Things are happening… I guess.

So, I actually had a rocky start, mainly because some dumb bugs were being, well, dumb. And I wasn’t happy with my pixel art, and also didn’t feel like hand drawing everything. So I settled on an art style that I have been wanting to use for a while now:


ASCII ART!

Well, kind of…
I actually use traditional ascii art, but then print screen them, and use them as sprites. This is to help with more control over the layouts, and to prevent any weird font – computer incompatibility problems that would most likely happen. The maps are actually just tilemaps:

So far, I have movement, and interaction with NPC’s (even though there’s only one for the moment)

And I have a simple “Kick-Transition” thingy!
(Note: even though the gif is slow at the start, it won’t be in game, this is caused by the program I use to make gifs, it tends to lag the game sometimes. Although, the super slow mo kick does look pretty baller.)

Well, I guess that’s all for. I’m going to go sleep, and work on the main story, and combat… and enemies… and everything else… yay!