game. Basically we managed to cram everything we wanted into the ominous One Screen, just using some pop-ups here and there and simplifying the overall game progression a lot.
Thematically, the game is set in a simian village that is threatened by Stereotypically Evil Outside Forces and our hero is a brave local monkey who is the only thing standing between a vast array(not a flight array, mind you!) of monsters and innocent, weak simian children. Here’s a teaser:

Our brave hero standing strong against unseen forces. The game is designed to be played on a phone in portrait mode (but works with a mouse too!)
All in all, we’re pretty tired but still having fun. We’re having a small break right now as it’s the Independence Day in Finland and most of us are visiting family for an hour or so, but we’ll be back on track in no time!
As always, you can watch us at http://twitch.tv/bradurdung
After my usual period of panicking that I can’t think of something for the theme, I’ve got an idea I really like and have made a small start on it. I’m calling it Snowman Sumo, and you an probably guess what that entails: Roll around, gathering snow to get bigger, then attempt to knock your opponent snowman off this little island.

I’m using Unity, which is madness as I couldn’t make a cube in a 3D editor to save my life. As such, I’ll be making “models” from Unity’s prefabs, giving them very basic textures, and hoping for the best. 😉
All the best to everyone participating!
Tags: progress, screenshot, snowman, unity

I’m going to pass on the LD48, the theme is terrible. Good luck to the rest of y’all.
So, a couple of hours into the LD. I think I’ve got my main game idea thought out now, so feel free to enjoy this little example picture: (Disregard the fact that Sublime Text says I’m writing ActionScript. It’s really Angelscript code)
I think my game will be something of a four (or five, six, one hundred twenty eight) in a row, where each square is a minigame that you capture by beating the last persons highscore. If any of you have ever heard of the old game Teazle, then that’s where my inspiration’s from.
Going to start with a hot seat multiplayer and then see if I can set up a simple TCP based protocol once that works well.
Hope the rest of you have seen progress as well, and happy coding.
Tags: Angelscript, C++, progress, screenshot
Hey everyone! I havent been at LD for quite some time (last one was 23 I think with my game “Save your folks”).
But I think I will make it this time! Wohoo. See you around here!
Jot (ILIKESCIFI Games)
..i can’t really think of some other game from the theme so i decided to make air hockey style game..